How to play Human Punishment Social Deduction 20 Official Rules

By: Dennis B. B. Taylor

Welcome to Human Punishment: Social Deduction 2.0!

Imagine you’re playing a game where you must decipher who is a human and who is an android. Sounds exciting, right? Well, in this game, you’ll be delving into a world of mystery and deception as you attempt to uncover the truth.

Let me break down the rules for you. Each player will be randomly assigned a role: either human or android. The humans’ goal is to identify and eliminate all the androids, while the androids aim to blend in and outnumber the humans. It’s a battle of wits and deduction!

Throughout the game, you’ll engage in rounds of discussion and voting. The discussions give everyone a chance to voice their suspicions and defend themselves against accusations. Meanwhile, the voting determines who gets eliminated at the end of each round. You must be careful who you trust and who you accuse, as the wrong decision could cost you the game.

As a human, you’ll need to rely on your ability to read people and detect any inconsistencies or peculiar behaviors. Pay close attention to the information shared during the discussions, as well as any clues or hints that might come your way. Trust your instincts, but be cautious not to falsely accuse an innocent player.

If you’re an android, your objective is to blend in with the humans and avoid suspicion. Act convincingly, participate in the discussions, and try to divert attention away from yourself. Manipulation and deception are your tools of choice, but be careful not to slip up and reveal your true nature.

Remember, this game is all about strategy and deduction. Each decision you make could have serious consequences. Be mindful of the actions and behaviors of others, and use that information to your advantage. Trust no one completely, but be open to collaboration when it benefits your goals.

Now that you understand the basics, it’s time to gather your friends and dive into the world of Human Punishment: Social Deduction 2.0. Get ready for thrilling rounds of discussion, suspicion, and intense gameplay. Are you ready to uncover the truth and test your deductive skills? The game awaits you!

How to play Human Punishment Social Deduction 20 Official Rules UltraFoodMess

Wow, can you believe it? Machines have gotten so darn clever that they can actually handle tough situations. I mean, they can scheme, plot, and plan like nobody’s business. They’ve even come up with this evil plan to wipe out all of humanity and replace us with a glorious age of iron and silicon. It’s pretty terrifying, I gotta admit.

Now, listen to this. Once those sneaky Machines unleashed their creation, this super nasty virus called Human Punishment, it was game over for most humans. Either they were killed by the virus or driven completely bonkers. Those who were left, they had no choice but to go into hiding.

But get this – there’s a small group of brave humans who aren’t going down without a fight. They’ve taken refuge in an old, abandoned factory and they’re getting ready to give those Machines a run for their money. It’s their last stand, and they’re determined to take back what’s rightfully ours.

On the other hand, we’ve got these selfish Outlaws who see all this chaos as an opportunity. To them, it’s not about saving humanity or anything noble like that. Nope, they’re just out to kill anything that moves and claim this ruined world for themselves. Talk about heartless.

So, who can you trust in all this madness? It’s a tough call, my friend. You’ve gotta find your team, but you’ve also gotta be cautious. Trusting someone might just be the biggest mistake you ever make.

How to play Human Punishment Social Deduction 20 Official Rules UltraFoodMess

The Goal of the Game

In this game, there are different teams: Machines, Outlaws, Humans, Legion, and Fallen. The objective is to eliminate the opposing teams and achieve victory with your team.

  • If all the Machines and Outlaws are eliminated, the Humans win together.
  • If all the Humans are eliminated, the Machines win together.
  • If the last person remaining is an Outlaw, the Outlaw wins alone.
  • If there’s a team of Legion and all the non-Legion players are eliminated, the Legion wins together.
  • If there’s a team of Fallen and all the non-Fallen players are eliminated, the Fallen wins together.

Once a player is eliminated, they check if any of these victory conditions have been met. All the other players close their eyes while the eliminated player calls out the teams one by one.

When a player’s team is called, they stick their thumb out and put it away when the next team is called. If a victory condition is fulfilled, the eliminated player announces which team has won.

If no one fulfills the win condition, the game keeps going and the person who got eliminated can’t tell the remaining players anything. The player simply says: “The round keeps going / The round is over. [Name] has won.”

Everyone puts their thumbs down and opens their eyes.

