Contents
- 1 Discover the Rules of the Exciting Caylus Game
- 1.1 Setting Up the Game
- 1.2 Collecting Resources
- 1.3 Constructing Buildings
- 1.4 Earning Prestige Points
- 1.5 Planning Your Strategy
- 1.6 Are You Ready?
- 1.7 The Goal of the Game
- 1.8 Setting Up the Game
- 1.9 Game Principles
- 1.10 How to Play
- 1.11 Phase 1 – Collecting Income
- 1.12 Now let’s move on to Phase 2 – Placing the workers.
- 1.13 Phase 3: Activating Special Buildings
- 1.14 Phase 5 – Activation of the buildings
- 1.14.0.1 Let’s talk about production buildings
- 1.14.0.2 Now, let’s move on to construction buildings
- 1.14.0.3 Changing Buildings with the Help of a Lawyer
- 1.14.0.4 d) Marketplaces
- 1.14.0.5 The Pedlars
- 1.14.0.6 The Amazing Power of the Church
- 1.14.0.7 The Talented Tailor
- 1.14.0.8 h) The Bank
- 1.14.0.9 The Alchemist: Turning Cubes into Gold
- 1.15 Phase 6 – Building the Castle: A Crucial Step
- 1.16 Phase 7 – End of the turn
- 1.17 The end of the game
Discover the Rules of the Exciting Caylus Game
Hey there! Are you ready to embark on an exciting journey to the medieval era? Well, let me introduce you to the fantastic world of the Caylus board game.
In this intriguing game, you’ll be transported to the 13th century, where you’ll take on the role of a master builder, striving to create the most flourishing city possible. The challenge lies in navigating the delicate balance of resources, strategy, and timing to outwit your opponents and create a thriving urban center.
So, how exactly does one play this captivating game? Let’s dive in and discover the rules together!
Setting Up the Game
To begin, you’ll need the Caylus game board, which depicts a bustling medieval landscape filled with possibilities. Each player will also receive a set of worker pawns, starting resources, and prestige points.
The game is played over a series of rounds, with each round consisting of multiple turns. At the start of each player’s turn, they must place their worker pawn on an available space on the game board. These spaces allow players to take various actions, such as collecting resources or constructing buildings.
Collecting Resources
If you decide to collect resources, simply place your worker pawn on one of the resource spaces. This action allows you to gather essential materials like wood, stone, and cloth. These resources are crucial for constructing buildings and earning prestige points.
Constructing Buildings
If you’re ready to build some impressive structures, the building spaces are the perfect spots for you. By placing your worker pawn on a building space, you can choose to construct a building using the resources you’ve collected. Each building offers unique benefits and can help you gain an edge over your opponents.
Earning Prestige Points
Prestige points are at the heart of the Caylus game, as they determine the winner. There are various ways to earn prestige points, such as constructing buildings, contributing to the construction of the King’s castle, or providing support for the construction of the city walls. The player with the most prestige points at the end of the game emerges as the victorious master builder!
Planning Your Strategy
The key to success in Caylus lies in carefully planning your strategy. As the game progresses, you’ll face multiple decisions regarding which actions to take, which buildings to construct, and how to best utilize your resources. Pay close attention to your opponents’ moves and adapt your strategy accordingly. Remember, timing is crucial, so choose your actions wisely!
Are You Ready?
Now that I’ve given you a glimpse into the captivating world of the Caylus board game, are you ready to experience it for yourself? Grab your friends, set up the game board, and embark on a thrilling medieval adventure like no other. Get ready to unleash your inner master builder and create a city that will stand the test of time!
- You will need 1 board.
- You will need 1 white ‘bailiff’ cylinder and 1 white ‘provost’ disc.
- You will need 30 one denier coins and 10 five denier coins.
- You will need 30 ‘worker’ cylinders (6 for each color: blue, red, green, orange, and black).
- You will need 100 houses (20 for each color: blue, red, green, orange, and black).
- You will need 35 marker discs (7 for each color: blue, red, green, orange, and black).
