How to play Crypt Official Rules

By: Dennis B. B. Taylor

Welcome to the Crypt Game!

Are you ready to embark on an exciting adventure into the depths of a mysterious crypt? If you are, then you’ll love the Crypt Game rules. In this game, you will explore a maze-like crypt filled with hidden treasures, dangerous traps, and menacing creatures. The goal is to navigate through the crypt, gather as much treasure as possible, and make it out alive!

Now, let’s dive into the important rules and guidelines you need to know before you start your quest.


To explore the crypt, you will use the arrow keys on your keyboard. The up arrow key will move you forward, the down arrow key will move you backward, and the left and right arrow keys will turn you in those respective directions. Keep an eye out for any secret passageways or hidden doors along the way!


As you make your way through the crypt, be on the lookout for treasure chests. Treasure chests are scattered throughout the maze and contain valuable items such as gold coins, precious gems, and powerful artifacts. To collect the treasure, simply walk up to a chest and press the spacebar.

Be careful though, as some treasure chests are booby-trapped! If you open a trapped chest, you may face dangerous consequences like poison gas or falling rocks. Use your wits and choose your chests wisely!


The crypt is not only filled with treasure but also populated by menacing creatures. Skeletons, zombies, and other monsters lurk in the shadows, waiting for unsuspecting adventurers like you.

If you encounter an enemy, you will need to engage in combat. Press the “A” key to attack with your weapon and the “D” key to defend yourself. Be strategic in your moves and make sure to keep an eye on your health bar. If your health reaches zero, you’ll be defeated and the game will be over.


Your ultimate goal in the Crypt Game is to find the exit. The exit is a large stone door that leads to freedom. It is usually hidden deep inside the crypt, so be prepared for a challenging journey.

Once you find the exit, simply walk up to the door and press the spacebar to escape the crypt and claim victory!


Now that you know the basic rules of the Crypt Game, it’s time to put your skills to the test. Explore the crypt, collect treasure, defeat enemies, and find the exit to become the ultimate crypt explorer!

Remember, the crypt is full of surprises and dangers, but also opportunities for great rewards. Good luck on your quest!

HTML markup: Crypt Game Rules

His dying wish was to be laid to rest in the royal crypt, surrounded by his most cherished possessions. These treasures, goods that he had once promised to you and your siblings, now became a source of conflict. Feeling deceived, you gather your faithful servants and hatch a plan to break into the crypt and claim what rightfully belongs to you. But, as luck would have it, your siblings had the same idea.

Now, let’s talk about what you’ll find in the game. There are 48 Treasure Cards that hold great value and 12 Servant Dice to aid you in your endeavor. You’ll also receive 4 Player Cards, 2 Torch Cards, 6 Collector Cards, and detailed instructions on how to play.

The objective of the game is to accumulate the most valuable Treasure, measured in Coins, by the end of the game. To achieve this, you’ll have to navigate the various challenges and obstacles that await you.

Let’s delve deeper into the game elements, starting with the Treasure Cards. These cards represent the valuable items hidden within the crypt. Each card holds a different value, so you’ll need to strategize to maximize your gains.

The Servant Dice are your loyal companions in this adventure. They will aid you in your quest to gather the most valuable treasures. Use their abilities wisely to gain an advantage over your siblings.

To keep track of your progress, you’ll receive Player Cards. These cards will hold valuable information about your progress and your treasures.

The Torch Cards are your source of light in the dark crypt. They illuminate your path and help you unveil the hidden treasures. Use them wisely, as you have a limited supply.

The Collector Cards represent the different collectors you’ll encounter on your journey. They have specific tastes and preferences when it comes to treasures. If you can cater to their desires, they will reward you handsomely.

In conclusion, the game revolves around your pursuit of the most valuable treasures hidden within the royal crypt. You’ll face competition from your own siblings as you navigate the challenges and make strategic decisions. Will you be able to claim what is rightfully yours and emerge as the ultimate victor? The answer lies within the crypt.

Hey there! Let’s talk about collecting treasure, because it’s the key to getting coins in the game. When I collect treasure, I earn coins, and the coins can be worth different amounts, from 1 to 4. Pretty cool, huh?

