Contents
- 1 The Rules of the Fleet Game
- 1.1 The Objective
- 1.2 Choosing Your Fleet
- 1.3 Deploying Your Ships
- 1.4 The Battle Phase
- 1.5 Conquering Ports
- 1.6 Victory and Strategies
- 1.7 In Conclusion
- 1.8 Components
- 1.9 Object of the Game
- 1.10 Game Elements
- 1.11 Setup
- 1.12 Let’s Get This Party Started
- 1.13 Phase One: Auction
- 1.14 Phase Two: Let’s Launch Boats and Hire Captains!
- 1.15 Phase Three: Fishing
- 1.16 Phase Four: Processing and Trading
- 1.17 Phase Five: Draw
The Rules of the Fleet Game
Welcome to the world of Fleet! In this game, you’ll take on the role of a fleet commander, using strategy and cunning to outmaneuver your opponents and emerge victorious. Let’s dive right into the rules!
The Objective
The goal of Fleet is to assemble the most powerful fleet and strategically deploy your ships to gain control of the sea. You’ll need to defeat opposing fleets, capture enemy ports, and secure dominance over the waters. It’s a thrilling battle for supremacy!
Choosing Your Fleet
The first step is choosing your fleet. You have a range of ships at your disposal, each with its own unique abilities and advantages. From fast and nimble destroyers to mighty battleships, there’s a ship to suit every strategy. Consider your playstyle and select the fleet that best aligns with your tactics.
Deploying Your Ships
Once you’ve assembled your fleet, it’s time to deploy your ships strategically. You’ll place them on the game board, carefully considering their positions and formations. The placement of your ships can greatly impact your ability to attack, defend, and outmaneuver your opponents.
The Battle Phase
With your fleet deployed, the battle begins! During this phase, you’ll take turns commanding your ships and launching attacks. You’ll need to assess the battlefield, anticipate your opponent’s moves, and make tactical decisions on the fly. It’s a test of your strategic thinking and decision-making skills.
Conquering Ports
Throughout the game, you’ll have the opportunity to conquer ports. These ports not only provide valuable resources, but also increase your control over the sea. Securing ports will give you an advantage over your rivals, so consider capturing and holding them whenever possible.
Victory and Strategies
The game continues until one player achieves victory by achieving a specific objective, such as capturing a certain number of ports or eliminating the opponent’s fleet. To succeed, you’ll need to constantly adapt your strategy, react to your opponent’s moves, and tactically outmaneuver them. There are many paths to victory, so be flexible and think outside the box!
In Conclusion
Fleet is an exciting and strategic game that will test your skills as a fleet commander. With careful planning, decisive actions, and a bit of luck, you can dominate the seas and claim victory. Good luck, commander, and may the winds favor your fleet!
In the far corner of Nunavut, Canada, there’s a hidden inlet that leads to a bay in the Arctic Ocean. It used to be impossible to reach, but now it’s open for exploration.
This bay, called Ridback Bay, is a pristine place where time seems to have stood still. Surrounded by the ocean and warmed by freshwater springs, it’s home to a rich variety of marine life. And now, eager entrepreneurs are flocking to a nearby village, hoping to profit from the bounty of the sea.
Docks and warehouses are being renovated as we speak, preparing for the arrival of the world’s best fishermen. But the real adventure starts with you. It’s time to build your own fleet and become a master of the high seas!
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Components
- 26 License Cards
- 96 Boat Cards
- 4 Player Reference Cards
- 100 Fish Crates
- 1 Starting Player Marker
- Rulebook
Object of the Game
I want to acquire licenses, launch boats, and go fishing on the big blue sea.
If you can manage your resources well and get the most Victory Points (VP) by catching fish, getting licenses, and launching boats, you will build the strongest Fleet and lead your crew to victory!
Game Elements
License Cards: License cards give you permission to use boats and go fishing. They show you how much they cost and how many Victory Points (VP) they are worth. License cards also have special bonuses that can help you a lot.
There are two kinds of License cards: Premium (like King Crab and Fishermen’s Pub) and Standard (like Cod, Shrimp, Lobster, Tuna, and Processing Vessel).
If you want to learn more about each license card, you can find a detailed explanation in the section called Detailed Card Information.
Boat Cards: Boat cards are special cards that represent different types of fishing boats. These cards are like money and can be used to catch fish.
Each boat card shows the type of boat, the cost to launch it, the victory points you get when you launch it, and the cash value it has.
Fish Crates: These are small cubes that represent crates of fish. Each cube stands for one crate.
Starting Player Marker: This marker is placed in front of the player who starts each round.
Phases
In Fleet, each round has five phases. Every player takes part in each phase, or they can choose to pass. Everyone finishes one phase before moving on to the next.
Phase One: License Auction
In this phase, you can buy a fishing license from the license auction using boat cards from your hand as money. Once you buy a license, you place it in front of you.
