Contents
- 1 Advanced Buildings
- 1.0.1 Caravan Court
- 1.0.2 Dragon Tower
- 1.0.3 Fetlock Court
- 1.0.4 Helmstar Warehouse
- 1.0.5 House of Good Spirits
- 1.0.6 Superhero Hangout
- 1.0.7 Step into the House of Wonder
- 1.0.8 Don’t forget to visit the Jesters’ Court!
- 1.0.9 Welcome to New Olamn!
- 1.0.10 Northgate
- 1.0.11 The Palace of Waterdeep
- 1.0.12 Now, let’s talk about The Skulkway.
- 1.0.13 Welcome to Smuggler’s Dock
- 1.0.14 The Stone House
- 1.0.15 The Three Pearls
- 1.0.16 The Tower of Luck
- 1.0.17 Welcome to the Tower of the Order!
- 1.0.18 Discovering The Waymoot
- 1.0.19 Check out The Yawning Portal
Advanced Buildings
There are 24 Building tiles that represent advanced Buildings which you can buy. At any given time, up to 3 Building tiles are available for purchase at the Builder’s Hall.
Each Building description provides some background information, including the city Ward it’s commonly found in. However, this location doesn’t restrict where you can place the Building tile on the game board.
Owner: If another player assigns an Agent to this Building, the owner immediately gets the benefit mentioned on the “Owner” line. Any Adventurers or Gold acquired this way go to the owner’s Tavern.
Caravan Court

Whenever I visit this bustling plaza, caravans are a common sight. They bring with them strong warriors seeking employment.
Where can you find this plaza? It is located in the South Ward.
What is the cost to access it? You will need to pay 4 Gold.
What happens when you purchase it and at the start of each round? Two Fighters ( ) will be placed on this space.

Do this: Grab all the Fighters ( ) hanging out in this spot and move them to your Tavern.

Hello, I’m here to guide you through the Dragon Tower! Are you ready?
First things first – let’s talk about the super important role of the Tower’s Owner! That’s you! As the Owner, your job is to take 1 Fighter from the supply and put it in your Tavern. Cool, right?
Now, let’s dive into the Dragon Tower itself. It’s like a big, mysterious fortress that holds all sorts of exciting things. It’s a place where you can find treasures, challenges, and maybe even a dragon or two!
Inside the Tower, there’s a lot to explore. You can navigate through its different levels, each filled with unique surprises. It’s like a game within a game!
But remember, the Dragon Tower is no walk in the park. It’s a bit of a double-edged sword. On one hand, you’ll encounter tougher opponents and obstacles as you climb higher. But on the other hand, the rewards get bigger and better too!
So, how do you actually ascend the Tower? Well, it’s all about battles. You’ll need to defeat powerful enemies to progress. But don’t worry, you won’t go into battle empty-handed. Remember those Fighters you placed in your Tavern as the Owner? They’ll be your loyal companions, fighting by your side!
Each time you defeat an enemy, you’ll move up to the next level. And with each level, the challenges get tougher and the victories get sweeter. It’s a real test of strategy and strength!
But that’s not all – there’s something special waiting for you at the very top of the Tower. If you make it all the way, you’ll find a legendary dragon! Defeating this mighty creature will earn you massive rewards and eternal bragging rights!
So, if you’re up for the challenge, step into the Dragon Tower and see how far you can climb. The higher you go, the greater the rewards. Good luck, brave adventurer!
Dragon Tower

As I step into the mysterious and foreboding tower, a sense of curiosity and unease washes over me. This is the dwelling place of the enigmatic wizard Maaril. The tower stands tall and imposing, shrouded in a veil of secrecy.
Located in the Sea Ward, this supernatural abode exudes an air of mystique. It beckons those who are brave enough to venture inside and discover the secrets it holds. As I approach, I can’t help but wonder what wonders and dangers lie beyond its formidable walls.
To gain entry to Maaril’s domain, a fee of 3 Gold is required. This is a small price to pay for the chance to experience the arcane and unearth the hidden knowledge that resides within. The opportunity to interact with a powerful wizard such as Maaril is a rare and precious one, and I eagerly part with my coins to embark on this extraordinary adventure.
As I ascend the tower’s stairs, each step filled with anticipation, I can’t help but imagine the incredible sights and marvels that await me. The realm of magic is a fascinating one, filled with both light and shadow. I am prepared to embrace the unknown and immerse myself in the mystical wonders that Maaril’s tower holds.

