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Fight for Olympus Game Rules
Hey there! Welcome to the world of Fight for Olympus. I’m here to guide you through the game rules. Let’s get started, shall we?
Game Objective
The first thing you need to know is the game objective. In Fight for Olympus, you’re battling for control over the nine realms of Olympus. Your quest is to recruit legendary heroes, gather mythical artifacts, and defeat opposing immortals to gain dominance and earn victory points.
Starting the Game
To begin, each player receives a deck of hero cards and shuffle them. You’ll draw five cards to form your starting hand. There are two types of cards: heroes and artifacts. Heroes are used for battles and artifacts grant special abilities.
Gameplay
On your turn, you have three actions to take. These actions include playing a hero or artifact card, attacking an opponent’s hero, drawing a card from the deck, or using a special ability.
Battles
Battles in Fight for Olympus are intense and strategic. When you attack an opponent’s hero, they must defend or retreat. If they choose to defend, both heroes will inflict damage to each other based on their attack power. The hero with the highest attack power wins the battle.
Winning the Game
The game ends when one player reaches ten victory points. Victory points are earned by defeating opponents’ heroes, controlling realms, and accumulating artifacts. The player with the most victory points at the end of the game is crowned the ruler of Olympus!
So, what do you say? Are you ready to embark on a legendary adventure and fight for control over Olympus? It’s time to assemble your deck, strategize your moves, and emerge victorious in the battle of the gods!

Hey there! Looks like there’s a big quarrel happening up on Mount Olympus. The gods are fighting among themselves and even leaving their home. It’s chaos up there! But guess what? This is your chance to get in on the action and become part of the divine gang!
Here’s the catch though: someone else has the same idea as you. They want a piece of the godly action too. So what’s the solution? A good old-fashioned duel, of course! But hold up, the gods themselves don’t step into battle. Nope, they have their heroes and soldiers do all the fighting. And this battle is not just happening on Mount Olympus. Nope, it extends all the way to Troy and Delphi. But the real showdown is on the good ol’ mountain itself.
So, can you defeat your opponent and make Mount Olympus your own? Are you ready for the ultimate battle of the gods? Time to find out!
Components
- 1 game board
- 60 Hero cards (15 in each color)
- 24 Soldier cards (6 in each color)
- 5 markers (4 color markers and 1 counter)
- 12 Equipment cards (3 in each color)
- 20 damage tokens
- 2 Overview cards
- Instructions
Setup
Let’s get started! Set up the game board and put it in the middle of us. Place the counter on space 0 of the scoring track and the color markers on the Oracle of Delphi. Keep the damage tokens nearby.
We don’t need 20 cards from the deck, so go ahead and remove them and put them back in the game box.
Now, let’s shuffle the rest of the cards and put them face down next to Troy. Each player gets a hand of 6 cards.
Lastly, let’s decide who goes first by choosing randomly.

The Cards
When it comes to cards, there are three types you need to know about: Heroes, Soldiers, and Equipment. These cards are what we call Units, which basically means a Hero or Soldier that you have in play. No matter what type of card it is, they all have the same layout:

Heroes
Hey there! Let’s talk about Heroes in this game. Now, there’s something special about them – in fact, there’s only one of each Hero card in the whole deck. And guess what? Every Hero has a unique special ability! How cool is that?
Now, let me tell you about these super interesting multi-colored Heroes. See, these special Heroes have a symbol on them. And the best part is, they have all four card colors! So, when it comes to paying for a card, you can use these multi-colored Heroes as if they were any color you want. And you know what’s really neat? Any special abilities that target a specific color? Well, they always affect these multi-colored Heroes too. Talk about being versatile!
Soldiers
Now, let’s switch gears and talk about Soldiers. These guys are pretty neat too. They might not be as fancy as the Heroes, but they definitely get the job done. Soldiers are a bit cheaper and not as powerful as Heroes. They usually don’t have any special abilities, but hey, that’s okay. In the deck, you’ll find two of each Soldier card.
Equipment
Okay, now hold on tight because I’m gonna tell you about something really interesting – Equipment cards! These cards are like super cool upgrades for your Units. When you have an Equipment card, you place it right underneath your Unit. It’s like they become best friends!
What’s really cool is that the Equipment card improves the values of the Unit. It makes it stronger and better. But here’s the catch – the Equipment card loses its own color in the process. It becomes one with the Unit, like a team. And you know what? You only get rid of an equipped Unit when its improved defense value reaches a certain point. And when that happens, you gotta say goodbye to the Equipment card too. It served its purpose, and now it’s time to move on.
When a Unit with Equipment moves, the Equipment moves with it. If the Unit returns to your hand, the Equipment is discarded.
The color of an Equipment card is only relevant for paying for other cards. Once played, Equipment cards are considered colorless and do not affect the color of the attached Hero or Unit. The color of the Unit itself matters for special abilities.
Special Abilities
Heroes, Soldiers, and some Equipment cards have special abilities that activate at different times:
Only activates once when played
Hey there! Have you ever played Fight for Olympus? It’s an awesome card game that’s super fun. Let me tell you about some of the key things you need to know when you play.
First off, let’s talk about special abilities. Special abilities are really cool powers that some cards have. Whenever you attack with a card, you get to use its special ability. It can be something that happens every time you attack, or it could be something that’s always in effect.
Every time this card attacks
Always in effect
The card text will tell you if you can or must use a special ability. But here’s the thing: even if the ability won’t really do anything, you can still play the card. Sometimes special abilities only target Heroes or Soldiers, not regular units.
Now, let’s talk about healing. Healing is when you can take away damage from a unit. Some special abilities let you heal a unit by removing a certain number of damage tokens from it. It’s like giving the unit a little boost.
Moving: So, when you have a special ability that lets you move your units, there are a few things you need to keep in mind. First, a unit can’t switch sides while moving. That’s important to remember. Second, if a unit is equipped with any equipment, it keeps that equipment even while being moved. That’s good news! Third, if you’re moving two units at the same time, they can swap places with each other. That could come in handy. Finally, it’s worth noting that cards in your hand are not considered units when it comes to targeted special abilities. So, keep all these factors in mind and you’ll be a master of movement!

