How to play Pax Pamir Official Rules

By: Dennis B. B. Taylor

Welcome to the Pax Pamir Game Rules!

Hey there! I’m excited to go over the rules of the Pax Pamir game with you. It’s an incredible game that’s gained a lot of popularity lately, and I can understand why. It’s a strategic masterpiece!

Now, let’s dive in and explore the rules together.

Components

First things first, let’s take a look at what comes in the box:

  • 1 Map
  • 114 cards
  • 3 Embroidered Cloth Bags
  • 4 Player Aid Cards
  • 24 Wooden Pieces (including 4 Agent pieces, 16 Block pieces, and 4 Control markers)
  • 1 Linen Bag

Great, now that we have everything ready, it’s time to set up the game!

Setup

The setup is quite straightforward. Let me walk you through it:

  1. Place the game board in the center of the table
  2. Shuffle the cards and place them face down as a draw deck
  3. Deal each player 2 cards
  4. Place 6 random cards face up to form the Market
  5. Give each player 3 coins
  6. Choose a starting player and give them the First Player marker
  7. Distribute the wooden pieces to each player

And that’s it! The game is set up and ready to go.

Objective

Now, let’s talk about the objective of the game:

The goal is to acquire the most Influence Points (IP) by the end of the game. You can gain IP by controlling key locations on the board, having the support of powerful figures, or by completing special abilities on certain cards.

Keep in mind that the game can end in different ways, such as when the Afghan Empire collapses, or when the Russian Empire dominates the region. So, make your moves wisely!

Gameplay

Okay, here comes the fun part – gameplay!

On your turn, you have a few different actions you can take. Here are the options:

  • Recruit: Hire an Agent or buy a Card from the Market
  • Mobilize: Place a Faction card from your hand or the Market into play
  • Marshal: Move one or more Agents or Blocks on the board
  • Conspire: Play a card from your hand face down as a Covert Network
  • Suborn: Replace an opponent’s Agent with your own
  • Domesticate: Spend coins to change a Block’s alignment

By utilizing these actions strategically, you can make a strong impact on the game and outmaneuver your opponents.

End of the Game

As I mentioned earlier, the game can end in a few different ways.

If the Afghan Empire collapses, players calculate their IP and the player with the highest total wins. If the Russian Empire dominates the region, the player with the most Russian IP wins.

Keep in mind that there are a few additional rules and cards that may affect the end of the game. Make sure to read through the rulebook carefully to fully understand all the possibilities.

Ready to Play?

Now that you have a good understanding of the game rules, it’s time to gather your friends, set up the game, and dive into the world of Pax Pamir. You’re in for an amazing adventure!

Remember, the key to success is strategic thinking, careful planning, and adaptability. Good luck, and have a blast!

How to play Pax Pamir Official Rules UltraFoodMess

How to play Pax Pamir Official Rules UltraFoodMess

Game of Thrones: A Board Game

Are you ready to embark on an epic journey into the Seven Kingdoms? Get ready to gather your friends and dive into the Game of Thrones board game. This immersive experience will transport you to the world of Westeros, where intrigue, strategy, and cunning are the keys to victory. Let’s take a closer look at what this game has to offer.

The game comes with a variety of components that will enhance your gameplay. These include a gameboard, Coalition blocks, Cylinders, Coins, Event cards, Court cards, Wahkan cards, Ruler tokens, Player boards, Loyalty dials, and Suit Markers. Each of these elements is carefully designed to help you navigate the intricate politics and power struggles of the Seven Kingdoms.

Setting up the game is simple. Begin by determining the Starting Favored Suit, which will influence the gameplay. This suit will give you an advantage in certain situations, so choose wisely. Once you have chosen your favored suit, it’s time to dive into the world of Westeros and begin your quest for the Iron Throne.

In this game, your goal is to amass power, forge alliances, and conquer territories. You will need to carefully manage your resources, make strategic decisions, and outmaneuver your opponents. The path to victory is filled with uncertainty, but with cunning and wise choices, you can emerge as the ruler of the Seven Kingdoms.

