- 1 Caverna Actions
- 1.0.1 Acquiring Tiles: Excavation and Drift Mining
- 1.0.2 The Exciting Cave Decoration Task
- 1.0.3 The Action of Furnishing a Dwelling
- 1.0.4 The Action of Family Growth
- 1.1 3. Action Spaces For Goods And Mines
- 1.1.1 Get Ready to Expand: Resources and Development
- 1.1.2 Action Space: Ore Mine Construction
- 1.1.3 Ready, Set, Dig: Ruby Mine Construction
- 1.1.4 Your Path to Mining: Ore Mining, Ore Delivery, Ruby Mining, and Ruby Delivery
- 1.1.5 Let’s Trade Ore: A New Opportunity!
- 1.1.6 Weekly Market: Where Dreams Come True
- 1.1.7 The Exciting Action of Building Stables
- 1.2 5. Spaces for Weapons
- 1.3 6. Action Space: Starting Player
- 1.4 7. Action Spaces: Imitation
Hey there! Let’s talk about the actions you can take in the game Caverna. It’s a pretty cool game with lots of options for you to explore.
First off, we have the forest spaces. These are great if you’re looking to expand your family. You can send one of your dwarves back to the forest to find a partner and start a family. It’s a beautiful thing!
Next up, we have the mountain spaces. These are perfect for mining and getting valuable resources. You can send your dwarves there to mine ore and improve your chances of success. It’s like finding buried treasure!
Then we have the field spaces. These are great for growing crops and feeding your family. You can send your dwarves there to plant crops and harvest food. It’s all about keeping everyone well-fed and happy!
Now, let’s talk about the room and tunnel spaces. These are important for expanding your cave and creating new living spaces for your dwarves. You can send your dwarves there to build new rooms and tunnels. It’s like designing your own underground palace!
And finally, we have the special actions. These are unique actions that can give you a big advantage in the game. You can send your dwarves there to do special tasks like acquiring animals or furniture. It’s all about finding that extra edge!
So those are the actions you can take in Caverna. It’s all about exploring, expanding, and making the most of your resources. Good luck, and have fun playing the game!
When we reach the end of the game, let’s remember that any unused space on our Home board will cost us 1 point each. An unused space is a space that doesn’t have a tile or Stable on it. Now, I’ll teach you how to acquire tiles for your Mountain and Forest.
Acquiring Tiles: Excavation and Drift Mining
The Action spaces called “Excavation” and “Drift mining” collect Stone. When we take these actions, we get all the Stone tokens from the respective Action spaces.
Furthermore, we have the opportunity to place a twin tile called “Cavern/Tunnel” on two adjacent empty Mountain spaces in our Home board. However, we can only place the new tile if it connects with our cave system. This means that it must be placed next to a Mountain space that is already occupied, either horizontally or vertically.
If you put the new tile on a water source underground, you’ll get 1 or 2 Food right away. It depends on what the tile says.
“Excavation” and “Drift mining” are two different actions. The difference is which side of the twin tile you can use. If you choose the “Excavation” action, you can pick either side of the tile. But if you take the “Drift mining” action, you have to use the “Cavern/Tunnel” side. You can only use the “Cavern/Cavern” side with the “Excavation” action.
Hey there! Let’s talk about a cool strategy in a game that involves mining. In this game, there are different actions you can take to get resources, like Stone. One of these actions is called “Drift Mining,” and it has a special rule when there are 4 to 7 players.
The “Drift Mining” action space has a restriction, which means there are limitations on when and how you can use it. But don’t worry! This restriction is balanced out by the fact that the “Drift Mining” action space actually lets you accumulate Stone faster than another action space called “Excavation.”
Let’s Dig into “Excavation” and “Drift Mining” Action Spaces
If you’ve used up all the empty spaces next to your Mountain, you can’t place any more twin tiles there. So, if you choose the “Excavation” or “Drift mining” action, you can’t replace them with a single tile.
In games with 5 to 7 players, there’s a special Action space called “Small-scale drift mining”. This space gives you 1 Stone and a twin tile with a “Cavern/Tunnel”.
In 7-player games, there’s another Action space called “Extension”. Here, you also get 1 Stone and a twin tile with a “Cavern/Tunnel”. Alternatively, instead of the Forest on your Home board, you can take 1 Wood and a twin tile with a “Meadow/Field”.
