Additional Rules for New Angeles

By: Dennis B. B. Taylor

New Angeles Additional Rules

New Angeles is a dynamic and immersive board game that offers a unique gaming experience. In order to fully enjoy and excel at the game, I want to share some additional rules that you should keep in mind. These rules will help you navigate the game more effectively and make strategic decisions that can greatly impact your chances of success.

1. Negotiation is Key: When playing New Angeles, it is vital to understand the power of negotiation. As you interact with other players, you’ll have the opportunity to form agreements and make deals. Use this to your advantage by negotiating for beneficial outcomes. Remember, collaboration can be a powerful tool in securing your dominance in New Angeles. 2. Resources Matter: In New Angeles, resources play a crucial role in determining your success. Make sure you manage your resources wisely and allocate them strategically. Understanding the value and potential of each resource will help you make better decisions and stay ahead of the competition. 3. Keep Your Goals in Mind: The game provides each player with their own secret goal. This goal is unique to you and can greatly influence your strategy. Keep your secret goal in mind as you make decisions throughout the game. It will help guide your actions and give you a sense of purpose and direction. 4. Watch Out for Sabotage: In New Angeles, not all players have the same objectives. Some players may be working against you and trying to sabotage your progress. Be vigilant and pay attention to the actions of others. Look for signs of manipulation and deception. By being aware of potential sabotage, you can protect yourself and counteract any malicious intent. 5. Timing is Everything: New Angeles is a game of timing. Knowing when to make your moves and take decisive action is crucial. Be patient and wait for the opportune moment to strike. Rushing into decisions may lead to negative consequences, while carefully timed actions can give you the upper hand. 6. Adapt and Evolve: New Angeles is a game that requires adaptability. Be prepared to adjust your strategy based on the changing dynamics of the game. Stay flexible and open-minded, ready to seize new opportunities as they arise. The ability to adapt and evolve will ensure your continued success.

Remember, these additional rules are meant to enhance your gaming experience and provide you with a deeper understanding of New Angeles. By following these guidelines, you’ll be well-equipped to navigate the complexities of the game and emerge as a formidable player. Enjoy the game and may your journey through New Angeles be a thrilling and rewarding one.

You know, there’s this group called Human First that’s really causing a stir. They’re all about trying to stop the use of androids and they’re not afraid to get violent about it. They’ve been causing all sorts of trouble for businesses that hire androids, sabotaging them and causing unrest. It’s pretty intense stuff.

If a district has a Human First unit, things can get even worse. Normally, if unrest increases in a district, it goes up by one stage. But with these guys around, it goes up by two stages. And if there’s no room for unrest to increase, they’ll even put an outage token in the district’s condition box. Basically, they’re making things really difficult for anyone who supports androids.

The Enemy: Orgcrime Unit

The variety of criminal elements in this city is unparalleled. We have street gangs like the Pistoleros and the highly sophisticated Tri-Maf syndicate. Crime thrives here, taking advantage of the various vices and needs of New Angeles. When a district with an organized crime unit is taken advantage of, it loses its ability to produce its main resource. And if the district only relies on one type of resource, it won’t be able to produce any resources at all.

Police Security Unit

When it comes to private security, there are endless possibilities. From proxy wars to corporate sabotage, every job offers a new challenge. But, as with any profession, there are always risks involved. You never know who’s willing to pay the highest price for your loyalty. In my line of work, I’m a prisec unit. My job is to protect districts by keeping enemy units out. If an enemy unit and I end up in the same district, that unit has to move right away. It’s all about maintaining control and ensuring safety.

Dealing with Problems

In cities like New Angeles, power outages and infrastructure failures are an unfortunate reality. With our city relying heavily on connectivity for personal and business needs, any disruption of service is unacceptable. When a district experiences an outage, we place an outage token in its condition box and return any unrest token to the reserve. This means that the district cannot produce any resources during the outage.

Speaking of unrest, the laborers of New Angeles face increasing job loss as cheap and efficient android labor takes over. Megacorporations have widened the gap between the rich and poor, leading to record levels of unemployment and the constant threat of civil unrest. Unrest in a district has three stages: stable, protest, and strike. Unrest escalates from stable to protest and then from protest to strike. Conversely, unrest decreases in the opposite order.

