Contents
- 1 Welcome to Empires Events and Landmark Notes!
- 1.1 Special Buildings
- 1.1.1 Aqueduct
- 1.1.2 Arena
- 1.1.3 Let’s Talk About Bandit Fort
- 1.1.4 The Basics
- 1.1.5 Understanding Scores
- 1.1.6 Calculating Points
- 1.1.7 Field of Battle
- 1.1.8 Now, let’s talk about Defiled Shrine.
- 1.1.9 Now, let’s talk about the Fountain.
- 1.1.10 Labyrinth
- 1.1.11 The Epic Mountain Pass
- 1.1.12 Discover the Museum
- 1.1.13 Obelisk
- 1.1.14 Palace
- 1.1.15 Let’s talk about Tomb.
- 1.1.16 Tower
- 1.1.17 The Marvelous Triumphal Arch
- 1.1.18 Wall
- 1.1.19 Now let’s talk about the Wolf Den
Welcome to Empires Events and Landmark Notes!
Hey there! I’m here to give you the lowdown on the amazing Empires Events and Landmark Notes website. Stick around, ’cause you’re in for a real treat!
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Want to know about the building of the Great Wall of China? Or maybe you’re curious about the fall of the Roman Empire? Whatever you’re interested in, you’ll find a wealth of information at your fingertips.
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Hey there! Did you know that you have the power to do something pretty cool in this game? You can still perform an action even if the Duchy pile doesn’t have any cards left. And guess what? The cards you choose will still stay in your discard pile. Pretty neat, right?
The Feast
Hey there! Did you know you can accomplish this task, even if the Copper pile is empty?
Challenge Accepted!
Hey there! Let’s talk about counting Silvers in a card game. It’s pretty cool because when you get a Silver card, you get a benefit. So, let me explain how it works.
Counting Silvers
When you purchase Delve, you’ll get back the same amount of Buy you used to buy it. Let’s say you start with , you can use that Buy to purchase Delve. When you Delve, you can then use another Buy to buy a card.
Rule the Game
When the pile of Provinces is empty, this action becomes ineffective.
Giving
Have you ever wondered what happens when you get rid of cards in a game like Dominion? Well, let me tell you, it’s quite interesting!
First of all, when you trash a card, like Rock’s, something special happens. Those effects that occur due to trashing will take place before you shuffle your deck. This is an important detail to keep in mind while playing.
Now, let’s talk about the timing. These effects occur between turns. So, if you’ve got a card called Possession, which allows you to take control of another player’s turn, it won’t be doing anything during this in-between time.
Ritual
Once the Curse pile is empty, this action becomes useless. It only provides a +1 bonus for the cost of the trashed card and does not offer any benefits for or against costs.
Destroy All
If a card that you trash has an effect when it is trashed, like Crumbling Castle, then you get to activate that effect.
Taxation
When you start a game of Dominion, you begin with a Supply pile. This pile includes Kingdom cards and basic cards like Silver. The Event card, when purchased, is added to a single pile. It doesn’t matter if that pile already has Event cards on it or not. The next player to buy a card from that pile takes the Event card. If you gain a card without buying it, the Event card stays on the pile.
Triumph
When you gain a card, whether it’s an Estate or any other card you bought or obtained, you earn +1 point for each card you’ve gained. However, this doesn’t apply to Events that you purchased. It’s important to note that once the Estate pile is depleted, this ability becomes useless.
The Bond of Matrimony
I’m here to tell you something pretty cool. Even if there aren’t any Golds left, you still get a prize.
The Lucky Draw
If you only have a few Golds left in the pile, don’t worry! You can simply take the rest of them and add them to your collection.
Special Buildings
Aqueduct
Hey, did you know that if you come across a card that’s both a Treasure and a Victory card, like Humble Castle, you can choose which ability to use first?
Arena
You know what’s really cool about Villa? You can start your Buy phase multiple times in a turn, thanks to its unique ability. How awesome is that?
Let’s Talk About Bandit Fort
Imagine this scenario: you have just played a board game with your friends, and it’s time to tally up the scores. But wait! The scores seem a bit strange. Some players have negative scores, and you’re not quite sure how that happened. Well, let me explain.
The Basics
When you play this particular game, you earn points based on the cards you have in your hand. Each card has a value assigned to it, which can be positive or negative. The objective is to collect cards with positive values to increase your score.
However, there’s a twist! Some cards have special abilities that can affect your score in different ways. These cards, known as “Silvers” and “Gold,” can either boost or decrease your score. So, depending on the combination of cards you have, your score can go either up or down.
Understanding Scores
Let’s dive deeper into how scores work. Remember, each card has a value: positive or negative. If you have more cards with positive values, your score will increase. On the other hand, if you have more cards with negative values, your score will decrease.
Now, let’s talk about those special cards. Silvers and Gold can significantly impact your score. Silvers have the power to negate the value of a single negative card in your hand, making it worth zero. Meanwhile, Gold cards are even more impactful. They can not only negate the negative value of a card but also transform it into a positive value!
So, with the right combination of cards, you can strategically increase your score. But be careful, as the game can be a double-edged sword. A negative combination of cards can quickly diminish your score and make it go negative. It’s important to consider the effects of each card before making any moves.
Calculating Points
Here’s an example to make things clearer. Let’s say you have 3 Silvers and 1 Gold. Silvers can negate negative values, so even if you have negative cards, they will count as zero. However, the Gold card is a game-changer. It not only negates negative values but also transforms them into positive ones. So, even if you initially had a negative score, the Gold card would elevate it and regenerate a positive response.
In conclusion, when playing this board game, it’s crucial to understand how each card affects your score. With the right combination and strategic thinking, you can manipulate your score to your advantage. Just remember to consider the potential consequences of each card and aim for those positive numbers!