Now, let’s talk about the twin tile with a Meadow and a Field.
The “Meadow/Field” twin tile will be explained next.
Now, onto the Clearing, Sustenance, and Slash-and-burn Action Spaces.
When you visit the “Clearing” and “Sustenance” Action spaces, you have the opportunity to acquire more than just goods. That’s right, you can also find a special “Meadow/Field” twin tile there. But don’t worry, you can also find this tile on the “Slash-and-burn” Action space as well.
Hey there! Let me tell you about these awesome Action spaces. They give you a way to set up Meadows and cultivate Fields. How cool is that?
In order to start building a Meadow or Field on my Home board, I need to place the “Meadow/Field” twin tile on two Forest spaces that are right next to each other. The first tile I place has to go in front of the cave entrance, as shown in the picture.
After that, if I want to add more tiles, I have to place them next to an existing Meadow, Field, or Pasture. If I want more information on building Pastures, I can refer to the “Build Fences” action on page 19.
Welcome to the Explanation of the “Clearing,” “Sustenance,” and “Slash-and-burn” Spaces
Let’s dive into some important details about these action spaces. Here’s what you need to know:
– When placing the “Meadow/Field” twin tile, you don’t have to worry about the two adjacent Forest spaces being empty. One of them can already have a Stable on it. In that case, just place the twin tile underneath the Stable so that the Stable ends up on the Meadow. More information can be found on page 20.
– If you’ve run out of adjacent Forest spaces, you won’t be able to place any more “Meadow/Field” twin tiles. This means you can’t use single tiles as substitutes when taking the “Clearing,” “Sustenance,” or “Slash-and-burn” action.
– Remember, it’s not necessary to place Fields right next to other Fields, or Meadows next to other Meadows. But the tiles themselves need to be placed adjacent to each other.
I hope these explanations help you understand these action spaces better. If you have any more questions, feel free to ask!
Apart from the twin tiles, there are two other spaces called “Clearing” and “Sustenance” that provide Wood and crops, respectively. The “Slash-and-burn” space is different – it gives you an extra “Sow” action.
In the Field phase of the harvest, you can sow crops to gather them. This is an important way to provide food for your family in the long term.
Let’s talk about the Sow action. With this action, you can grow crops. If you want to sow Grain, take 1 Grain from your personal supply and put it on an empty Field. After that, take 2 Grain from the general supply and place them on top of the Grain you just sowed.
If you prefer, you can sow Vegetables instead of Grain. Take 1 Vegetable from your personal supply and put it on an empty Field. Then, take 1 Vegetable from the general supply and place it on top of your sown Vegetable.
Remember, you can sow Grain and Vegetables up to 2 times each with a single Sow action.
Everything You Need to Know About the “Sow” Action
When you’re playing this game, it’s important to understand all the details behind the “sow” action. So, what exactly does it mean?
First off, let’s talk about the crops. You see, you can’t sow a crop if you don’t have at least one token of it in your personal supply. If you don’t have any tokens of a specific crop, you won’t be able to sow it. Unless, of course, you have Rubies – those shiny little gems can be quite useful.
Next, let’s talk about the fields. Once a field has been completely harvested, you have the opportunity to sow it again with another “sow” action. It’s like starting fresh, getting the chance to plant new crops and watch them grow.
But why is all of this important? Well, it’s because the “sow” action is a crucial part of the game. It’s your way of replenishing your crops, making sure you have enough to sustain your farm. Without this action, your options would be limited, and your farm would suffer.
So, the next time you’re playing, make sure to take the “sow” action into account. Without it, your farm won’t thrive, and you won’t be able to bring in a bountiful harvest. And who doesn’t want a farm filled with luscious, thriving crops? So go ahead, sow those seeds and watch your farm flourish!
In a brand new field planted with grains, there are 3 tokens, while a newly seeded vegetable field only has 2 tokens. If you want to increase your family size, you can choose to “Sow” on the “Slash-and-burn” Action space and later on the “Family life” Action space (in stage 3). Let’s dive deeper into what the “Family life” Action space entails.
Now, let’s move on to the next section, which focuses on the various Action Spaces available for family growth.
The Exciting Cave Decoration Task
Have you ever heard about the thrilling “Furnish a cavern” action? It’s something you can do when you’re engaged in the “Housework” Action space.
