How to play Clank in Space Cyber Station 11 Official Rules

By: Dennis B. B. Taylor

Game Rules for Clank! in Space – Cyber Station 11

Hello there! I’m here to guide you through the exciting game of Clank! in Space – Cyber Station 11. Let’s dive in!

First, I have to tell you about the objective of the game. The goal is to infiltrate the Cyber Station 11 and steal valuable artifacts without getting caught by the evil Lord Eradikus. Your success is measured by the amount of points you earn from collected artifacts and the escape from the station.

Let’s talk about the game setup. Start by placing the game board in the middle of the table. Each player gets a unique starting deck, five cards from it, and their corresponding player piece. Shuffle the Market Deck and place it face-down beside the board. Draw six cards from the Market Deck and place them face-up as the starting Market Grid. Finally, fill the Clank! Area with cubes and tokens according to the player count.

Now that everything is set up, it’s time to play! The game consists of a number of turns, and each turn is comprised of five phases: Action, Clank!, Boss, End, and Clean-up.

In the Action Phase, you’ll use your hand of five cards to perform actions such as playing cards, acquiring new cards from the Market Grid, or using special abilities. Be sure to plan your actions wisely to optimize your chances of success.

Next, it’s time for the Clank! Phase. Whenever you make noise or cause a disturbance, you’ll add Clank! cubes to the Clank! Area. But be careful, as this increases your chances of getting caught by Lord Eradikus!

In the Boss Phase, the evil Lord Eradikus will attack. Roll all the black cubes from the Clank! Area and the Market Deck to determine how many damage hits the players receive. Make sure to manage your health wisely to survive the assaults.

In the End Phase, players in a dangerous room must remove one damage hit. Then, if a player has reached the escape pod, they can choose to escape if they feel confident about their score. Escaping early has its benefits, but you’ll miss out on potential points from further exploration.

In the Clean-up Phase, discard all cards played during the turn and draw a new hand of cards. Also, refill the Market Grid and replenish cubes in the Clank! Area.

The game continues with players taking turns until either the players escape or Lord Eradikus awakens. At that point, the game ends, and the final score is calculated based on collected artifacts, escape bonuses, and remaining health. The player with the highest score emerges as the winner!

That’s it! You’re now ready to embark on your adventure in Clank! in Space – Cyber Station 11. Remember to strategize, minimize your noise, and collect as many valuable artifacts as you can. Good luck, and may the force be with you!

How to play Clank in Space Cyber Station 11 Official Rules UltraFoodMess

How to play Clank in Space Cyber Station 11 Official Rules UltraFoodMess

Hey there! If you’re looking for some awesome cybernetic enhancements, look no further than Commander Preon. She’s got it all. In fact, she’s so confident in her abilities that she’s even built a research station on the fringes of civilized space. And let me tell you, it’s a paradise for thieves like you and me. CYBER STATION 11 is the place to be if you want to get your hands on the latest and greatest cyberware – whether it’s illegal, dangerous, or just plain exciting! So, buckle up and get ready for an adventure like no other.

What’s Inside

  • Boss Marker
  • Two Executive Escape Pods
  • 40 Adventure Deck cards
  • Six Single-Sided Game Board Pieces
  • Instructions

Getting Set Up

Setting up CYBER STATION 11 is a breeze. Forget about the single-sided board pieces from CLANK! IN! SPACE! Instead, focus on assembling the six single-sided pieces from this expansion in the pattern shown below. Trust me, it’s gonna be a wild ride!

How to play Clank in Space Cyber Station 11 Official Rules UltraFoodMess

Hey there! Just like in the original game, you’ve got three spots to place those double-sided module pieces. Remember, they can be flipped to either side. This expansion even includes a cool new module called the Casino / Cyber Facility!

Now, here’s the fun part. You can mix and match the old modules with the new ones from CLANK! IN! SPACE! and its expansions. Choose any three modules to complete your board.

Oh, and there’s a little change. You won’t be using the Blockade token from CLANK! IN! SPACE! anymore. Instead, you’ll get to place two awesome Executive Escape Pod tokens worth 10 points each on the marked space of the Rage Track. The Bounty Hunter cubes and Boss Marker will still go on the Rage Track as usual.

To add some excitement, the four 20-point Escape Pods from CLANK! IN! SPACE! will go along the lower edge of the board.

Lastly, shuffle the 40 new CYBER STATION 11 cards into your Adventure Deck from CLANK! IN! SPACE! Get ready for an epic game!

Hey there! Today, we’re diving into a thrilling game called CYBER STATION 11. Let’s get started!

The game begins with all the player pawns gathering at the center of the board. This will be their starting space.

Now, the rest of the setup works just like it does in CLANK! IN! SPACE! No surprises there!