- You will need 140 resources cubes (30 pink, purple, brown, and gray cubes; 20 yellow cubes).
- You will need 40 building tiles (6 neutral tiles, 8 wooden tiles, 9 stone tiles, 8 residential tiles, 9 prestige tiles).
- You will need this booklet.
The Goal of the Game
When you play this game, your goal is to be the player with the most victory points at the end. To earn victory points, you need to build buildings, establish trading posts, and gain the favor of important people in the town. The player who can do all of this best will be the winner. The game has a limited number of turns, so you need to plan your moves carefully to come out on top. Good luck!
Hey there! This game is all about being a master builder. You and your friends get to build the King’s castle and create a bustling city around it. The more you build and develop, the more prestige points you earn and the closer you get to winning the game.
Setting Up the Game
Alright, let’s get started! First, we need to place the game board in the center of the table. Then, we sort out the different building tiles by color – brown, gray, and blue – and place them face up on the side of the board. The green tiles, on the other hand, are stacked nearby. Now, let’s not forget about our resources! We sort out the resource cubes and coins and place them next to the board – this is our stockpile. Just a reminder, the small coins are worth 1 denier, while the big ones are worth 5.
When we start playing the King’s Favor board game, the first thing we do is to choose a color and grab all the wooden pieces that match that color. I take a marker and place it next to the turn order scale of 2, and another marker on the bridge, close to the passing scale of 10. Then, I place a marker on each of the four fleur-de-lis symbols, which represent the King’s favor. Finally, I place one last marker on space 0 of the score track.
Now it’s time to determine the order of play for the first turn. One of the players takes all the markers that were next to the turn order scale of 2 and randomly puts them on the numbered spaces. This will decide who goes first, second, third, and so on.
Once the turn order is established, the player whose marker is on space 1 gets 5 deniers from the stock. The players whose markers are on spaces 2 and 3 both get 6 deniers, while the players on spaces 4 and 5 get 7 deniers each. We also each take 1 wood cube and 2 food cubes from the stock. Throughout the game, we keep our deniers and cubes visible to everyone.
When you play the game, you’ll notice that the bailiff and provost pawns start on the last neutral tile of the road. Take a look at the diagram below to see exactly where they are placed.
Game Principles
So, here’s the deal: You and I are both master builders in this game. We’ve got a team of 6 workers, some resources, and a little money. These workers are pretty flexible – we can place them in either the city or the castle.
The City
Now, at the start of the game, the city is just a small village. It’s not much to look at, really. We do have a few special buildings like an inn and a stable, but other than that, it’s mostly resource buildings. You know, stuff like a farm, a sawmill, and a quarry. We’ve also got a small marketplace and a group of carpenters who can build wooden buildings for us.
But here’s the thing: if we want to ramp up our building game and construct that awesome castle, we need to get our economic activity going. That means we’ve got to develop our resources along the road. Trust me, building a castle takes a lot of resources. So, we’ve got to upgrade our production sources. Maybe we can find a skilled mason to help us build stone buildings. We could even go on an expedition to find that mythical gold mine everyone’s been talking about.
But those things are really expensive, and we have to be careful with our money! Every time I go to work, my boss has to pay me. And if my boss sends me to work at another boss’s building, that boss will become more respected. To win the game, I have to use the other players’ resources wisely without giving them an unnecessary advantage.
Little by little, our village is turning into a town. The old buildings where things were made are becoming useless, unless we turn them into places where people live, and we can make money by renting them out. If we hire an architect, we can also make the town look nicer by building some special buildings like a statue or even a cathedral. But we can’t do whatever we want in town – we have to listen to the orders of two royal agents: the bailiff and his helper, the provost.
The provost is an important figure who plays a key role in our town. Based on where he is on the road, he decides which buildings can be used and which workers can work during that turn. But here’s the thing – the provost can be convinced to do things in your favor. With just a few coins, you can influence him to go towards a specific building or even make him move back on the road to stop other workers.