Now, there are six different types of treasure. Each type is special in its own way. And here’s something cool: when I collect a bunch of the same type of treasure, I can get special rewards from the collectors! How awesome is that?

Now, let’s talk about Servant Dice.

Hi there! Let’s talk about claiming Treasure cards in a game. You can get these cards by putting your Servant dice on them. It’s like a competition! If you put higher-value dice on the cards, it might scare away other players, but it also means that your Servants will get tired.

Player Cards

Throughout the game, it’s important to keep your unexhausted Servant dice visible on your Player card. This allows all players to easily see how many Servants you have. Keeping track of your Servants is essential for making strategic decisions and planning your next moves.

Now, let’s talk about the Torch Cards. These special cards have a variety of effects and can be a game-changer in your quest. When you draw a Torch Card, its instructions will guide you on what to do. They might give you an advantage, such as allowing you to reroll dice or gain additional Servants. Or they might present a challenge, like forcing you to discard Servants or skip a turn.

Interpreting the instructions on Torch Cards is crucial. Some cards will have immediate effects, while others might be used at a later time. Understanding the cards and planning your actions accordingly can give you an edge over your opponents.

Remember, the Torch Cards are a double-edged sword. They can either elevate your game to new heights or lead to setbacks. Using them wisely and strategically will help you navigate through the challenges you’ll face in the game.

By following these guidelines and mastering the utilization of Torch Cards, you’ll be well-equipped to make strategic decisions that can tilt the scales of victory in your favor. So, keep those Servant dice visible and stay alert for the power of Torch Cards!

When we play the game, each of us takes turns being the Leader. During my turn, I can obtain Treasure cards by using my Servant dice. But here’s the twist – the player who has the Lights Out card gets the final turn. However, on their last turn, they can only place Servants on one Treasure card.

Gathering Collector Cards

Hey there! You know, Collectors are pretty cool in this game. They’re the ones who decide what kind of rewards you can get. You see, there are six different types of Treasures, and each Collector has a specific reward for each type. So, if you collect enough Treasure cards of a certain type, you can get some extra Coins at the end of the game, or even unlock special actions while playing.

Now here’s the interesting part: multiple players can actually get the same reward from a Collector. Pretty neat, huh?

Oh, and did you know that Collectors have two sides? They’re like flip cards! Each side offers different rewards, which adds some nice variety to the game. You can mix and match the A and B sides however you like.

(If you want more details about Collectors, just flip to the last pages of this rulebook. Trust me, it’s worth checking out!)

Let’s Get Set Up!

Okay, so before we start, we need to do a little setup. Just remove the Treasure cards that have the setup icon(s) on them. Easy peasy!

Alright, here’s what you need to do:

First, shuffle all the remaining Treasure cards and put them face-down.

Next, you’ll need to choose either the A or B side for each of the six Collector cards. For your first game, I recommend playing with all of the A sides.

Now, it’s time to pick your Player card. Each player should choose one and take three Servant dice of the same color. Place the dice on your Player card.

Lastly, decide who will start with the Leader card. In a game with 3 or 4 players, the player to their right will start with the Lights Out card. In a 2-player game, one player starts with both Torch cards.

Let’s get playing!

I. Reveal

Draw the appropriate number of Treasure cards according to the number of players (refer to the table) and place them in the center of play. This creates the Crypt.

When we play Crypt, the first cards that we draw are face-up, while the last ones are kept face-down.


This is an example of a 2-player Crypt

II. Claim

So, what happens next? Well, the Leader takes the lead, and then we go around clockwise, with each player taking turns to do one of these two actions:

  • Claim Treasure cards
  • Recover all tired Servants

Let’s discuss the first option: Claim. To do this, you can place as many Servants as you want on the Treasure cards that you desire. Each Servant will exert a certain amount of effort, which you can choose by picking a value on the dice. Remember, the higher the value, the more likely your Servant will get exhausted. If you want, you can even stack multiple Servants on the same Treasure card, as long as they all put in the same amount of effort.


Here’s an example of how to place Servant dice.

In the game, players can take unclaimed Treasure cards or remove an opponent’s Servants by placing dice with a higher total effort value. If I want to push out an opponent’s Servants, I need to remove all the dice from the Treasure card and give them back to their owner.

