How to play Origin Official Rules

By: Dennis B. B. Taylor

Welcome to the World of Origin

I’m excited to introduce you to the amazing game called Origin. Get ready to embark on an incredible journey full of adventure and strategy. In this guide, I’ll walk you through the game rules, so you’ll be well-prepared to dive into this immersive experience.

Objective

The objective of Origin is to explore and conquer the vast and mysterious lands of an ancient realm. As you journey through this world, you’ll encounter fantastical creatures, treacherous terrain, and various quests and challenges. Your ultimate goal is to build your own kingdom and rise to become the most powerful ruler in this realm.

Gameplay

The game is played in turns, with each turn representing a year in the game world. Your actions and decisions during each turn will shape the fate of your kingdom. You can choose to explore new territories, engage in battles with other players or non-player characters, negotiate alliances, develop your infrastructure, and much more.

Exploration

Exploration is a crucial aspect of Origin. By venturing into uncharted territories, you will uncover hidden treasures, discover valuable resources, and encounter new civilizations. However, be cautious of the dangers that lurk in the unknown, as you may come across hostile creatures and rival factions.

Combat

Battles in Origin are strategic and action-packed. When engaging in combat, you’ll need to carefully consider your army’s composition and tactics. Utilize your troops’ unique abilities, terrain advantages, and powerful artifacts to gain an edge over your opponents. Victory in battle will grant you rewards and resources, essential for the growth of your kingdom.

Diplomacy

The art of diplomacy plays a significant role in Origin. You can forge alliances with other players, negotiate trade agreements, form powerful guilds, and participate in political intrigues. By building strong diplomatic relationships, you can gain support and cooperation from other rulers, which can greatly benefit your kingdom’s development.

Progression

Your progress in Origin is measured by your kingdom’s level and the achievements you earn. As you complete quests, defeat enemies, and meet certain milestones, you’ll gain experience points that will allow you to level up. Leveling up will unlock new abilities, units, technologies, and other rewards that will enhance your kingdom’s capabilities.

Conclusion

Welcome to the world of Origin, where adventure awaits at every turn. Whether you prefer exploration, combat, or diplomacy, this game offers a rich and immersive experience. So gather your wits, rally your troops, and embark on an epic journey to forge your own destiny!

In the game called Origin, I get to experience the greatest adventure of all time – the expansion of mankind. It all begins in Africa, the birthplace of our world. From there, I have the opportunity to explore the entire planet, gaining knowledge and advancing on the evolutionary scale.

The main goal of the game is to score the highest number of points. I can achieve this by completing objectives, hunting, controlling straits, or developing my knowledge.

To play, I will need the following components:

– 1 main board

– 1 rewards board

– 36 tribe pawns

– 36 villages

– 30 innovation tiles

– 6 hunting tokens

– 11 strait tokens

– 48 cards, including 14 action cards (yellow) and 14 permanent cards (orange).

The tribe pawns are an important part of the game. Each pawn has three characteristics: speed, strength, and color. These characteristics are represented by the pawn’s height, width, and the color it is.

The game of Origin offers an exciting and immersive experience, allowing me to delve into the adventure of mankind’s expansion. With each move, I can gain points and progress on the evolutionary scale. It’s a thrilling journey that challenges my strategic thinking and decision-making skills. Get ready to embark on this amazing adventure!

Setting Up

Let’s talk about how to get started and set up your computer. It’s a crucial step in ensuring that you have the right tools to tackle any task. So, what do you need? Well, first, you’ll need a computer – these days, it’s hard to do anything without one. Whether it’s a desktop or a laptop, make sure it’s in good working condition. There’s nothing worse than trying to get things done on a sluggish computer.

Once you have your computer, make sure you have a stable internet connection. It’s like having a map for your journey. You don’t want to get lost in the vastness of information, do you? Having a reliable internet connection ensures that you can access the wealth of knowledge that exists online.

Next, you’ll want to choose an operating system. Think of it as the brain of your computer – it determines how everything works together. There are a few popular options out there – Windows, macOS, and Linux. Each has its own strengths and weaknesses, so do a little research to figure out which one is right for you.

Now, let’s talk about software. Just like you need different tools for different tasks, you need software to help you do certain things on your computer. For example, if you want to edit photos, you’ll need photo editing software. If you want to write, you’ll need a word processor. There are countless options out there, both free and paid, so take your time and find the ones that work best for you.

Finally, don’t forget about security. It’s like locking your door – you want to keep the bad guys out. Make sure you have a good antivirus program installed to protect your computer from viruses and malware. You should also keep your operating system and software up to date to patch any security vulnerabilities.

So, there you have it – the setup basics. Now you’re ready to dive into the world of computers and start exploring all the amazing things you can do. Remember, it’s all about having the right tools and a little bit of curiosity. So go ahead, get started, and let your imagination run wild!

Okay, here’s what you need to do:

First, find the Main board 1 and put it right in the middle of the table. Next to it, you’ll see a smaller board called the Rewards board 2. Put that one next to the Main board.