Now, let’s talk about the bailiff. The bailiff is mainly concerned with the progress of the castle building. He always moves forward on the road, putting pressure on the builders to work faster and finish the castle on time.
Speaking of the castle, it’s one of the most important structures in our town. It’s a symbol of power and beauty. So, it’s crucial to prioritize its construction and make sure it’s completed as quickly as possible.
In conclusion, the provost and the bailiff are two key characters in our town’s development. By understanding their roles and utilizing them strategically, we can maximize our efficiency and create a thriving community.
When you play the game, the castle is made up of 3 parts: a dungeon, walls, and towers. It’s the bailiff’s job to move along the road and decide how fast each section of the castle gets built. The faster the castle is built, the more prestigious the master becomes. If you’re clever, you might even gain favor with the King!
When the game is over, each player adds up all the prestige points they earned. The player with the most points wins and will have a bright future in the King’s service!
How to Play
The game is made up of turns, and each turn has 7 phases.
Phase 1 – Collecting Income
When we start the game, each of us will receive 2 deniers from the stock. That’s just the beginning! We also have a chance to earn more:
- If you own a residential building (with a green background), you’ll get 1 denier.
- If you’ve built the Library, you’ll get another 1 denier.
- And if you’ve really gone big and built the Hotel, you’ll receive a whopping 2 deniers!
But here’s the exciting part – the income you can get is not limited. The more you build and strategize, the more deniers you can earn!
Now let’s move on to Phase 2 – Placing the workers.
It’s your turn, and you have the power to choose your action. Do you want to:
When I’m playing this game, there are five different options I can choose from:
a) I can pass.
b) I can put a worker on a special, neutral, or basic (fixed) building.
c) I can put a worker on one of another player’s buildings.
d) I can put a worker on one of my own buildings.
e) I can put a worker in the castle.
This second phase of the game lasts until everyone has passed. However, there are a few rules I need to keep in mind.
First, I can’t put a worker on a prestige building (the blue ones), a residential building (the green ones), or an empty space. It’s also not allowed for me to put a worker in a space where another worker is already present, unless it’s in the stable, inn, or castle (I’ll explain these more later).
Passing doesn’t cost anything, but placing a worker does require me to spend some deniers.
Let’s look at each of these options more closely.
a) Passing: I can decide to pass my turn without putting a worker anywhere. This is a free action, and it means I won’t be taking any further actions this phase.
b) Putting a worker on a special, neutral, or basic (fixed) building: This lets me use the building’s special ability or gain benefits from it. It’s important to note that I can’t put my worker on a prestige building, residential building, or an empty space.
c) Putting a worker on one of another player’s buildings: This allows me to use the benefits of their building. However, I need to keep in mind that I’ll have to pay the owner of the building deniers for using their space.
d) Putting a worker on one of my own buildings: This lets me use the benefits of my own building. Unlike using another player’s building, I don’t have to pay anything for using my own space.
e) Putting a worker in the castle: This allows me to gain benefits associated with the castle. Placing a worker here is always a good move, and it doesn’t require me to pay anything.
Remember, there are a couple of exceptions to the rule of not being able to place workers where there’s already another worker. These exceptions are the stable, inn, and castle. In these spaces, I can place my worker even if there’s already another worker present.
That’s a rundown of the options I have in this game. Now it’s time to make some strategic choices and see how things play out!
If you want to pass or need to pass because you don’t have enough workers or money, just put your marker on the bridge. Stick it on the smallest empty space on the passing scale. The first one to pass gets 1 denier from the stock right away.
If you decide to pass, you can’t put any workers until the phase is over.
When I place a worker on a special, neutral, or basic building, here is what happens:
First, I give the stock some money, which is equal to the smallest unoccupied number on the passing scale. The amount of money depends on how many players have already passed, ranging from 1 to 5 deniers.
Then, I get to choose one of my workers to place on the space of a special, neutral, or basic building. Where I place my worker affects what happens next.
