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How to Play Circus Flohcati
Welcome to the exciting world of Circus Flohcati! Today, I’ll be your guide to understanding the rules of this thrilling game. So, let’s dive right in and discover how you can have a blast playing Circus Flohcati!
In this game, you and your friends will take on the role of brave circus trainers. Your mission? To capture the most talented and adorable fleas for your circus. Are you ready? Let’s get started!
Setting Up
Before we begin, there are a few things we need to set up. First, gather the deck of cards from the Circus Flohcati box. Make sure everyone has enough space to lay out their cards as we play.
Now, shuffle the deck of cards and deal six cards to each player. The remaining cards will go facedown in the center of the play area. This pile is called the “draw pile.”
Playing the Game
Once the setup is complete, it’s time to start playing Circus Flohcati! The game consists of multiple rounds, and each round has three phases: draw, choose, and score.
The Draw Phase
During the draw phase, you’ll have the chance to strategically add more cards to your hand. To do this, simply draw one card from the draw pile and add it to your hand. Be careful, though – you can only have a maximum of six cards in your hand at any time.
The Choose Phase
Now that you have your cards, it’s time to make some tough decisions in the choose phase. Here’s where the strategy really comes into play. On your turn, you can either discard one card from your hand or exchange all of your cards for new ones from the draw pile.
If you choose to discard a card, simply place it facedown in a discard pile. But be mindful – once a card is discarded, you can’t get it back!
If exchanging your cards sounds more appealing, place all of your current cards facedown in the discard pile. Then, draw six new cards from the draw pile to replace them. This can be a risky move, but it might just pay off!
The Score Phase
After each player has taken their turn and made their choice, it’s time to tally up the scores. This is where capturing talented fleas comes into play.
Each card in your hand has a different flea with a point value. The goal is to collect sets of the same fleas to score big. The more fleas of the same type you have, the higher your score will be!
However, be wary of the dreaded “flea market” card. This card has a negative value and can lower your score. Be cautious of how you use it!
Winning the Game
As we play through multiple rounds, your goal is to accumulate the highest score possible. At the end of the game, the player with the most points wins and becomes the ultimate circus trainer!
So, gather your friends, prepare your wits, and get ready for a roaring good time with Circus Flohcati. Remember, the circus is waiting, and the fleas are ready to dazzle you with their incredible talents. Best of luck, and let the circus show begin!

Hey there! Have you heard about the circus that’s in town? No, not the one with big cats and elephants. I’m talking about the teeny-tiny circus known as the flea circus!
What’s Inside the Box?
- The box includes 80 circus cards, with 8 different types of fleas
- There are also 9 action cards to spice up the game
- Lastly, you’ll find a rule booklet to help you get started
Getting Set Up
To begin, mix the circus cards and action cards together. Then, place them face-down in the center of the table as your draw stack.
Next, choose someone to go first. From then on, take turns in a clockwise direction.
How to Play the Game
When it’s your turn to play, you have a few choices. First, you can turn over cards from the deck, one at a time. Place each card next to the deck, side-by-side. It’s exciting to see what cards you’ll find!
Hey there, let me explain how this game works. You can flip over as many cards as you want, but you don’t have to flip any at all. It’s all up to you! The catch is that you have to stop when you turn over a card that has the same color as one that’s already on the table.
So, if you happen to flip a matching card, you have to discard it and your turn is over. Tough luck!
If you stop turning cards before finding a match or if you decide not to turn any cards at all, you have the option to take any one of the face-up cards that are next to each other and add it to your hand.
After taking a card, if you have three cards with the same value, you can put them face up in front of you. Each set of three cards is worth 10 points at the end of the game. Once you place them down, though, you can’t pick them up again!

Action Cards
The deck contains 9 action cards, with 3 of each kind. When you come across one of these cards, you’re required to perform the action written on it:
New Attraction

When I turn this action card, I discard it face up on the discard stack and keep turning cards until I find one that matches the color of a card already beside it.
If I find a match, I can take one of the face up side-by-side cards and add it to my hand. If I don’t want the last card I turned, I discard it. I can choose to stop turning cards at any time.
If I turn other action cards after I have turned a new attraction card, I discard those cards face up on the discard stack without using their actions.
Take Attraction

Hey there! Have you ever played a card game called “{NAME OF GAME}”? Well, let me tell you about one of the action cards in the game!
So, when I turn this special card over, I place it face up on the discard stack. Then, I get to choose an opponent to take a card from. How cool is that?
Here’s the fun part – the opponent has to fan out their hand cards with the back sides facing me. This way, I can’t see what they have. Sneaky, right? Then, I get to pick one card from their hand and add it to my own. It’s like trading in a video game!
After I take the card, my turn is over. Time to strategize and plan my next move!
Looking for a New Challenge?

When I turn this action card, I discard it face-up on the discard stack and ask for a specific color (flea) card from my opponents. I tell them the color (flea) and which way I want the cards to go: either clockwise or counter-clockwise.
Then, starting with my neighbor on the left (if I wanted the cards to go clockwise) or my neighbor on the right (if I wanted the cards to go counter-clockwise), each player takes turns giving me one card that matches the color I requested from their hand. If a player doesn’t have a card of that color, they can pass and not give me anything.
If a player has a card of the color I requested, they can’t pass. They have to give me the card. When a player gives me a card, the action is over. The other players don’t have to give up any cards. If no one has a card of the color I requested, I don’t get anything and my turn is over!
The End of the Game
The game can end in one of two ways:
- When I play a game, I earn points based on the value of the highest colored card in my hand.
- Other cards of the same color in my hand do not add any additional points.
- The winner is the player with the most points.
- If two players have the same highest score, they both win!
When the draw sack is empty and the last card is drawn, your turn ends and the game is over. It’s time to tally up your score.
If you have at least one card of each of the 10 colors (fleas) in your hand, you have the option to end the game right then and there. You let the other players know it’s over, and you place your hand cards face up on the table for everyone to see. If you don’t have all 10 colors, you simply put your cards back in your hand and the game continues.
Once the game is done, it’s time to calculate your score. You earn 10 points for each set of three cards with the same value that you have in your play area.

Example:
Imagine this: you’re a player who has a set of cards spread out in front of you on the table. These cards are all part of your play area, and each one has its own unique power and abilities. It’s like having a collection of superpowers at your disposal!

So, here’s the deal. I’ve got some cards in my hand, and I want to know how many points I’ve scored. Sound good? Let me break it down for you.
First, I’ve got two sets of cards. Each set is worth 10 points, so that’s 20 points right off the bat. Not bad, huh?
But that’s not all. I’ve also got some individual cards in my hand. There are some special cards marked with symbols, and those are worth some extra points. In total, I’ve got 27 points from these cards.
Here’s how I got that score: I’ve got a 6, a 4, a 7, a 5, and another 5. Those add up to 27 points. But hold on a second, there are three cards in my hand that have the same color. Unfortunately, those don’t score any points. Bummer, right?
So, that’s the scoop on my card game. I’ve scored a total of 47 points – 20 from the sets and 27 from the individual cards. Pretty good if I do say so myself!