Contents
- 1 The Rules of the Bears vs Babies Game
- 1.1 Setting up the Game
- 1.2 Building a Monster Army
- 1.3 Battle Time
- 1.4 Scoring Points
- 1.5 Conclusion
- 1.6 Getting Started – Practice Round
- 1.7 Playing Cards
- 1.8 Picking Cards
- 1.9 Ready to Stir Up Some Trouble?
- 1.10 What Happens Next
- 1.11 The Mighty Bear Heads
- 1.12 Setting Up the Game
- 1.13 It’s Your Turn!
- 1.14 How to Play
- 1.15 When the Game Ends
- 1.16 Bonus Rule
- 1.17 Starting Fresh
The Rules of the Bears vs Babies Game
Hey there! Welcome to the exciting world of the Bears vs Babies game. I’m here to walk you through the rules, so you can jump right in on the fun. Let’s get started!
Setting up the Game
First things first, we need to get the game ready. Everybody gets a set of cards – some are baby cards, and some are special cards. You shuffle these cards separately and create two decks: one for the babies and one for the special cards.
Building a Monster Army
Now comes the exciting part – building your very own monster army! On your turn, you draw a card from the baby deck and place it face up in the middle. These babies are not your friends, so get ready to defend yourself!
You also have special cards that can help you defeat these babies. Each player starts with a hand of special cards. You can use your special cards to equip your monsters with cool stuff, like extra heads or lasers. The more special cards you use, the more powerful your monster army becomes.
Battle Time
Once all the babies are out and your monster army is ready, it’s time to battle! Each player takes turns attacking one of the babies. You specify which baby you’re attacking, and then the battle begins.
You add up all the attack points from your monster cards involved in the battle. The babies also come with some defense points. If your attack points are higher than the baby’s defense points, congratulations – you defeated the baby!
But watch out – some babies have special abilities. They may attack back or steal your monsters. Be prepared for anything!
Scoring Points
As you defeat babies, you gain points. Each baby card has a number of points associated with it. These points contribute to your overall score. The player with the most points at the end of the game wins!
Conclusion
There you have it – the rules of the Bears vs Babies game. It’s all about building your monster army, battling babies, and scoring points. Now that you know the rules, get out there and have an awesome time playing!

Let’s create some incredible Bears (and other Monsters) that are super strong to protect us from the nasty Babies when they come after us.
The goal is to eat the most Babies and be the winner!
Getting Started – Practice Round
The best way to understand how to play a game is by actually playing it. So, for the next few minutes, let’s try a fast practice round.

- When you’re ready to start playing, simply unfold the playmat and place it in the center of the table.

To begin playing the game of Bears vs. Babies, you will need to follow a few simple steps. First, open Packet 1 and set aside Packet 2 for now. Make sure to shuffle the cards thoroughly to mix them up really well.
Next, deal five cards face-down to each player. These cards make up their initial hand, and each player can look at their own cards. If you happen to receive a Baby Card in your initial hand (any card with the word “Baby” on it), place it face-down on the playmat on the matching color block. For example, if you have a green Baby Card, put it on the green color block. Don’t worry, there is a visual aid to help you with this. Replace the Baby Card with a new card from the deck, so you always have five cards in your hand. Repeat this process as necessary.
Once you have dealt the initial hand and resolved any Baby Card placements, you can move on to the next step. Roughly separate the remaining deck into three Draw Piles and place them face-down on the playmat. The visual aid provided will help you with this step as well.
Playing Cards
When it comes to playing cards, you have the power to create Monsters. And let me tell you, it’s a pretty cool skill to have.
So, here’s the deal: on your turn, you can play up to two cards. And when you do, you’re one step closer to summoning unmatched creatures.
Now, I don’t want to overload you with information, but I want to make sure you understand the basics. Playing cards is like putting together a puzzle – each card has its own special abilities and attributes.
But here’s where things get really interesting. By strategically choosing the right cards and combining them in clever ways, you can unleash the true power of these Monsters.
Imagine this: you have a card that’s all about strength and another that’s all about quickness. Well, when you play those two cards together, you create a Monster who’s not only strong but also lightning-fast. Talk about a powerhouse!
Now, I know it can be a bit overwhelming at first, trying to figure out which cards to choose and how they fit together. But don’t worry, my friend. I’ve got your back.
I’ll guide you through the world of playing cards, helping you understand the intricacies and nuances. Together, we’ll unleash the full potential of these Monsters and dominate the game.
So, the next time you’re sitting at a table, surrounded by fellow players, remember this: playing cards isn’t just about luck – it’s about strategy, creativity, and unleashing your inner Monster creator.
I need to play a Head Card first in order to start building a Monster.
If I want my Monster to be stronger, I can add more body parts.
My collection of Monsters is my MONSTER ARMY. My goal is to build as many Monsters as possible and give them as many body parts as I can to make them stronger.
When you’re creating something, it’s crucial to ensure that all the stitches align perfectly.
Remember: You can start building another Monster even before finishing the one you’re working on.
Picking Cards
If you find yourself unable to play two cards, simply draw one instead.