If I place my worker in the stables, I put them on the smallest available number. The stables can hold up to 3 workers, but each player can only place one worker there.
If I place my worker in the inn, I put them on the left circle. This means my worker will spend some time with another worker that I place on the right circle. As a player, I can have two workers in the inn at the same time.
When I need to place a worker on another player’s building
First, I give the stock some money. The amount is equal to the smallest unoccupied number on the passing scale. The passing scale has numbers from 1 to 5 deniers, depending on how many players have already passed. Then, I choose one of my workers and place it on any of my opponent’s buildings. This action instantly earns the owner of the building one prestige point.
When I need to place a worker on one of my own buildings
I need to pay 1 denier to the stock. After that, I can place my worker on one of my buildings.
Remember, putting a worker on my own building doesn’t earn me any prestige points.
When I need to place a worker in the castle
I simply need to choose one of my workers and place it in the castle.
When you play the game, you contribute some money equal to the smallest unoccupied number on the scale. This can be anywhere between 1 and 5 deniers, depending on how many players have already passed. Next, you place your worker on the castle space with the smallest available number.
The castle can have multiple workers, but each player is only allowed to place one.
Phase 3: Activating Special Buildings
We activate the special buildings in a specific order:
The Gate
Once a worker is placed on this space, I can move it to any unoccupied space without any cost. This means I have the flexibility to place my worker in various locations, such as special buildings, the castle, the inn, or the stable (as long as I don’t already have a worker there), or even in any other building.
If I choose to put my worker on another player’s building, that player immediately earns 1 prestige point. If I don’t want to move my worker or if it’s not possible, I simply get my pawn back.
The Trading Post
By placing my worker on the trading post, I can take 3 deniers from the stock and retrieve my worker.
The Merchants’ Guild
If I decide to move the provost (the person in charge) 1 to 3 spaces backward or forward along the road, I can place my worker on the merchants’ guild and regain control of it.
The Joust Field
Lastly, the joust field offers me an opportunity to retrieve my worker. I simply need to place it there, and I can have my worker back.
If I want a favor from the stock, I can give them 1 denier and 1 cloth cube. This way, I get my worker back. Just remember, I can’t do this multiple times in one turn.
Next up is the stables
Here, the turn order changes. If I place a worker on circle 1, I become player number 1. Placing a worker on the second circle earns me rank 2, and the third circle grants rank 3. The positions of the other players are adjusted accordingly on the turn order scale. Once that’s done, we all get our workers back from the stable.
Lastly, the inn
When I place a worker during my turn, I move them to the circle on the right. They’ll stay there until my next turn. The worker who was in that circle before gets sent back to their owner.
Now, if I put a worker in the inn earlier and no one else has used it this turn, I have a choice. I can either take my worker back or leave them there for the next turn. If I leave them, I can still use the inn’s power next turn.
The player who occupies the right circle always has to pay 1 denier to place their workers, no matter how many players have passed. But each time they use their buildings, their opponents gain 1 prestige point.
Now let’s move on to Phase 4 – the provost’s move.
Alright, let’s talk about what happens next in the game. It’s called phase 3, and it’s all about moving the provost. You might be wondering, “What’s the provost?” Well, the provost is a character that determines which buildings get activated.
During this phase, players take turns moving the provost. The order of play is based on who passed first in phase 2. So, the first player who passed speaks first in this phase.
Now, each player has a chance to move the provost. You can move the provost 1 to 3 spaces forward or backward by paying 1 denier per space. And if you don’t feel like moving, you can also choose to pass.
But here’s the thing – moving the provost can lead to discussions among the players. However, it’s important to remember that exchanging things with other players is not allowed. And just because someone makes a promise doesn’t mean they have to keep it. When it’s their turn to move the provost, they can do as they please.
Now, there are a couple of restrictions on where the provost can move. First, the provost can’t go backwards to the area before the bridge. That means it can’t move to the special buildings. Second, the provost can’t go beyond the last space of the road. And finally, the provost can only move to empty spaces.
