Contents
- 1 Welcome to the World of Bunny Kingdom!
- 1.1 The Game’s Objective
- 1.2 Getting Started
- 1.3 Step 1: Find Your Purpose
- 1.4 Step 2: Research, Research, Research
- 1.5 Step 3: Make a Plan
- 1.6 Step 4: Take Action
- 1.7 Step 5: Stay Motivated
- 1.8 Step 6: Embrace Failure
- 1.9 Step 7: Celebrate Your Wins
- 1.10 Let’s Play!
- 1.11 1 – Exploration Phase
- 1.12 2 – Construction Phase
- 1.13 3 – The Phase of Harvest
- 1.14 Game Over
Welcome to the World of Bunny Kingdom!
Are you ready for an exciting adventure? Join me as I dive into the captivating world of Bunny Kingdom. Today, I’ll be sharing the game rules with you. So, hold on tight and get ready to become a top strategist!
Firstly, let’s understand the objective of the game. Your mission, if you choose to accept, is to build the most flourishing bunny kingdom. Spread your influence across the land, construct cities, and collect valuable resources. But remember, it’s not just about quantity; the quality of your kingdom matters too!
Now, let’s talk about the game components. You will need a game board, bunny figures, city tokens, resource cards, and exploration cards. Each player will have their own territory on the board, which they must expand strategically. It’s like building your own little empire!
During the game, you will be exploring new areas, drawing resource cards, and equipping your bunnies with the necessary resources. Be clever in your decisions, as every move counts. The player with the highest score at the end of the game emerges victorious!
But how do you score points, you ask? Let me break it down for you. The number of cities you have built, the resources you possess, and the controlled areas on the board all contribute to your final score. The more you have, the better your chances of winning. So be smart and strategic!
Remember, the world of Bunny Kingdom is full of surprises. Interaction with other players is crucial. You may form alliances, negotiate, or strategize to gain an edge. The fate of your bunny kingdom lies in your hands!
Now that you have a grasp of the game rules, it’s time to dive in and experience the thrill of Bunny Kingdom. Gather your friends, set up the game, and let the adventure begin. May the bunnies be with you!

Bunny Kingdom is a game where you and your friends play as rabbit lords exploring a new world for the Bunny King. You’ll need to make the most out of these lands, venturing into every corner, building cities, and farming resources to help your realms flourish. And don’t forget to complete secret missions on behalf of the king to earn his favor.
Every decision you make can lead to victory and honor, but only the bravest among you will earn the title of “Big Ears” from the Bunny King. Are you up to the challenge?
Here’s what you’ll find in the game:
– A New World board with a Score Track
– 144 Rabbit figurines (36 in each color)
– 27 level 1 Cities
– 9 level 2 Cities
– 3 level 3 Cities
– 12 Farm tokens
Let me tell you about the stuff that comes in the box. You’ll get some Sky Tower tokens. There are 3 pairs of these and each pair has 2 tokens. So that’s a total of 6 tokens. You’ll also get 6 Camp tokens. And there are 182 Exploration cards included as well. Lastly, you’ll get 4 Player Aid cards.

The Game’s Objective
Welcome to Bunny Kingdom, an exciting game where you’ll be making decisions and strategically placing cards to build your own kingdom! The game consists of 4 Rounds where you’ll have the chance to develop your territory, create cities, produce resources, and earn valuable parchments.
It’s important to choose your cards wisely as they will shape your strategy and determine how successful your kingdom becomes. Keep in mind that the cards you don’t choose may end up benefiting your opponents, so be mindful of your decisions!

When the Round is over, you earn Golden Carrots ( ) based on the Fiefs you control, how strong they are, and how wealthy they are. The Parchments, which are hidden until Round 4, can surprise and change everything!

Once the scores have been tallied, the player who has accumulated the highest number of points emerges victorious and claims the title of the winner.
The Revolutionary Game Board