Hey there! Let’s talk about the different Draw Piles in this game. They’re pretty cool because they help mix up the cards you get.
When you draw a card or play a card, it’s called an “action”.
When it’s your turn, you can do two actions:
Action 1:
Action 2:

When you want to play a card game, you have a choice to make – should you draw a card from the deck or play a card from your hand? It’s a decision that can have a big impact on the outcome of the game. Let me explain why.
When you choose to draw a card, you’re taking a risk. You don’t know what card you’re going to get, so there’s a chance it won’t be very useful to you. On the other hand, there’s also a chance that you’ll get a really great card that can help you win the game. It’s a bit like rolling the dice – you never know what you’re going to get.
On the other hand, when you choose to play a card from your hand, you have more control over the situation. You know exactly what card you’re playing and what it can do. It’s like having a plan and knowing exactly how to execute it. However, the downside is that once you play a card, it’s gone from your hand and you can’t use it again. It’s a bit like using up a valuable resource.
So, when it comes to deciding whether to draw a card or play a card, it really depends on the situation. There’s no right or wrong answer – it’s all about weighing the risks and rewards. Sometimes it’s worth taking a chance and drawing a card, even if it’s a bit risky. Other times, it’s better to play a card from your hand and make the most of the resources you already have.
So, the next time you’re playing a card game, think carefully about whether you should draw a card or play a card. It’s a decision that can make all the difference in the game.
Tip: To make sure everyone can stay on track, try counting your actions out loud.

I want to talk to you about something that every card game player should know – the number of cards you can have in your hand. It’s a pretty important thing to understand, so let me break it down for you.
You might be wondering, is there a limit to how many cards I can hold? Well, the answer is no, there is no maximum or minimum number of cards you can have in your hand. You can have as few or as many as you want.
Now, this might seem a bit strange. After all, don’t you need a certain number of cards to play the game? Well, yes, you do. When you start a game, you are usually dealt a certain number of cards that you can use to play with. But as the game progresses, you have the opportunity to draw more cards from the deck, which you can add to your hand.
This ability to draw more cards is what makes card games so interesting and strategic. It allows you to adapt to the changing circumstances of the game and come up with new strategies.
But here’s the thing – having a lot of cards in your hand can be a double-edged sword. On one hand, it gives you more options and flexibility, allowing you to make more informed decisions. On the other hand, it can also make the game more complex and overwhelming, as you have to consider a wider range of possibilities.
So, it’s important to strike a balance. You want to have enough cards to give you options, but not so many that it becomes difficult to manage. This is where your skill as a player comes into play – you need to be able to make the most of the cards you have, while also being mindful of the limitations of your hand.
Overall, the meaning of the number of cards in your hand can vary depending on the game you’re playing and the strategy you’re employing. Some games may require you to have a certain number of cards to win, while others may not have any specific requirements.
Additionally, the number of cards in your hand can also influence your opponent’s decisions. If they know you have a lot of cards, they may be more cautious in their own moves, as they don’t want to give you too many options.
Interpreting the number of cards in your hand is just one aspect of playing card games. It’s important to remember that each game is different, and the rules and strategies can vary widely. So, if you’re new to a particular game, take some time to familiarize yourself with the rules and learn how to make the most of the cards in your hand.

If you run out of cards in any Draw Pile, don’t worry about replacing it. You can just continue playing with the cards that are left.