Once every player has spoken or passed once, we move on to phase 5. But let’s save that for later!
Phase 5 – Activation of the buildings
When it comes to buildings, they are activated one by one, starting from the first space after the bridge and following the road until the space where the provost is currently located. Any buildings beyond the provost’s position won’t be used. If you have workers on these unused buildings, you get them back, but you won’t receive any compensation for the prestige points they would have granted.
You don’t have to apply the effect of a building unless it’s a production building. After a building has been activated, you get your worker back and move on to the next building.
Let’s talk about production buildings
These buildings are pretty cool because they let me grab some cubes from the stock. It’s like I’m collecting resources to use later.
But here’s something interesting: if someone else activates a gray stone production building, they take a resource cube from the stock. That’s not fair! But if I activate my own stone production building, I get the normal income from it, without any extra cubes.
Now, let’s move on to construction buildings
Hey there! Wanna know something cool? Building new buildings on the board is like unleashing your creativity! Let me explain it to you:
- First, we have the carpenter. The carpenter is like the master of wood craft buildings. When you see a tile with a brown background, you know the carpenter has got your back.
- Next up, we have the mason. The mason specializes in stone craft buildings. If you spot a tile with a gray background, you can bet the mason is the one to turn to.
- Last but not least, we have the architect. The architect is all about prestige buildings. These buildings have a special blue background, and only the architect can help you construct them.
Here’s the deal though: you can only build a building if it’s still available in the stock. And to build a craft building, you’ll need to pay its price in cubes. You can find the price in the top left-hand corner of the tile.
So here’s how it goes: when I want to build a new structure in the game, I simply find an empty space along the road and plop my building down there. I like to start at the first available spot. Then, I take one of my houses and place it on the top left corner of the tile. Boom! Just like that, I score some prestige points for completing the construction. You can see the number of points in the top right corner of the tile. It’s a nice little reward for my hard work.
Now, there are some special prestige buildings that I can build, too. They have their own set of rules. They can only be constructed on the spots where I already have one of my residential buildings. It’s kind of like an upgrade. So, when I decide to build one of these prestige buildings, I have to replace the regular residential building that’s already there. I don’t just stack the new building on top of the old one.
But here’s the cool part: these prestige buildings give me some sweet advantages. Depending on the building I choose, I can gain some royal favors. For example, if I build a statue, a theater, or a university, I immediately get one royal favor. And if I go for the monument, I get even more – two royal favors right off the bat. It’s like the king himself is giving me a high-five for my awesome building skills. Good stuff!
- the statue, the theater, the university: the builder immediately gains 1 royal favor.
- the monument: the player who builds the monument immediately gains 2 royal favors.
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Then, the new building is placed on the first free (unbuilt) space on the road, and the owner puts one of his houses on the top left corner of the tile. The player immediately scores the number of prestige points for the construction of this building (the number of prestige points is shown in the top right corner of the tile).
Prestige buildings follow the same rules, but they can only be built on the sites of the residential buildings owned by a given player (see the lawyer below). In such a case, the green building is discarded and replaced with the chosen prestige building. The construction of some prestige buildings give some advantages to their owner:
- the statue, the theater, the university: the builder immediately gains 1 royal favor.
- the monument: the player who builds the monument immediately gains 2 royal favors.
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Changing Buildings with the Help of a Lawyer
You know, with the lawyer, you can make a plain building or one you already own turn into a cozy home. It’s like waving a magic wand!
Here’s how it works: You give the lawyer a cloth cube and a denier from your stash. In return, the lawyer helps you replace the chosen building with a residential one. This new addition instantly boosts your prestige by 2 points.
Make sure to place one of your houses on the tile of the residential building. This way, during phase 1, the building will earn you an extra denier as income. But remember, if you ever change the residential building into a fancy prestige building, the extra income disappears.