Getting Started
So, you want to get started on something big, huh? Well, you’ve come to the right place! I’m here to guide you through the process and help you make sense of it all. Trust me, I’ve been there too.
Step 1: Find Your Purpose
The first thing you need to do is figure out what you’re passionate about. What gets you fired up and makes you want to jump out of bed in the morning? It could be anything – from writing to coding to baking. Don’t worry about what others think or what’s popular right now. This is about you and what brings you joy.
Step 2: Research, Research, Research
Once you’ve found your passion, it’s time to dive in and learn everything you can about it. Read books, watch videos, talk to experts – become a sponge for knowledge. The more you know, the better equipped you’ll be to navigate the waters ahead.
Step 3: Make a Plan
With all that research under your belt, it’s time to start making a plan. What are your goals? What steps do you need to take to achieve them? Write it all down and create a roadmap for success. Remember, a goal without a plan is just a dream.
Step 4: Take Action
This is the part where things start to get real. It’s time to take action and start making moves. Break down your plan into smaller, manageable tasks and tackle them one by one. Remember, progress is progress, no matter how small.
Step 5: Stay Motivated
Let’s be real – motivation can be hard to come by sometimes. But don’t let that stop you! Find ways to stay motivated and keep pushing forward. Whether it’s surrounding yourself with like-minded people, setting mini rewards for yourself, or reminding yourself why you started in the first place – do whatever it takes to keep that fire alive.
Step 6: Embrace Failure
Failure is a natural part of the journey. It’s how we grow and learn. So don’t be afraid to fail – embrace it. Use it as an opportunity to analyze what went wrong, make adjustments, and come back stronger. Remember, every mistake is a stepping stone to success.
Step 7: Celebrate Your Wins
Finally, don’t forget to celebrate your wins along the way. No matter how small they may seem, each one is a testament to your hard work and dedication. So take a moment to pat yourself on the back and acknowledge how far you’ve come. You deserve it!
And that’s it – you’re well on your way to achieving something great. Remember, the journey may be long and challenging, but with passion, perseverance, and a plan, you can accomplish anything you set your mind to. Good luck!

- To start the game, put the New World board in the middle of the table. Each City space on the board gets a Strength 1 City.
- Now it’s time to choose your color! Grab the 36 Rabbit figurines that match your color and put them in front of you. Place one of your Rabbits on space 0 of the Score Track.
- Keep the remaining Cities and tokens close to the board.
- Create a deck by shuffling all the Exploration cards and placing them face-down next to the New World board.
Let’s Play!
Before we start, each player gets a set of cards:
- In a 3-player game, you’ll receive 12 cards.
- In a 4-player game, you’ll receive 10 cards.
In the game, we go through four Rounds. In each Round, we have three phases: Exploration, Construction, and Harvest. We all play these phases at the same time. When we finish the fourth Round, we reveal the Parchment cards and score them.
1 – Exploration Phase
A- Draft Cards
First, I look at the cards in my Hand and pick 2 that I want to play. I place them face-down in front of me. Then, I put the rest of my cards face-down in front of my neighbor. I have to be careful not to mix them with the cards they chose to play. My neighbor will take them later, during the Play Cards Step.
During rounds 1 and 3, I pass my cards to the player on my left.
During rounds 2 and 4, I pass my cards to the player on my right.
B- Play Cards
Now, it’s time to play the 2 cards I chose in the first step.

When you play a Parchment card, put it in front of you without showing it to anyone. You can check your Parchment cards whenever you want. They will be revealed after the fourth round, at the end of the game.
Remember: Everyone can see how many Parchment cards you have.

If you play a Territory card, you can put one of your Rabbits on the Territory shown on your card. This will be your Territory from now on.
After placing your Rabbit, you should put the Territory card in your discard pile.
Keep in mind: If the Territory already has an opponent’s Camp, you need to remove their Rabbit and the Camp token before you can place your own Rabbit. By doing this, you take control of the Territory, and your opponent loses control. If the Territory is occupied by one of your Camps, you should remove the Camp token so that the Territory can hold a different Building.
What is a Fief?
A Fief is a group of connected Territories that are under your control. Territories are considered connected if they share a side (top, bottom, left, or right) and are not separated by a Lava Flow. Diagonal connections do not count.

I wanted to connect Fiefs 1 and 2, but it turns out they can’t be connected because there’s a Lava Flow separating the adjacent Mountains.
If you decide to play a Building card, just put it face-up in front of you. Then, take the corresponding City or token that the card shows – it could be a farm, a Sky Tower, or a Camp – and place it on top of the card.
When the Construction Phase comes around, that’s your chance to put your Buildings on the New World board. These Buildings are what help you make your Fiefs even better and more valuable. Just remember, once you place a Building, you have to get rid of the card that goes with it.