When it comes to understanding the game, it’s important to pay attention to every detail. The rules and mechanics of Game of Thrones may seem complex at first, but with practice, you’ll be able to navigate the game with ease. Take your time to familiarize yourself with the different cards, tokens, and components. By mastering all the elements, you’ll gain a deeper appreciation for the game and increase your chances of victory.

Remember, Game of Thrones is not just a board game; it’s an experience. It’s an opportunity to immerse yourself in the rich lore and complex world of Westeros. So gather your allies, sharpen your wits, and brace yourself for a battle that will test your strategic prowess, diplomacy skills, and cunning. Are you ready to claim the Iron Throne and become the ruler of the Seven Kingdoms? The fate of Westeros lies in your hands. Game on!

How to play Pax Pamir Official Rules UltraFoodMess

In a time filled with chaos and change, I find myself in the middle of a massive upheaval. The Durrani empire has crumbled, leaving the region I call home teetering on the edge of collapse. But amidst the turmoil, there is hope. Local leaders are stepping up, determined to bring stability to our land.

To capture the essence of this political climate, we symbolize it by placing the favored suit marker next to the political suit. It’s a visual representation of the shifting powers and the different sides vying for control.

Now, let’s focus on building the draw deck. Here’s what you need to do:

1. Start by separating the court cards and the event cards. We want to treat them differently.

2. Take the court cards and shuffle them thoroughly. Once they are mixed up, create six piles of court cards. Each pile should have five cards, plus one card for each player. We won’t be using the leftover court cards this time around.

3. As for the event cards, we have a special step. Remove the four Dominance Check event cards from the rest. These cards play a crucial role, so make sure to place one in each of the four rightmost piles.

With these steps, we lay the foundation for the game ahead. Exciting times lie ahead as we navigate the treacherous political landscape, but with courage and cunning, we can shape our own destiny. The fate of the region is in our hands.

To get started, I need you to follow these instructions step by step:

1. Take the four event cards marked with a Dominance Check and set them aside. Shuffle the remaining event cards, and distribute them into six piles. Place two event cards in the second pile from the left, and one event card in each of the remaining four piles to the right. The six leftover event cards won’t be used in this game.

2. Next, shuffle each of the six piles separately. Stack the piles on top of each other, making sure that the four piles with the Dominance Check event cards are at the bottom. Don’t shuffle this combined deck.

Now, let’s move on to creating the Market.

In Pax Pamir, cards enter the game through the Market. The Market consists of 12 face-up cards arranged in a grid of two rows and six columns.

To set up the Market, draw cards from the draw deck and place them in each column of the Market, starting from the leftmost column and moving to the right. Fill the top row first. Then, place the draw deck to the right of the Market.

Lastly, let’s talk about the Player Pieces.

Hey there! Let me walk you through the setup for this exciting game. Each player gets their own set of eleven cylinders, a loyalty dial, a player board, and four rupees. Take one of your cylinders and place it on the zero space of the victory point track. Put the rest of your cylinders on your player board.

Let’s Set Up the Bank and Coalition Blocks

Next, we need to prepare the coins and the tray of coalition blocks. Keep them nearby, where everyone can access them easily.

Choosing Starting Loyalty

It’s time to determine everyone’s starting loyalty. We’ll start with a random player and go clockwise from there. Adjust your loyalty dial to indicate the loyalty you have chosen. Once all players have chosen their starting loyalty, the player who went last will take the first turn. And we’re ready to play!

A Quick Look at Deck Construction

Now, let’s talk about deck construction. Deck construction is an important part of the game. It’s where you decide which cards to include in your deck. Your deck will determine your strategy and the actions you can take during the game. So, choose your cards wisely!

How to play Pax Pamir Official Rules UltraFoodMess

Example Three Player Table Layout

Hey there! Let’s talk about a really cool layout for a three-player table. It’s called a “three-player table layout,” and it’s perfect for when you want to play a game with two of your friends.