Action: Grab a Wizard ( ) from the supply and put it in your Tavern. Also, draw 1 Intrigue card.
Owner: Draw 1 Intrigue card.
Fetlock Court
When you activate this, I get to grab a Wizard card from the supply and put it in my Tavern. Plus, I snag an Intrigue card. Take that! As for you, all you need to do is draw an Intrigue card. Simple enough.
Let’s meet at the fabulous Fetlock Court, where the magic happens. It’s the perfect place to conjure up some fun and excitement. So come on over and let the festivities begin!

Just north of Castle Waterdeep lies a courtyard that serves as a staging area for the City Guard’s mounted patrols. It’s also a place where bards can practice their music and put on impromptu concerts. It’s a lively and bustling space, filled with the sounds of horses’ hooves and the sweet melodies of talented musicians.
This courtyard is located in Castle Ward, and it costs 8 Gold to gain access. When you take action here, you can recruit 2 Fighters and 1 Wizard from the supply, and add them to your Tavern. The Fighters are represented by the
symbol, while the Wizards are represented by the
symbol.
If you’re the owner of the courtyard, you have the privilege of taking either 1 Fighter or 1 Wizard from the supply and placing it in your Tavern. It’s a valuable asset to have, as the Fighter and Wizard can greatly aid you in your quests and adventures.
Now let’s talk about The Golden Horn, an establishment found within the courtyard. It’s a place that holds a special allure, drawing in people from all walks of life. The Golden Horn is a haven for those seeking excitement and entertainment. It’s a place where stories are shared, friendships are forged, and memories are made.
Visiting The Golden Horn is an experience like no other. The ambiance is vibrant and inviting, with the soft glow of candlelight casting a warm and welcoming atmosphere. The aroma of delicious food wafts through the air, tempting your taste buds and making your stomach rumble with anticipation.
As you step inside The Golden Horn, you’re greeted by the lively chatter of patrons and the soothing melodies of musicians. The walls are adorned with breathtaking artwork and tapestries, each telling its own tale. The tables are filled with people engrossed in lively conversations, their laughter filling the room and adding to the joyful atmosphere.
The menu at The Golden Horn is a delight for the senses. From hearty meals that warm the soul to exquisite delicacies that tantalize the taste buds, there is something for everyone. The drinks flow freely, with a wide selection of ales, wines, and spirits to choose from. The bar staff is knowledgeable and friendly, always ready to recommend the perfect drink to complement your meal or satisfy your cravings.
But The Golden Horn is more than just a place to eat and drink. It’s a hub of activity and entertainment. Bards take center stage, their melodic voices filling the air as they captivate the audience with their tales of heroism and love. The sound of applause and cheers fills the room after each performance, a testament to the talent and skill of the performers.
In a city like Waterdeep, where danger lurks around every corner, The Golden Horn provides a much-needed respite from the chaos. It’s a place where you can unwind, relax, and forget about the troubles of the world. Whether you’re a weary adventurer seeking solace or a curious traveler looking for excitement, The Golden Horn has something for you.
So, next time you find yourself in Castle Waterdeep, don’t forget to pay a visit to the courtyard and experience the magic of The Golden Horn. It’s a place that will leave you spellbound and longing for more.

Welcome to the gambling hall, where a fantastic opportunity awaits – a chance to win a magnificent golden horn brimming with enigmatic treasures!
Where: Trades Ward
Price: 4 Gold
What Happens When You Buy and at the Start of Each Round: You receive 4 Gold (
) from the supply, which is then placed on this space.

