FAQ about Set a Watch

By: Dennis B. B. Taylor

Set a Watch Frequently Asked Questions

1. What is Set a Watch?

Set a Watch is a thrilling cooperative board game designed for 1-4 players. In this game, you and your friends will work together to defend a camp from approaching enemies. Each player will take on the role of a unique hero, using their special abilities to fend off the relentless onslaught. Your goal is to survive all the waves of enemies and protect the camp.

2. How do I play Set a Watch?

To play Set a Watch, each player selects a hero and places their hero card in front of them. The board is set up with the camp in the center and the enemy cards lined up in waves. On your turn, you can take different actions such as resting, scouting, or fighting. Resting allows you to regain health, while scouting helps you gather information about upcoming enemies. Lastly, fighting involves rolling dice to defeat the enemies and prevent them from reaching the camp. By strategizing and using your abilities effectively, you can overcome the challenges and emerge victorious.

3. Can I play Set a Watch solo?

Yes, Set a Watch can be played solo. In fact, the game offers a special solo mode where you control multiple heroes. Playing solo can be a challenging and rewarding experience as you try to manage the actions and abilities of multiple characters to protect the camp.

4. How long does a game of Set a Watch usually take?

The duration of a game of Set a Watch can vary depending on the number of players and their experience with the game. On average, a game can take anywhere from 30 minutes to an hour. The game is designed to be fast-paced and intense, keeping players engaged throughout.

5. Is Set a Watch suitable for children?

Set a Watch is recommended for players aged 14 and above. The game involves tactical decision-making, resource management, and strategic planning, which may be better suited for older players. However, younger players who are familiar with complex board games may also enjoy playing with guidance from an adult.

6. Can I combine different hero abilities in Set a Watch?

Yes, in Set a Watch, you can combine different hero abilities to form powerful strategies. Each hero has unique strengths and weaknesses, and by coordinating your actions with the other players, you can create synergies and overcome challenging situations. Communication and teamwork are key to success in this cooperative game.

7. Are there expansions available for Set a Watch?

Yes, Set a Watch has expansion packs that introduce new heroes, enemies, and challenges to the game. These expansions can enhance the replayability and offer new experiences for players who are already familiar with the base game.

8. Where can I buy Set a Watch?

Set a Watch can be purchased from various online retailers and game stores. You can also check the official website or social media channels of the game’s publisher for more information on where to buy the game.

Remember, Set a Watch is not just a game; it’s an exciting adventure where you and your friends can test your strategic skills, overcome challenges, and emerge as heroes. So gather your allies, set up your camp, and get ready to face the relentless enemy forces!

Q: Can multiple Creatures be revealed at the same time?

A: No, Creatures are revealed one at a time. Power text on the Creature cards is resolved first. Once all Creatures that can be revealed by the campfire are revealed, you can choose to direct attack or use abilities.

Q: What happens if a First Position power reduces the number of creatures revealed?

A: As I mentioned earlier, Creature powers are revealed and resolved one at a time. If you start a round with 7 firewood and reveal 2 creatures, but then reveal a Wyvern that brings the firewood below 7, you will stop revealing creatures.

Q: What do I do when the Creature deck runs out of cards?

A: If the Creature deck is empty when you need to draw or deal a card, you will shuffle the Graveyard, which includes any Unhallowed and Summon cards, to create a fresh Creature deck.

Q: What if I use up all my Ability cards?

A: Hey, you should take a break at camp since you can’t jump into combat when all your cards are used up. That means you’ll have to sit out this round unless someone in camp heals you.

If you run out of cards during a fight, you can still attack Creatures using any dice you have left. If you skip a round, you can still join in later as long as you have at least one ability card active.

Q: How many times can I use an Ability card?

A: Passive abilities don’t need a dice, so you can use them all the time or set a limit on how many times you can use them per round or location. All other abilities are used by using a dice or by getting exhausted.

This means you can use an ability a maximum of two times in one location. Once with a dice, and once more if it gets exhausted.

Q: Can I exhaust an Adventurer ability without assigning a die to it first?

A: Yup! Actually, it might be a clever move to save a high die roll for direct attacks instead of using it to activate an ability.

Q: Who gets to go first in combat?

A: There’s no set order. You and your fellow players can decide amongst yourselves who will use their dice for attack or to activate abilities first.

Q: Do my abilities heal between locations?

A: Nah. To recover an exhausted ability, you’ll need to rest in Camp or rely on someone in camp rolling a 6 and assigning a Heal to you.

Q: Can I perform a Camp action more than once?

A: Only if there are multiple slots available for the action.

Q: When does the Rogue’s ability Stay Dead come into play?

Q: What happens when the Rogue assigns a die to a Creature or uses an ability that defeats a Creature?

A: When the Rogue assigns a die to a Creature or uses an ability that defeats a Creature, something important happens. The Creature in question loses all of its health and is defeated.

Q: What happens if you use Smoke Bomb on the fire serpent or shade and ignore their text?

A: If you use Smoke Bomb on the fire serpent or shade and choose to ignore their text, something interesting happens. These Creatures rely on their creature power for their health, so if you ignore their text, they have no health left and are defeated.

Q: Do tamed Creatures go to the Graveyard when I attack with them or do I keep them?

A: It’s a great question! When you attack with a tamed Creature, its health is used as a direct attack die. After the attack, the Creature goes to the Graveyard.

Q: Can tamed Creatures attack anywhere in the Line?

A: No, tamed Creatures have their limitations. They act just like a direct attack and are limited by the adventurer’s range. So they can’t attack anywhere in the Line, unfortunately.

Q: Can the Beast Master keep Forest Creatures that were tamed but not used at a location?

A: Absolutely! The Beast Master has a special ability. They can keep up to two Forest Creatures with them at any given time, even if they haven’t used them at a location. So the Beast Master can save them and bring them out later in the rounds.

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