Station Identification

In CYBER STATION 11, the action takes place on a research station called Lord Eradikus’ flagship. But this isn’t just any ordinary flagship – it’s an experimental cybernetics research station, teeming with cutting-edge gadgets and futuristic technology.

Your mission, should you choose to accept it, is to swipe an Artifact token from the station’s Command module. Sounds simple, right? Not so fast!

To get to the Command module, you’ll need to bypass a pesky force field. And the only way to do that is by hacking into two data ports located in two separate modules. Successfully hacking these ports will grant you a valuable Command Code token.

So, here’s the deal: you gotta make it to safety with an Artifact before you run out of health. Easy, right? Well, not quite. See, in Cyber Station 11, safety isn’t just in one place like it was in CLANK! IN! SPACE! No, no. It’s split into two different areas. So if you get knocked out anywhere else on the station, your score for the game? Zero. Ouch.

How to play Clank in Space Cyber Station 11 Official Rules UltraFoodMess

How to play Clank in Space Cyber Station 11 Official Rules UltraFoodMess

Hey there! I’m excited to tell you about Cyber Station 11 and all its cool features. One of the most impressive things about this station is its Hyperlift. It’s like a super-fast elevator that can take you anywhere you want to go in the station.

Now, here’s something interesting. Just like on Lord Eradikus’ flagship, you can’t use the Hyperlift to get to the Command module unless you have a Command Code token. And that’s not all, my friend. You also need a Master Key to open the locks in the Hyperlift path.

By the way, remember that in CLANK! IN! SPACE!, there’s a Blockade token that can stop you from using the Hyperlift. But guess what? In Cyber Station 11, there’s no such thing. So you have free access to the Hyperlift without any restrictions.

Now, let me tell you about Executive Escape Pods.

The station’s owner, Preon, is a smart cookie. She knows the importance of having a backup plan. That’s why she has installed two Executive Escape Pods in the Command module of the station. These pods are like emergency escape vehicles.

When the Boss Marker reaches a certain space on the Rage Track, the security locks on these Pods are released. It’s like a signal that something is going wrong, and it’s time to get out of there. So, when that happens, take the tokens from the Track and place them in the marked spaces in the Command Module.

How to play Clank in Space Cyber Station 11 Official Rules UltraFoodMess

When these Executive Escape Pods are finally ready, you can use them to escape. There will be six spots on the board where you can find these pods. The pods in the Command module will be easier to reach, but they will only give you 10 points instead of 20.

Cyberware

How to play Clank in Space Cyber Station 11 Official Rules UltraFoodMess

Hey there! Let’s talk about Cyberware, a cool new card type in this expansion. Like other cards you get for your deck, you can find them in the Adventure Row and play them on later turns.

But here’s the twist: Cyberware cards can be permanently “installed”. When you play a Cyberware card, you have the option to give up a Power Crystal and say goodbye to it (don’t worry, it goes back to the Bank).

If you make this choice, the Cyberware card doesn’t go into your discard pile at the end of the turn or any future turns. Instead, it stays face up in your play area.

Here’s the exciting part: every time you take a turn, the installed Cyberware generates its resources and does its cool stuff (just like if you played it with the other cards in your hand).

If you play a Cyberware card without installing it (because you don’t have a Power Crystal or don’t want to use one), you still get its resources and abilities for that turn. The Cyberware is discarded at the end of your turn, just like any other card.

You can have as many Cyberware cards installed as you want at the same time. You can install multiple Cyberware cards in one turn, but you need to spend a Power Crystal for each one.

If you use the Shapeshifter card to copy a Cyberware card, you can’t spend a Power Crystal to “install” the Shapeshifter. (It’s difficult to hold a single shape; the Shapeshifter has to turn back into its liquid form at the end of your turn).

If you have the Sixth Crystal (Major Secret token), you can use it to add a Cyberware card to your collection. However, if you do this, you’ll have to give up the points the token would have earned you at the end of the game, and return it to the box.

Expanding Your Options

We suggest that you stick to using cards from only one CLANK! IN! SPACE! expansion in your Adventure Deck. It’s totally up to you if you want to mix them, though. We’d love to hear about your experience if you do!

How to play Clank in Space Cyber Station 11 Official Rules UltraFoodMess

Did you know that each card from an expansion has a special symbol called a watermark in its game text box? It’s like a secret code that tells you where the card is from. For example, the Cyber Station 11 expansion has a watermark that looks like Commander Preon’s face!

These watermarks are really handy because you can use them to sort and remove cards. Let’s say you want to play without using any expansion cards. You can easily pick out all the cards with watermarks and set them aside. Or maybe you’re playing a game and you want to remove the expansion cards as they’re revealed from the Adventure Deck. Just look for the watermarks and take those cards out!

