The Amazing World of Roof Makers
Let me explain to you how the roof makers in this fantastic game work. It’s really quite simple and fascinating at the same time!
So, here’s how it goes: each player starts with his own farm, and you know what they say – a farm without a roof is like a sky without clouds! That’s where the roof makers come in.
These magical roof makers are represented by olive and grape tokens. When it’s your turn, you take one of these tokens and place your player marker in the corresponding den on your farm. It’s like giving your farm a brand new roof!
Now, you might be wondering, what’s the point of these roof makers? Well, let me tell you, my friend. The roof makers serve a crucial function in the game. They determine which actions you can take on your turn.
Each den on your farm has a special action associated with it. For example, one den might allow you to plant more crops, while another den might let you harvest your crops for rewards.
But here’s the catch – you can only take actions on the dens that have a roof. So, the more roof makers you have on your farm, the more actions you can take!
It’s like a puzzle, trying to figure out which den to place your roof maker on. You have to think strategically and plan ahead. Do you want to focus on planting more crops or harvesting for rewards? The choice is yours!
And remember, each player has their own farm, so you’ll be competing with other roof makers to claim the best actions for yourself. It’s a game of tactics and cunning!
So there you have it, my friend, the fascinating world of roof makers. Now go out there and create the most amazing farm with your strategic placement of roof makers. Good luck!
Choose a grain or an olive
When you play, pick either a grain or an olive and place your marker on the corresponding den on your farm.
Choose any crop you want to harvest
You can choose any crop to harvest, such as olives, grains, or grapes. Take the crop you want and put your marker in the appropriate space on your farm.
Choose two different types of crops
When you’re playing, you can pick two different types of crops. Place two of your markers on the matching areas in your farm.
Get Your Pig
First, you need to choose one pig and put your marker in one of your pig dens. If you don’t have any room for the pig, you have to sell it right away.
Upgrade One Resource for Free
You have the opportunity to upgrade one of your resources without having to pay anything. You can move it from its current location to a special den specifically designed for upgraded goods.
Completing a Single Delivery
Guess what? You can complete one delivery!
Play a Card or Draw a Card: The Choice is Yours!
Hey there! Ready for an exciting game of cards? Well, let me explain how it works. When it’s my turn, I have two options: I can either play one of the cards from my hand and add it to my farm, but I need to be mindful of the cost for farm extensions. Alternatively, I can draw the top card from the deck and add it to my hand.
Get 1 Point of Victory
You get 1 point of victory from the pool.
You Get 2 Silver!
You’ve just hit the jackpot! 2 silver coins are all yours.
Roof Marker Reuse Revolution
Imagine this: you’re playing a game and you come across a roof marker. Instead of tossing it aside, you have the power to give it a second chance. How, you ask? By simply flipping it over!
Let me explain. You see, roof markers serve an important purpose in this game. They help you keep track of which roofs you’ve used. Once you’ve used a marker, it’s usually set aside and out of play. But here’s where the magic happens – by flipping it over, you breathe new life into it. You regenerate its usefulness and make it ready to be used again.
Think of it as a recycling program for roof markers. You’re reducing waste by giving them a second shot at success. It’s like finding buried treasure and unlocking its hidden potential.
But why is this so exciting? Well, let me break it down for you. When you flip over a roof marker, you’re essentially gaining an extra move. It’s like hitting the jackpot and getting a bonus turn. Who doesn’t love a little extra action?
Now, before you go flipping every roof marker you see, there are a few things to keep in mind. The game has its rules, after all. You can only flip a used roof marker, not a brand new one. And you can only flip it over once, so choose wisely.
So there you have it – the power to flip over a roof marker and give it a second chance. It’s a simple action with big rewards. In this game, every move counts, and by reusing roof markers, you’re making the most of your resources. So go ahead, embrace the revolution of roof marker reuse!
Move Forward on the Siesta Track
You can choose to move forward one or two spaces on the siesta track. Simply move your marker disc accordingly to the chosen number of spaces.