How to play CO Official Rules

By: Dennis B. B. Taylor

Contents

CO? Game Rules

Hey there! Let’s dive into the exciting world of CO? – a game that’ll blow your mind! Get ready for a unique and mind-bending experience.

Now, let me break down the rules for you. CO? consists of a few simple but oh-so-tricky challenges that’ll put your brain to the test. Sounds intriguing, right? Brace yourself!

Firstly, you’ll be presented with different images. Pay close attention to every single detail. Believe me, it’s crucial. Your task is to figure out the word that each image represents. But here’s the catch: the words will be disguised using a special code. Tricky, isn’t it? Prepare for a challenge like no other!

Now, I’m sure you’re asking, “How do I crack this code?” Well, my friend, it’s all about deciphering the hidden patterns and connections among the images. See if you can uncover the common thread that ties them together. It’s like solving a puzzle – a puzzle that’ll make you scratch your head in perplexity!

But don’t worry if you get stuck. We’ve got your back. You can use hints to give yourself a little nudge in the right direction. These hints will reveal certain letters in the word you’re trying to guess. Pretty handy, huh? They’re like little breadcrumbs to guide you on your journey to victory.

Now, it’s time for a reality check. You might think it’s as easy as pie, but don’t be fooled. CO? is designed to challenge your cognitive skills and make you think outside the box. It’s not just about raw knowledge – it’s about creativity, intuition, and visual perception. Trust me, you’ll be amazed at what your mind is capable of!

So, are you ready to put your wits to the test? CO? will keep you on your toes with its mind-bending challenges. Get ready to unravel the hidden messages and discover the true meaning behind each image.

Grab your thinking cap, my friend. It’s time to embark on an extraordinary journey of perception and deduction. Are you up for the challenge? Let’s find out!

  • I’m here to tell you about all the great things you’ll find in the box of this amazing board game called “EcoMasters.”
  • Inside the box, you’ll discover:
  • 1 main board
  • 100 wooden discs
  • 20 wooden pawns
  • 25 white tech resource cubes
  • 40 CEPs: big, purple wooden discs
  • 1 CEP Market Price marker: big, red wooden disc
  • 1 Global CO2 Pollution Level marker
  • 1 Decade counter
  • 1 Round counter
  • 30 two-sided project tiles
  • 5 Forestation power plant tiles
  • 5 Biomass power plant tiles
  • 5 Solar power plant tiles
  • 5 Recycling power plant tiles
  • 5 Cold fusion power plant tiles
  • 10 Coal power plant tiles 10 Oil power plant tiles
  • 10 Natural Gas power plant tiles
  • 8 Regional Agenda tiles
  • 18 Summit tiles
  • 26 Lobby cards
  • 13 UN Goal cards
  • 7 Company Goal cards
  • 6 Event cards
  • 50 coins

Alright, let’s give this a shot!

In the enchanting game of Kingdomino, you get the exciting opportunity to build your very own kingdom. But before we dive in, let me quickly explain the key components you’ll need to get started.

You’ll need:

  • 1 game board
  • 4 3D castle tokens
  • 48 domino tiles
  • 4 player boards
  • 8 wooden king tokens
  • 12 bonus tiles
  • 1 starting player tile

Setup

Let’s set up the gameboard on the table. First, each player picks a color and gathers all the discs of that color. Next, they choose one scientist pawn of the same color and put the remaining three scientists in the recruitment pool. To kickstart the game, players receive coins in a clockwise order, starting from the Start Player. The first player gets 3 coins, then the second and third player get 4 coins each, followed by the fourth and fifth player, who receive 5 coins each. Lastly, each player receives 2 Carbon Emission Permits (CEPs).

To determine who goes first, select a starting player randomly and give them the Start Player tile. Now, it’s time to mark progress. Each player places one of their color discs on the “0” number of the scoring track. These color discs are also used to indicate ownership of green power plants and expertise in each energy source.

Decade & Round Track

Alright, let’s get started! First, I’ll place the Decade counter on the Decade track 6, and the Round counter on the Round track 7. We’ll place them on the space that corresponds to the number of players for the game. Assign each of these tasks to the player sitting next to it. They’ll be responsible for managing it during the game.

Now, let’s talk about the Technological Resource cubes. These are represented by the white cubes. We’ll place them on the board 8, where they’ll be easily accessible to all players.
Next up is money. We’ll create a bank outside the board and choose a player to manage it (let’s call them the “banker”). The banker will be in charge of the money throughout the game. But here’s the catch – the money is open to all! If you’re curious about how much money another player has, you can simply ask them and they’ll have to tell you.
Now, let’s talk about projects. We need to separate them by type, which is indicated by their energy source symbol. Then, we’ll place them near the board (let’s go with spot 10).
Lastly, we have the Green Power Plants. These are a vital part of the game, so we’ll want to pay special attention to them.

