How to play CrossCribb Official Game Rules

By: Dennis B. B. Taylor

Get Ready to Play CrossCribb!

Are you ready to dive into the world of CrossCribb? This exciting game will put your strategy skills to the test! Whether you’re playing with friends or family, CrossCribb is guaranteed to provide hours of fun and challenge. In this game, you’ll need to use your wits and cunning to outsmart your opponents and come out on top!

The Objective

The objective of CrossCribb is to score as many points as possible by creating specific combinations of cards. The game combines the gameplay of Cribbage with a crossword puzzle, creating a unique and engaging experience. You’ll need to think strategically about which cards to play and how to maximize your score.

The Setup

To set up the game, you’ll need the CrossCribb board, a deck of standard playing cards (without jokers), and two sets of colored pegs. The board consists of a grid of squares, each representing a space for a playing card. Each player will have their own colored pegs to keep track of their score.

Playing the Game

CrossCribb is played over a series of rounds, with each round consisting of two phases: the deal and the cribbage. During the deal phase, players take turns drawing four cards from the deck and placing one card face down in their crib. The remaining three cards are added to the player’s hand.

Once the deal phase is complete, the cribbage phase begins. Players take turns playing one card at a time from their hand onto the board. The goal is to create specific combinations of cards, such as pairs, runs, or sums of 15. Each combination earns the player points, and the more complex the combination, the more points it is worth.

As you play, you’ll need to keep an eye on your opponent’s moves, anticipating their strategy and adjusting your own accordingly. The game requires both tactical thinking and a bit of luck, as you never know which cards you’ll draw or what your opponent has in store for you.


Scoring in CrossCribb can be a bit tricky, but with practice, you’ll get the hang of it. Each combination of cards earns a different number of points, which are tracked using the colored pegs. At the end of each round, players add up their points and move their pegs along the score track on the board.

Winning the Game

The game of CrossCribb is played until one player reaches the final space on the score track. At this point, the player with the highest score is declared the winner! Make sure to stay focused and use your strategies wisely to come out on top.

So, are you ready to take on the challenge of CrossCribb? Get your friends or family together and start playing today! It’s time to test your skills and see who can score the ultimate victory in this exciting game.

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If you already know how to score traditional cribbage, you’ll be playing CrossCribb in just a few minutes. Don’t worry if you don’t know how to play – it’s not a problem!

With these simple instructions and the Scoring Aid provided, you’ll be able to compete with anyone before you know it. Whether you’re new to the game or a seasoned pro, get ready to dive into your new favorite pastime!

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What’s in the Box?

  • I have a CrossCribb game board
  • 2 CrossCribb Score Pads
  • 1 CrossCribb deck of cards
  • 1 Pencil
  • 1 Die
  • Instructions

What’s the Game About?

You have one goal in CrossCribb: to get 31 points on the scorecard before your opponent can.

On the game board, you’ll use your cards to build five high-scoring cribbage hands. Sounds easy, right? But here’s the twist: your opponent is also doing the same thing, but their hands will be placed in a different direction.

Your job is to create strong cribbage hands in your five columns while also blocking your opponent from scoring in their rows. It’s a game that requires teamwork, strategy, skill, and a little bit of luck!

When it comes to playing CrossCribb, the most popular version is the 4-player game. So, let’s start by reading the instructions for the 4-player version. Once you understand how to play with four players, it’s easy to learn other variations of the game.

To set up the game, you need two teams of two players. Each team sits across from each other, with the CrossCribb board in the middle. Before you begin, choose one person to keep score, and decide which team will be diamonds and which team will be circles. Write down the team names on the score pad.

Now, let’s determine who will deal the cards. Each player will draw a card from the CrossCribb deck, and the player with the lowest card will be the dealer. If there’s a tie, everyone draws another card until a winner is determined.

Once the dealer is chosen, it’s time to shuffle the cards. The player to the left of the dealer should shuffle the deck. The dealer can choose to shuffle again if they wish before starting the game.

Here’s How It Works: Let’s talk about how this deal goes down. It all starts with the player sitting on the left side of the dealer. Then, it moves on to the next player in a clockwise direction. Each player gets dealt seven cards, one by one, and these cards are all face down. The catch is, we’re not allowed to sneak a peek at our cards. Once the deal is done, the cards stay right in front of us, still face down. It’s a mystery!

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Let’s Play the Game!

So, here’s how the game works: I’ll flip over one card at a time and place it on an open square of the CrossCribb board. After all the cards have been played, we’ll count the five “columns” (numbered 1 through 5) that run between you and me as regular cribbage hands in our favor (figure 1).

But here’s the twist: the five “rows” that run between our opponents will count as regular cribbage hands in their favor! (figure 2).

It’s a bit confusing, right? Picture a big game board with columns and rows, and we’ll be strategically placing cards to create the best cribbage hand for ourselves, while trying to make sure our opponents don’t get too strong of a hand.

It’s all about using strategy, luck, and a little bit of sneaky planning to come out on top. Let’s see who can rack up the most points and claim victory!

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If you already know how to play and count cribbage hands, you’re all set to begin the game.

Time to Start:

After the cards have been dealt, the player sitting to the right of the dealer is responsible for cutting the deck. The dealer then reveals the top card from the bottom half of the deck, known as the Cut Card. This card is placed face up in the middle of the CrossCribb board.

Just a reminder: be careful not to show the bottom card of the top part of the cut deck to any of the players while cutting.