Let’s Play!
Hey there! Ready to learn how to play this awesome game? Great! Let me walk you through the steps:
- Playing Cards from My Hand
- Attacking!
- Drawing New Cards
Now, on my first turn, I have to skip one of these steps. Normally, I’ll skip “Attacking,” but I have the option to skip another step instead.
1. Playing Cards from My Hand
I can play as many cards as I want from my hand, one after the other. But here’s the catch: I have to pay their costs by discarding cards of the required colors. If I have a multi-colored card, it can count as any one color I need to pay for another card.
Oh, and by the way, if I have a color marker called “Delphi,” I can use that instead of discarding a card of that color. Pretty nifty, right? Just remember to put the color marker back on the game board.
Once you’ve paid for your card, just put it on your side of the game board if it’s a Unit. If it’s an Equipment card, you’ll need to add it to a Unit that’s already in play. This makes the Unit stronger, but keep in mind that each Unit can only have one piece of Equipment.
There are different spaces where you can place your Units. Mount Olympus has 3 spaces, Delphi has 2 spaces, and Troy has 1 space. You can only place one Unit on each space, and if all the spaces are already taken, you won’t be able to play any more Units.
If the card you play has a special ability marked with the �� symbol, you must immediately use that ability, even if you want to play another card. And if the text on the card tells you to use the ability, you have to do it.
2. Attacking
After that, it’s time to attack with all the Units you have in play. This includes Units that you played in previous turns.
Only Units with an attack value of 1 or more can attack. Units that have a base attack value of 0 can only attack (and use attack special abilities) if an Equipment card or special ability increases that value.
Attacks are carried out in a specific order, starting from the card space closest to the Olympus edge of the board and moving space by space towards the Troy edge of the board.
The success of your attack depends on whether or not there is an opposing Unit directly in front of yours (which I’ll refer to as the “opposing Unit” from now on).
If there is an opposing Unit:
You will deal damage to your opponent. You place a number of damage tokens on the opposing Unit equal to the attack value of your Unit. These damage tokens remain on the Units.
Once the number of damage tokens on a Unit reaches its defense value, the Unit is defeated and must be removed from the game.
When I’m a defender, I don’t get to strike back right away! Some special effects talk about “defeated” or “discarded” units, but not all defeated units are discarded!
There’s no opposing unit:
If I attack an empty space, I activate an area bonus. I don’t do any damage in this case (unless I activate a special ability). There are different area bonuses:
Olympus: I get 1 victory point, which means I move the counter 1 space closer to me. The game ends, and I win right away if the counter reaches space “7” on my side of the board.
In the game of Fight for Olympus, there are certain actions you can take during your turn to gain an advantage. Let me walk you through two of these actions: Delphi and Troy.
Delphi: To initiate the Delphi action, you have the option to take a color marker from the game board and place it in front of you. These color markers can be used as a card of the corresponding color when paying for a card. However, if there are no color markers on the game board, you have the opportunity to steal a color marker of your choice from your opponent. This can be a strategic move to disrupt their plans and gain an edge in the game.
Troy: Another action you can choose is the Troy action. In the Troy action, you draw a card from the draw pile. This allows you to add new cards to your hand, increasing your options and potential strategies.
These two actions, Delphi and Troy, offer unique opportunities to shape your gameplay and influence the outcome of the game. By utilizing these actions strategically, you can increase your chances of victory and demonstrate your prowess as a player. As you dive into the world of Fight for Olympus, remember to keep these actions in mind and use them to your advantage.

Some Heroes have special powers that activate when they attack. These powers can also have an impact on the attack itself.
You have to finish attacking with one Unit before you can attack with another. Keep in mind that Units need to have an attack value higher than 0 in order to use attack special powers and area bonuses.
For example: Both spaces in Delphi are occupied by Menelaus and Medea.
On your opponent’s side, there is only one defender: Alcmene, who is fighting against Menelaus. When Menelaus attacks with a strength of 1, he will deal 2 damage to Alcmene. This is enough to surpass her defense value, so she will be discarded.
Medea doesn’t have any opponent, so when she attacks with a strength of 3, she will activate the area bonus for Delphi. This means you can choose a color marker from the game board.

3. Drawing New Cards
When it’s my turn, I get to draw 2 cards from the draw pile. And the best part is, there’s no limit to how many cards I can have in my hand!
However, if the draw pile runs out of cards because of this or any other card draw effect, the game comes to a sudden end. It’s a risky move!
End of the Game
The game can end in one of three ways:
- If all spaces on one player’s side are occupied at the start of their turn, that player wins. They’ve conquered the board!
- If a player manages to collect 7 victory points, they immediately win the game. Talk about a major accomplishment!
- If the draw pile becomes empty, the player who has the counter on their side wins. But if neither player has the counter, then it’s a tie. Everyone gets a share of the glory!