When you play a Provisions card, you get to draw and play two cards from the deck right away. Remember to place your Provisions card in your discard pile.
Now, it’s time to take a look at the cards that your neighbor passed to you (if there are any). Keep repeating these two steps – drafting and playing – until all the cards in your hand have been played. In a game with four players, this will happen five times. Once all the cards have been played, it’s time to move on to the Construction Phase.
Special Rules for 2-Player Games
In a game with just two players, each player starts with 10 cards in their hand. They also have 10 additional cards placed facedown in front of them. These cards are known as their Reserves, and they should not be looked at during the game.
A – Draft Cards
When you’re playing, make sure to follow these steps carefully. First, draw 1 card from your Reserve and add it to your Hand. This will give you more options to choose from. Then, instead of selecting 2 cards to play, choose 1 card that you want to play and another card that you will discard face-down. The discarded card will be a surprise for your opponent. Finally, pass the remaining cards to your opponent face-down. It’s important to keep track of these steps to ensure a fair game. Enjoy!

Example – Draft Cards: So, here’s how it goes. I’ve got these Territory cards, A3, G5, A4, H4, and F1. And then I’ve got these Parchment cards: Fisher, King of Thieves, and Royal Crown. Lastly, I have some Building cards – Mushroom Farm and City 2. Now, the tricky part is deciding which cards to choose. Today, I pick Territory card A3 and Building card Mushroom Farm. I carefully place them face-down in front of me. The other 8 cards? Well, I pass them on to my neighbor. Let them have a shot!
Example – Play Cards: Alright, it’s time to reveal what I’ve got. I flip over my two cards – Territory card A3 and Building card Mushroom Farm. And now, the real fun begins. I reveal and discard Territory card A3. It’s time to put my Rabbit token on the matching Territory on the board. A little strategic placement here, and voila! My Fief is expanding, connecting B3 and A4, which I already controlled. Oh, and don’t forget about my Mushroom Farm. I proudly place its token on my Building card. It’s starting to take shape now!


2 – Construction Phase
Now it’s time to start building! During this phase, you get to place your Buildings on the New World board. Here’s what you need to know:
Buildings are important because they can increase the Strength, Wealth, or size of your Fiefs. But remember, placing a Building is always optional. If you prefer, you can save your Buildings for later.
Here’s a rule you need to follow: you can only place your Buildings on Territories that you control. The only exception is Camps, which can only be placed on empty Territories.
Another thing to consider is Building Requirements. Some Buildings, like Luxury Resource Farms and Strength 3 Cities, can only be placed on specific types of Territories. You can tell which Territories are suitable for these Buildings by looking at the symbol on the card and the background color of the token.
For example: The Mushroom Luxury Resource Farm can only be placed on a token.

Once you’ve placed a Building on the board, you can’t relocate it.
Remember, only one Building (whether it’s a city or a token) can occupy a Territory.
If you decide to place a Building on a Territory that already generates a basic Resource, it will keep producing that Resource, along with the additional effect provided by the Building.

Here’s an example of building: I place my Mushroom Farm in the Forest at A3. Now, this Territory produces Wood and Mushrooms.
How Buildings Impact the Game

When it comes to strengthening my Fief, I’ve found that cities are key. They have this amazing ability to boost its strength by 1, 2, or 3, depending on the city’s level: Strength 1, 2, or 3. It’s like a superpower!
But it’s not just cities that can give my Fief a little boost. Farms are also important for increasing its wealth. They bring in all the goodies!
And you know what’s really cool? Sky Towers! They’re like magical bridges that connect different Territories in my Fief. So, if I have a Sky Tower, I can instantly travel from one Territory to another as if they were right next to each other. It’s pretty epic, I must say.
Lastly, we have camps. These little guys allow me to take control of empty Territories on the board. No rabbits or buildings in sight? Well, then it’s just waiting for me to claim it!

Every Camp has its own priority number displayed on the card. If you want to place a Camp, you need to announce its priority number without revealing which Territory you plan to play it on. If another player has a Camp with a lower priority number, they can interrupt you and play their Camp first. This goes on until the player with the lowest priority number has played their Camp or passed. Once it’s your turn again, you can choose to play your Camp or pass, saving it for a future round.
When you decide to play a Camp, place one of your Rabbits on it to indicate that you have control over that Camp.
If an opponent plays a Territory card that matches one of your Camps, you must remove the Camp and replace your Rabbit with one of your opponent’s Rabbits. However, if you played the Territory card, you simply remove the Camp. From that point on, you have the option to build a new structure on that Territory.