So, here’s how it works. The table is set up in a triangular shape, with each player sitting at one point of the triangle. This way, everyone is equidistant from each other, and it’s easy to see the game board or cards.

When you’re sitting at a three-player table, it’s important to remember that you’ll be interacting with two other people instead of just one. This means that you’ll need to be aware of their moves and strategies as well as your own. It adds a whole new level of excitement and challenge to the game!

One of the key features of the three-player table layout is that everyone has a clear view of the game. There’s no need to strain your neck or squint your eyes to see what’s going on. You can easily see the board or cards from your seat, and you don’t have to worry about someone blocking your view.

Another great thing about this layout is that it encourages interaction between players. Since everyone is sitting in close proximity to each other, it’s easy to talk and strategize together. You can discuss your moves, share ideas, and even form alliances if you want. It adds a social element to the game and makes it even more enjoyable.

Now, let’s talk about some of the specific advantages and disadvantages of the three-player table layout.

One advantage is that it’s easier to keep track of what’s happening in the game. Since there are only three players, it’s less chaotic than a larger table with more players. You can focus more on your own strategy and pay attention to what your opponents are doing.

On the other hand, a disadvantage is that it can sometimes feel like a two against one situation. If one player forms an alliance with another player, they can team up against the third player. This can make it harder for the third player to win the game. However, if you’re the one forming the alliance, it can be a great advantage for you!

Overall, the three-player table layout is a fun and exciting way to play games with your friends. It offers a unique perspective and adds a level of challenge and interaction that you don’t get with other layouts. So, if you’re looking for a new way to spice up your game nights, give the three-player table layout a try. I’m sure you’ll love it!

How to play Pax Pamir Official Rules UltraFoodMess

Playing the Game

In Pax Pamir, I play the game by taking turns. Each turn, I can do up to two things. Let me explain what those things are.

But before we get into that, there are also bonus actions that I can take. These don’t count towards my limit of two actions. I can choose to do just one action or even no actions at all. Once I’m done, it’s time for cleanup.

After my turn, it’s the next player’s turn, and we keep going clockwise until the game ends.

Cleanup Time

Cleanup has four steps that I need to follow:

First step: If I have more than three cards plus the total number of purple stars on the cards in front of me, I have to get rid of some cards from the ones in front of me.

Second step: If I have more cards than two plus the sum of the blue stars on cards in my hand, it’s time to discard cards from my hand until I’m within my limit.

The third step is to get rid of any event cards that are in the leftmost column of the market. Don’t worry, any rupees on the discarded event will stay where they are. First, we discard the cards in the top row, and then we move on to the bottom row. When we discard an event card, everyone is affected by the text or impact icon at the top of the card.

Now for the fourth step: if there are any empty spaces in the market, we need to fill them up. We do this by moving all the cards in that row (and their rupees) to the leftmost position. After that, we draw new cards to fill in any empty spaces on the right side of the market. If any rupees from a previously-discarded event card end up on a new card, we place them there.

Instability: When a card called Dominance Check is revealed and there is already another Dominance Check card in the market, something interesting happens. We have to perform a Dominance Check right away and then get rid of both Dominance Check cards. After that, we fill up the empty spaces in the market, just like we did before. If the last Dominance Check card was discarded this way, then it counts as the final check.

Core Actions

There are two main actions in Pax Pamir that we need to talk about. These actions are called the purchase action and the play action. They might be a little tricky, but they’re the most important things you’ll do in the game.

When I’m teaching the game, some players prefer to focus on these two actions first. Then, as we play a few rounds, we can gradually introduce the other actions.

Purchase

When I want to add a card to my hand, I head to the market. There, I can buy a card and get some rupees too, if the card has any. It’s like getting a two-for-one deal!

But hold on, it’s not that simple. I can only buy a card if I can afford it. The cost of a card depends on which column it’s in. The first column on the left is free, but as I move to the right, the cost goes up by one rupee per column.

