Evacuation conditions of Anachrony

By: Dennis B. B. Taylor

The Evacuation Conditions of Anachrony

Hey there! I want to chat with you about something pretty cool – the evacuation conditions of Anachrony. They’re pretty important and can have a huge impact on the game. So let’s dive right in!

Now, before we get into the nitty-gritty details, let me give you a quick overview. Anachrony is a board game that combines time travel and resource management. As you can imagine, figuring out when and how to evacuate your people is a big part of the game.

Okay, so let’s talk about the conditions for evacuation. There are actually two different scenarios that can trigger an evacuation – Destruction and Cataclysm. Destruction happens when a spot on the game board gets wiped out, whether it’s due to a meteor impact or some other disaster. Cataclysm is a bit trickier. It’s a collective effect that occurs when certain buildings are destroyed or certain events happen.

Now, when an evacuation is triggered, you have to make some tough decisions. You’ll have to choose which resources to take with you and which to leave behind. You’ll also have to decide which buildings and superprojects will be dismantled and lost forever.

But don’t worry, it’s not all doom and gloom. Evacuation can also bring some benefits. You’ll be able to reset your workers and get some much-needed energy, which will definitely come in handy as the game progresses.

And here’s something really interesting – the order of evacuation matters. The first player to evacuate gets a bonus, so timing is everything. You’ll need to be strategic and plan your moves carefully to make the most of this advantage.

So there you have it – the evacuation conditions of Anachrony. It’s a fascinating aspect of the game that adds an extra layer of complexity and decision-making. So get ready to make some tough choices and enjoy the thrill of managing your resources and people in this uniquely challenging game!

When you’re evacuating in Anachrony’s Path of Harmony, there are two different conditions to consider. Each condition has two parts that you need to keep in mind:

  • The base condition tells you what assets you need to have to take the Evacuation Action, and the number of Victory Points it’s worth on its own, regardless of any additional rewards.
  • The additional reward part focuses on specific assets, like A, and the related Victory Point ratio. You can earn extra Victory Points based on the amount of that asset you have when you take the Evacuation Action, in addition to the VP value of the base condition.

#image.jpgPath Of Harmony

Welfare and Prosperity

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Starting point: To succeed in the game, I need to have 3 Life Supports to Evacuate and earn 2 Victory Points (VPs).

Extra benefit: When I use the Evacuation Action, I can earn extra VPs based on the number of Genius + Gold pairs I have. This includes tired and busy Geniuses as well.

The Power of Nature

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If you want to Evacuate in the game, you need to have at least 6 occupied Building spots. This will give you 2 Victory Points.

But that’s not all! When you Evacuate, you can earn even more Victory Points. For each pair of Buildings and Administrators you have, you’ll get an extra 3 Victory Points. And don’t worry if your Administrators are tired or busy – they still count!

#image.jpgPath Of Dominance

Industrial Revolution

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Starting Point: To score 5 Victory Points (VP), I must have 3 Factories to carry out evacuations.

Extra Benefit: When I perform an Evacuation Action, I can earn an additional 2 VPs for each combination of Engineer and Titanium I have. This includes Engineers who are exhausted or occupied with other tasks.

The Strength of Collaboration

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Base condition: I need to have maximum Morale in order to Evacuate (3 victory points).

Additional reward: When I Evacuate, my Evacuation Action will be worth an additional victory point for each Worker I have – even if they’re tired or busy.

#image.jpgPath Of Progress

Technological Superiority

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In order to successfully evacuate the three labs, you will receive 5 victory points. This is the base condition that must be met. However, there is an additional reward that you can earn which will make your evacuation action even more valuable. Each scientist paired with a breakthrough card, as well as tired and busy scientists, will contribute 2 extra victory points when you evacuate.

Reaping the Rewards

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If you want to Evacuate, you need to have at least 8 Water, which will give you 3 VPs.

As an additional reward, your Evacuation Action will be more valuable if you have Superprojects. For each Superproject you have when you Evacuate, you will earn an extra 4 VPs.

#image.jpgThe Journey to Safety

A Powerful Option

Starting point: To successfully complete this challenge, I must have three Power Plants in my possession so that I can initiate the Evacuation process, resulting in earning three Victory Points (VPs).

Extra benefit: If you happen to possess any Neutronium while Evacuating, the value of your Evacuation Action increases by three VPs for each unit of Neutronium you own.

Time Masters

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Here’s the deal: You need a minimum of 2 Anomalies to GTFO (6 VPs).

But wait, there’s more: Your GTFO move is worth 2 extra VPs for every unused Warp tile + Uranium duo you’ve got when you GTFO (unused Warp tiles are the ones that ain’t on the Timeline).

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