Hey there! Let me break it all down for you. When you transform a player’s building, it goes back into the pool for someone else to use. But neutral buildings? Well, they’re gone for good. No do-overs there. Now, when it comes to residential buildings, you’ve got plenty to go around. In fact, you can keep on building them until the cows come home. But let’s say you run out of those. No problemo! Just plop your houses on any empty space you see fit. Now, the lawyer, they’re a bit fancy. They can’t transform a fancy-schmancy prestige building, a basic building, or another lawyer. Nah, they’re too important for that. Oh, and if there’s a worker chillin’ in the building you wanna transform, you gotta pay up right away. But hold up a sec, the lawyer’s gotta wait their turn. They’ll make their move once the building’s been activated. Got it? Good!
d) Marketplaces
Selling on marketplaces is an option you have for converting your 1 cube into deniers. The amount of deniers you receive depends on the current market price. However, keep in mind that you can only sell one cube at a time and not multiple cubes simultaneously.
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The Pedlars
For just a few deniers, you can visit the pedlars and buy cubes from their stock. Unfortunately, they don’t sell gold. The regular pedlar’s shop is pretty basic and only lets you buy one cube at a time.
However, if you come across a special pedlar (the wooden building), you’re in luck! This unique pedlar lets you choose and buy one or two cubes of your choice.
The Amazing Power of the Church
Did you know that the church can work wonders? It’s like a magical place where you can trade your deniers for something truly prestigious. Let me explain how it works.
First, you have two options. Option one is to pay just 2 deniers and in return, you’ll receive 3 precious prestige points. Not bad, right? Option two, on the other hand, requires you to part ways with 4 deniers, but you’ll be rewarded with an even generous 5 points. The choice is yours!
But that’s not all! When you have the amazing opportunity to build this marvelous building, you’ll not only reap the benefits of exchanging deniers for prestige points. Nope, you’ll also gain a whopping 4 additional prestige points, as well as a special royal favor. Now, that’s what I call a sweet deal!
The Talented Tailor
Hey there! Did you know that the tailor can help you turn your cloth cubes into valuable prestige points? It’s pretty amazing! I’ll let you in on a little secret – the tailor offers two options for you to choose from.
If you’re feeling a bit low on cubes, no worries! You can simply exchange 1 cube and, in return, receive 2 shiny prestige points. It’s a pretty sweet deal, right?
But wait, there’s more! If you’re feeling a bit more generous with your cubes, you can exchange 3 of them and, in return, receive a whopping 6 prestige points! Talk about a great trade-off!
The tailor is definitely a valuable asset to have on your side. So next time you find yourself with some extra cloth cubes, why not pay the talented tailor a visit? They’ll take care of you and help boost your prestige in no time!
h) The Bank
Hey there! Let me tell you about the awesome place called the bank. At the bank, you can swap your deniers for shiny gold cubes. How cool is that?
Here’s how it works: If you give the bank 2 deniers, you’ll get 1 sparkly gold cube in return. Or, if you’re feeling extra generous, you can give the bank 5 deniers and get 2 fabulous gold cubes!
It’s like a magical transformation, turning your plain old deniers into valuable gold cubes. So go ahead and make your choice – do you want to exchange 2 deniers for 1 gold cube, or pay 5 deniers for 2 gold cubes? The decision is all yours!
The Alchemist: Turning Cubes into Gold
Imagine having the power to transform ordinary cubes into valuable gold. That’s exactly what the Alchemist can do for you. With this special character in Castles of Burgundy, you can exchange your cubes for shiny gold pieces.
Here’s how it works: You have two options when using the Alchemist’s ability. First, you can trade in two cubes of any type and receive one gold cube in return. Alternatively, you can sacrifice four cubes of any kind and receive two gold cubes in exchange. It’s your choice!
Phase 6 – Building the Castle: A Crucial Step
This is the phase that only matters to players who have placed a worker in the castle. The castle is divided into three sections. First, there’s the Dungeon, which has six parts and is built before the first count. Then there are the Walls, which have ten parts and are built before the second count. Finally, there are the Towers, which have fourteen parts and are built before the third and last count. To build the castle, players need to follow the castle scale and start with space 1. During their turn, players decide how many batches they want to give to the stock. Each batch should have three different cubes, with one of them being a food cube.