To pay for a card, I have to put down one rupee on each card that’s in the same row to the left of the card I want to buy. That’s how I show that I’ve paid the cost. But here’s the tricky part: if there’s an empty spot in the market and I need to put a rupee there, I have to pay the cost to the card in the same column but from the other market row.

Oh, and one last thing. If I put a rupee on a card in the market, I can’t buy that card anymore this turn. It’s like I’ve already made my move with it.

Event Cards

When you buy event cards from the market, you don’t add them to your hand like other cards. Instead, you immediately resolve them. Some event cards have effects that last until the next Dominance Check is resolved.

When you acquire these event cards, put them below your court. If the event card affects the entire game, place it near the map where everyone can see.

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Why Choosing Military Cards Can Be an Expensive Decision

So, you’re into this game, and you’ve got your eye on those military cards. They seem like a sure way to gain an edge, but are they really worth it? Well, here’s the thing – if you’re looking to buy a military card, you’ll need to dig a little deeper into your pockets.

Let me break it down for you. When it comes to purchasing cards, there’s a catch. If you choose to go for a military card, the price is going to shoot up. Yup, you heard me right – it’s gonna cost you double the amount.

It might make you wonder, why on earth would anyone go for a military card? But hold on, there’s a reason behind it. Military cards have some serious advantages. They can give you that extra boost you need to dominate the game. Plus, they can really throw your opponents off balance, sending them into a frenzy.

But before you go all in on military cards, remember this – the cost is no joke. When buying from the market, you’ll need to put two rupees on each card you want to purchase. Yeah, that’s twice the normal price. So, if you’re tight on cash, you might want to consider other options.

Now, don’t get me wrong – military cards can be a game-changer. They have their place in certain situations. But you’ve got to weigh the pros and cons. Is it worth the extra rupees? Will it give you the upper hand you’re looking for? Only you can make that call. Just remember to think twice before diving headfirst into military card territory.

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Purchasing Example

Hey! Let me tell you about a cool move I made in a game. So, on my turn, I decided to purchase a card from the top row. I already took an action earlier in the turn, but I still had one more action left. I couldn’t buy the first two cards because I had already placed a coin on each of them. Then I saw this awesome card called “Arthur Conolly”. It caught my eye, so I decided to buy it.

Now, here’s the cool part. Since the third slot in the top row was empty, I paid my third coin to the opposite row. Isn’t that clever? I took the purchased card and put it in my hand, and I even got the two rupees that were on the card!

Playing a Card

Now let me explain how to play a card in the game. It’s super easy! All you have to do is take a card from your hand and put it in your court.

But wait, there’s a little procedure you need to follow. First, reveal the card to everyone and announce its name and region. If you’re the ruler of that region or if no one else rules the region, you can freely play the card. Simple as that!

If someone else rules a region, you have to pay them a bribe. The amount of the bribe is equal to the number of tribes that ruler has in that region. You can ask the ruler to waive a part of the cost if they agree. If you don’t pay the bribe or get it waived, the game continues as if you never took that action.

Unlimited Stacking

There’s no limit to how many pieces can be in a region, border, or court card. Pieces can also exist alongside those owned by other players and coalitions.

When you play a card, you can add it to either end of your court.

If you play a patriot card that doesn’t match your loyalty, you have to discard all your patriots and prizes and remove any gifts. Then, you have to adjust your loyalty dial to match that of the patriot.

When you play a card, you need to consider the impact icons on the right side. These icons have different effects that will be resolved one by one from top to bottom. Let’s take a look at what each icon does:

How to play Pax Pamir Official Rules UltraFoodMess

Hey, here’s what you gotta do: take one group of your trusted pals and place them on the edge of this area. This group is now like a road.

How to play Pax Pamir Official Rules UltraFoodMess

Hey there, it’s time for a quick guide on how to play this awesome game. Let’s dive right in!

When you want to boost your power in the game, here’s a cool move you can make: Place a coalition block of your loyalty in any region. Guess what? This single move transforms the block into a powerful army. How cool is that?