Phase Two: Launch Boats And Hire Captains
Alright, here’s how it works: I can launch a boat from my hand – you know, one that matches a fishing license that I own. All I have to do is place it in front of me and pay the launch cost using other boat cards as cash. Simple, right?
Once I’ve got the boat out there, I can hire a captain by placing another boat card face down on one of my launched boats. That captain is gonna help me reel in those fish!
Phase Three: Fishing
Now comes the exciting part – fishing! I place a crate of fish from the supply onto each of my captained boats that isn’t already at capacity. Gotta make sure I have enough to sell later!
Phase Four: Processing And Trading
If I can, I can start processing those fish. Each boat can hold one crate, and I can move it to my Processing Vessel License for later use. Pretty neat, huh? And here’s the best part – I can trade a crate of fish from my license for another boat card. That way, I can keep expanding my fleet!
Phase Five: Draw
To wrap things up, I get to draw two cards from the boat card supply. But here’s the catch – I have to discard one of them. Tough decisions, but it keeps the game interesting!
Setup
Hey there! Let’s get this game started. Each of us will get a hand of boat cards. I’ll give you one of each type: Cod, King Crab, Shrimp, Tuna, Lobster, and Processing Vessel. The rest of the boat cards will be placed face down in the middle of the table. That’s our boat card supply.
If the boat card supply ever runs out, don’t worry. We’ll just shuffle all the cards we’ve discarded back into the stack to replenish the supply. Easy peasy!
- For 4 players: we should set aside six premium license cards and eight common license cards. Let’s shuffle the premium licenses into the stack of common licenses. Then we’ll add the eight common licenses back on top of the pile.
In the world of board games, there are many choices to consider. If you’re interested in a game to play with a group, “LICENSE” might be just what you’re looking for. This game is all about licenses, and it can be played by 2 or 3 players. Let me break it down for you.
If you have 3 players, you’ll need to set aside 6 premium license cards and 8 randomly selected common license cards. Out of those, you’ll remove 2 premium and 2 standard licenses from the game. Take the remaining 4 premium licenses and shuffle them into the stack of common licenses. Then, put the 6 common licenses that were set aside on top of the pile. This creates the deck of licenses that will be used in the game.
For 2 players, the setup is slightly different. Set aside all 6 premium cards, along with 10 randomly selected common license cards. Take out 3 premium licenses and 6 standard licenses from this group. Shuffle the 3 remaining premium licenses into the stack of common licenses, and place the 4 remaining common licenses on top of the pile.
Once the cards are ready, it’s time to start the game. In the middle of the play area, reveal a number of license cards equal to the number of players who will be participating. These revealed cards will be used for the license auction.
Get ready for a thrilling game of licenses, where negotiation and strategy are key. Will you be able to bid and win the licenses you need? It’s time to find out!
Okay, here’s the deal: I want you to gather up all the crates of fish and stack them neatly in the middle of the table. Each player should have 25 crates of fish. If you’ve got 4 players, grab all 100 crates. If there are 3 players, go with 75 crates. And if it’s just you and one other person, you only need 50 crates.
Ready for a Challenge?
If you’re already a pro at this game, you can mix things up a bit. Instead of separating the license cards, go ahead and shuffle them all together in one big stack. Just make sure you take out any cards you’re supposed to remove first, if you’re playing with 2 or 3 players. Then, you can set up the license auction and get things rolling.
But here’s the catch: if you come across any fancy premium licenses when you’re shuffling, set them aside and grab some regular ones to replace them. Premium licenses are off-limits for the first round of the auction, so we gotta stick with the basics.
Let’s Get This Party Started
When the game begins, we need to figure out who goes first. This is done by randomly selecting a player and giving them the starting player marker.
After that, we move on to the different phases of the game. Each phase is completed one at a time, in a specific order, starting with the first player.
Phase One: Auction
During the auction phase, you have the chance to buy a fishing license. Each license has a minimum cost listed on it, which serves as the starting bid.
As the first player, I get to choose which license I want to put up for auction and set a starting bid equal to or higher than the minimum. Then, the player to my left decides whether to outbid me or pass.
Once a player decides to pass during an auction round, they are no longer allowed to bid on the license being sold. The bidding continues in clockwise order around the table until the highest bidder is determined.
When it’s time to pay for licenses, I use the value of my boat cards, any license bonuses I have, and processed crates of fish, if I have any. To complete the transaction, I discard the boat cards and crates of fish that I use as cash. If I don’t have exactly enough to match the winning bid, I have to pay more. Nobody gives change!
Once an auction round is done, the winner can’t participate in any more auctions this phase. Each player can only buy one license per auction phase.
If I’m the starting player and I won the auction, the second player starts another auction round with a license from the remaining license cards. If someone else won the auction, I start the next auction round with another license from the remaining cards.
If it’s your turn to choose a license card to put up for bid and you decide not to, you won’t be able to participate in the bidding for the rest of this round and you won’t get a license this time. This will continue until every player has either won an auction or chosen not to buy a license. Any licenses you purchase should be placed face up in front of you in your play area.