So, here’s how it works! When you choose to “Furnish a cavern,” you get to pick one of the amazing Furnishing tiles available on the supply boards. The only thing you need to do is pay the building costs. Don’t worry, they’re clearly indicated on the left side of the tile, usually requiring Wood and/or Stone. Once you’ve paid the cost, simply place the tile in an empty space in your Mountain’s Cavern.
Now, here’s the fun part! Each Furnishing tile comes with its own special ability, which is shown at the bottom of the tile. Oh, and let’s not forget about the Dwellings! They are super special Furnishing tiles that provide extra room for more Dwarfs. How cool is that?
If you take a look at the name tag of a dwelling, you’ll notice that it has a red background color. This red background color is used to indicate that it is a dwelling.
Now, let me explain the “Furnish a cavern” action in more detail. When you see this action, it means you can decorate and set up furniture in a cavern. It’s a fun way to personalize your living space and make it feel more like home.
You know what’s cool? When you go on an adventure and end up with an empty cave as a cool souvenir! If that happens to you, you can totally furnish the cave and make it your own little cozy space. But hold up, you can only do that if you actually have an empty cave to begin with. So make sure you’ve got that covered.
Oh, and one more thing. You can’t just plop your furnishing tile anywhere you please. It’s gotta go in the cave, not on a tunnel, mine, or empty mountain space. But guess what? You can totally put it on the pre-printed empty cavern that’s already on your home board. Neat, huh?
Once you place your furnishing tile, that’s it. It’s there to stay. No taking it back, moving it, or building over it. It’s gonna be a permanent part of your cave, so choose wisely!
By the way, there’s only one of each type of furnishing tile, except for the regular dwelling ones. Those are like the unlimited special edition tiles — you can have as many as you need. So go ahead and get creative!
Alright, now that we’ve covered furnishing the cave, let’s move on to the next action: building dwellings. It’s gonna be awesome, I promise!
The Action of Furnishing a Dwelling
The action of “Furnishing a Dwelling” can be found on the Action space card for round 4, specifically on the cards titled “Wish for children” and “Urgent wish for children”.
When you choose to “Furnish a Dwelling,” you must select a Dwelling tile and pay its building costs. Then, you place the Dwelling tile on an empty Cavern.
There are six different types of Dwellings to choose from. Each Dwelling can accommodate one or two Dwarfs.
Important Details About the “Furnish a Dwelling” Action
- You may have the opportunity to furnish a Dwelling as a result of going on an Expedition (refer to page A2 of the appendix for more information).
- If you are interested in learning about the special Dwellings, please review the appendix on page A3.
The “Furnish a Dwelling” action is a necessary step to prepare for the subsequent action of “Family Growth,” which we will discuss next.
The Action of Family Growth
If you’re playing a game of “Dwarfs,” you’ll come across the “Family growth” action on certain cards like “Family life,” “Wish for children,” and “Urgent wish for children.” And if you’re playing with four or more players, you’ll also find it on the “Growth” Action space.
But here’s the catch – you can only use a “Family growth” action if you have more room for Dwarfs in your Dwellings than you actually have Dwarfs. In other words, you need to have enough space in your cave for the new arrivals.
When you decide to take a “Family growth” action, you simply take a Dwarf disc from your personal supply and place it on top of the Dwarf who is taking the action.
Hey there! I’ve got something cool to tell you. So, in this player’s cave, there’s space for 4 Dwarfs, which is pretty neat! But guess what? Right now, there are only 3 Dwarfs living in there. Can you believe it? I know, it’s a bit puzzling.
Hey, check this out – there’s something interesting about the new Dwarf I want to share with you! So, here’s the deal: the new Dwarf needs a little time to settle in before they can do anything. They have to grow up first, you know? Once that’s done, during the Return Home phase, we need to find a nice Dwelling for them to live in, just like the other Dwarfs.
Oh, by the way, take a look at this adorable pregnant Dwarf woman! Isn’t she lovely?
Now, let me give you some details about the “Family Growth” action:
- When I take a “Family growth” action, I’ll have an extra Dwarf to use in the following rounds. But, keep in mind that I’ll have to feed more Dwarfs too.
- My Dwarf families can only have a maximum of 5 Dwarfs. Once I have all 5 Dwarfs in play, I won’t be able to use the “Family growth” action anymore unless I build the “Additional dwelling”.