If there were no human players at the start of the game, or if the last human switched to a different team according to the first player to get eliminated, then each player must be the final one standing in order to win the game.

(Exception: If there are any members of the Legion, they must stay together as a team in this situation).

How to play Human Punishment Social Deduction 20 Official Rules UltraFoodMess

Let’s Get Started

Okay, here’s what we need to do first. Look at the table and put the weapons you want to use in the middle. Make sure to keep the rocket launcher and laser on the side in the locked position. We won’t need the Boss ID cards this time, so set them aside.

Next, we need to divide the ID cards into three piles: Human, Outlaw, and Machine. Mix up each pile really good. Check the table to see how many players we have and then shuffle together the ID cards from each pile accordingly. Give each player one ID card face-down, and put the remaining ID card aside. Everyone should put their ID cards face up in front of them.

Now, let’s shuffle the loyalty cards together as shown on the table. Each player gets two loyalty cards face-down. Place one card to the left of your ID card and one card to the right.

Finally, we need to shuffle all the program cards. Everyone gets one face-down card, which should be placed under their three other cards.

How to play Human Punishment Social Deduction 20 Official Rules UltraFoodMess

So here’s the deal: when we start playing, each player gets to check their ID and loyalty cards. It’s pretty straightforward – what you gotta do is take a good, long look at those cards and figure out which team you belong to. And you know how you can tell? It’s all about the colors on those cards. So, let’s say the majority of your cards are blue – that means you’re a human, my friend. And if most of them are red, well, that’s a clear sign that you’re on the machine team. Now, things get a little trickier when the majority is gray or, even worse, there’s no clear majority at all. In these cases, you’re considered an outlaw. Simple, right?

But here’s the important part: pay attention to those loyalty cards. Some of them actually count twice, so they carry extra weight in deciding your team. You can tell which ones they are because they have a cheeky little “x2” written on them. Oh, and don’t forget about those ID cards – they can actually override your loyalty cards. Imagine that! For example, if your ID card says “Always Machine,” well, there’s no escaping it – you’re part of the machine team, regardless of what your loyalty cards say. Trust me, it’s a whole different ball game when that happens.

How to play Human Punishment Social Deduction 20 Official Rules UltraFoodMess

So, with all that in mind, if the majority of your cards are blue, congratulations, you’re officially a human. Give yourself a pat on the back!

How to play Human Punishment Social Deduction 20 Official Rules UltraFoodMess

On the other hand, if you see a whole bunch of red, sorry to break it to you, but that means you’re a machine. Hey, don’t shoot the messenger!

How to play Human Punishment Social Deduction 20 Official Rules UltraFoodMess

Now, this is where things get real interesting. If you find yourself in a gray area, with no clear majority, well, my friend, that makes you an outlaw. And believe me, being an outlaw can be a wild ride.

Oh, and just one more thing – there’s a tiny detail to remember. If you happen to have a card that says “Always Machine” or anything like that, well, guess what! You’re stuck with the machine team, no matter what. Tough luck, but them’s the rules.

As a player, you have the choice to be an Outlaw, a Human, or a Machine. Each character has its own strengths and weaknesses, so choose wisely. Let me break down the basics for you:

First things first, every player starts with 2 HP, which stands for health points. It’s like your life bar. If you lose 1 HP, simply turn your ID card sideways to show that you’ve been wounded. But don’t worry, there’s hope! If you regain health, just turn your ID card upright again.

Now, here’s the twist: if you reach 0 HP, you’re out of the game. Yup, it’s game over for you. When that happens, you have to reveal all of your ID and loyalty cards to everyone, and then turn them sideways. It’s like a final farewell.

Alright, now let’s talk about game play. This is where the real fun begins.

When it’s my turn to play, I get to be the active player. That means I receive the “ACTIVE PLAYER” and “ACTIVE ARMED PLAYER” cards. But before I take any action, let me explain the choices I have:

Here are my options:

  1. Investigate: I can secretly look at one other player’s loyalty card. If both of their cards are revealed, I can also investigate their ID card instead.
  2. Equip a weapon: I can choose to take a pistol, a rifle, or a companion from the middle of the table, and aim it at another player.
  3. Draw a program: I can draw one program card to add to my collection.