Action: Grab all the Gold ( ) from this place and stash it in your Tavern.
Owner: Snag 2 Gold ( ) from the stock and stash it in your Tavern.
Helmstar Warehouse

I have come across a business in Waterdeep that seems legitimate at first glance, but in reality, it hides a thriving illicit operation run by a notorious figure named Chuldan Helmstar.
Location: You can find this mysterious establishment in the Dock Ward.
Cost: In order to gain access to this enterprise, you must pay 3 Gold coins.
Action: Once inside, you have the opportunity to recruit 2 skilled Rogues (
) from the supply. Additionally, you can acquire 2 Gold coins (
) and place them in your Tavern.

Hey there, I wanted to share something really cool with you! So, I was playing this awesome game called Heroes’ Garden, and I came across this amazing ability called ‘Owner’. Now, let me break it down for you. When you activate the ‘Owner’ ability, you get to take 1 Rogue card from the supply and put it in your Tavern. How cool is that? It’s like having your very own Rogue at your disposal!
The Heroes’ Garden game is all about strategic decision-making. You see, each card has its own unique abilities that can turn the tides of battle in your favor. That’s why choosing the right cards for your Tavern is crucial. You want to have a balanced mix of powerful heroes to help you on your quest.
But here’s the thing – there are so many different cards to choose from, each with their own strengths and weaknesses. It can be a bit overwhelming at first, trying to figure out which hero is the best fit for your playstyle. But don’t worry, with a little practice, you’ll become a master at creating the ultimate team!
Now, I know what you’re thinking – “How do I know which hero is the right one for me?” Well, my friend, it all comes down to understanding the abilities of each hero and how they can complement your overall strategy. Some heroes are great at dealing damage, while others excel at healing or providing support. It’s all about finding the perfect balance.
So, if you’re someone who loves strategic games and enjoys making strategic decisions, then you’ll absolutely love Heroes’ Garden. With its wide variety of heroes and exciting gameplay, it’s sure to keep you hooked for hours on end.
Remember, in Heroes’ Garden, it’s not just about the individual heroes, but also how they work together as a team. By building a well-rounded and synergistic lineup, you’ll be able to overcome any challenge that comes your way.
So, what are you waiting for? Get out there and start collecting those heroes! Best of luck in your quest to become the ultimate hero in Heroes’ Garden!

In this bustling public park, you can always find adventurers swapping tales of their daring escapades.
Where it’s at: Sea Ward
How much it costs: 4 Gold
What you do: Grab a face-up Quest card from Cliffwatch Inn. If you want, you can tackle that Quest right away. If you do, you’ll earn an extra 4 VP on top of the Quest reward. (Note: You only get the bonus VP if you complete the Quest immediately).
What happens if you own it: You get 2 VP.
House of Good Spirits

When I first heard the whispers of a secret dragon’s treasure, it piqued my curiosity. The tales seemed almost fantastical, yet adventurers from far and wide would come to this humble inn in search of undiscovered riches. But it wasn’t just the promise of dragon gold that kept them here; it was the warm camaraderie and delightful libations that made this place truly special.
Where can you find this magnificent tavern? Why, in the enchanting South Ward, of course.
For a mere 3 gold pieces, you can become a patron of this legendary establishment. And what does this price tag grant you? Well, let me tell you. With just one action, you can claim not one, but two companions to join you on your quest. A valiant Fighter, ready to defend you in battle (
), and any Adventurer of your choosing, their skills and talents at your disposal (
?). These brave souls will find solace and merriment in your very own Tavern.

Hey there! When you play the House of Heroes card, you get to take one Fighter token from the supply and add it to your Tavern. How cool is that?
Superhero Hangout

The grandest sanctuary in Waterdeep is devoted to Tempus, the Master of War. If you find yourself in the Sea Ward, you won’t miss it. Visiting this shrine will cost you 8 gold pieces, but the rewards are well worth it. When you step inside, you can take advantage of some powerful benefits. Firstly, you can recruit a hard-hitting Cleric and two fearless Fighters to aid you in your quests. Just think of the adventures you can conquer with such skilled companions! Secondly, as the owner of this temple, you have the privilege of replenishing your Tavern with either a Cleric or a Fighter, further strengthening your forces. The House of the Moon is a place where warriors gather, a haven where battles are planned and fought, and a symbol of Tempus’ unwavering might. When you enter this holy place, you’ll feel the energy and strength that surges through it. It’s no wonder why many adventurers consider it their second home. So, if you’re ready for an epic battle and seek the company of valiant allies, the House of the Moon awaits you. Prepare yourself for glory and embark on a journey fit for a hero. Are you ready?

