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Curses! Game Rules
Hey there! I bet you’re curious to know all about how to play the exciting game of Curses! Well, you’re in luck because I’m here to explain it all to you. So, let’s get started!
First things first, let’s talk about the objective of the game. The main goal is to be the last person standing without any curses. Sounds tricky, right? Well, it gets even more interesting!
Each player will be given a set of curse cards. These cards represent funny and silly curses that you have to do throughout the game. They might make you talk like a pirate or hop on one leg. It’s all about having a good time and keeping everyone on their toes!
To start the game, you need one player to be the Cursed Master. This player will take the curse deck and start drawing cards. They will read out the curse on the card and choose a player to assign it to. This could be a specific person or a general instruction for everyone.
Once a curse card is assigned, the cursed player must immediately start following the curse. If they fail to do so, they will receive a penalty, like getting an additional curse card. So, make sure to pay attention and stay on top of your curses!
Now, here’s the catch. You are not allowed to tell anyone about your curse. That’s right, it’s a secret! You have to act out your curse without giving any hints or explanations. This adds a layer of mystery and keeps everyone guessing who’s cursed and what they’re supposed to do.
Remember, the goal is to be the last person standing without any curses. So, you have to do your best to avoid getting cursed or trick others into taking curses instead. It’s all about strategy, deception, and a whole lot of laughter.
And that’s pretty much it! Now that you know the basic rules of the game, it’s time to gather your friends, unleash your inner curse master, and have a blast playing Curses! Trust me, it’s a game that guarantees hilarity and unforgettable moments. Enjoy!
Oh no! Have I got a story for you! It’s all about this super awesome card game called Curses! Brace yourself because it’s unlike any other game you’ve played before. Let me share the mind-boggling details with you.
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Components
- There are 60 Curse Cards.
- There are 60 Challenge Cards.
- There is 1 bell.
- There is 1 rules sheet.
Object of the Game
In this game, the goal is simple – be the last player standing after all your opponents have each broken three of their curses.
Setup
To start the game, first, make sure to shuffle the two decks of cards – Curse Cards in one pile, Challenge Cards in another. Place the piles where everyone can easily reach them. Now, let’s determine who goes first – the player with the nearest upcoming birthday will take the first turn. Afterward, the turns will proceed clockwise around the circle.
How to Play the Game
Hey there! Are you ready to learn how to play this fun and exciting game? Great! I’m here to guide you through it step by step. Let’s get started!
- During your turn, there are a few things you need to do:
- First, draw a card from the Challenge pile.
- Next, read the card out loud for everyone to hear.
- Now, follow the directions written on the card.
- Lastly, put the card in the Discard pile.
- At the end of your turn, there’s a special Curse waiting for you:
- Draw a card from the Curse pile.
- You get to choose another player to receive this Curse.
- Place the card face-up in front of that player.
- They have to read the Curse aloud so everyone knows what it is.
- Once the Curse is read, your turn is over.
Imagine getting a Curse that tells you to act like a chicken! You’d have to say “bock bock!” every time you speak. It’s pretty hilarious! The player who got the Curse has to stick with it for the whole game, unless someone catches them breaking the rules.
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Here’s a sample card to give you an idea! |
Breaking Curses
So, here’s the deal. If you mess up and don’t follow a Curse, like forgetting to say “bock bock,” you’ve gone and broken it. Uh-oh!
Now, when you break a Curse, any of the other players can catch you in the act. They’ll ring the bell and triumphantly shout “Curse-Breaker” (or something equally dramatic). It’s quite the spectacle, really.
Once the commotion dies down, everyone needs to agree that the Curse was indeed broken. If the consensus is reached, you have to turn the broken Curse Card face down and place it in front of you. Oh no, that’s one strike against you!
But wait, there’s more. If you manage to collect three of these face-down Curse Cards, you’re out of the game. Yeah, it’s a tough crowd.
Leaving the Game
Now, when you’re out of the game, don’t worry. Your remaining Curses don’t disappear into thin air. Instead, it’s your job to pass them on to the other players. Spread the love, right? No limit to how many Curses you can give away, by the way.
When you’re knocked out of the game, you’re still considered a player. This means you have to continue standing up and touching people, even though you can’t actively participate in the game anymore. It might sound confusing now, but it will make more sense once you’ve played.
Frequently Asked Questions
What happens if I get two Curses that seem impossible to do at the same time?
If you find yourself in this tricky situation, unfortunately, you’re out of luck. Let’s say you’re stuck with “Keep your wrists touching your chest at all times” and “You can’t bend your elbows.” In that case, you’ll have to decide which one to break and follow the other Curse.
However, if you ever find yourself able to successfully pull off an Irish and French accent simultaneously, well, then go for it!
What if someone fails to complete a Challenge Card?
Even if someone fails to complete a Challenge Card, they still get credit for trying. For example, if they can’t think of a nursery rhyme, they can make one up on the spot. It’s all about the effort they put in.
When am I supposed to start following the instructions of a Curse Card?
If you really want to get technical, the Curse kicks in at the end of my turn. But honestly, getting all serious about a game like this is a bit much.
Can we take “time-outs?”
Purists say no to any exceptions during the game. No answering the phone, no getting drinks, nothing.
So, before we start, let’s decide if we’re cool with time-outs or if we’ll have to answer the phone like a goofball. You know, “Hello, Mr. Duck Residence, quack quack!” If we didn’t agree on that beforehand, then time-outs are totally fine.