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I drew a Jack as the Cut Card. So, guess what? My team just scored two points! It’s called His Heels, and we mark it down as a “2” on our scorecard. Pretty cool, right? (figure 3).

Now, here’s where the real fun begins! We each flip over the top card from our personal piles, but we keep them secret from each other. I start the round by putting my card face up in one of the empty squares on the CrossCribb board.

Then, it’s the next player’s turn, and we go clockwise from there. We all try to be sneaky and strategic, placing our cards to score the most points and block our opponents. It’s like a puzzle that starts to grow both across and down. Oh, and just so you know, we can’t give any hints or talk about our moves with our teammate. It’s all about independent thinking and strategy.

When you play the center column or center row in the game, you have a chance to earn an extra point. Here’s how it works: if you play a jack that matches the suit of the Cut Card in that particular column or row, it’s called “His Knobs.” And here’s the cool part – you get to add one more point to your score for the hand in that row or column when you’re tallying up the points. Isn’t that neat?

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Welcome to the Dealer’s Crib:

During the game, all players have to choose one card from their hand and secretly give it to the dealer. This card goes into the dealer’s crib. After making your discard, you can play the next card from your hand right away, unless it is your last card. In that case, it goes into the crib.

The dealer keeps the crib hidden until it’s time to score. The crib consists of the four cards that players discarded, as well as the Cut Card placed in the center at the beginning of the round. Just like in regular cribbage, if the crib contains a jack of the same suit as the Cut Card, it earns one extra point called His Knobs.

Once all the cards have been played, the round is over, and it’s time to score the hands.

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Understanding the Importance of Considering Keywords

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Once the playing board is filled, it’s time to tally up the points for each team. The team that has the highest total score gets to mark down the difference between their score and their opponent’s score using pegs, those little markers that come with the game.

We start counting with the team that didn’t deal the cards, which we’ll call the diamond team for now.

Using row 1 of the score pad, go across each hand and write down the score in the corresponding spot.

Keep on counting for each hand, moving to rows 2 through 5. Then, add up the scores for all five hands. Don’t forget to include any points for His Heels or His Knobs, if you have them, to get the final score for this round. The team that dealt the cards (we’ll call them the circle team) follows the same process to calculate their score for the five hands. But they also need to add in the score from the crib hand.

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If a team scores the most points in a round, they win that round and move their peg forward by the difference between their score and the opposing team’s score. See figure 7 for reference.

Ending the Game

After counting and pegging, a new round begins with the deal rotating clockwise. Keep playing rounds until one team wins or “goes out” by pegging at least 31 points before the opposing team.

  • Win – To win by 15 points or less
  • Skunk (*) – To win by 16 points or more
  • Double Skunk (*) – To win by 31 points

(*) When tracking total games won, count a Skunk as 2 games and a Double Skunk as 3 games.

How to Count Hands

Card Rankings:

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You know, the way we score in this card game is pretty interesting. Each card has a value – the ace is worth 1, the two is worth 2, and so on up to the ten. Now, the king, queen, and jack are a bit special. They’re all worth 10 points each. That’s a pretty good deal, right? But here’s what’s really important – when it comes to scoring a sequence, the cards have a specific order. The king is at the top, followed by the queen, jack, ten, and all the way down to the ace. Or, you can go in reverse – starting with the ace and going up to the king.

I’ve got some winning strategies for you:

Let’s talk about how we count the hands. During each round of play, every team gets five separate hands to play with. On top of that, the team that dealt gets one additional hand called the crib. Each hand consists of five cards. Here’s how we earn points:

First, we’ve got Fifteen. That’s 2 points.
Next up is Pair. Also worth 2 points.
Don’t forget about Run!
And of course, we’ve got Flush, which is worth 1 point.

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When you play the game of cribbage, there are various ways to score points. Let me break them down for you. If you have four or five cards of the same suit in a sequence, you get 1 point for each card in the sequence. For example, if you have a sequence of four cards, you’ll get 4 points. But if your crib has five cards of the same suit, that’s called a flush and you get even more points for that.

His Knobs
His Heels

The total count for each hand is determined by combining the scores from the different methods of scoring. Here are the basic scoring formulations and examples:

Fifteen (total of two or more cards = 15) 2
Pair (ex. Q, Q) 2
Three of a kind (ex. 3, 3, 3) 6
Four of a kind (ex. 4, 4, 4, 4) 12
Runs of three or more cards (ex. 3, 4, 5) 1 for each card
Double three-card run, including pairs (ex. 5, 5, 6, 7) 8
Double four-card run, including pairs (ex. A, A, 2, 3, 4) 10
Triple run, including pairs (ex. A, A, A, 2, 3) 15
Quadruple run, including pairs (ex. 5, 5, 6, 6, 7) 16
Flush, four cards of a suit (except in crib) 4
Flush, five cards of a suit 5
Jack as the Cut Card (His Heels) 2 to dealer
Jack of the same suit as Cut Card (His Knobs) (His Knobs can only be received in row/column #3 or the crib) 1

Muggins (Optional):

When I play Muggins, I have to make sure that I count my hand and crib out loud. It’s important not to forget any scoring combinations! After I finish counting and announcing my total, if I missed any scoring combinations, my opponent can say “Muggins” and score those points for themselves. It’s a tricky rule, but it adds an extra level of excitement and strategy to the game!

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