Example: I decided to expand my empire by establishing a new camp near the sea. This addition increased the strength of my domain, as I now possessed a city with a strength of 1. Additionally, this strategic move allowed me to access a new resource: fish.
3 – The Phase of Harvest

When it’s time to gather resources, I get ready to reap the rewards of my hard work in all the Fiefs I have. I’m sure you’ll remember that a Fief is a Territory or a group of connected Territories under your command. You see, these Territories are connected on their sides, not diagonally. The best part is that all the connected Territories in a Fief pool their resources and cities! So, I get a massive haul when I harvest from my Fiefs.


Listen up! A Fief is only worth something if it has a City and a Resource in it. Remember that!
Here’s how you figure out how much stuff you get from a Fief:

Hey there! Let’s talk about what happens during each harvest phase for your fiefs, and how you can determine the strength of a fief.
First off, it’s important to note that every one of your fiefs will give you something during the harvest phase. The amount you receive is determined by multiplying the fief’s strength with its wealth.
Determining The Strength Of A Fief
So, how do we figure out the strength of a fief? It’s actually pretty simple. The strength of a fief is calculated by adding up all the towers in its cities.
If a city has a strength of 1, that means it has one tower. If it has a strength of 2, that means it has two towers. And if it has a strength of 3, you guessed it, it has three towers.

Ex: I’m going to show you an example of how the Strength of a Fief is calculated. This Fief has two Cities with a Strength of 1 each, and one City with a Strength of 3. To find the total Strength of the Fief, I add up the Strength of each City: 1 + 1 + 3 = 5. So, the Strength of this Fief is 5.
Figuring Out How Rich a Fief is
Have you ever wondered how to determine the wealth of a Fief? It’s actually quite simple! The wealth of a Fief is determined by how many different resources it produces. Let me explain.

Here’s the lowdown: You got yourself a Fief with two Forests that make 2 Wood (but only 1 counts when we’re talking Wealth). One Forest also has a Mushroom Farm, and another spot is a Sea that’s all about Fish. So, your Fief’s Wealth? It’s a solid 3 (1 for Wood, 1 for Mushroom, and 1 for Fish = 3 different Resources). And this Fief right here gives you 15 : 5 (STRENGTH) x3 (WEALTH). Pretty sweet, huh?
Alright, check this out: when you score some points, move your Rabbit up the Score Track. For every point you gain, your Rabbit makes a little hop. If you hit 100, put a second Rabbit on the +100 spot. What if you reach 200? Easy — your Rabbit goes straight to the +200 space like a champion.
Now, listen up: once you finish your 4th Round, you’re done. Seriously, that’s it. Game over. All players show their Parchment cards, and it’s time to tally the final scores. Brace yourself, it’s about to get interesting!
Once the Harvest Phase wraps up, it’s time for a fresh Round. Deal out 10 or 12 new cards to each player. The number depends on how many folks are playing. Keep the game rolling!

Game Over
You know that feeling when you’ve been playing a game for hours and you’re so close to winning? That feeling of anticipation and excitement as you make your final move, hoping it will be enough to secure your victory. But then, out of nowhere, it happens – the game ends. You’re left staring at the screen in disbelief, wondering what went wrong. It’s a frustrating experience, to say the least.
And if you’re like me, you’ve probably asked yourself, “Why does this always happen to me?” It’s as if the game is purposely designed to make me lose. But the truth is, there’s more to it than meets the eye.
One of the key factors in determining when a game ends is the concept of a game over condition. This is a specific set of circumstances that, when met, trigger the end of the game. These conditions vary from game to game and can include factors such as running out of time, losing all your lives, or failing to complete a specific objective. Essentially, it’s the point where the game decides that you’ve either won or lost.
But why do game developers include game over conditions in the first place? Well, it all comes down to creating a sense of challenge and accomplishment. Without the risk of losing, winning wouldn’t be nearly as rewarding. Imagine playing a game where there were no consequences for making mistakes or failing to achieve your goals. It would lose its appeal pretty quickly, right?
By having a game over condition, developers are able to elevate the stakes and make the game more engaging. They create a sense of urgency and encourage players to think strategically and make careful decisions. It adds an element of tension and excitement that keeps players coming back for more.
Of course, game over conditions can also be frustrating. Nobody likes it when their progress is suddenly wiped away and they have to start all over again. But that’s part of the challenge. It forces you to learn from your mistakes and come up with new strategies to overcome obstacles. It’s all about perseverance and determination.
So, the next time you find yourself staring at the words “game over” on your screen, remember that it’s not the end of the world. It’s just the end of the game. Take a deep breath, gather your thoughts, and get ready for another round. Because in the world of gaming, the real victory isn’t in the outcome, It’s in the journey.