So, here’s what we need to do. First, let’s organize the Green Power Plants, separating them by type. The ones with lower resource numbers go on top, okay? We’ll place them near the board, specifically on spot 4.

We also have these World Summits

They’re important, so let’s shuffle all the 2-topic Summit tiles and place them randomly, face-up, in their rightful spots on board 11. Now, let’s mix together the remaining Summit tiles – the ones with 2, 3, and 4 topics – and create a face-down pile on spot 12.

Don’t forget the Regional Agenda Tiles

These are pretty cool too. We’ll distribute them randomly, face-up, to each region on the board, making sure each region gets one. Spot 13 is for this. Oh, and you can remove any remaining tiles – they’re not needed.

And lastly, Fossil Fuel Power Plant tiles

We’ll take them and make a pile – face-down, of course. It’s time to deal with each region’s energy demand spaces. Grab the top tile from the pile and place it face-up on the leftmost space of that region. We’ll do this for every region, starting at spot 15. Easy, right?

Add up all the CO2 pollution levels from every fossil fuel power plant on Earth, using these CO2 values: Coal = 40 ppm, Oil = 30 ppm, Gas = 20 ppm. Then, place the Global CO2 Pollution Level marker (black cylinder) on the corresponding number of the Global CO2 Pollution track (16).

Now, let’s talk about Carbon Emission Permits (CEPs). In each region, put a number of CEPs equal to the empty energy demand spaces (17). For example, put 2 CEPs in Africa, 5 in Asia, and so on. Any leftover CEPs go into an outside bank.

Next, let’s discuss the Market. Put a pile of 2 CEPs in the middle, and place the red CEP Market Price marker on the 3rd space of the market price scale. This will be the initial price of the CEPs (18).

Finally, we have Company Goal Cards. Depending on the number of players, remove certain Company Goal cards from the game.

That’s it! You’ve set up everything you need to start playing. Have fun!

1.

  • 1-player game: Let’s start by removing numbers 27, 30, 32, and 33.
  • 2-player game: For a game with two players, we need to remove numbers 28, 30, and 33.
  • 3-player game: If you’re playing with three players, we’ll just remove number 30. Each player should receive one Company Goal card 19 in secret. Any extra cards should be taken out of the game.
  • Un Goal Cards

    To create a face-up display near the board, let’s take 10 cards (or 7 cards for the 2-player game) and remove the rest from the game.

    Event Cards

    Now let’s shuffle all the Event cards, and create a face-down deck next to the board, near the Event space 21. We’ll start by revealing 1 Event card face-up on the Event space. Then, we’ll reveal the top card from the deck so that there are 2 Event cards visible.

    Lobby Cards

    I’m going to walk you through the process of getting started with the game. We’ll shuffle all the Lobby cards and deal five to each player. If you’re an experienced player, you might prefer using a card drafting system. That means you’ll choose one of the five cards and pass the remaining four to the player on your right.

    From the four cards you receive from the player on your left, take one for yourself and pass the remaining three to the player on your left. Keep doing this until there are no cards left to pass, and each player has a total of five cards.

    Now, it’s time to begin playing the game!

    The game of CO2 is divided into five decades, or six decades in the five-player game. Each decade is made up of two phases: the Supply Phase and the Operations Phase.

    Let’s start with the Supply Phase.

    In the first decade of the game, we’ll skip the Supply Phase because it was replaced by the setup. However, in the subsequent decades, players must follow these steps in order:

    1. Distribute Income

    2. Energy Supply

    3. Resolve the Event

    By following these steps, you’ll be ready to delve into the world of CO2 and start playing the game.

    1. Sharing the Wealth

    I want to talk to you about the concept of distributing income in this game. See, it’s a pretty simple idea, but it plays a vital role in how you play and win.

    So, here’s the deal – only the players in the first and second positions for each energy source on the Expertise track get paid. Easy enough, right? But here’s the twist – in a game with only two players, only the player in first place gets income for each energy source.

    But wait, there’s more! You have the choice of receiving your income as either money or victory points. The amount of money or victory points you earn is shown next to your disc on each Expertise track. And if there’s a tie for first or second place in any energy source, all those tied players get the full income. Talk about sharing the love!

    Example: I know everything there is to know about biomass energy sources, and I’m also pretty good at recycling. When I look at those two orange dots on my Expertise track, I see that I have a “4” and a “2”. So, I get a total of 6 rewards this turn. I’m going to take 3 coins and 3 victory points from those rewards.

    #image.jpg

    In solar expertise, purple and blue are tied for first place, while orange, yellow, and black are tied for second place. Income is given to all players.

    Now, let’s talk about energy supply. Every decade, any region with available tech resources consumes one and returns the resource cube to the general supply.