Now, take the box bottom and put it on top of the box top 3, but at a slant. This way, the 36 Tribe Pawns will be easy to see and get to.

Here’s where it gets interesting: put one of the shortest and weakest Pawns, no matter what color it is, on the territory with the Origin symbol 4. That will be your starting point.

Make sure you choose a player color, not a Pawn color. Once you’ve picked, grab the 9 Villages that match your color 5.

Let’s move on to the cards: you’ll see some yellow Action cards. Shuffle them up and put them facedown on the space marked for rewards 6. The orange Permanent cards will go there too 7.

To start the game, we need to prepare the setup. Let’s shuffle the Objective cards (purple) and give each player 3 cards. Now, each player chooses 1 card from their hand and puts the other 2 cards back into the pile.

After that, let’s shuffle the Objective cards again and place them face-down in a pile on the Rewards board. These cards will be a surprise for later in the game.

Next, we need to deal with the Innovation tiles. Randomly place them face-up on the corresponding spaces of the Rewards board. Any tiles that are not used will be kept face down as a reserve.

Now, it’s time to set up the Main board. Randomly place the Strait tokens face-up on the 11 Straits. These tokens will have an important role in the gameplay.

Lastly, we have the Hunting tokens. Randomly place them face-up on each green territory of the Main board. Any unused tokens will be put back in the box and won’t be used in this game. And remember, the smallest player will go first, and then play will continue clockwise.

Setup For 2/3 Players

When you play with 4 players, you’ll have two of each Medium pawn. But if you’re playing with only 2 or 3 players, you need to take out one set of 9 Medium Pawns, so you’re left with 27 pawns instead of 36. This way, all the pawns will be unique.

Tip: To determine the Height of a Pawn, just count the number of sections on its legs marked by the dotted lines.

Action Phase

    During my turn, I have to choose one of these three actions:

Evolution

Migration

Swap

Evolution

(I can put a new Tribe Pawn and its Village on any empty territory on the board).

I take a Tribe Pawn from the reserve and put it on an empty territory on the Main board. The new Pawn has to be placed next to a territory that already has a Pawn, no matter who controls it. Territories connected by a Strait are considered to be next to each other.

Before I can place the Pawn, it needs to have at least two qualities that match the Pawn it’s being placed next to.

Did you know that there are several unique characteristics that a Pawn can possess? These characteristics include different colors, increased height, or boosted strength. But here’s the catch – a Pawn cannot be placed next to another Pawn if it has a lower strength or height!

Let me break it down further for you:

  • Exactly the same: They have the same Height, the same Strength, and the same Color.
  • Different Color: They have the same Height, the same Strength, but different Colors.
  • Strength +1: They have the same Height, the same Color, but the Strength of one is 1 point higher.
  • Height +1: They have the same Strength, the same Color, but the Height of one is 1 point higher.

Please note: If the Evolution occurs near multiple occupied territories, the placement rules only need to be followed in relation to one of the neighboring Pawns.

When playing the game, you will put your Tribe Pawn on the territory that has a Village of your color. The Strength 1 Pawns are inserted in the hole, and the other Pawns are placed on the Village. Once you have placed them, the Pawns and Villages cannot be removed from the Main Board in any way, even if a Pawn moves.

Migration

When I play the game called Tribe, I have the ability to move one of my Pawns, along with its Village, to a different territory on the board. It’s important to note that this territory must be unoccupied. I can move my Pawn up to a certain number of territories, depending on its Height, which can be 1, 2, or 3. This means I have the option to move through territories, even if they are already occupied by other players’ Pawns.

One thing to remember is that I can choose to use only a part of the available movement. This means that I am not required to move my Pawn the full number of territories if I don’t want to.

Swap

Swap is a move where I can take my Tribe Pawn and its Village and put them in the same space as another player’s Tribe Pawn.

When I make a Swap, I have to follow the same rules as Migration. This means that the space I want to move to must have a Pawn that is weaker than mine.

When I reach the new space, something special happens. It’s called a Trade. During the Trade, me and the other player switch places. So, if my Pawn is stronger, I take over the other player’s space and they go to the space I just left.

But, one thing to remember is that I can’t Swap with the neutral Pawn in the starting space. It’s only possible to Swap with other players’ Pawns.

The Rewards Phase: What I Get for Conquering Territories

When I finish my turn, I get to collect the Rewards I earned through my actions. These Rewards come in four different types, depending on the territories I conquered:

  • Cards: These can be Action, Permanent, or Objective cards.
  • Innovation tiles: I can discover tiles of different levels, ranging from 1 to 5.
  • Hunting tokens: I can receive tokens with values between 4 and 8.
  • Strait tokens: I can earn tokens with values between 3 and 5.

Note: If I provoke a Swap with another player, I earn the Rewards from the territory I land on. The rules for earning Rewards in this case are the same as Migration and Evolution. The other player doesn’t lose anything, but they also don’t get the Rewards from the territory they are chased to.