Leave a Comment

Game Rules for Clank! in Space – Cyber Station 11

Hello there! I’m here to guide you through the exciting game of Clank! in Space – Cyber Station 11. Let’s dive in!

First, I have to tell you about the objective of the game. The goal is to infiltrate the Cyber Station 11 and steal valuable artifacts without getting caught by the evil Lord Eradikus. Your success is measured by the amount of points you earn from collected artifacts and the escape from the station.

Let’s talk about the game setup. Start by placing the game board in the middle of the table. Each player gets a unique starting deck, five cards from it, and their corresponding player piece. Shuffle the Market Deck and place it face-down beside the board. Draw six cards from the Market Deck and place them face-up as the starting Market Grid. Finally, fill the Clank! Area with cubes and tokens according to the player count.

Now that everything is set up, it’s time to play! The game consists of a number of turns, and each turn is comprised of five phases: Action, Clank!, Boss, End, and Clean-up.

In the Action Phase, you’ll use your hand of five cards to perform actions such as playing cards, acquiring new cards from the Market Grid, or using special abilities. Be sure to plan your actions wisely to optimize your chances of success.

Next, it’s time for the Clank! Phase. Whenever you make noise or cause a disturbance, you’ll add Clank! cubes to the Clank! Area. But be careful, as this increases your chances of getting caught by Lord Eradikus!

In the Boss Phase, the evil Lord Eradikus will attack. Roll all the black cubes from the Clank! Area and the Market Deck to determine how many damage hits the players receive. Make sure to manage your health wisely to survive the assaults.

In the End Phase, players in a dangerous room must remove one damage hit. Then, if a player has reached the escape pod, they can choose to escape if they feel confident about their score. Escaping early has its benefits, but you’ll miss out on potential points from further exploration.

In the Clean-up Phase, discard all cards played during the turn and draw a new hand of cards. Also, refill the Market Grid and replenish cubes in the Clank! Area.

The game continues with players taking turns until either the players escape or Lord Eradikus awakens. At that point, the game ends, and the final score is calculated based on collected artifacts, escape bonuses, and remaining health. The player with the highest score emerges as the winner!

That’s it! You’re now ready to embark on your adventure in Clank! in Space – Cyber Station 11. Remember to strategize, minimize your noise, and collect as many valuable artifacts as you can. Good luck, and may the force be with you!

How to play Clank in Space Cyber Station 11 Official Rules UltraFoodMess

How to play Clank in Space Cyber Station 11 Official Rules UltraFoodMess

Hey there! If you’re looking for some awesome cybernetic enhancements, look no further than Commander Preon. She’s got it all. In fact, she’s so confident in her abilities that she’s even built a research station on the fringes of civilized space. And let me tell you, it’s a paradise for thieves like you and me. CYBER STATION 11 is the place to be if you want to get your hands on the latest and greatest cyberware – whether it’s illegal, dangerous, or just plain exciting! So, buckle up and get ready for an adventure like no other.

What’s Inside

  • Boss Marker
  • Two Executive Escape Pods
  • 40 Adventure Deck cards
  • Six Single-Sided Game Board Pieces
  • Instructions

Getting Set Up

Setting up CYBER STATION 11 is a breeze. Forget about the single-sided board pieces from CLANK! IN! SPACE! Instead, focus on assembling the six single-sided pieces from this expansion in the pattern shown below. Trust me, it’s gonna be a wild ride!

How to play Clank in Space Cyber Station 11 Official Rules UltraFoodMess

Hey there! Just like in the original game, you’ve got three spots to place those double-sided module pieces. Remember, they can be flipped to either side. This expansion even includes a cool new module called the Casino / Cyber Facility!

Now, here’s the fun part. You can mix and match the old modules with the new ones from CLANK! IN! SPACE! and its expansions. Choose any three modules to complete your board.

Oh, and there’s a little change. You won’t be using the Blockade token from CLANK! IN! SPACE! anymore. Instead, you’ll get to place two awesome Executive Escape Pod tokens worth 10 points each on the marked space of the Rage Track. The Bounty Hunter cubes and Boss Marker will still go on the Rage Track as usual.

To add some excitement, the four 20-point Escape Pods from CLANK! IN! SPACE! will go along the lower edge of the board.

Lastly, shuffle the 40 new CYBER STATION 11 cards into your Adventure Deck from CLANK! IN! SPACE! Get ready for an epic game!

Hey there! Today, we’re diving into a thrilling game called CYBER STATION 11. Let’s get started!

The game begins with all the player pawns gathering at the center of the board. This will be their starting space.

Now, the rest of the setup works just like it does in CLANK! IN! SPACE! No surprises there!