As the game comes to a close, it’s finally time to unveil your Parchments! I’ll walk you through the process step by step so don’t worry. First off, each player reveals their cards one by one. It’s like unwrapping a gift, exciting isn’t it?
Now, let’s see if you’ve successfully completed your Missions. Did you manage to fulfill all the requirements? That’s what we’re about to discover. Remember, Treasures are like a guaranteed bonus – you get them automatically. But gaining points from Missions? Well, that depends on a few factors.
See, your score from Missions is determined by your Territories, Fiefs, Buildings, or even other Parchment cards. It’s not just about completing the Missions themselves. The game takes a holistic view and rewards you for all the different aspects of your strategy. Isn’t it fascinating how interconnected everything is?

When I first started playing this game, I couldn’t help but wonder: what exactly do those numbers on the Score Track mean? Well, let me tell you, my friend. They represent the progress you’re making in the game. Each time you gain a point, you move your Rabbit up on the Score Track.

When we play this game, the person who wins the most becomes the “Big Ears” and gets to keep that title until the next game! If two or more players tie for the most wins, they all share the victory together.
Tips for Completing the Missions
Earning Points

When I play Missions, they ask for the Resources I produce. For example, the Carpenter Mission gives me 1 point for each Wood I produce. What’s interesting is that these Missions count all Resources, even if I produce multiple identical Resources from the same place. They also include any Resources produced by Farms.
It’s important to remember that at the end of the game, Trading Posts produce the same Resource that they did at the end of Round 4. So, when calculating a Fief’s Wealth during the last Round, I can’t choose one Resource and then choose a different Resource to fulfill a Mission.
Oh, and just a quick reminder: a Territory can produce 2 Resources. There’s a basic one on the board, and if I play a Farm on it, it produces a second one.
Scoring Cities
Some Missions ask me to count the number of Cities I control. The Strength of the City doesn’t matter for these Missions. Even if I only have a Strength 1 or 2 City, it still counts the same for this type of scoring.
Getting Points for Fiefs
Some Missions talk about the total number of Fiefs you control or the number of Territories that are part of a Fief. You can’t decide to exclude Sky Towers or Camps from these Missions. Territories that are connected by Buildings still count as one Fief.
Unique Scrolls
Panpan The Barbarian

Think of this card as your collection of Territories that don’t give you any Resources or have Cities. These can be Plains or Mountains, even if they’re included in a Fief that does have these things.
Progressive/left-wing

When you copy a Treasure, it gives you Bonuses if you have the Treasure Guardian and/or the Treasure Hunter Mission. So, let’s talk about Gloves for a moment.
Gloves are cool. You can wear them on your hands, obviously. But did you know that they can also do some pretty interesting things in this game?
First of all, wearing Gloves can give you the ability to copy a Treasure. What does that mean? Well, when you copy a Treasure, you get all the benefits that come with it. And if you happen to have the Treasure Guardian or the Treasure Hunter Mission, you get even more Bonuses!
But wait, there’s more! Gloves can also help you out in other ways. Sometimes, they can give you special powers or abilities. It’s like wearing a superhero’s gloves, except you don’t have to save the world or anything.
So, if you like getting extra rewards and having cool powers, then you’ll love wearing Gloves in this game. They’re like a secret weapon that can help you level up and become an even better player.
Remember, though, Gloves are just one piece of the puzzle. There are many other factors to consider when it comes to choosing the right gear for your character. But if you want to take your game to the next level, Gloves are definitely worth checking out.
So, why wait? Grab a pair of Gloves and start reaping the rewards today!

Hey there! Want to know something cool about gloves? Let me tell you all about it. So, you know how sometimes you only have one glove? Well, guess what? You can actually get rewarded for that! Yep, you heard me right. If you only have one glove, they’ll give you 1 point. But here’s the really exciting part – if you have both gloves, you get a whopping 4 points for each one! That means a total of 8 points! How awesome is that?
Once Upon a Time in Bunny Kingdom


If you find yourself in a situation where you have multiple Fiefs that offer the same benefits, here’s what you can do: harvest all except one of them again.