So, let’s break it down. When you place a coalition block, it instantly becomes an army. That’s the magic of this game. You can strategically deploy your loyalty and watch it turn into an unstoppable force.

But wait, there’s more! By following this simple trick, you not only elevate your power but also regenerate a fantastic response. That’s a double win, my friend!

Now that you know this secret, it’s time to dominate the game. So go ahead, place those coalition blocks and witness the transformation into mighty armies. Get ready to conquer the world!

How to play Pax Pamir Official Rules UltraFoodMess

Got a cylinder? Great! Let’s put it on a card in someone else’s court that matches the region of the card they just played. Guess what? Your cylinder is now a spy!

How to play Pax Pamir Official Rules UltraFoodMess

If you put one of your cylinders in this area, it becomes a tribe. It’s amazing how a simple act can transform an object into something more meaningful and connected.

How to play Pax Pamir Official Rules UltraFoodMess

If you need some money, I can lend you two rupees. But remember, this card has special powers. You have to promise to give the rupees back if you ever throw away the card.

How to play Pax Pamir Official Rules UltraFoodMess

Okay, let’s get this suit business sorted out. Move the preferred suit marker to the suit I just mentioned. Keep in mind that if the preferred suit happens to be military, taking the purchase action will cost you double.

Actions Centered on Cards

The remaining actions in Pax Pamir are connected to court cards and can only be done if you have a card in your court that shows that particular action.

Remember, each card can only be used for one action per turn, no matter how many action icons it has.

Some actions linked to cards are influenced by the rank of the card. The higher the rank, the more potent the action becomes. To help you remember this, action icons modified by rank come with extra symbols.

Bonus Actions

Actions on cards that match the preferred suit do not count towards the limit of two actions per turn. But don’t forget, each of these cards can still only be used for one action per turn.

Action Costs

When I want to perform certain actions using my cards, I sometimes have to pay rupees to the cards in the market. Paying these rupees is pretty straightforward – I just need to put the same number of rupees as the cost of the action on the rightmost cards in both rows of the market. Each card gets one rupee.

If there’s an empty spot in the market, I just skip it and move on to the next card(s) in the row. But here’s an important thing to remember: if I place a rupee on a market card, I can’t buy that card this turn. So, I need to think carefully before putting any rupees on the cards.

Let me give you an example to make things easier to understand. Turn the page to see an example of how I pay action costs when using the Build Action.

Hostage Actions

Did you know that I can also hold certain cards hostage in the game? It’s kind of like ruling a region, but with cards. To hold a card hostage, I just need to have more spies on that card than any other player in the game.

So, picture this: you’re playing a card game, and you have this awesome card with some special powers. But wait, there’s a catch. Another player decides to hold that card hostage, preventing you from using its actions. Bummer, right?

Here’s the deal: to unlock your card’s potential, you’ll need to pay the player who’s holding it hostage a bribe. And get this, the amount of the bribe is determined by the number of spies they have stationed on that card.

But hey, there’s a silver lining. If you can strike a deal with the player holding your card hostage, they might agree to waive part of the bribe. That’s some negotiation skills right there!

Keep in mind that this hostage situation only applies to the card’s actions, not its special abilities. Those abilities are always free to be used, no matter what.

So, remember, if you find yourself in this predicament, you’ll have to pay up or strike a deal. Your card’s fate is in your hands!

How to play Pax Pamir Official Rules UltraFoodMess

Let’s look at an example to understand how the hostage action works: I am Hope, represented by the gray color, and Cati is the blue color. We both have spies on this card, but I only have one while Cati has two. As a result, Cati has the upper hand and holds this card’s two actions hostage.

If I want to take any of the actions on this card, I must pay a bribe of two rupees to Cati. However, Cati has the power to decide whether to reduce or even completely waive this bribe.

Tax

How to play Pax Pamir Official Rules UltraFoodMess

When I’m playing a game, I can collect rupees from different sources. I can take rupees from players who have court cards or cards in the market that are associated with a region I control. The amount of rupees I can take depends on the rank of the card I’m using.