    The game includes fossil fuel power plants as pollutive energy sources. These plants are necessary to meet energy demand that green power plants can’t cover. Each type of fossil fuel power plant produces a different amount of CO2 pollution in the game.

    During the Supply phase, when these fossil fuel power plants are introduced, the global CO2 pollution level increases and a CEP must be paid to the bank.

    When playing the game, I have to figure out which Regions require energy. I start in any region and then move clockwise around the world. It’s like going on a journey! As I arrive in each region, I check if the energy demand space that matches the current Decade number is either empty or occupied by a green power plant.

    If I see a green power plant or if all spaces in a region are completely filled, I know it’s time to move on to the next region. This keeps the game moving forward and adds some excitement!

    Now, what happens if I come across an empty space? Well, that’s when I have to make a decision. I have a few options available to me:

    1. Choose a fossil fuel power plant and place it in the designated spot. For instance, you could put a Natural Gas power plant in the second spot in South America to meet the energy needs of the 2nd decade.
    2. Adjust the global CO2 pollution level by adding the corresponding amount based on the chosen power plant. Coal adds 40 ppm, Oil adds 30 ppm, and Gas adds 20 ppm.
    3. The player who Controls the Region must give 1 CEP to the bank from their hand or from any region they control. It doesn’t have to be this region! If no one Controls the Region, the CEP is taken from the region’s pile. If you don’t have a CEP in your hand or any of your controlled regions, you must purchase one from the market. If you don’t have enough money to buy a CEP from the market during the Supply phase, you must exchange VPs for 1 coin each until you have enough to pay. For each coin taken, move your disc one step back on the VP track. Negative points are allowed.

    Events

    If the global CO2 pollution level reaches 350 ppm or higher, a disaster occurs in the region stated by the event card on the event space of the event display.

    Hey there! So, here’s the deal: if you’re not providing power to the region, you’ve gotta lend a hand in rebuilding it. That means giving up one tech resource to help out. Fair, right?

    But let’s say you don’t have enough resources to help. Well, my friend, you’re gonna lose two victory points for neglecting a region struck by an environmental crisis. Yeah, harsh, I know.

    Now, if the global CO2 pollution level is below 350 ppm, then the region is safe. Nothing bad happens, and we can all breathe a sigh of relief. Crisis averted!

    Once the event is all sorted out, we toss that location card away and move the face-up card from the deck to the Event space. Then, we flip the top card of the Event deck face-up onto the deck. Simple enough, right?

    In the region, the technology resources that are contributed remain within the region. These resources are distributed by the regional government in the form of grants for projects that aim to construct new green power plants in the area.

    Whenever a green power plant is built within the region, the regional government offers one technology resource to the project for free, provided that it still has some available. This means that if you require two technology resources to build a power plant, the government covers the cost of one, while you are responsible for the other.

    II. The Operations Phase

    The Operations phase is divided into rounds, the number of which is determined by the number of players in the game:

    • If there are two players, there are five rounds.
    • If there are three players, there are four rounds.
    • If there are four players, there are three rounds.
    • If there are five players, there are two rounds.

    To keep track of the rounds, simply move the pawn on the Round track up one space at a time until it reaches the last space.

    When it’s your turn, you start with the ‘Start Player tile’ and the game proceeds in clockwise order, with each player taking a turn. During your turn, you must take 1 Action, and you can also choose to make one or more Free Moves.

    Lastly, you will select one of your scientists to work on a project and increase your expertise.

    Once all the rounds are finished (when you reach the round on the empty space), the Operations Phase ends:

    1. Move the marker on the Decade track one space forward.
    2. Put the Round marker back to the space that shows the number of players in the game.
    3. Pass the ‘Start Player tile’ to the player on your left (or use the Auction Variant).
    4. Start a new Decade.

    For example: I’ve moved the decade marker from the first to the second decade.

    Things I Can Do

    Here are the actions I can take:

    1. Suggest a Project
    2. Implement a Project
    3. Build a Power Plant

    I need to propose projects to create green power plants that use renewable resources. The game has 5 sources of green energy: forestation, solar, cold fusion, biomass, and recycling.

    Hey there! Let’s talk about why forestation is such a big deal in saving our planet and why it plays a special role in this game. You see, forestation is not just planting trees – it’s so much more than that. It’s actually a way to control and reduce the harmful CO2 emissions that contribute to global warming. That’s why we made sure to include it as a green energy source in this game!

    So, in this game, you’ll need to propose and install a forestation project before you can build a power plant. Simple, right?

    a. Propose Project #image.jpg

    Here’s how it works: You’ll get the chance to design a green energy project for a specific region. And guess what? Your company will even receive a grant from that region for proposing the project. But here’s the catch – once the project is done, the region takes ownership of it. It doesn’t belong to just one player. Fair, isn’t it?