1. Getting Cards and Discovering Innovations

When you place or move a Tribe Pawn onto a territory, you instantly get the Rewards that match the color of the territory.

The Yellow, Orange, Purple, and Brown territories are associated with the Rewards board. Each color provides a choice between two different Rewards.

Note: If you are able to draw a card or an Innovation tile, but there are none left, you won’t receive any Rewards.

Yellow

Choose one of the three available Innovation tiles from the yellow column, and then draw the first Action Card.

OR

Orange

Choose one of the three available Innovation tiles from the orange column, and then draw the first Permanent Card.

OR

Purple

Choose one of the three available Innovation tiles from the purple column, and then draw the first Objective Card.

OR

Brown

Choose any two of the six Innovation tiles that are currently available in the brown column. When you take an Innovation tile from the Rewards Board, it will be replaced with a new one drawn randomly from the reserve. However, if the reserve has no more tiles left, then the empty space will not be filled.

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Beware of the Restrictions on Innovation Tiles!

Caution! When playing with Innovation Tiles, there are certain rules you must keep in mind. These rules determine how and where you can place the tiles.

Let me explain. You see, the tiles are placed in front of you, face up. But here’s the catch: you can only place a tile on another tile that is on the immediate lower level.

Now, pay attention! You can always draw a Level 1 Innovation tile. However, if you don’t have a tile of the immediately lower level, you won’t be able to draw a Level 2-5 Innovation tile. It’s as simple as that.

So, how do you know which level a tile belongs to? Easy! Take a look at the number of spears drawn on the tile. That number indicates the level.

Oh, and one more thing. The illustrations on the tiles are there just to make them look nice. So, don’t let the picture fool you!

2. Hunting Grounds

If you put or move one of your Tribe Pawns onto a Green territory, you instantly earn the Hunting token that’s on it. This means that from now on, you won’t get any other rewards for this territory.

When the game ends, you’ll receive points based on the value of the token you earned. Once you have a Hunting token, you can’t lose it.

3. Straits

The Cards

When it’s my turn to play, I have the option to do more than just my required action. I can also play up to three cards – one in each color: Yellow, Orange, and Purple.

Action Cards (yellow)

When you play an Action card, it does its thing right away and gets tossed.

Permanent Cards (orange)

To play a Permanent card, you need to have an Innovation tile of the required level. Once played, the card stays face up in front of you and its effect remains active throughout the game, even if you lose the corresponding Innovation tile.

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Here’s what you need to know: This card has an Innovation symbol at level 3. To play it, you must have a level 3 Innovation tile.

Mission Cards (purple)

In this game, we can earn victory points by completing Objective cards. We need to fulfill the conditions mentioned on the card, such as having a certain number of elements.

When we meet all the conditions, we can place the Objective card face up in front of us. Once it’s face up, the card is safe and cannot be taken away or lost.

Remember!

When you play your Objective card, you get a new one right away. But remember, you can only have 2 Objective cards in your hand. If you already have 2 and you need to draw a new one, you have to choose which ones to keep and put the others at the bottom of the deck.

Oh, and one more thing. Some Objective cards mention “continents.” A continent is any land area separated from others by Straits, except for the two islands that make up Oceania.

Now, let’s talk about the end of the game. It happens when certain things run out:

– If any of the three types of cards (Action, Permanent, or Objective) decks are empty.

– If all the Innovation tiles have been taken from the Rewards Board.

– If there are no more Tribe Pawns left in the reserve.

Hey there! Let’s talk about the end of the game in Village Green. All players have used up all their Villages, and now it’s time to see who comes out on top.

The player who nabbed the last element in one of the categories kicks off the end of the game. The other players get one final turn each, and then it’s time to count up the points.

During this last round, players can play more than one Objective card if they want. However, they won’t draw any new Objectives to replace the ones they’ve played after the first one.

Alright, now let’s break down how the points are earned:

  • Players get the number of points indicated on their Objective cards.
  • Every Action, Permanent, and Objective card still in your hand is worth 1 point each.
  • The Hunting tokens and Strait tokens are also worth the number of points shown on the tokens.
  • Each Innovation tile placed in front of you is worth 1 point, except for the level 5 Innovation tiles, which are worth a solid 5 points.

Whoever has the highest score at the end of the game is the winner.

If there’s a tie, the player who has the most cards in hand wins.

Here’s an example to help you understand:

  • I have 5 Objective cards that score 6, 5, 5, 4, and 4 points, adding up to 24 points.
  • I still have 2 Permanent cards and 1 Action card in my hand, which gives me 3 points.
  • I have a Hunting token that scores 4 points.
  • I have 2 Strait tokens that score 4 and 5 points, giving me a total of 9 points.
  • I have 2 level 1 Innovation tiles, 2 level 2 Innovation tiles, 1 level 3 Innovation tile, 1 level 4 Innovation tile, and 1 level 5 Innovation tile, totaling 11 points.

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