This majestic temple is a popular destination for people seeking the blessings and strength of Selune. You can find it in the Sea Ward. To enter, it costs 3 Gold.

Action: I grab a Cleric card ( ) from the pile and put it into my Tavern. Then, I take a Quest card from the Cliffwatch Inn.
Owner: You scoop up 2 Gold coins ( ) from the supply and stash them in your Tavern.
Step into the House of Wonder

Welcome to the beautiful tower dedicated to Mystra, the goddess of magic.
If you find yourself in the Sea Ward, make sure to check out this magnificent structure.
The cost to visit this tower is just 4 Gold.
Once inside, you have the opportunity to take 2 Adventurers from the supply and bring them to your Tavern.
For a small fee of 2 Gold, you can enjoy the company of these valuable Clerics and Wizards.
If you decide to become the owner of this tower, you will receive 2 Gold as payment.
Don’t forget to visit the Jesters’ Court!

Back in the day, this narrow passage used to be a bustling spot for entertainers like jugglers and comedians. Nowadays, things have taken a bit of a darker turn.
Where is it located? Castle Ward.
What’s the price? 4 Gold.
What happens when you buy it or start a round? You get to place 2 sneaky Rogues ( ) in this area.

Action: I’m going to tell you something pretty cool. Take all the Rogues, those tricky characters, who are hanging out in this place and stick them in your Tavern. That’s right, you get to round them up and bring them to your own little hideaway. How neat is that?

Hey there! Let’s dive into an exciting topic – the Owner card and the amazing effect it has on the game. So, here’s the deal:
Owner: Take 1 Rogue ( ) from the supply and place it in your Tavern.
Welcome to New Olamn!

If you’re looking to master the bardic arts, this college is the perfect place for you. It’s renowned all across the Sword Coast, known for its excellence in teaching.
Where is it located? It can be found in Castle Ward.
How much does it cost? The price is 8 gold.
What should I do? Take 2 Rogues (
) and 1 Wizard (
) from the supply and add them to your Tavern.
Who owns it? You can take 1 Rogue (
) or 1 Wizard (
) from the supply and place them in your Tavern.
Northgate

Whenever people want to trade between Waterdeep and the mining town of Mirabar, they always go through the Northgate. It’s like the central hub for all the trade happening in the area.
Let me give you some details about the Northgate:
Location: You can find it in the North Ward.
Cost: It will cost you 3 Gold.
Action: When you choose this building, you get to take 1 Adventurer of any type (
) and 2 Gold (
) from the supply. You can then place them in your Tavern.
Owner: If you own the Northgate, you score 2 VP (Victory Points).
The Palace of Waterdeep

Hello there! Let me introduce you to this magnificent palace made of white marble. It’s a symbol of the Lords’ Rule and houses several embassies.
If you’re wondering where you can find it, the palace is located in Castle Ward.
The price to enter this marvelous place is 4 Gold.
Now, let me tell you what you can do once you step inside. You can take the Ambassador piece and place it with your unused Agents. But here’s the intriguing part – at the start of the next round, before anyone else takes a turn, you get to assign the Ambassador.
If you happen to be the owner of this extraordinary palace, you’ll score 2 VP.
Now, let’s talk about The Skulkway.