I can take rupees from multiple sources, as long as the total value doesn’t exceed the rank of my card. It’s like a strategy game where I have to decide which sources will give me the most rupees without going over the limit.

There’s also something called a Tax Shelter. The number of gold stars in my court tells me how many rupees I can keep safe from the Tax Action. Any rupees I have beyond that amount are at risk of being taken away.

Gift

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When you’re playing the game, make sure to put one of your cylinders on an empty gift space on your loyalty dial.

Every gift you place will count as one influence point in your current coalition. The cost to do this is the same as the marked price of the gift (2, 4, or 6).

Just a reminder: if you ever change your loyalty, you’ll lose any gifts you have.

Build

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Hey there! It’s time to conquer the world and build your empire. Here’s how you can strategize and make your moves:

You can place up to three armies and/or roads in any regions that you rule. Remember, roads can be placed on any adjacent borders.

Now, when it comes to buying units, you have the freedom to choose any combination you like. Just keep in mind that each unit you place will cost you two rupees.

Move

How to play Pax Pamir Official Rules UltraFoodMess

When it comes to the acting card, each rank allows me to move one loyal army or spy. I can even move the same unit multiple times during my turn. And not only that, I can split my moves between different spies and loyal armies if I want to.

To move an army, I just need to go from one region to an adjacent region. But there’s a catch – the loyalty of the moving army must match the road on the border that I’m crossing.

Now, when it comes to spies, they have a unique way of moving. They follow the cards in the players’ courts, going either clockwise or counter-clockwise. It’s like they’re on a continuous track that surrounds the whole area of play.

Let me show you an example:

How to play Pax Pamir Official Rules UltraFoodMess

Hey there! Let’s talk about the game move that Blake (red) just made. It’s pretty interesting, so buckle up!

Blake is a loyal member of the Russian coalition. In his last turn, he decided to take a rank three move action. Now, let me break down what he did step by step.

First, Blake decided to move his spy. He made two moves, and each time, he moved his spy two cards counter-clockwise. That’s a pretty sneaky move if you ask me!

But Blake wasn’t done there. He still had one more move left, so he decided to move his army to an adjacent region. How did he do that? Well, he used a yellow road to make the journey. That’s some strategic thinking right there!

Now, let’s move on to the next topic: betrayal. I bet you’re intrigued!

How to play Pax Pamir Official Rules UltraFoodMess

If you have a Spy, you can discard one card, including those in your own court. Any spies on the discarded card will be lost and returned to their owner’s supply. This action always costs two points.

Once you discard the card, you have the option to keep it as a prize. You can tuck it partially behind your loyalty dial. However, if this prize has a different loyalty than your current one, you must first remove all gifts, prizes, and patriots in your court that match your previous loyalty.

Just a reminder: Betrayals can activate leveraged icons and The Overthrow Rule (page 8).

Battle

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Let’s talk about starting a battle. You can choose to initiate a battle in just one area or on a specific card. Wherever the battle takes place, you have the option to remove a combination of tribes, spies, roads, or armies that are equal in rank to the card you’re playing. But there are a few rules you need to keep in mind:

  • You can’t remove more units than you have armies or spies in that battle.
  • You can’t remove armies or roads that are loyal to you.
  • You can’t remove tribes that belong to players who share your loyalty, but their spies are fair game!
Examples of Battles

When it’s my turn, I have to make some important decisions. First, I need to choose where I want to have my battle. This is a crucial step in the game.

How to play Pax Pamir Official Rules UltraFoodMess

I pick a region on the board. However, I can only remove one of my loyal armies from that region. I can’t remove any of Hope’s tribe because they’re also loyal to the same coalition.

But there are other options. I can choose to eliminate the enemy road or the enemy army.

-or-

If I want, I can also select one of the cards on Hope’s court. Then I can remove two of Hope’s spies, even if they’re loyal to the same coalition as me!

Once I remove those spies, I gain control over the actions on that card.