- I can only perform one “Family growth” action per Action space, but I can occupy multiple spaces to grow my family faster.
If I’m playing with 4 to 7 players, I can also find the “Family growth” action on the “Growth” Action space.
The “Growth” Action space is one of the many places where I can acquire different goods. In the next section, I’ll discuss more Action spaces like this.
3. Action Spaces For Goods And Mines
Get Ready to Expand: Resources and Development
Right from the beginning, I have access to two important action spaces: “Supplies” and “Growth”. These spaces are like treasure chests, providing me with all the vital resources I need to thrive.
When I land on the “Supplies” space, I am rewarded with an abundance of 1 Wood, 1 Stone, 1 Ore, 1 Food, and 2 Gold. These resources are essential for my development and growth.
The “Growth” space is another powerful spot on the board. Here, I can take another important action called “Family growth” if there are 4 to 7 players in the game. This action allows me to expand my family and unlock new possibilities for development (you can learn more about this in the previous section).
Action Space: Ore Mine Construction
In stage 1, you’ll unlock the “Ore mine construction” Action space.
If you have two regular Tunnel spaces next to each other, either horizontally or vertically, in your Mountain, you can use the “Ore mine construction” Action to put an “Ore mine/Deep tunnel” twin tile on top of those spaces.
If you choose to do this, you’ll receive 3 Ore from the general supply. You also have the option to embark on a level 2 Expedition on that Action space, either in addition to or instead of taking the Ore.
I want to talk about something really interesting that I found out recently. Did you know that there are these special tiles called Ore mine tiles that can cover two regular tunnels? It’s pretty cool! Let me tell you some more details about how you can construct an Ore mine.
Here are some important details about the “Ore mine construction” action:
First of all, it’s important to understand that an Ore mine tile is a special type of tile that you can use to cover two regular tunnels. This means that if you place an Ore mine tile on top of two tunnels, they will be completely covered and hidden.
So why would you want to hide your tunnels? Well, one reason is that it can make your base harder to find and attack. When someone is looking for your base, they will have to dig through the Ore mine tile to find your tunnels, and that can take a lot of time and effort. It’s like having a secret hiding spot!
Another reason why you might want to use an Ore mine is that it can protect your tunnels from being destroyed. If an enemy tries to attack your base, they will have to go through the Ore mine tile first, which can slow them down and give you more time to defend your base.
Overall, the “Ore mine construction” action is a really cool feature that can help you hide and protect your tunnels. It’s like having a secret tunnel system that only you know about. So if you’re looking for a way to elevate your base’s defenses, then you’ll love the Ore mine! Just remember that it’s important to choose the right spot for your Ore mine and take into account the layout of your base.
- Deep tunnel tiles are easily distinguished by their much darker background color. They also have staircases, making them stand out from ordinary Tunnel tiles.
- If you want to place the “Ore mine/Deep tunnel” twin tiles, make sure to only do so on top of ordinary Tunnels. Deep tunnels cannot be used as a foundation for these tiles.
- Remember, if you do choose to place the twin tile on your Home board, you will only receive 3 Ore as a reward.
- An Ore mine is a valuable asset, worth 3 Gold points.
- Each Mine has the capacity to hold 1 Donkey. You can refer to page 20 for more information on animal husbandry.
Here’s a helpful tip for the “Ore mine construction” action:
If you ever want to trade 1 Ruby for a Tunnel tile, you can. It’s pretty handy if you want to add an extra Tunnel to your cave. Just find an existing Tunnel and place the new one right next to it. And the best part? You can even cover both Tunnels with an Ore mine/Deep tunnel tile if you use the “Ore mine construction” action. It’s like killing two birds with one stone!
Now, you’re probably wondering where to get these Rubies from. Well, you can find them in Ruby mines. That’s where all the shiny goodness is!
Ready, Set, Dig: Ruby Mine Construction
Did you know that in stage 2, specifically in round 5 or 6, the “Ruby mine construction” Action space becomes available?
Here’s the deal: if you have an empty Tunnel space in your Mountain, you can place a Ruby mine on it. But wait, there’s more! If you choose to place the Ruby mine on top of a Deep tunnel, you’ll instantly receive 1 Ruby from the general supply.
Now, you may be wondering why the Action space shows an “Ore mine/Deep tunnel” twin tile. Well, that’s because Deep tunnels and Ore mines are on the same tiles. Pretty neat, huh?