In the bustling Sea Ward, there’s a secret passageway known only to the craftiest of smugglers. They used this narrow alley to transport contraband without arousing suspicion from the ever-watchful City Guard.
The location of this covert operation is tucked away in the heart of the Sea Ward, where the action never seems to cease.
To gain access to this hidden route, it will cost you a total of 4 Gold coins. But what you get in return is worth every penny.
Once inside, you’re free to take advantage of the lucrative opportunities that lie in wait. You’ll be able to recruit 1 Fighter and 1 Rogue from the supply, bolstering your Tavern with their skills and ensuring your establishment is well-protected.
If you happen to be the owner of this clandestine operation, you have even more advantages. You can choose to claim either 1 Fighter or 1 Rogue from the supply and add them to your Tavern, further enhancing your power and influence in the city.
Welcome to Smuggler’s Dock

Welcome to Mirt the Moneylender’s private dock in Castle Ward. It’s gonna cost you 4 Gold to stay here, but let me tell you, it’s totally worth it!
To start, you’ll need to spend 2 Gold, shown by these shiny coins: 
. With that, you’ll get to recruit 4 Adventurers from the supply and bring them to your Tavern. The Adventurers can be Fighters, shown by this symbol:
, or Rogues, shown by this symbol:
.
And here’s the best part – you become the proud owner of this dock! Take 2 Gold from the supply and stash it away in your Tavern.
Now, let’s talk about the Spires of the Morning.

When you enter this beautiful walled garden temple, your eyes are immediately drawn to the eight glistening spires that soar towards the sky. It’s a sight that fills you with wonder and a sense of tranquility.
Located in the serene and enchanting Castle Ward, this temple is a place of reverence and devotion. It’s dedicated to the god of the dawn, a symbol of hope and new beginnings. As you step inside, you can almost feel the presence of something larger than yourself.
The cost to visit this sacred place is just 4 gold coins. This may seem like a small price to pay, but the value it holds is immeasurable. The experience of standing in this hallowed ground, surrounded by the beauty of nature and the craftsmanship of human hands, is truly priceless.
So, if you’re seeking a moment of peace and introspection, I urge you to visit this extraordinary temple. It offers a sanctuary from the hustle and bustle of everyday life, a chance to pause and connect with something greater. Take a moment to soak in the atmosphere, to let the serenity wash over you.
In today’s fast-paced world, it’s easy to forget the importance of stillness and reflection. We are constantly bombarded with distractions, always looking for the next thing to occupy our minds. But in the quiet of this temple, you can find a reprieve from the noise and a space to reconnect with your inner self.
So, why not treat yourself to this experience? In a world filled with chaos, it’s crucial to carve out moments of tranquility. And amidst the golden spires of this temple, you’ll find just that.

When you buy it or when a new round starts: Put 1 Cleric( ) on this spot.

Action: Grab all the Clerics ( ) from this spot and move them to your Tavern.
Owner: Earn 2 VP.
The Stone House

Welcome to the headquarters of the Carpenters’, Roofers’, and Plaisterers’ Guild. We take pride in our lavish premises, which were funded by wealthy nobles with a competitive streak. They spared no expense when it came to showing off their opulent villas.
As you explore our guild, you’ll find it nestled in the vibrant South Ward. Its strategic location allows us to be at the heart of bustling activity, ensuring convenient access for all who seek our services.
When it comes to cost, we offer our esteemed clientele a fair deal. For just 4 gold coins, you can avail yourself of the exceptional quality and expertise that characterizes our guild. We understand the importance of providing outstanding value for our customers, and we take that responsibility seriously.
Here at the Carpenters’, Roofers’, and Plaisterers’ Guild, we pride ourselves on our commitment to excellence. We believe that quality craftsmanship is an art form, and we strive to elevate the standards of construction and design.
So, if you’re looking for unparalleled skill and superior craftsmanship, then you’ll love what we have to offer. Our team of dedicated professionals is passionate about their craft, and they pour their heart and soul into every project they undertake.
With these factors in mind, it’s clear that choosing the right guild is essential. Rest assured that when you entrust your project to us, you’re putting it in capable hands. Our years of experience and proven track record speak for themselves. We understand your needs and will work tirelessly to exceed your expectations.
In today’s fast-paced world, it can be a challenge to find a guild that offers both quality and affordability. However, at the Carpenters’, Roofers’, and Plaisterers’ Guild, we believe in striking the perfect balance. Our prices are competitive, without compromising on the superior workmanship we are known for.
When someone enters our guild, we greet them with warmth and enthusiasm. Our friendly staff is always ready to assist and guide you through the process. We understand that each project is unique, and we take the time to listen and understand your specific requirements.
If you’re looking for a guild that values customer satisfaction above all else, then look no further. We strive to build long-term relationships with our clients, based on trust and mutual respect. Join us, and together we can create something truly remarkable.
By following these principles, we have established ourselves as leaders in our industry. Our reputation precedes us, and we take great pride in our accomplishments. We’ve helped countless clients bring their visions to life, and we look forward to doing the same for you.
So, whether you need a masterfully crafted piece of furniture, a sturdy roof to protect your home, or a beautifully plastered wall, we have the expertise to meet your needs. Visit the Carpenters’, Roofers’, and Plaisterers’ Guild today and experience the difference for yourself.