    Alright, here’s what you need to do. First, pick an energy source project. Let’s say you choose solar, like the one on the right. Then, grab the matching tile from the available options and flip it over to the dark side. Now, find an empty space for your project in any region that needs that type of energy. You can check a region’s energy requirements on its Regional Agenda tile.

    Whenever you propose a project to a region, you’ll get a grant in return. But here’s the fun part: the grant you receive depends on the space where you place your project. Each space has its own grant depicted on it. So choose wisely!

    When I’m playing this game, there are a few things I need to keep in mind. Let me break it down for you in a simpler way.

    First, let’s talk about money. In this game, you need money to make things happen. You can get money from the bank, but the amount depends on how many Carbon Emissions Permits (CEPs) there are in the region. If there are no CEPs, don’t worry! You still get one coin.

    Next, we have Technological Resource cubes. These are important for making progress. You can take two cubes from the general supply to boost your efforts.

    Then, there’s Research collaboration. This is all about scientists. You can either move one of your scientists or recruit a scientist from the recruitment pool to your team. Once recruited, the scientist will be with you for the whole game.

    Now, let’s move on to installing a project. This is where you set up the energy network and infrastructure. It’s like getting everything ready for the power plant. And of course, you’ll get some benefits in return.

    That’s the basic rundown of what you need to do in this game. It’s all about managing your resources and making strategic moves. Good luck, and have fun playing!

    To make things happen, all you have to do is pick a project, pay 1 CEP to the bank, and flip the project tile. Once you do that, you’ll get the installation benefits shown on the flipped tile (check out the solar example on the right).

    The benefits you receive depend on the project’s energy source:

    – Forestation: You get 2 CEPs from the Market, or 3 tech resource cubes for Solar.

    – Cold fusion: You’ll receive $5 and 1 tech resource cube, or $3, 1 tech resource cube, and 1 CEP from the Market for Biomass.

    – Recycling: In this case, you’ll get $5 and 1 CEP from the Market.

    When you install a project, it doesn’t cost you any money, but it does create pollution and leave an ecological footprint. That means you have to pay 1 CEP to the bank. Remember, you have to pay this fee before you receive the installation benefits, and you can use money from your hand or any Region you control to cover the cost.

    If you have your own scientist working on the project with you, you can keep them there once the installation is complete. However, if your opponent’s scientist is on the project, you’ll need to pay them off in order for them to leave.

    c. Building Power Plants #image.jpg

    This action allows you to convert any installed project into a brand new Green Power Plant that matches the project type. When a power plant is built, it not only earns you Victory Points but also grants you Expertise in the corresponding field.

    If you’re considering building a power plant, it’s important to understand that each type of plant (like forestation, solar, cold fusion, biomass, and recycling) comes with its own costs and resource requirements.

    So, here’s what you need to know about building a Green Power Plant:

    • First, the region where you want to build the plant must already have an existing project for the same type of energy source.
    • Next, your company needs to have expertise in that particular energy source. In fact, the level of expertise must match or exceed the number of technological resources needed to construct the plant.
    • Lastly, your company must have enough money and technology resources (as shown on the tile) to cover the construction cost.

    If you meet all these requirements, here are the steps you need to follow in order to build the plant:

      When it comes to choosing the right power plant, there are a few steps you need to follow. First, you’ll need to select the top power plant from the bank. Look for one that matches the energy source of an installed project you have. For example, if you have a Solar project, you’ll want to choose a Solar power plant.

      Once you’ve selected the power plant, you’ll need to pay for it. The cost of the power plant will be listed on the tile. In the case of a Solar power plant, it costs $10 and 2 technology resources. Make sure you have enough resources and money, and pay the bank accordingly.

      After paying for the power plant, you can place it on the board. Look for the leftmost empty energy demand space in the region where you want to build your power plant, and place the tile there.

      To mark your ownership of the power plant, place one of your colored discs on the tile. This will show that the power plant belongs to you.

      Now it’s time to score points! The top-left of the power plant tile will have a number on it. This number represents the points you earn for building the power plant. Move your disc along the scoring track to reflect your new points.

      Lastly, building a power plant also gives you expertise in the energy source of that plant. You earn 1 Expertise point in the energy source of the power plant you just built.

      By following these steps, you can strategically build power plants and accumulate points and expertise in the game. Good luck!

      When it comes to building a new green power plant in Terraforming Mars, there are a few steps you need to follow. First, check if you have control over the region’s energy supply. This information can be found in the “Region Control” section, which you can locate by using the table of contents.

      Next, make sure to send any scientists who are currently working on the project away. This will free up space and resources for the new power plant. You can find more details about how to do this in the “Free Moves” and “Scientists” sections of the guide.

      Once you have taken care of those steps, you can proceed to remove the used project tile from the board. Make sure to return it to the pool so that it can be used again in the future.