If you get a Baby Card, place it face-down with the other Baby Army.
But listen up, this is important: When you draw a Baby Card and put it on the playmat, it counts as one action.
Now, let’s talk about Monster Armies.
The whole point of building Monsters is to make them strong so they can eat the Babies.
There are three types of Monsters, and you can tell which type a Monster is by looking at the oval icon on its head.
When you’re playing the game, all your Monsters of the same type will join forces and fight together. This means that you will have three separate Armies to command and strategize with.
Take a look at this example to see the three Monster Armies you could have created and the power that each one possesses:

Hey there! Did you know that you can create multiple Monsters of the same type and combine their strengths? That’s right! When you have Monsters of the same type, they always team up and fight together!
Ready to Stir Up Some Trouble?
Check it out! There are three kinds of Baby Armies, just like there are three types of Monster Armies. It’s a perfect match!

The purpose of the game is to create robust Monsters that can devour the Babies when they launch an assault.
The Babies will strike back whenever they are provoked.
To incite a Baby Army when it’s your turn:

- Don’t do anything.
- Shout “provoke!”
- Choose one of the Baby Armies to provoke.
- Check the Baby Cards in the pile once you’ve provoked and add up their strength.
A provoked Baby Army will attack ALL Monster Armies of the same type belonging to all players, no matter where they are on the table.

When it comes to battles in this game, it’s a free-for-all! Any Army on the table gets involved, even if they weren’t the ones who started it, including the player who provoked the Babies!
The goal is simple: the strongest Army takes the victory.
Winning as a Monster
If a player has the strongest Monster Army that can defeat the Babies, they win the battle and earn the Babies as points.
When the Babies Win
If no player can beat the Baby Army, the Babies come out on top, and they are moved to the Discard Pile.
If there’s a tie between the Monsters and the Babies, the Monsters still win.
What Happens Next
Each Monster and Baby only fights once!
After a battle, all Monsters that participated are discarded, no matter who emerged victorious.
Unleashing the Power of Baby-Provoking – A Strategic Approach
Hey there! Let’s talk about the exciting strategy of provoking the Babies in the game. Trust me, it’s a game-changer!
Now, when it comes to provoking the Babies, it’s all about using this tactic wisely. You see, it can help you eliminate massive Armies from the table. So, let’s dive into the strategy!
First off, the prime time to provoke a Baby Army is when your Monster Army is at its strongest. That way, you can easily devour the Babies and weaken your opponents. Pretty clever, right?
But wait, there’s more! Another nifty use of this strategy is to provoke the Babies and wipe out an opponent’s Army before it becomes too formidable. Sneaky, isn’t it?
Here’s a pro-tip for you: even if you don’t have any Monsters of a specific type, you can still provoke a Baby Army. That’s right! You can inflict some serious damage on your opponents. Now that’s what I call a winning move!
The Mighty Bear Heads
Now, let’s talk about the incredible Bear Heads. In this packet, you’ll find five cards with the word BEAR at the top. Keep these cards separate for a moment.

When it comes to playing this game, there are some cards that are incredibly powerful, yet at the same time, they can be easily defeated. These particular cards hold a certain level of importance and make a significant impact.
But why are they considered the most influential cards? There are a few factors to take into account.
First and foremost, these cards possess extraordinary abilities that set them apart from the rest. They have the power to turn the tide of the game in an instant, completely changing the dynamics and the outcome. One moment you could be losing, and the next, with the play of these cards, you become an unstoppable force.
However, this level of strength comes with a price. These cards are also more vulnerable than others. They often require a specific strategy or combination of cards to be utilized effectively. Without careful planning, they can easily be rendered useless by a well-timed counter.
Nevertheless, the allure of these powerful cards is undeniable. The prospect of mastering their abilities and utilizing them to achieve victory is an enticing challenge.
So, if you’re looking to elevate your gameplay and regenerate an overwhelming response from your opponents, then these cards are exactly what you need. With their extraordinary potential, they have the ability to completely transform the game and leave your opponents in awe.