Let me give you some more information about the “Ruby mine construction” action:
- A Ruby mine is worth 4 Gold points.
- Each (Ore and) Ruby mine can hold 1 Donkey. If you want to learn more about animal husbandry, check out page 20.
Imagine stumbling upon an ordinary tunnel, only to discover that it’s hiding a secret – a gleaming Ruby mine tile. It’s a captivating find, but here’s the catch: you won’t receive any Rubies for simply covering the space with a mine tile.
Your Path to Mining: Ore Mining, Ore Delivery, Ruby Mining, and Ruby Delivery
The journey begins with the “Ore mining” Action space, available right from the start. As you progress, more opportunities will unfold – the “Ruby mining,” “Ore delivery,” and “Ruby delivery” Action spaces will gradually reveal themselves in stages 2, 3, and 4, respectively.
Once you step into one of these Action spaces, be prepared to collect all the Ore and Ruby tokens waiting for you there. It’s a thrilling adventure that promises valuable rewards!
When you take the “Ore mining” or “Ore delivery” action, make sure to grab 2 extra Ore tokens from the general supply for each Ore mine you own.
If you’ve got a Ruby mine, you’ll get an extra Ruby when you do the “Ruby mining” action. Keep in mind that you’ll only get one extra Ruby, no matter how many Ruby mines you have.
In the two-player game, there won’t be any Rubies on this Action space during the first two rounds.
If you have at least 2 Ruby mines, you’ll get an extra Ruby when you take the “Ruby delivery” action. Keep in mind, though, that you’ll only ever get 1 extra Ruby.
Rubies are pretty versatile. They can be used in a bunch of different ways. (Check out the Overview card for a quick summary).
- Rubies are like a wild card – you can use them whenever you want and trade them for animals, building materials, Grain, Vegetables, or Gold at a 1:1 ratio. One exception is Cattle: if you want 1 Cattle, you’ll need to pay 1 Food in addition to the Ruby token (check out the bottom left of the Overview card for more details).
You know what’s really cool? In this awesome game called Caverna, you have the opportunity to enhance your cave and make it even better. Let me tell you how!
First off, you can spend 1 Ruby to acquire a “Field” or “Meadow” tile. These tiles must be placed right away on a Forest space that’s next to a Field, Meadow, or Pasture that already exists in your cave. But what if you don’t have any of those yet? Don’t worry, just put the tile in front of your cave entrance. If you want more details on Meadows and Pastures, head on over to page 20.
Now, here’s another option for you. Instead of getting a Field or Meadow tile, you can spend 1 Ruby to get a “Tunnel” tile. And guess what? You can also spend 2 Rubies to get a “Cavern” tile! Exciting, right? These tiles need to be placed immediately on an empty Mountain space that’s connected to your cave system. Just look at the bottom right of the Overview card to see what they look like.
So there you have it! In Caverna, you have the power to expand and improve your cave with these amazing tiles. Have fun exploring and creating your own little slice of paradise underground!
When playing the game, you have the option to use rubies in a unique way. Normally, you must follow a specific order when playing your Dwarfs. However, if you have a ruby, you can spend it to play one of your Dwarfs out of order. This can give you an advantage by allowing you to strategically choose which Dwarf to play when.
So, how exactly do you get rubies? Well, there are a few ways. You can gain rubies by completing certain actions on the game board. Additionally, certain cards and tiles may also reward you with rubies.
Now, once you have rubies, it’s important to use them wisely. They can be a double-edged sword, as spending a ruby means you won’t have it for later. However, if used strategically, rubies can elevate your game and help you achieve victory.
So, remember to take into account the option of using rubies when playing Caverna. They can be a valuable resource that can give you an edge over your opponents. Keep an eye out for opportunities to gain rubies and consider carefully when to spend them. By following these tips, you’ll be able to use rubies to your advantage and increase your chances of success in the game.
Have you ever thought about changing the order of your Dwarfs during Expeditions? Well, let me tell you why it’s such an important strategy.
When it comes to Expeditions, the order in which you place your Dwarfs can make a big difference. By rearranging their positions, you can optimize their abilities and increase their chances of success.
But why is this important? Let me break it down for you.