      If all of the region spaces are already occupied and there are no empty spaces available, don’t worry. The new power plant will simply replace the oldest fossil fuel power plant in the region. To do this, you need to replace the leftmost fossil fuel power plant with the new green power plant. Also, take one CEP from the market and place it in the region, making sure to respect the regional CEP limit.

      These steps are crucial for successfully building a new green power plant in Terraforming Mars. By following them, you can help to create a more sustainable and eco-friendly future for the planet.

      Let’s talk about replacing power plants and the impact it can have on CO2 pollution levels. When you decide to replace a power plant, you have to take into account its pollution level. Each type of power plant – coal, oil, and gas – has a different pollution level. Coal power plants, for example, have a pollution level of 40 ppm (parts per million), while oil power plants have 30 ppm, and gas power plants have 20 ppm.

      So, when you choose to replace a power plant, you remove it from the game. But that’s not all. You also have to lower the global CO2 pollution level by a number of steps equal to the pollution level of the power plant you just removed. This means that replacing a coal power plant would decrease the global CO2 pollution level by 40 steps, while replacing an oil power plant would decrease it by 30 steps, and replacing a gas power plant would decrease it by 20 steps.

      Now, let’s talk about the CEP limit in each region. CEP stands for Carbon Emission Permit, and each region has a limit on how many CEPs it can support. This limit is based on the number of Energy Demand Spaces in the region. In Africa, for example, the maximum number of CEPs is 3, while in Asia it’s 6, and in Europe and North America it’s 5. Oceania and South America are limited to 4 CEPs. This means that you have to be mindful of the CEP limit when deciding where to install power plants.

      It’s important to note that Green Power Plants cannot be replaced. If a region only has green power plants, it’s not possible to build any new power plants in that region.

      Even if you decide to replace a power plant, any already installed projects in that region will remain on the board. You can still propose and install new projects, even if the region no longer needs them. The regional government will pay you for your efforts, regardless of the situation.

      Lastly, let’s talk about Free Moves. This is a special feature that allows you to make extra moves without any additional cost. It’s like a bonus that you can use to your advantage.

      When it’s your turn, you can make a few moves for free. Here are your options:

      • Move one Scientist
      • Visit the Market
      • Play or score a card

      Scientists #image.jpg

      Scientists represent the research of Companies from all over the world in green energy sources. They work on projects and attend summits, earning Expertise for their Company.

      You can recruit Scientists to your company, have them work on projects, and send them to different locations around the world, including summits.

      With a Free Move, you can do the following with one of your Scientists:

      • Move a Scientist from your hand to a vacant project in any Region
      • Move a Scientist from one project to another vacant project or to your hand

      When you’re playing the game, it’s important to remember that your scientists can be moved around in different ways. For example, another player may take one of your scientists as part of their action if they install or construct a project that your scientists are working on. If this happens, they must pay you 1 coin before they can remove your scientist from the project.

      Once you have received the coin, you have two options. The first option is to keep the scientist in your hand and gain 1 Expertise in the energy source that the project is focused on. The second option is to send the scientist to a summit topic that is related to the same energy source as the project.

      If you choose to send your scientist away, the active player must immediately use the tile. They are not allowed to use any Free Move actions between sending your scientist away and using the tile.

      Example: It’s your turn now. You want to set up a solar project, but there’s a scientist from another player on it. Before you proceed, you need to return the scientist to its owner and pay them 1 coin.

      The other player decides to take the scientist back and immediately gains 1 Expertise in solar energy, just like the project. Now it’s your turn to install the project, but remember to do it before making any more moves.

      Scientists are recruited from the recruitment pool by using the “Propose Project” action on a space that offers Research collaboration. Each player is allowed to have up to 4 scientists.

      Expertise #image.jpg

      Expertise represents the knowledge and political value of the Companies in each of the green energy sources in the game.

      When one of my scientists is working on a project, I gain expertise in an energy source. Each turn, I get to choose one project overseen by a scientist and score 1 expertise in the same energy source as that project.

      If I build a new green power plant, like a Solar power plant, my expertise in Solar immediately increases by 1 step.

      When a summit is completed, something exciting happens. At the end of that turn, each of my scientists who participated in the summit earns my company 1 expertise in the energy source that matches their ‘topic’. And not only that, each company participating in the summit also earns 1 extra expertise in any one of the topics discussed during the summit.

      When you decide to bring a scientist back to your hand because another player has built something on which your scientist is working, you can regain that scientist during your turn. Here’s an example: It’s your turn, and you have a scientist in a Cold Fusion project in Europe. On your turn, you propose a Biomass project in Asia and send a scientist from your hand to work on it. Since you now have scientists working on both projects, you can choose to earn 1 Expertise point in either Biomass or Nuclear Cold Fusion at the end of your turn.