Did you know that Bear Heads are a special type of monster? They’re unique because they can fight in any battle, whether it’s on land, sea, or in the sky. This makes them incredibly versatile and powerful creatures.
When I first encountered a Bear Head, I couldn’t believe my eyes. I had never seen a monster quite like it before. It was a bit daunting at first, but I quickly realized just how valuable these creatures could be in battle.
The thing about Bear Heads is that they’re not very common. You won’t see them around every corner like some other monsters. But if you’re lucky enough to find one, you should definitely add it to your team.
One of the great things about Bear Heads is their ability to adapt to any situation. They can thrive in different environments, which makes them incredibly versatile. Whether you’re exploring a forest, diving into the depths of the ocean, or soaring through the clouds, you can count on your Bear Head to have your back.
But with this versatility comes a responsibility. You need to be careful when using your Bear Head in battle. Remember, they’re not invincible. While they may be able to fight in any type of battle, they still have their weaknesses.
So, if you’re lucky enough to stumble upon a Bear Head, treat it with care. They may be rare, but their potential is limitless. Take the time to train them and get to know their strengths and weaknesses. And most importantly, use them wisely in battle to maximize their full potential.

Setting Up the Game
To start playing, follow these easy steps:
- First, thoroughly mix the cards from both decks together.
- Next, give each player one Bear Head. If there are any extra Bear Heads, shuffle them into the deck.
- Then, deal four more cards to each player. This means that every player will have a starting hand consisting of one Bear Head and four random cards.
If any Baby Cards are dealt to you, place them face-down on the playmat and replace them with new cards. Continue until you have a total of five cards.
- Finally, divide the deck into three face-down Draw Piles on the playmat.

It’s Your Turn!
Now it’s time for you to take your turn. You have three options:
1. Take Actions
You can either draw cards, play cards, or do a combination of both.

Challenge Yourself
Let’s step out of our comfort zones and face a daring challenge together. Instead of simply going along with the obvious choice, I want you to choose a Baby Army that you can provoke. It might sound a bit intimidating at first, but trust me, it’s worth it. By pushing ourselves to take risks and face the unexpected, we can open up new possibilities and discover hidden strengths within ourselves.

Going Dumpster Diving
Hey there! Let me tell you about this cool move called Dumpster Dive. When you use it, you don’t have to do anything special – you just get to pick a card that you like from the Discard Pile and add it to your hand.
Just a reminder: If you get a Baby Card, you have to put it on the playmat. Getting and putting down a Baby counts as 1 action.
How to Play
Take Turns Going Clockwise

Hey there! You don’t have to stress about practicing. No need to spend forever building Monsters.
Here’s a tip: Think strategically about when to play and when to draw cards. You can choose to build a big, strong Monster Army right away, or you can take some time to collect cards and watch your opponents battle it out.
Just remember, the goal is to gobble up as many Babies as you can in order to win the game!
When the Game Ends

Once all the cards have been taken, you need to tally up your points to determine the winner. The player with the highest total wins the game!
To calculate your score, simply add up the numbers on all the Baby Cards you have collected throughout the game.
Now, pay close attention: when a player manages to draw the very last card from the last Draw Pile, their turn is not over just yet. Instead, every player, including the one who just took the last card, will have one final opportunity to take a turn.

You don’t have to take all your actions on your final turn if you don’t want to.
How Many Actions Do You Get
I know we’ve been practicing with 2 actions per turn to learn how to play, but the number of actions you get on your turn actually depends on how many players are in the game:
- If there are 2 players, you get 4 actions per turn.
- If there are 3 players, you get 3 actions per turn.
- If there are 4 or more players, you get 2 actions per turn.
Bonus Rule
Let’s add a special rule to the game because I really like rules and I know you do too. This rule is called the Armageddon Attack.
Armageddon Attack
Here’s how it works: After everyone takes their final turn, something big happens. All the Baby Armies on the table team up and launch an epic attack on all the players. And guess what? The attack doesn’t care about Baby or Monster types. It’s going to be a fierce showdown!
So here’s the deal: if you can put together a Monster Army that can overpower the Baby Army, you’ll be victorious and score some major points. But if you can’t, well, the Babies win and no points for anyone.
Don’t forget, all the regular battle rules still apply.
Starting Fresh
When you first crack open that box, you’ll find the cards all mixed up. But if you want to sort them out into two neat little piles again, here’s what you do: gather up all the Heads, body parts, and Babies and put them in “Packet 1” (87 cards), and then put everything else in “Packet 2” (20 cards).
It may not be an exact match to how the game was originally packed, but it’s close enough to get you on your way.