How to play Pax Pamir Official Rules UltraFoodMess

Dominance Checks

Now let’s talk about Dominance Check event cards. These cards come into play when a player buys them or when they’re triggered during cleanup. When we resolve these cards, we need to take a good look at the current state of the game.

If a coalition has the most blocks and it’s at least four more than any other coalitions (not combined), then it passes the Dominance Check. If not, it fails.

Here’s an example: If the British coalition has eight blocks and the other two coalitions each have four blocks, the British Coalition would be dominant.

The result of this check decides what happens next.

If, after the Dominance Check, the leading player has at least four more victory points than the next highest scoring player, the game ends, and that player wins!

If the Dominance Check fails, players earn points based on the number of cylinders they have in play. A cylinder is considered in play if it’s not on a player board.

The player with the most cylinders in play gets three victory points.

The Power of Cylinders

Hey there! Let’s talk about a game called “Dominant Coalition” and how you can score some serious victory points. Note: I am going to assume that you already know the ropes of this game. So, let’s dive right in!

In “Dominant Coalition,” each player starts with two cylinders. Pretty standard stuff, right? Well, these cylinders are your ticket to victory. The more you have in play, the more points you can score.

Now, let’s break it down:

  • If you have the most cylinders in play, you’ll earn a whopping ten victory points! Oh yeah, talk about a power move!
  • The player with the second most cylinders in play scores a solid three victory points. Hey, it’s not first place, but it’s something!

But what if there’s a tie? Good question! In that case, you add up the victory points for the tied places, and then divide that number by the number of tied players. Round down, of course. Let me give you an example: Say two players tie for first place. They both score two points. Easy peasy.

Checkmate with Influence Points

Now let’s dig into loyalty and influence points. If you’re loyal to the Dominant Coalition, you have a chance to score even more points. Here’s how:

  • The player with the most influence scores a cool five victory points. That’s a nice chunk of points right there.
  • The player with the second most influence scores three victory points. Not too shabby!
  • And finally, the player with the third most influence scores a solid one victory point. It may not be a lot, but every point counts!

So, my friend, now that you know all about the power of cylinders and influence points, you’re ready to dominate in “Dominant Coalition”. Get out there and secure those victory points!

If there’s a tie, we’ll add up the victory points for the players who are tied together. Then we’ll divide that number by the number of tied players, rounding down.

Once we’ve awarded the points for a successful check, the region settles into a fragile peace. We’ll remove all coalition blocks from the board.

Final Dominance Check

During the final Dominance Check, any points earned will be doubled. We do this doubling before splitting the victory points in the event of ties for influence or cylinders.

Examples of Dominance

How to play Pax Pamir Official Rules UltraFoodMess

Hey there! So let me tell you about this super cool game I just played with my friends, Cati, Blake, and Hope. It’s called the Third Dominance Check, and boy was it intense!

There are three coalitions in the game, and the Russian Coalition came out on top this time. Both Cati and Blake are a part of that coalition, so they were pretty stoked about it. Cati actually had the most influence, so she scored a big five points. Not too shabby, right? Blake, on the other hand, scored three points. Still a decent showing!

How to play Pax Pamir Official Rules UltraFoodMess

Great news! The check was successful, so all the blocks are cleared from the board.

A few turns later, the fourth dominance check shows up in the market and someone buys it. Let’s imagine there are no spies or gifts in play.

None of the alliances have dominant control. Blake has the most cylinders in play, so he gets six points (3 x 2 for the final dominance check). Cati and Hope each get one point (1×2+2).

Game’s End

There are two ways for a game of Pax Pamir to end. If a single player is leading all other players by at least four victory points after any dominance check, that player wins the game.

If that doesn’t happen, the game will always end after the final dominance check from the deck. In this case, the player with the most victory points becomes the winner.

If multiple players have the same number of victory points at the end of the game, the player with the most red stars in their court among those tied will emerge as the winner.

In the event of a continued tie, the player with the highest number of rupees among those tied will claim victory. And if the tie persists, the ultimate decision-maker will be the one who can whip up the most flavorful chopan kebab.

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