      Your Expertise in each energy type is displayed on the board using a player disc. When you score your first point in Expertise in a particular energy source, you place your disc in the first space on the track.

      Having Expertise in a specific energy source comes with several benefits.

      I want to talk to you about the different aspects of the game that are important to understand. Let’s start by discussing income. During the Supply Phase, the players who are ranked first and second in each energy source will receive either money or victory points. This is a great way to earn rewards and stay competitive.

      Next, I want to mention the License to Build. This is an essential requirement for constructing a power plant. To build a power plant, you need to have enough Expertise in the specific energy source. On the Expertise track, you’ll see a construction icon that indicates the minimum Expertise needed to build a lower-level plant of that type. So, make sure you have the necessary Expertise before attempting to build a power plant.

      Another important aspect to consider is Region Control. Expertise can act as a tie-breaker when determining which player has control over a particular region. It’s a crucial factor that can give you an advantage in the game.

      Finally, let’s talk about bonuses. As you progress in the game and your Expertise disc reaches a specific space, you’ll receive a bonus. These bonuses can give you an edge and help you advance further.

      So, keeping these aspects in mind will greatly impact your strategy and gameplay. Understanding income, the License to Build, Region Control, and bonuses will give you a strong foundation for success. Good luck!

      #image.jpg

      Example: To create a forest at lower levels, you need to have a high level of expertise in forestation, represented by the yellow disc, at or beyond the third space on the track.

      Here are the benefits of reaching this level:

      Energy symbols: When you see these symbols, they give you more knowledge about the energy source that they represent.

      I’m here to tell you about something really cool. It’s called a tech resource cube and it’s pretty awesome. When you find one of these cubes, you get a tech resource cube – it’s like a little reward for your hard work!

      Region CEP: When you want to target a specific area, you can use the Region CEP feature. This lets you place a CEP from the ~ market on any region that you choose. It’s a simple way to focus your efforts and reach the right audience.

      Expertise symbol: When I have this symbol, I become really good at understanding and working with different energy sources. It gives me an advantage.

      Note: These bonuses can be combined to create powerful effects!

      World Summits #image.jpg

      You can send your Scientists to represent your interests at a World Summit. The goal is to gain expertise in the specific energy sources discussed during the summit. Scientists learn valuable information about new and sustainable energy options and share their own knowledge with the world.

      But gaining expertise at these summits is not easy. It requires active participation and collaboration with other scientists. Together, we establish important guidelines and protocols for energy use and conservation, similar to the Kyoto Protocol.

      So, here’s the deal: a “summit topic” is like the big theme of discussion at a summit. Think of it as the main event. You’ll see a symbol on the tile that represents the energy source for that topic. It’s pretty cool!

      Now, here’s where it gets interesting. Every topic at the summit needs a scientist to give a talk on it. But there’s only room for one scientist per topic, so choose wisely.

      But wait, there’s more! Even though only one scientist can talk about a topic at a time, scientists from different players can speak on different topics at the same summit. It’s like a science party with everyone sharing their knowledge!

      After all the talking and scoring, the scientists go back to the players’ hands and a new summit tile takes the place of the completed one. It’s a cycle of knowledge-sharing!

      Just a heads up, though. A scientist can only be moved to a summit if they match the project. And once they’re at the summit, they can’t leave until the summit is finished. It’s kind of like a commitment to sharing their expertise.

      When you attend a summit, you gain a wealth of expertise that can greatly benefit you. Let me break it down for you:

      First and foremost, you have the opportunity to learn from experts in the field. These individuals have a deep understanding of the subject matter and can offer valuable insights and perspectives. They have spent years honing their skills and have a wealth of knowledge to share. By attending a summit, you can tap into this expertise and gain valuable insights that can help you in your own endeavors.

      Secondly, attending a summit allows you to connect with like-minded individuals. You have the opportunity to network and build relationships with people who share your interests and passions. These connections can be invaluable in both your personal and professional life. You never know who you might meet at a summit – it could be a potential collaborator, mentor, or even a lifelong friend. The possibilities are endless.

      Furthermore, attending a summit gives you access to the latest trends and innovations in your field. You can stay up-to-date with what’s happening in your industry and gain insights into future developments. This knowledge can give you a competitive edge and help you stay ahead of the curve. It’s always important to stay informed and a summit can provide you with the information you need.

      Lastly, attending a summit allows you to immerse yourself in a community of like-minded individuals. You can surround yourself with people who share your passion and dedication. This sense of community can be incredibly motivating and inspiring. It’s a chance to be part of something bigger than yourself and to contribute to a collective vision.

      So, if you’re looking to expand your knowledge, make valuable connections, stay informed, and be part of a vibrant community, attending a summit is a must. Don’t miss out on this opportunity to grow both personally and professionally. Sign up for a summit today!