Station Identification

In CYBER STATION 11, the action takes place on a research station called Lord Eradikus’ flagship. But this isn’t just any ordinary flagship – it’s an experimental cybernetics research station, teeming with cutting-edge gadgets and futuristic technology.

Your mission, should you choose to accept it, is to swipe an Artifact token from the station’s Command module. Sounds simple, right? Not so fast!

To get to the Command module, you’ll need to bypass a pesky force field. And the only way to do that is by hacking into two data ports located in two separate modules. Successfully hacking these ports will grant you a valuable Command Code token.

So, here’s the deal: you gotta make it to safety with an Artifact before you run out of health. Easy, right? Well, not quite. See, in Cyber Station 11, safety isn’t just in one place like it was in CLANK! IN! SPACE! No, no. It’s split into two different areas. So if you get knocked out anywhere else on the station, your score for the game? Zero. Ouch.

How to play Clank in Space Cyber Station 11 Official Rules UltraFoodMess

How to play Clank in Space Cyber Station 11 Official Rules UltraFoodMess

Hey there! I’m excited to tell you about Cyber Station 11 and all its cool features. One of the most impressive things about this station is its Hyperlift. It’s like a super-fast elevator that can take you anywhere you want to go in the station.

Now, here’s something interesting. Just like on Lord Eradikus’ flagship, you can’t use the Hyperlift to get to the Command module unless you have a Command Code token. And that’s not all, my friend. You also need a Master Key to open the locks in the Hyperlift path.

By the way, remember that in CLANK! IN! SPACE!, there’s a Blockade token that can stop you from using the Hyperlift. But guess what? In Cyber Station 11, there’s no such thing. So you have free access to the Hyperlift without any restrictions.

Now, let me tell you about Executive Escape Pods.

The station’s owner, Preon, is a smart cookie. She knows the importance of having a backup plan. That’s why she has installed two Executive Escape Pods in the Command module of the station. These pods are like emergency escape vehicles.

When the Boss Marker reaches a certain space on the Rage Track, the security locks on these Pods are released. It’s like a signal that something is going wrong, and it’s time to get out of there. So, when that happens, take the tokens from the Track and place them in the marked spaces in the Command Module.

How to play Clank in Space Cyber Station 11 Official Rules UltraFoodMess

When these Executive Escape Pods are finally ready, you can use them to escape. There will be six spots on the board where you can find these pods. The pods in the Command module will be easier to reach, but they will only give you 10 points instead of 20.

Cyberware

How to play Clank in Space Cyber Station 11 Official Rules UltraFoodMess

Hey there! Let’s talk about Cyberware, a cool new card type in this expansion. Like other cards you get for your deck, you can find them in the Adventure Row and play them on later turns.

But here’s the twist: Cyberware cards can be permanently “installed”. When you play a Cyberware card, you have the option to give up a Power Crystal and say goodbye to it (don’t worry, it goes back to the Bank).

If you make this choice, the Cyberware card doesn’t go into your discard pile at the end of the turn or any future turns. Instead, it stays face up in your play area.

Here’s the exciting part: every time you take a turn, the installed Cyberware generates its resources and does its cool stuff (just like if you played it with the other cards in your hand).

If you play a Cyberware card without installing it (because you don’t have a Power Crystal or don’t want to use one), you still get its resources and abilities for that turn. The Cyberware is discarded at the end of your turn, just like any other card.

You can have as many Cyberware cards installed as you want at the same time. You can install multiple Cyberware cards in one turn, but you need to spend a Power Crystal for each one.

If you use the Shapeshifter card to copy a Cyberware card, you can’t spend a Power Crystal to “install” the Shapeshifter. (It’s difficult to hold a single shape; the Shapeshifter has to turn back into its liquid form at the end of your turn).

If you have the Sixth Crystal (Major Secret token), you can use it to add a Cyberware card to your collection. However, if you do this, you’ll have to give up the points the token would have earned you at the end of the game, and return it to the box.

Expanding Your Options

We suggest that you stick to using cards from only one CLANK! IN! SPACE! expansion in your Adventure Deck. It’s totally up to you if you want to mix them, though. We’d love to hear about your experience if you do!

How to play Clank in Space Cyber Station 11 Official Rules UltraFoodMess

Did you know that each card from an expansion has a special symbol called a watermark in its game text box? It’s like a secret code that tells you where the card is from. For example, the Cyber Station 11 expansion has a watermark that looks like Commander Preon’s face!

These watermarks are really handy because you can use them to sort and remove cards. Let’s say you want to play without using any expansion cards. You can easily pick out all the cards with watermarks and set them aside. Or maybe you’re playing a game and you want to remove the expansion cards as they’re revealed from the Adventure Deck. Just look for the watermarks and take those cards out!

Leave a Comment