Firstly, each Dwarf has their own unique set of skills and abilities. By strategically placing them in different positions, you can take advantage of their strengths and minimize their weaknesses. For example, if you have a Dwarf who is particularly good at mining, you might want to place them in a position where they can access more resources. On the other hand,
if you have a Dwarf who excels at combat, you might want to position them closer to the front lines to protect the other Dwarfs. Secondly, the order of your Dwarfs can also affect the way they interact with each other. Some Dwarfs have abilities that are more effective when used in combination with others. By placing these Dwarfs next to each other, you can create powerful synergies that will greatly enhance their overall performance. Overall, the way you arrange your Dwarfs can have a significant impact on the outcome of your Expeditions. So, next time you’re preparing for an adventure, take a moment to consider the order of your Dwarfs. Trust me, it’s a strategy that can make all the difference!
Hey there! So, when you sow seeds in the game (check out page 14), you have the option to spend 1 Ruby to grab a “Field” tile before you start sowing your crops. If you don’t have any fields and are eager to start growing, you can also spend Rubies to get crops right off the bat.
Now, let’s talk about the “Ruby mine construction” action. When you decide to take this action, you can use 1 Ruby to snatch a “Tunnel” tile before you choose where to put your Ruby mine. It’s like a little sneak peek of what’s to come!
Let’s Trade Ore: A New Opportunity!
Guess what I found in stage 4? It’s the “Ore trading” Action space! It’s like a whole new world.
Here’s how it works: when you choose this Action space, you get to trade 2 Ore for 2 Gold and 1 Food from the general supply. Pretty neat, huh?
And guess what? You can do this up to 3 times! That means you can trade 6 Ore and get 6 Gold and 3 Food. Talk about a good deal!
Weekly Market: Where Dreams Come True
If you’re playing a game with 5 to 7 players, you’ll have access to the “Weekly Market” action space. This action is available right from the start.
In the “Weekly Market,” you’ll receive 4 Gold from the general supply. Then, you have the option to spend your Gold on different goods.
The prices for these goods are indicated on the card. Building materials, Sheep, and Donkeys each cost 1 Gold. Wild boars and Dogs cost 2 Gold. Cattle costs 3 Gold. Grain costs 1 Gold, and Vegetables cost 2 Gold.
Here’s more information about the “Weekly Market” action:
- You can only purchase one token of each type per action.
- You are not limited to spending only the 4 Gold you received. You can spend as many Gold coins as you have or want.
- You can choose to spend less than 4 Gold, or even decide not to spend any Gold at all.
- You have the option to buy animals and then immediately convert them into Food.
When you go to a store and buy something, you usually pay with money. But what happens if you don’t have the exact amount with you? Here’s a cool thing – you can get change! If you give the cashier more money than you owe, they will give you back the extra amount. It’s like a little reward for paying with more than you need to.
Now, let’s talk about something called action spaces for animals. Have you ever heard of sheep farming or donkey farming? These are two examples of action spaces where animals are raised and taken care of. In a sheep farm, sheep are raised for their wool and meat. The farmers make sure they have enough food, water, and shelter. They also shear the sheep to collect their wool, which can be used to make clothing and blankets.
On the other hand, donkey farming involves raising donkeys for various purposes. Donkeys are strong animals, and they can be used for carrying heavy loads or pulling carts. They are also known for their gentle nature and friendly disposition. Donkey farmers provide them with proper care, including food, water, and a safe place to live.
Both sheep farming and donkey farming are important for our society. They not only provide us with wool, meat, and labor but also contribute to our economy. So, the next time you see a sheep or a donkey, remember the hard work that goes into raising them and the valuable resources they provide.
In stages 1 and 2, you get the chance to enter the “Sheep farming” and “Donkey farming” Action spaces. Here, you can collect Sheep and Donkeys, respectively. But before you take any of these animals, you can convert Meadows into Pastures or build one Stable to make room for more animals. I’ll explain the exact details later.
Once you have these animals, you need to find a place for them on your Home board. Remember, you can’t keep them in your personal supply, but you can turn them into Food if you want.
Now, there’s no Action space for “Wild boar farming.” However, you can find Wild boars by building over the preserves on your Home board. As for “Cattle farming,” there’s no Action space for that either. You can get Cattle and Wild boars by going on Expeditions or trading Rubies.
Let’s move on to the Build Fences Action now.