Action: I’m going to take some Gold ( ) from the supply for every Building tile that’s currently being used.
Owner: If you’re the owner, then you get to take a whopping 2 Gold ( ) from the supply and stash it away in your very own Tavern.
The Three Pearls

This fancy nightclub got its name because it was bought with three black pearls that were torn off a dancer’s costume.
Where is it located? Dock Ward How much does it cost? Four gold What does it do? You have to give back two of your adventurers from any group and in return, you can take three adventurers from any group and put them in your tavern. Who owns it? The owner gets two gold from the supply and puts it in their tavern.
The Tower of Luck

Ah, the Temple of Tymora, funded by brave souls who conquered Undermountain’s depths. It stands tall in the Sea Ward, a testament to their triumph.
Interested in the specifics? Well, it cost 8 Gold to construct this beauty. Not bad, huh?
Alright, let’s get down to business. You want to take action? Grab a Cleric from the supply (
) and two Rogues (
) and put them in your Tavern. Boom!
Feeling bold? Want to claim ownership of this Temple? Easy-peasy. Take a Cleric (
) or a Rogue (
) from the supply and place it in your Tavern. It’s that simple.
Welcome to the Tower of the Order!

Welcome to the extraordinary headquarters of the Watchful Order of Magists & Protectors! This magnificent building, located in Castle Ward, is a sight to behold. A visit here is an occasion to marvel at its grandeur and soak in the magic that permeates every corner.
But let’s not forget the practical side of things. The cost of admission is a reasonable 4 Gold pieces, making this experience accessible to all who are drawn to the mystical arts. And trust me, it’s worth every penny.
As you explore the premises, you’ll be transported to a world where spells and enchantments are everyday occurrences. It’s a place where the wonders of magic are both revered and harnessed for the greater good. You’ll witness sorcerers practicing their craft, conjuring flames and summoning ethereal beings with a wave of their hands.
The headquarters of the Watchful Order is more than just a building; it’s a sanctuary for all those who seek to delve into the mysteries of the arcane. Whether you’re an aspiring wizard or simply curious about the realm of magic, this is the place to be. You’ll find yourself surrounded by like-minded individuals, all eager to expand their knowledge and hone their skills.
But it’s not all about serious study and experimentation. The Watchful Order also hosts lively gatherings and events where members can unwind and socialize. From magical duels to enchanting concerts, there’s always something exciting happening here. It’s a community that embraces both the intellectual pursuit of magic and the joy of shared experiences.
So, if you’re a fan of the mystical arts or simply curious about what lies beyond the ordinary, a visit to the headquarters of the Watchful Order of Magists & Protectors is an absolute must. Prepare to be enchanted, amazed, and perhaps even inspired to embark on your own magical journey. Come, join us in Castle Ward, and let the wonders of this extraordinary place ignite your imagination.

When you buy it and at the beginning of each round: You’ll place 1 Wizard ( ) on this spot.