When a district’s unrest rises from stable to protest, we place an unrest token in the district’s condition box with the protest side faceup. If unrest continues to increase, we flip the unrest token from its protest side to its strike side. A stable district or a district in the protest phase will function normally. However, a district in the strike phase will be unable to produce any resources.

Power outages and civil unrest pose significant challenges for our bustling city. As we navigate these issues, we must prioritize finding reliable solutions to ensure the smooth functioning of New Angeles.

Feeling Sick

Think about this:

Have you ever felt sick? It’s not a great feeling, right? When I’m sick, everything feels off. It’s like my body is out of balance. Sometimes I get a fever and my head feels hot. Other times, I might have a cough or a stuffy nose. These are all signs that something is not right with my body.

How does it happen?

Illnesses happen when germs get into our bodies. Germs are tiny little things that we can’t see with our eyes, but they can make us sick. They can get into our bodies through our mouths, our noses, or even cuts on our skin. Once they are inside us, they start to make us feel sick.

Germs can spread easily from one person to another. That’s why it’s important to wash our hands often and cover our mouths and noses when we sneeze or cough. This helps to stop the germs from getting into other people’s bodies.

What can we do?

If you ever start feeling sick, it’s important to tell a grown-up. They can help take care of you and make sure you get the rest you need. They might even give you medicine to make you feel better.

It’s also a good idea to drink lots of water and eat healthy foods when you’re sick. This can help your body fight off the germs and get back to feeling better.

Remember, everyone gets sick sometimes. It’s not fun, but it happens. Just take care of yourself, and soon enough, you’ll be back to feeling like yourself again.


So, the next time you start feeling sick, don’t worry too much. It’s just your body’s way of letting you know that it needs some extra care. Drink plenty of water, eat healthy foods, rest, and let yourself heal. Before you know it, you’ll be back on your feet and feeling better than ever!

Do you ever wonder why it’s so important to pay attention to common illnesses? They can actually have a big impact on productivity and even threaten the stability of our workforce. Let me explain how it works when we resolve an action card. If that card involves a district that has an illness token, the threat increases by two. So, basically, if we’re doing anything in a district that already has a sickness, it makes the problem worse. We need to be careful not to spread the sickness around.

About Android Tokens

Android labor is an incredible asset for companies, providing reliable and efficient work that can be easily moved around without any fuss. The benefits that corporations can gain from using androids outweigh any drawbacks, such as protests that may arise. In the Production Phase, each district with an android token is fully utilized and generates its own resources. It’s important to remember that each district can only have one android token at a time.


The New Angeles skyline is always evolving as companies build towering arcologies and state-of-the-art factories. And with the help of advanced android workers, these facilities can boost their production in no time. When a district has a development token, the amount of its main resource goes up by one. Each district can only have one development token at a time.

Limits and Getting Around

A district can have only one outage token, illness token, or enemy unit. If there is already a component of the same type in a district, that component needs to be relocated. Moreover, when a prisec unit and an enemy unit share a district, the enemy unit must be moved immediately. Districts are connected by paths that allow movement between them. Each district has an exit path that leads to another district. To move a component, you simply place it in the district that the exit path points to. If that district already has a component of the same type, the component needs to move again. This process continues until the component reaches a district without a copy of it or enters “The Root” (the red circle). If an enemy unit, outage token, or illness token enters “The Root”, it is returned to the reserve and threat is increased by two.

Let me give you an example of how units can move:

  1. I got a card that tells me to place a Human First unit in Esmeraldas (8).
  2. Esmeraldas already has a Human First unit, so that unit moves along the path to the next district: Rutherford (9).
  3. In Rutherford (9), there’s a prisec unit, so the Human First unit has to move again to Base de Cayambe (10).

Corp Sheet Contracts

Every corp sheet has a contract printed on it. These contracts give money to a corporation when the described condition is met while resolving an action card.

If a condition on a corp sheet is met, that corporation gets the specified amount of money, no matter who resolved the action. But if a condition requires removing a component from a district, you can’t remove a component from “The Root” to meet that condition.

Meet the Assets

I want to tell you about asset cards. These special cards represent all sorts of important and influential people, like executives, crime bosses, and celebrities. You might be wondering why they are called “assets.” Well, it’s because these individuals’ loyalties can change based on money. They are always looking out for their own interests and will throw their support behind whoever has the most cash.