When it comes to farming, meadows play an important role. They can be transformed into pastures by fencing them in using the action spaces dedicated to “Sheep farming,” “Donkey farming,” and “Fence building.”
By using one of these action spaces, you have the ability to convert a meadow into a small pasture or two adjacent meadows into a large pasture. Once a meadow is fenced in, it becomes a pasture, a designated area for holding animals (see page 20).
To fence in a single meadow, you must pay 2 wood. This will transform the meadow into a small pasture. You can indicate this change by flipping the meadow tile to the other side.
Here’s a tip for you: when you’re building fences, remember to flip a Meadow tile over to the other side.
If you have two Meadow spaces next to each other on your Home board, you can pay 4 Wood to turn them into one big pasture. To show this, place a “Large pasture” twin tile on top of those spaces. (Large pastures are printed on the back side of the Ore mine tiles).
You can put a Large pasture on two Meadow spaces that are next to each other horizontally or vertically.
Details On The “build Fences” Action
- You can’t put fences around Field or Forest spaces or any spaces in your Mountain.
- Only Meadows can become Pastures. You can’t turn a Forest space into a Pasture directly.
- Pastures are permanent. Once made, you can’t combine or split them up.
- You might be able to build fences at a lower cost after an Expedition (see appendix, page A2).
- You can only build 1 Small pasture and/or 1 Large pasture per action.
A Helpful Hint for the “Build Fences” Action
Hey there! I’ve got a great tip for you when it comes to building fences. This little trick will make your life so much easier. So, let’s dive right into it, shall we?
When you’re building fences, you want to make sure they’re sturdy and secure, right? Well, here’s a nifty little secret. Instead of working one post at a time, try setting up all the posts first before attaching the panels. Trust me, it makes the whole process a breeze.
So, here’s what you do. Start by marking the location of each post. You can use stakes and string to get those straight lines just right. Once you have all the spots marked, go ahead and dig the holes for the posts. Make sure they’re deep enough to provide a solid foundation.
Now it’s time to put the posts in the ground. Start with one and use a level to make sure it’s perfectly straight. Then, move on to the next one and do the same. Keep going until all the posts are in place.
Alright, now that you have all the posts up, it’s time to attach the panels. Simply nail or screw them onto the posts, and voila! You’ve got yourself a beautiful fence.
By following this tip, you’ll save yourself a lot of time and effort. Plus, your fence will be rock solid. So go ahead, give it a try! I guarantee you’ll be amazed at the results. Happy fence building!
When you’re about to build fences, you have the option to spend 1 Ruby and purchase a “Meadow” tile. Afterward, you can use your “Build fences” action to transform this tile into a Small pasture.
It’s like getting a two-in-one deal: not only do you get the opportunity to buy a new tile, but you also get to use it right away to create a pasture. It’s a convenient way to expand your options on the board and make the most of your resources.
Imagine you’re strategizing your next move. You have some Rubies to spare, and you’re considering adding a new tile to your land. With this action, you don’t have to wait. You can simply spend a Ruby, get a tile, and instantly convert it into a Small pasture. It’s a clever way to maximize your efficiency and advance your goals.
By taking advantage of this action, you gain flexibility and control over your land. You have the freedom to adapt your strategy, seize opportunities, and make the most of every turn. It’s a small investment that can yield big rewards, giving you an edge and propelling you towards victory.
So, don’t hesitate to spend that Ruby and unlock the potential of the “Build fences” action. It’s an opportunity to expand your horizons, shape your land, and pave the way to triumph. Remember, every decision matters, so make the most of this option and forge a path to success.
The Exciting Action of Building Stables
Hey there! Did you know that you have the power to build Stables on the “Sheep farming” and “Donkey farming” Action spaces? Cool, right?
To build a Stable, just pay 1 Stone. Easy peasy! And the best part is that you can place the Stable on any Forest, Meadow, or Pasture space. Talk about versatility!
Once your Stable is up and running, it’s there to stay. No moving or removing allowed. But don’t worry, you can build as many as you want! Just remember, only 1 Stable per action. Oh, and they are like Pastures in that they let you keep more animals. How awesome is that?
Get the Scoop on the “build Stables” Action
- Field spaces and spaces in your Mountain are a no-go for building Stables. Stick to Forests, Meadows, and Pastures.
- If you choose to build your Stable on a Forest space, it doesn’t have to be next to any tiles on your Home board. Talk about flexibility!