Whenever I give the stock a batch, I get to put a house in the castle’s current construction area. (By the way, the bailiff’s progress on the board determines which section is currently being built.) If there’s no room in the current section, I can start building the next one. But here’s the catch: if we’re building the Towers, which is the last section, some of us might not be able to give batches.
Here’s an interesting thing: we can start building a new section even before the previous one is finished! So if there are still free spaces left, they’ll stay empty until the end of the game.
If you place a worker in the castle but you can’t or won’t give a batch of cubes (for example, if you don’t have enough different ones), you’ll lose 2 prestige points. However, don’t worry, you can’t go below 0 points. There is one exception to this penalty: during the construction of the Towers, if you can’t give a batch because there is no room left, you get to keep your cubes and your prestige is not affected.
You earn prestige points for helping build the castle:
- If you provide a batch of cubes to build the Dungeon, you gain 5 prestige points.
- If you provide a batch of cubes to build the Walls, you gain 4 prestige points.
- If you provide a batch of cubes to build the Towers, you gain 3 prestige points.
Finally, I can figure out which player has done the most during this turn by counting the number of houses they’ve placed. This player is the winner and gets 1 royal favor as a reward.
If there are several players who have placed the same amount of houses, then the one who started first gets the favor.
Now, it’s time for the players to get their workers back from the castle.
Phase 7 – End of the turn
The bailiff moves along the road, always moving forward and away from the castle. He can move on empty spaces. The bailiff’s movement is determined by where the provost is:
- If the provost is further along the road than the bailiff, the bailiff moves 2 spaces forward.
- If the provost is at the same spot or closer to the castle than the bailiff, the bailiff only moves 1 space forward.
Once the bailiff moves, place the provost on the space the bailiff has reached. Next, determine if a count is needed: if the bailiff reaches or passes the Dungeon count, Walls count, or Towers count during their move, or if a section is completed during this turn, there will be a count. Remember, there will only be one count per section. After the count, a new turn starts.
According to which section you are counting (the Dungeon, the Walls, or the Towers), each player needs to count the number of castle parts they have built. To do this, look at the houses you have placed in that section and refer to the corresponding count table. It’s important to note that if you are counting a section where houses have already been placed in the next section due to lack of space, those houses are not considered. Let’s break down the count tables for each section:
Dungeon:
– If you have no house in the Dungeon section, you will lose 2 prestige points.
– If you have 2 or more houses in the Dungeon section, you will gain 1 royal favor.
Walls:
– If you have no house in the Walls section, you will lose 3 prestige points.
– If you have 2 houses in the Walls section, you will gain 1 royal favor.
– If you have 3 or 4 houses in the Walls section, you will gain 2 royal favors.
– If you have 5 or more houses in the Walls section, you will gain 3 royal favors.
Towers:
– If you have no house in the Towers section, you will lose 4 prestige points.
– If you have 2 or 3 houses in the Towers section, you will gain 1 royal favor.
– If you have 4 or 5 houses in the Towers section, you will gain 2 royal favors.
These count tables will help you determine the outcome based on the number of castle parts you have built in each section. So keep track of your houses and refer to the count table to see how it affects your prestige points and royal favors.
So, here’s the thing: you start with 6 houses and your goal is to end up with 3 royal favors. But it’s not as easy as it sounds. When the count is finished, you have to shift your focus to the next section of the castle. Even if there are still some empty spaces in the section you just counted. If you finish counting the Towers section, then the game is over.
The end of the game
Right after the count of the Towers section, the game comes to an end. This happens when the bailiff reaches the Towers count space or when all 14 parts of the Towers are built.
Now, let’s talk about points. You get to add the following points to the ones you’ve already earned during the game:
- 3 points for each gold cube you have left.
- 1 point for every 3 cubes you have left (excluding Gold).
- 1 point for every 4 deniers you have left.