Now, let me explain what makes asset cards so special. When you have an asset card, you gain access to unique and powerful abilities that can help you in the game. These abilities can give you an edge over your opponents and help you come out on top.

Imagine having an executive on your side. This person knows all about the inner workings of companies and can provide you with valuable information. They can even use their connections to give you an advantage when it comes to making deals or acquiring resources.

Crime bosses are another type of asset you can encounter. They have their fingers in all sorts of illegal activities and can help you out in many ways. They can provide you with protection, intimidate your rivals, or even eliminate your enemies. It’s like having your own personal enforcer watching your back.

And then we have celebrities. These famous individuals have a lot of influence and can attract a lot of attention. By having a celebrity as an asset, you can elevate your own status and gain popularity. This can open up new opportunities and help you achieve your goals.

So, as you can see, asset cards are an important part of the game. They can give you an advantage and help you achieve your goals. When you have an asset on your side, you have access to unique abilities that can change the course of the game. So, choose your assets wisely and use their powers to your advantage. Good luck!

When you claim an asset in the game, you put it facing up next to your corporation sheet. You can use the abilities of the asset cards according to the instructions on the cards themselves.

If you have any assets with the “End of Turn” header, you can use each one once at the end of your turns.

Some assets require you to exhaust them in order to activate their effects. To exhaust an asset card, you need to turn it 90 degrees clockwise. Once a card is exhausted, you can’t exhaust it again. You can ready your asset cards at the beginning of your turn by turning them 90 degrees counterclockwise.

When you need to get rid of certain assets and remove their effects, you have to discard them. Discarding means placing the asset at the bottom of the asset deck.

What is the Discard Pile?

When you play a game of action cards, all the cards that are used are placed facedown in a discard pile. This pile is located next to the lower-right slot on the board, which has a garbage can icon. If you need to draw an action card but there are no more cards left in the deck, the cards in the discard pile are shuffled and then put back into their respective decks.

Remember that when you discard action cards, they should always be placed face down. You cannot look at these cards once they have been discarded, and this rule applies both when they are initially discarded and when they are in the discard pile.


In this game, it’s important to influence other players as much as possible. That’s why you can give or trade your money and assets to gain support during a deal, encourage certain actions to be played, or swap assets with other players. Don’t be afraid to use any means necessary to get ahead!

All bets are off when it comes to promises in this game. Players can make all the promises they want, but there’s no guarantee they’ll keep them. However, if both players have the means to fulfill a trade immediately, they have to follow through.

For example, let’s say Globalsec agrees to give Jinteki two capital in exchange for two cards to support their offer. If they both agree to these terms when it’s Jinteki’s turn to support or abstain, then those terms become binding and must be met.

But here’s the catch: if Jinteki promises to support Globalsec but it’s not their turn to do so, the terms are not binding. Jinteki still gets the capital, but they’re not obligated to play cards in support.

Now let’s talk about emergency actions. They’re a whole different ballgame.

Emergency action cards are unique and powerful cards that can have a big impact on the city. Each player starts the game with an emergency action card that matches their corporation. These cards are not part of a player’s hand of cards; they are kept faceup next to their corporation sheet.

Emergency action cards can be proposed as offers just like normal cards. But instead of being thrown away, a proposed emergency action card is given back to the player with the matching corporation.

If the card was the winning offer for the deal, it is turned facedown and cannot be used again unless a card effect flips it faceup. If the card was not the winning offer, it is returned faceup and can be used again.

The Federalist

Most companies prefer the freedom and uncertainty of being an extra-territorial special commerce region rather than abiding by the rules and regulations of the US federal government. But there’s always a chance that someone will go for a more profitable opportunity through special deals and no-bid contracts with the government.

If you get the “Federalist” rival card, you become the federalist. Your goal is different from the other players. Instead of trying to win the game, you win when the threat token reaches “25”, but only if you have at least 25 capital at that time. If you don’t have 25 capital at that time, you lose the game along with the other players.

To increase my threat and achieve my goal, I have to go against the city. This means resolving action cards in districts with illness tokens and supporting suboptimal offers from other players.

But the most important thing is to keep my identity hidden for as long as possible! The other players will team up against me if they know I’m the federalist. I need their cooperation to have any chance of getting 25 capital.

There’s also a chance that there won’t be a federalist in the game. This happens if the “Federalist” rival card is placed under the board during setup instead of being dealt.

Leave a Comment