      • Every time one of your scientists speaks at the summit, you earn 1 Expertise in the energy source related to the topic they discuss.
      • Moreover, attending the summit grants your company an extra Expertise in any topic covered there.

      For example: Let’s say there’s a Summit on Forestation, Nuclear Cold Fusion, and Recycling. The Orange player has scientists speaking on 2 topics: Recycling and Nuclear Cold Fusion. The Purple player is speaking on 1 topic: Forestation. The Orange player gains 1 Expertise in Recycling, 1 Expertise in Fusion, and 1 additional Expertise in any one of the 3 summit fields – even the topic on which they weren’t speaking, if they like. Purple increases their Expertise in Forestation energy by 1, and 1 additional Expertise in any one of the 3 summit topics.

      Market #image.jpg

      I’m going to tell you about the market in this game. See that little red CEP over the number in the middle of the board? That’s showing you the current price of the CEPs.

      If you want, you can buy 1 CEP from the market pile and put it in your hand. Just pay the bank the price that’s shown. But be careful! Once the market pile runs out, you won’t be able to sell anymore during your turn. You’ll see the word “STOP” to remind you. To fix it, just add 2 CEPs from the bank back into the market and increase the CEP price by 1. The highest price it can go is 8. But sometimes the price won’t change, and that’s okay too.

      Hey there! Here’s a cool trick you can use during your turn: if the market price hasn’t changed yet, you have the option to sell one CEP card from your hand to the Market. Only cards from your hand can be sold this way. What you need to do is place the CEP card on top of the market pile and you’ll receive money equal to the current price. Sounds great, right? But here’s the catch: the price of the CEP card will go down by 1 every time you sell, reaching a minimum price of 1.

      Now, you can’t both sell and buy in the same turn, so make sure to complete your transaction before anything messes with the market price. It’s a bit of a trading dance you have to do!

      Listen up! Here’s an important note:

      Whenever a CEP card comes into play, it’s taken from the market. The only exception is when the market is empty, and new cards need to refill it. Those new cards come from the bank, not the market.

      Here’s the deal with the money: every CEP card that you pay or spend goes to the bank, except when you sell one CEP card. When you sell one, it gets added to the CEP market instead of going to the bank.

      Time to Play or Score a Card

      #image.jpg

      When it’s your turn, you have the option to play 1 Lobby card or score 1 UN Goal card.

      Did you know that lobby cards are a powerful tool used by political lobbyists? They hold a lot of sway and can definitely make a difference.

      When you play a lobby card, it grants you certain abilities that can be quite handy. During your turn, you have the option to play one lobby card from your hand. Once played, the card is then removed from the game.

      A lobby card can be used in two different ways: the main lobby located in the center, and the minor lobby located at the bottom.

      To benefit from the main lobby, you need to take a specific action that is indicated by an icon at the top of the card. This action could be proposing something, installing a new system, constructing a building, sending a scientist to a summit, or taking a market action. On the other hand, the minor lobby doesn’t require any particular action and can be used at any time during your turn.

      UN Goal cards are a special kind of reward offered by the UN to the first company that achieves them. They are obtained from the face-up display and give you the points shown on the card. When you have built all the types of green power plants shown on a UN card, you can pay one resource to the bank and use your Free Move to take the card. Score it and keep it face-down in front of you. At the end of the game, the player with the most UN Goal cards receives additional points. Just remember: on your turn, you can either play a Lobby card or claim a UN Goal card, but not both!

      Now, let’s move on to Region Control. Each region has a Regional Agenda tile, representing the three specific clean energy sources that the region accepts.

      When you have the most of these three sources in a region, you become the one in charge. This comes with some advantages (and one important responsibility):

      • You can use the CEPs from the regions you control whenever you want to spend them.
      • At the end of the game, you will get all the CEPs from the regions you control, which you can sell.
      • You are responsible for providing the CEPs your regions need during the ‘Energy Supply step’.

      Every time you build a new green power plant, check if you can take control of the region from the player who currently controls it (if there is one). If nobody controls the region, you automatically take control and place one of your colored discs on the Region Control space near the region.

      If both of us have an equal number of different energy sources, the one who has the energy source in the highest position on the Regional Agenda tile wins. We start counting from the top to the bottom, considering the first position, then the second, and finally the third.

      If we both have the same types of power plants in the region, we need to compare our Expertise. But we only compare the plant types that we have built in the region. So, the one with more Expertise in the top energy source that the Region requires takes control of the region. Keep that in mind!

      If there’s a tie, the first thing to do is compare the expertise in the second energy source. If there’s still a tie, then you compare the expertise in the third energy source. If the expertise is the same for all the energy sources you’ve built, you can take control of the region from the current player. If you win, you replace their control token with your own token.