- Each space outside of your Mountain on your Home board can only house 1 Stable. However, those fancy Large Pastures can hold up to 2 Stables since they cover 2 spaces. Gotta make room for the animals!
I am limited to 3 Stables in my color. I cannot build more than 3 Stables. A Forest space with a Stable can later become a Meadow with Stable if I place a “Meadow” tile underneath the Stable. However, I cannot place a Field on that space. A Meadow space with a Stable can be fenced in to become a Small pasture or a Large pasture if it is adjacent to another Meadow space. If I build a Stable on the water source or the Wild boar preserve in my Forest, I will not trigger the reward. I have to place a tile on these spaces to get it.
Now let’s talk about the rules on animal husbandry. I have the freedom to rearrange my animals on my Home board whenever and how often I want. However, I must follow these rules while doing so.
About Animal Husbandry
- By using a Stable, you can enclose a Meadow area and create a spacious Pasture for your animals.
- Dogs are great for watching Sheep, but they won’t keep an eye on Donkeys, Wild Boars, or Cattle. Remember, you can’t use a Dog to guard Sheep in a Pasture that already has another type of farm animal.
- Dogs are not suited for watching Sheep in Forest areas or Fields.
‘Cave Farmers’ offers more options for animal care compared to its predecessor, ‘Agricola.’ Dogs can roam around and watch Sheep. In the Forest, you can keep Wild Boars in a Stable, and mines are suitable for Donkeys.
Only Cattle follows similar rules in both games, except for the Breakfast room. Consequently, you’ll need to rearrange your animals frequently to make the most of the available space.
5. Spaces for Weapons
The Forge a Weapon and Expedition Actions
In stage 1 of the game, the “Blacksmithing” area opens up, offering two actions: “Forge a weapon” and “Level 3 expedition.” Then, in stage 4, the “Adventure” area unlocks, providing the “Forge a weapon” action and two “Level 1 expedition” actions.
To forge a weapon, you need Ore. Make sure to collect enough Ore to equip your Dwarfs with Weapons. Remember, only Dwarfs without weapons can forge them.
When you choose the “Forge a weapon” action, spend up to 8 Ore tokens. Each token spent adds to the strength of the Weapon. Take a Weapon strength marker with a value equal to the number of Ore tokens used and place it on the Dwarf taking the action.
Your Dwarf can then put their new Weapon to the test by embarking on an Expedition right away.
If you want to create a Weapon, you just need 1 Ore.
6. Action Space: Starting Player
The Starting player token doesn’t change hands at the end of the round. To become the Starting player, you have to take the “Starting player” action. If no one does this, the Starting player token stays where it is.
When you take the Starting player action, you not only become the Starting player, but you also collect all the Food tokens that are on that space. In addition to that, you also receive 2 Ore (in games with 1 to 3 players) or 1 Ruby (in games with 4 to 7 players).
When you start the game, you’ll receive more than just the Starting Player token and some Food. Depending on the number of players, you’ll also get 2 Ore or 1 Ruby.
7. Action Spaces: Imitation
In games with at least 3 players, there are special “Imitation” Action spaces available. To use these spaces, you need to spend 0, 1, 2, or 4 units of Food, depending on the specific space.
When you choose to take an “Imitation” action, you must pay the required amount of Food into the central supply. Then, you can select an Action space that is currently being used by another player’s Dwarf.
By imitating this Action space, you gain the ability to use it as if you had placed your own Dwarf there. However, there is one exception – you cannot imitate the “Starting player” space.
Important Information About the “Imitation” Action
- Remember, when imitating an Action space, you do not physically move your Dwarf to that space. Your Dwarf remains on the “Imitation” space.
- If you choose to imitate an accumulating space, you will not receive any of the goods that have already been collected by your opponent.
- It is not possible to imitate an Action space that is currently occupied by one of your own Dwarfs.
Let me explain something to you. In certain games where there are 5 to 7 players, there are several spots called “Imitation” Action spaces. You can find more information about them on page A7 in the appendix. The interesting thing is that all of these spaces can be used to copy the same Action space, or they can be used to copy different Action spaces. It gives you a lot of flexibility and options to strategize and make the most out of your moves. So, in a way, you can say that it’s like having multiple mirrors that reflect and multiply the effects of your actions. It’s pretty cool!