Action: Grab all the Wizards ( ) from this location and put them in your Tavern.
Owner: Draw 1 Intrigue card.
Discovering The Waymoot
Hey there! Guess what I just found? A magical place called The Waymoot. It’s a spot where all the Wizards hang out, and let me tell you, it’s pretty impressive. The best part is, I can bring those Wizards with me to my Tavern! How cool is that?
So, here’s what you need to do when you stumble upon The Waymoot: just scoop up all the Wizards you see (you can recognize them by their cool aura) and transfer them to your Tavern. Simple as that! Imagine having all those mystical folks chilling and casting spells in your place. It’s like having your very own magical club.
But hold on, there’s more! When you become the rightful owner of The Waymoot, you get an extra perk. You can draw one Intrigue card. Sounds exciting, right? Those Intrigue cards are full of surprises and can really spice up the game.
So, next time you’re playing and you discover The Waymoot, don’t forget to claim all the Wizards for yourself and make your Tavern the coolest spot around. Trust me, it’s an opportunity you don’t want to miss out on. Happy wizarding!

Hey there! Just talk to this sign and it’ll show you the way to your destination. How cool is that?
Location: South Ward
Cost: 4 Gold
When you buy it or at the start of a round: Put 3 VP tokens on this spot.
Action: Take away all the VP tokens from here and score that many VP. Plus, grab 1 face-up Quest card from Cliffwatch Inn.
If you own it: Score 2 VP.
Check out The Yawning Portal

Welcome to this renowned inn, where you can embark on thrilling adventures and discover the mysteries of Undermountain. This place is a hub for all types of adventurers, catering to their needs and desires.
Let me start by giving you some important details. The inn is located in Castle Ward, and it requires a cost of 4 Gold for you to gain entry. Once inside, there is an exciting action you can take.
When you’re ready, you can choose to take 2 Adventurers of any type from the supply and bring them into your Tavern. This action allows you to expand your team and strengthen your forces for upcoming escapades.
The inn holds the promise of endless possibilities, and it serves as a meeting point for adventurers from far and wide. People like you come here seeking both glory and wealth. Inside its walls, the air is thick with excitement, as stories of triumph and danger permeate the atmosphere.
Being in this inn offers you a unique chance to connect with like-minded individuals, share your tales of conquest, and maybe even form new alliances. It’s a place where friendships are forged and legends are born.
So, grab a seat, immerse yourself in the ambiance of adventure, and prepare for a journey like no other. The inn awaits, ready to ignite the sparks of bravery and fuel the fires of curiosity within you. Step through its doors and embrace the unknown – for here lies the gateway to untold wonders.

I’m excited to introduce you to a special character in our game called The Zoarstar. This adventurer has a unique ability that you’ll definitely want to take advantage of.
Here’s how it works: as the owner of the game, you have the power to add a new adventurer to your Tavern. All you need to do is take one Adventurer of any type, whether it be a knight, a wizard, or anyone else, and place it in your Tavern. It’s that simple!
The Zoarstar is a game-changer because it brings a fresh dynamic to your gaming experience. With this new addition, you’ll be able to explore new strategies and test your skills in unique ways. It’s important to carefully consider which type of Adventurer you want to add to your Tavern, as they each have their own strengths and weaknesses.
By acquiring The Zoarstar, you’ll elevate your gameplay and take it to the next level. This ability to regenerate your adventurer supply will give you a powerful advantage over your opponents. With The Zoarstar by your side, you’ll be able to adapt and respond to any challenges that come your way.
So, if you’re looking to enhance your gaming experience and on the hunt for a new adventure, then you’ll absolutely love The Zoarstar. Its unique ability to regenerate adventurers will open up new possibilities and keep you engaged throughout the game. Plus, it’s a great way to surprise your opponents and keep them guessing!
With The Zoarstar, the choice is yours. You have the power to choose the right adventurer and customize your gameplay to suit your strategy. With this special character in your Tavern, you’ll be able to create your own story and make your mark in the game.
So why wait? Go ahead and add The Zoarstar to your game collection. Start exploring the possibilities and see how this special character can take your gameplay to new heights. The Zoarstar is waiting for you!

The Zoarstar Guild is a place where I go to get important documents like contracts. It’s located in the Trades Ward and costs 8 Gold to visit.
When I’m there, I can choose a space where my opponent’s Agent is located and use that space’s action as if I had assigned one of my own Agents to it. This gives me an advantage and allows me to take control.
If I own the Zoarstar Guild, I score 2 VP (Victory Points), which brings me closer to victory.