Every time you purchase a card, this specific situation occurs. To clarify, suppose you have 3 Buys available. You can use one Buy to purchase Copper, then use another Buy to purchase another Copper, and finally use your last Buy to purchase a Silver. This way, you would gain 2 Copper cards and 1 Silver card.
Getting a new card in any way will prevent you from progressing further in that turn.
Field of Battle
When you acquire the Victory card, whether by purchasing it or through another means, you have a choice to make. Do you add it to your deck, hoping to gain its benefits? Or do you leave it outside your deck, not wanting it to dilute your deck with Victory cards that provide no immediate benefits but can help you win the game?
The Colonnade is one such Victory card. It is unique in that it doesn’t contribute any points towards your final score. Instead, it provides a powerful effect that can greatly impact your chances of victory.
Colonnade has an ability that triggers when you play an action card from your hand. It allows you to immediately play a second action card, giving you additional actions and potentially unlocking powerful combinations. This can be a game-changer, allowing you to take multiple turns or execute complex strategies.
However, the Colonnade can also be a double-edged sword. If you include it in your deck and draw it during a crucial moment when you don’t have any action cards, it becomes useless and takes up space in your hand. This can slow down your plans and hinder your progress.
So, the decision to include or exclude the Colonnade from your deck requires careful consideration. It’s important to weigh the potential benefits against the risk of having a dead card in your hand. Will the opportunities it provides outweigh the potential drawbacks?
Ultimately, the choice to include the Colonnade in your deck is a strategic one, and it’s up to you to evaluate whether it aligns with your playstyle and overall game plan. By considering the possible advantages and disadvantages, you can make an informed decision that will maximize your chances of victory.
Let me give you an example. If you already have a Settlers card in play, and you decide to purchase another Settlers card, you’ll get 2 more cards from here. It’s important to note that even though the cards may come from the same pile, they are not necessarily identical. For instance, Bustling Village is not a duplicate of Settlers.
Now, let’s talk about Defiled Shrine.
So, here’s something interesting to note: whenever I gain an Action card, whether I buy it or get it in some other way, I trigger this effect. But here’s the twist: the effect only happens when I buy a Curse specifically, not when I gain a Curse through other means. Those fancy little tokens? Well, they’ll be placed on Ruins, which you might remember from the Dominion: Dark Ages expansion, but not on Farmers’ Market, Temple, or Wild Hunt. Those three are Action – Gathering cards, you see? An important distinction.
Now, let’s talk about the Fountain.
I have good news and bad news for you: when it comes to Coppers, you either get 15 or 0. There’s no bonus for having 20. So, keep this in mind when you’re looking to add Coppers to your stash.
Let’s talk about how Treasures work in the game. You see, each Treasure has its own special rules that you need to consider. It’s like each Treasure has a unique power.
Labyrinth
Guess what? I have some super important news for you! This exciting thing can only happen once during your turn, and only once per player. Let me explain it in a way that even a fifth-grader would understand. Picture this: you’re playing a game and you manage to get four cards all in the same turn. Sounds pretty awesome, right? Well, here’s the catch – only the second card you got will come with something extra, specifically, two of them.
The Epic Mountain Pass
When you gain a Province for the first time, something special happens. It doesn’t matter how you obtained the Province, whether you bought it or not, or if any Provinces were removed from the pile before. This unique occurrence takes place between turns, so Possession cards do not affect it.
The player on your left bids first after you gain the Province. Then, it’s the turn of the player to their left, and so on, until it reaches the player who gained the Province.
When it comes to bidding in the game, it’s all about making a strategic move. Each bid can either be a pass or a higher bid than the one before it. You can choose to bid anywhere from 1 to 40 debts, but remember that once someone bids 40 debts, it cannot be beaten. The player who ends up making the highest bid will receive +8 and will also get to keep the amount they bid. It’s a bit of a gamble, but if you play your cards right, you could come out on top.
Discover the Museum
Hey there! Did you know that multiple cards from the same pile can score for this, as long as they have different names? Pretty cool, right?
Obelisk
When playing Dominion, it’s important to keep in mind that all cards from the pile you choose count, even if they have different names. This applies even to split piles, where the cards may have different titles. For example, in the case of Ruins from Dominion: Dark Ages, these cards can be counted as part of the pile.
Now let’s talk about Orchard.
Did you know that having six or more copies of a card doesn’t give you any extra benefits? It may seem like having more of the same card would be advantageous, but in this case, it’s not true.
Palace
Let me give you an example. Imagine you have 7 Coppers, 5 Silvers, and 2 Golds. Now, that would make two sets of Copper – Silver – Gold, giving you a total of 6 VP.
Let’s talk about Tomb.
Even if it’s not my turn, I can still use this ability. For example, if I play the card Swindler from Dominion: Intrigue, I can choose to trash a card. This ability also works when I’m instructed to trash a card that doesn’t belong to me, like when using Salt the Earth.
Tower
When I think about a Supply pile, I imagine it completely devoid of cards – that’s when I know it’s empty. But hang on, it seems that a split pile is not considered empty even if half of its cards are gone. How interesting! I should note, however, that victory cards don’t count towards this determination, but curses do. So be sure to keep that in mind when playing.
The Marvelous Triumphal Arch
Let me give you an example. Imagine you have 7 copies of Villa and 4 copies of Wild Hunt. If you add them up, you would score 12.
Wall
Let me give you an example. If you have 27 cards in your deck, scoring -12 for Wall is possible. And yes, scores can even go negative!
Now let’s talk about the Wolf Den
Guess what? It doesn’t matter if you have zero copies or multiple copies of a card in a game, there’s no punishment for that. And get this, your scores can even go below zero!