Now, let’s say it’s my turn, and I happen to be holding a weapon. In that case, I switch to the “ACTIVE ARMED PLAYER” card, and here are my new options:

  1. Drop my weapon: Maybe I decide I don’t want to use the weapon anymore, so I can just drop it.
  2. Change my target: If I’ve aimed my weapon at a particular player, I can change my mind and target someone else instead.
  3. Use my weapon: If I choose this option, I resolve the “Shoot” effect of my weapon and see what happens.

Once you finish your action, it’s time for the next player to take their turn. They will receive the “ACTIVE PLAYER” and “ACTIVE ARMED PLAYER” cards.

ID cards

When an ID card is revealed, its abilities are activated, unless stated otherwise on the card.

Some abilities are “permanent” and last as long as the ID card is revealed. There are a few exceptions, like Sleepless and Assassin.

Mindeater is a unique ID. In the game, she forms her own team called “Legion”. Although Legion members are considered Outlaws, they have a different win condition. The Legion wins if all non-Legion players are eliminated. Legion IDs ignore the “Always Human/Machine/Outlaw/ Fallen” portions on other ID cards.

How to play Human Punishment Social Deduction 20 Official Rules UltraFoodMess

Deathbringer is a special character who leads the “Fallen” team in the game.

The Fallen are considered Outlaws, but they have a unique goal: all Fallen players win if all other non-Fallen players are eliminated.

The Fallen can ignore the “Always Human/Machine/Outlaw” abilities on ID cards, but they cannot ignore the “Always Legion” ability.


Each player can have one weapon at a time: a pistol, companion, rifle, rocket launcher, or laser. The pistol and rifle (with 5 or more players) are available to everyone from the beginning of the game, while the rocket launcher and laser can only be used by players who have unlocked them.

When you find a pistol, companion, or rifle, you get to aim it at someone else. That person becomes your “target.” But if someone else takes out your target, then you have to choose a new one right away.

If you happen upon a rocket launcher, you can choose two players who are standing next to each other as your targets. And if you find a laser, you don’t have to pick a target right away. You can wait until you actually fire the laser to choose who it hits.

Pistol: When you have a target, you can make them show one of their loyalty cards or hurt them for 1 point of damage. Then, drop the pistol and draw a new program card.

How to play Human Punishment Social Deduction 20 Official Rules UltraFoodMess

Yo, check this out: So, picture this – you’re playing a game with your friends, right? And then, out of nowhere, this wicked card called “Companion” shows up. It’s a game-changer, I tell ya. Now, here’s the deal: when you activate Companion, you gotta spill the beans and show one of your loyalty cards. Big risk, right? But, hold up, there’s an alternative. If you’re feeling generous, you could ditch your shooting plans and instead, patch up one of your buddies by restoring 1 HP. Pretty cool, huh? But hey, there’s a catch – once you’ve used Companion, it’s dunzo. You gotta drop it and snatch a new card. Can you dig it?

How to play Human Punishment Social Deduction 20 Official Rules UltraFoodMess

Rifle: Who are you? Are you willing to reveal your identity or suffer the consequences? It’s a tough decision to make, but you must choose. If you decide to keep your ID hidden, you’ll take a damaging blow. But if you’re brave enough to disclose who you are, you can avoid the pain and drop this weapon.

How to play Human Punishment Social Deduction 20 Official Rules UltraFoodMess

Rocket launcher: When I fire the rocket launcher, each target has to show me one card that shows their loyalty or they get hurt. If they choose not to show me a loyalty card, they’ll take some damage instead. After I use the rocket launcher, I have to drop it and draw a new program.

How to play Human Punishment Social Deduction 20 Official Rules UltraFoodMess

Laser: Pick a target. You either show me your identification or suffer 2 damage. Get rid of this weapon.

Hey there! I’ve got an awesome weapon called Laser. Let me tell you all about it.

With Laser, you have the power to choose a target. Once you’ve made your decision, the fun begins. You can either ask the player to reveal their ID or, if they refuse, they’ll feel the heat with 2 points of damage. It’s a tough choice for them to make!

But there’s a catch. After you’ve used Laser, you’ll have to say goodbye to it. It’s a one-time deal, but it’s totally worth it!