      Remember: The only projects or power plants allowed in a region are the ones on its Regional Agenda tile.

      Game Cards

      There are four types of cards in the game.

      1. Lobby cards
      2. UN Goal cards
      3. Event cards
      4. Company Goal cards

      Company Goal cards are the goals that each company has at the beginning of the game. When setting up, each player is given one of these cards in secret.

      These cards can be scored at the end of the game, or you can choose to discard yours at any time in exchange for 8 coins. It’s important to keep your card a secret, even if you decide to discard it.

      #image.jpg

      Event Cards – These cards represent disasters that occur in different regions, and the relief effort provided by your company. In the game, there are 6 event cards, each one representing a different region.

      If you’re not in the region where the disaster occurs, you need to be prepared to send aid. Make sure you already have a power plant in that region or a spare tech resource. If you don’t, you’ll lose 2 points.

      CEP Movements

      Here’s a summary of how CEPs (Community Engagement Points) move in the game. Read this carefully now, and refer to it in the beginning when you start playing. The CEP economy is vital to the game’s success, and getting CEPs to the right places is key.

      About the Market

      A CEP moves to the market in these two ways:

      1. When you sell a CEP from your hand;
      2. When the market is empty and needs to be refilled, two CEPs are taken from the bank.

      All Community Expansion Packs (CEPs) originate from the Market.

      About Players

      You acquire a CEP and add it to your hand in the following three situations:

      1. When you install (flip) a project and gain CEP(s) as a benefit.
      2. When you purchase a CEP from the Market.
      3. When you play the minor lobby of a Lobby card that includes a CEP as its minor lobby.

      You relinquish a CEP to the bank by either using one from your hand or from a Region you control in the following three scenarios:

      1. When a fossil fuel power plant is constructed to meet energy demands within a Region that you control.
      2. When you install (flip) a project and pay 1 CEP to account for its ecological impact.
      3. As one of the payment options in the auction variant, to determine who plays first.

      A Region pays a CEP to the bank when a fossil fuel power plant is built to meet energy demands and no player has control over that Region.

      The Market dispatches a CEP to a Region through the following process:

        When you replace an old fossil fuel power plant with a new environmentally friendly one, it’s a game-changer. And when your Expertise disc reaches the bonus space in the Region CEP, you’re really making progress. But when does the game end? Let me break it down for you.

        The game comes to a close at the end of the Operations phase, which is:

        – The 5th decade (or the 6th in a 5-player game)

        – When two regions are entirely filled with only green power plants

        – If the global CO2 pollution level drops below 350 ppm, entering the safe zone

        But wait, there’s more! The game can also end at the end of the Supply phase if the global CO2 pollution level reaches 500 ppm or higher. In this dire scenario, everyone loses, and counting points becomes irrelevant – it’s time to find a new planet to call home.

        Once a game-ending condition is met, here’s what you need to do in order:

        1. Gather all CEPs from the regions you Control and add them to your respective hands.

        Remember, the goal is to balance progress and sustainability while avoiding the devastating consequences of high CO2 pollution levels. So make strategic choices, build green power plants, and aim for a better future!

        I’m going to walk you through the steps you need to take to play this game and come out on top. First things first, you need to sell all of your CEPs at the market price. No need to adjust the price, just go ahead and sell them. After that, it’s time to distribute the income to all players. Make sure everyone gets their fair share.

        Now, let’s talk about scoring. This part is crucial because it determines the winner. Here’s what you need to do:

        – You earn X points for meeting your Company Goal. If you prefer, you can exchange it for 8 coins instead.

        – You get 1 point for every 2 coins you have. So the more coins, the better!

        – The player who has the most tech resources in hand gets 3 points. If there’s a tie, all tied players get the 3 points.

        – Similarly, the player with the most UN Goal cards gets 3 points. Again, in case of a tie, all tied players get the 3 points.

        The player with the highest score is the winner. But what happens if there’s a tie? Well, in that case, we have a couple of tiebreakers. First, we look at who has the most green power plants. If there’s still a tie, we compare the tied players’ Expertise in each energy source: forestation, solar, cold fusion, biomass, and recycling. We keep comparing until someone comes out on top.

        So, now you know what you need to do. Follow these steps, use strategy, and may the best player win!

        If we find ourselves in a situation where two or more players have the same score, the player who controls more regions will be declared the winner. But what if there’s still a tie? In that case, all the players who are tied will be considered winners.

        Remember, though, that reaching 50 victory points is a significant milestone. When you reach that mark, you’ll need to place a second disc on the number 50 on the Global CO2 Pollution track. At the same time, your first disc on the Victory Points track will return to 0. And as you continue to rack up points and reach 100 VPs, the second disc will move to 100, while the first disc resets to 0 once more. This pattern continues as you progress further in the game.

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