Once all players have paid for their licenses, the auction phase ends and we need to refresh the auction. To do this, we reveal more license cards until the number of cards matches the number of players.
If you don’t buy any fishing licenses during the auction, we need to remove all the license cards that were up for auction and replace them with new ones. The licenses that were removed are out of the game and won’t come back in the deck.
Note: Please remember that you can’t bid more than what you can afford.
Phase Two: Let’s Launch Boats and Hire Captains!
Now that you have your licenses, it’s time to launch your boats and start making money from Ridback Bay. Each player takes turns launching a boat and paying the launch cost.
If you have a boat card in your hand that matches a license you already have, you can choose to play it and put it face up beneath that license on your playing area. But wait, launching a boat comes with a cost.
You have to pay the launch cost of the boat using other boat cards in your hand, bonuses from your licenses, and processed fish that you can use as cash. Once you’ve made the payment, discard any boat cards and processed fish that you used as cash.
Just like when you buy a license, there’s no change given if you overpay. So make sure you have enough to cover the launch cost before you decide to launch a boat.
Hey, listen up! I’ve got some important info for you about playing this game. Now, pay close attention because it’s crucial to understand the rules.
So, here’s the deal. You can only launch one boat per round. That’s the rule, unless you have a special bonus that lets you launch more. But here’s the catch – if you do have a bonus and want to launch more boats, you gotta pay for each launch separately. Yeah, it’ll cost you! For example, if you launch a Cod boat and then want to launch another Cod boat, you have to pay $2 for each launch. Remember, any bonuses you have for drawing cards after launching are resolved later, but before you can hire captains.
Speaking of captains, it’s time to hire them once all the boats are launched. This is where you get to pick any boat card from your hand and place it face down on one of your launched boats without a captain. Yep, you can choose any card, even if you just got it from a launch bonus. Each boat can only have one captain, so choose wisely. Oh, and here’s the deal with hiring captains – you can only hire one captain per round, unless you have a bonus that lets you hire more.
When it comes to playing the game, there are a few important rules and phases to understand. One of them is the Launch Boats and Hire Captains phase. In this phase, I cannot hire a captain if there are no boats available to be captained. This means that if all the boats already have a captain or if there are no boats at all, I will not be able to hire a captain. It’s important to note that the bonuses from the captain phase are not drawn until after this phase is over.
Phase Three: Fishing
Once all the players have launched their boats and hired their captains, it’s time to go fishing! Each boat, regardless of its type, will receive one crate of fish from the supply. These crates of fish will be placed on the captains, who are face-down.
Each boat has a capacity of four crates of fish. If a boat already has four crates of fish on it, it means that the boat is full and it will not receive another crate of fish at this time.
Note: It’s important to remember that a boat must have a captain in order to start catching fish.
Phase Four: Processing and Trading
Processing: Now that we’re done fishing, you can process your fish if you have a Processing Vessel license. You’re allowed to process one crate of fish per boat. Just bring your crates of fish over to the Processing Vessel license.
Trading: Once your fish is processed, you can trade a single crate of fish from your Processing Vessel license for a boat card. Take one boat card from the supply, and the crate of fish you traded is taken out of the game – it doesn’t go back into the fish crate supply.
If you have any crates of fish left on your Processing Vessel license, you can use them as cash for other transactions or trade them for a boat card later on during Trading in another round. Each processed crate of fish is worth $1 as cash. Any crates of fish used as cash are also taken out of the game – they don’t go back into the fish crate supply.
Phase Five: Draw
During the game, we follow a specific order. First, we all take turns drawing two cards from the boat card supply. After that, we have to discard one of the cards we just drew. Remember, there might be some bonuses you can get from your license.
Drawing cards is the last part of each round. Once everyone has finished drawing, the starting player marker moves clockwise, and we repeat the phases, starting with the auction. We keep doing this until something causes the game to end.
When the game ends, it’s because of one of the following reasons: we don’t have enough license cards to fully refresh the license auction at the end of the auction phase. This means we finish the current round and all its phases, and the game is over.
Hey there! I have some exciting news to share about this game. Unfortunately, there are no more fish crates available. If someone takes the last fish crate during the fishing phase, don’t worry, we’ll finish that phase and the game will come to an end. The best part is that ALL players will receive credit for the fish crates they were supposed to get, even if there aren’t enough crates left.
To keep track of these additional fish crates, you can use any method you prefer. Get creative!
Now, let’s talk about scoring.
Here are the four ways players can earn Victory Points:
- Players will earn Victory Points based on the total shown on the license cards they purchased.
- Victory Points will also be awarded based on the total shown on the boats they launched.
- Each crate of fish on a boat will earn players 1 Victory Point. But be aware, processed fish won’t earn you any Victory Points!
- Lastly, there will be some Bonus Victory Points available through the King Crab Licenses. Make sure to keep an eye out for those!
Once all the Victory Points have been counted, the player with the highest total will be declared the winner! Good luck!