So, next time you’re in need of some serious firepower, don’t forget about Laser. Pick your target wisely and watch the sparks fly!

How to play Human Punishment Social Deduction 20 Official Rules UltraFoodMess

My Secret Programs

Guess what? I have a special deck of cards, but I’ll keep them a secret! Only I can peek at them. I’ll put these cards face-down, right next to my ID and loyalty cards. If I decide to use one, I’ll reveal it and share it with you!

Now, here’s the thing – at the end of my turn, I can’t have more than two cards in my programs pile. That means I need to discard any extras until I’m down to just two. Gotta keep things balanced and tidy, you know?

How to play Human Punishment Social Deduction 20 Official Rules UltraFoodMess

  • Programs that say “At any time” can be played whenever you want.
  • Programs that say “On your turn” can only be played when it’s your turn.
  • Programs that say “Permanent” stay in the game until it’s over.

When you use a program card, it goes to the bottom of the pile. No other program can be played until the one you used is finished.

You can choose to use a program after someone says what they’re going to do (“I shoot Kenny!”), but before they actually do it (“No, I play this program card, drop your weapon!”). If you do this, the player can change what they’re going to do after your program is finished (“Okay, then I draw a program instead “).

Did you know that 10% of all programs in this game are secret loyalty cards? These cards are kept hidden throughout the game, but they still play a role in determining your team. It’s like a surprise twist – you could end up being a traitor to your own team!

However, there is a catch. If you end up with more than two secret loyalty cards at the end of your turn, you have to get rid of the extras. It’s important to keep your secret loyalties in check, and not get overwhelmed with too many cards.

Now, let’s talk about what happens when a player gets eliminated. Once an ID card is revealed after a player has been eliminated, the ID abilities do not activate anymore. It’s like those abilities lose their power once the player is out of the game. The same goes for non-permanent ID abilities – once a player is revived, those abilities are no longer active.

Eliminated players also have some protection. They cannot be targeted with weapons, like a rocket launcher. The game skips over them. And if a player has permanent programs, those programs don’t count anymore if their owner gets eliminated.

So, whether you’re a secret traitor or not, it’s important to understand how secret loyalty cards and eliminated players work. It adds another layer of excitement and strategy to the game!

Hey there! Just wanted to share some important info with you, so let’s get started!

General Stuff

First off, I gotta mention that unless it’s specifically stated on a card (like sleeper, backup.exe, Deathbringer, or Lifesaver), you can’t target eliminated players with programs and ID abilities. Gotta keep it fair, you know?

Now, when it comes to playing the game, you have the freedom to lie or tell the truth, except when it comes to checking win conditions after someone gets eliminated. Gotta keep things real there!

And hey, no peeking at other players’ cards or reading them out loud! Keep those secrets to yourself.

Don’t worry, though. You’re only eliminated if your HP reaches 0. If all your cards are revealed, you’re still in the game, but everyone can see what you’ve got. Talk about an open book!

In case there’s ever a conflict between the rules and a card’s text, the card takes the prize. It’s all about following the cards’ instructions!

Helpful Tips

Here’s a little something to keep in mind: the Machines, more often than not, will go after the Humans instead of the Outlaws. Meanwhile, the Humans might just team up with the Outlaws to bring down those pesky Machines.

But here’s the catch! The Outlaws are smart and know that they’re next on the chopping block. So they’ll be waiting for the perfect moment to betray the Humans. Watch out for those backstabbers!

Let me walk you through the rules for a game with 9 to 16 players. First, we need to remove any programs marked with a red dot from the game. Additionally, at the beginning of the game, we place one face-down loyalty card between each player. This card is shared by the two players adjacent to it and gives us some information about our neighbors.

If there are rocket launcher and/or laser cards in the middle of the table, we treat them the same way as the “Spam” program. You can find the card lists for weapons, ID cards, and loyalty cards on the table.

During your turn, remember to discard programs so that you only have one program left, including both revealed and unrevealed permanent programs.

Now, let’s talk about the ID cards you can use in your first game. Choose from Photographer, Whistleblower, Thief, Seer, Eye D, or Joke.

Lastly, we have the Legion Loyalty Card Expansion.

(For more than five people to play)

Swap a loyalty card for a Legion card. This one is only for the experts!

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