When it’s your turn to play the Lights Out card, you go last. On your last turn, you can only place Servants on one Treasure card. In a game with two players, the Leader also has the Lights Out card and gets a second turn to claim or recover.

To recover, simply take all of your exhausted Servants from the box and return them to your Player card.

III. Collect

Any unclaimed Treasure should be discarded into the box.

Before rolling your Servant dice that are on Treasure cards, make sure to let everyone know the effort value of each Servant. Roll the dice and any that roll less than their effort value are exhausted and placed in the box. No need to roll dice with an effort value of 1.


I have an example to share with you. In this example, one die rolled less than its effort value of 3, so it is exhausted.

No matter what the dice results are, gather all Treasure cards that your Servants claimed. Face-down Treasure can only be seen by the player who collected it.

Organize your Treasure by placing it face-down in columns, separated by type. You can look at your Treasure whenever you want.

When you have enough Treasure to fulfill a Collector’s requirement, you can unlock its Reward. (Collectors are available to all players and should not be taken from the center).

If all your placed Servants were pushed out, you can retrieve your exhausted Servants from the box and put them back on your Player card.

Now, let’s move on to the next section: Pass The Torch.

Alright, let’s get started. I’ll guide you through the process step by step, so don’t worry. First things first, pass both Torch cards to the left. You’re going to repeat phases I through IV. It’s like a little dance we’ll do together.

Calling All Collectors

Flip Icons

Hey there! Did you know that some of the cool rewards you get as a Collector have special powers you can use while playing? It’s true! To unleash these powers, all you have to do is flip the required Treasure from your collection so it becomes face-up.

And guess what? You can use these awesome powers more than once! As long as you have enough face-down Treasure in your collection to meet the requirement, you can keep using the rewards again and again. Pretty neat, right? Oh, and don’t worry, the flipped Treasure still counts towards your score when the game is over. So go ahead and make the most of those Flip Icons!


A. When I’m in the Collect phase, I can turn an Idol face-up to re-roll one of my dice. I can do this even if I just collected the Idol.

B. If I’m the first player to collect two Idols, I flip them face-up and score 5 bonus Coins at the end of the game. If more than one player collects two Idols at the same time, each player flips their Idols and scores 5 bonus Coins. Any players after that who collect two or more Idols keep them face-down and score 2 Coins.


A. When the game is over, if you have two or more pieces of Jewelry, you will score double points for your most valuable piece of Jewelry.

B. When the game is over, everyone will get a bonus Coin for each piece of Jewelry they have in their collection.


A. When the game is over, if you have two or more Manuscripts, each of them scores 4 Coins instead of its original value.

B. You can choose to reveal one Manuscript and look at all the face-down cards in the Crypt at any moment.


A. When the game ends, if you have two pieces of Pottery, you will earn 2 extra Coins. If you have three Pottery, you will earn 4 extra Coins. And if you have four or more Pottery, you will earn 8 extra Coins.

B. Before the Claim phase begins, you can flip two Pottery pieces face-up to choose a face-down card from the Crypt. If there is any confusion about who flipped two Pottery first, we will determine priority based on the order of turns.


A. When you need to, turn two Remains face-up so that one tired Servant die becomes active again.

B. When the game ends, if you have four or more Remains, you earn an extra 10 Coins.


A. So, at the end of the game, guess who gets a sweet bonus? Yep, the player with the most valuable Tapestries! They score an extra 5 Coins. And hey, if there are two or more players who tie for the highest value, they all get the full bonus. Seems fair, right?

B. Now, here’s an interesting twist. If only one player manages to collect three or more Tapestries, they hit the jackpot and score a hefty 7 bonus Coins. But hold up, if more than one player achieves this tapestry feat, they each get a solid 4 bonus Coins instead. Not too shabby!

End of the Game

Once the Treasure deck runs out, that’s the signal that the game is coming to an end. Finish up the round and put the final touches on your masterpieces. The player with the most Coins will be crowned the winner. Victory is yours!

To determine your final score, you need to add up a few things:

  • Count up all the Coins from your Treasure cards (including the flipped ones). Those shiny coins really add up!
  • Don’t forget about the Bonus Coins you received from the Collectors. They could make a big difference.
  • Each unexhausted Servant die is worth an additional 1 Coin. Those little helpers can really come in handy!

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