Contents
Trash War Game Rules
Objective:
The objective of the Trash War game is to, well, wage a war with trash! The goal is to throw pieces of trash into your opponent’s trash can while defending your own from incoming garbage. The player who successfully lands more pieces of trash in their opponent’s trash can wins the game.
Equipment:
To play the Trash War game, you will need the following:
- 2 trash cans
- Assorted pieces of trash such as crumpled paper, plastic bottles, empty cans, etc.
Setting Up:
Place the two trash cans across from each other, with some distance in between, in an open area. Make sure the area is safe and free from any obstacles that could interfere with the game.
Rules:
Now, let’s go over the rules of the Trash War game:
- The game starts with both players standing behind their respective trash cans.
- Each player has a designated area behind their trash can, which they cannot step out of during the game.
- Players take turns throwing pieces of trash towards their opponent’s trash can.
- To throw the trash, aim carefully and use an underhand throwing motion.
- The opponent can try to block incoming trash by batting it away with their hands.
- If a piece of trash lands inside the opponent’s trash can, the player who threw it scores a point.
- If a piece of trash bounces off the rim of the opponent’s trash can and lands back into the thrower’s designated area, it does not count as a point.
- The game continues until all the pieces of trash have been thrown.
- At the end of the game, the player with the most points wins.
Safety Measures:
While playing Trash War, it’s important to prioritize safety. Follow these safety measures:
- Do not throw dangerous objects or sharp items.
- Make sure the area is clear of obstacles.
- Wear appropriate protective gear, such as gloves, if desired.
- Keep a safe distance between the players to prevent accidental collisions.
Have Fun!
Now that you know the rules, it’s time to gather your trash and start waging your own Trash War. Enjoy the game and may the best trash thrower win!

When the metal crushers close and the land movers go back to their hangars after the workers finish their shift and go home for the night, that’s when the knights show up. They’re dressed in shiny armor and they’re ready for a fight.
The junkyards are where these warriors find the weapons they need for battle. And in the landfills, heroes are made.
Components:
– 112 cards
– Instructions.
Object of the Game:
In Trash War, you and your opponents will engage in epic battles in a medieval junkyard. Your goal is to use the deadly scrap as weapons and destroy your opponents’ walls. The last knight standing will be crowned the victor of the landfill battlefield.
Setup:

Hey there! Let’s get this game started, shall we?
First things first – let’s organize the cards. Grab those Wall cards and separate them from the deck. Each player gets three Wall cards. Put them face up on the table to build your fortress.
Now, time to shuffle the rest of the cards. Give each player five cards from the deck.

Alright, here’s what you need to do: grab the rest of the cards and place them in a pile, face down, right in the middle of the table. Oh, and don’t forget to make some space for two discard piles — one for regular discards and one for cards that are torched.
Now, let me explain what happens with those discard piles. You see, cards in the regular discard pile can be recycled and brought back into the game. But the cards in the torched pile? Well, those are gone for good; they’re out of the game forever.
Now, get ready for some serious junkyard mayhem! It’s time to let loose the dogs of war.
Welcome to the Battlefield
Get ready for an epic battle in the junkyard! The goal is to knock down your opponents’ fortress walls by throwing trash at them. Once a player’s final wall falls, they’re out of the game.
To determine who goes first, it’s all about who can talk the biggest game on the battlefield. Show off your trash-talking skills and claim the honor of taking the first turn!
Have you ever wondered how the order of turns in a game is determined? It’s not as straightforward as going clockwise or counter-clockwise like you might expect. In fact, the turn order is based on who throws trash at whom! This means that two players can exchange turns back and forth while the rest of the players have to wait their turn.
When we start the game, we kick things off by picking a Trash card from our hand and putting it on one of our opponent’s Wall cards. We get to choose which Wall card to attack, which gives us some strategic control.
If I don’t have a Trash card in my hand at the beginning, I have to discard one card and draw a new one. If the replacement card happens to be a Trash card, I have to play it right away. But if it’s not, then it’s the next player’s turn.
After the initial attack, things get interesting with junkyard combat. If I’m the one who got attacked first, then it’s my turn to strike back. I need to defend against the incoming trash and launch a counter-attack at any player. And this turn order continues throughout the game.
Phase 1: Defense
Protect your fortress and keep out anything dirty or unwanted.

First, let me tell you about a special tactic you can use in the game. If you have a defense card like a Mace, Deflect, or Shield, you can use it to block or redirect an enemy’s attack (check the descriptions of these cards for more details).
Now, if you have a Mace card, something really cool happens. You can take the incoming trash and throw it at another player’s fortress! Cool, right? Just read the Mace card to find out whose fortress you can attack.
Once you know which opponent you want to attack, choose one of their Wall cards and place the incoming trash on it. And that’s it! You can move on to the next phase of your turn, which is The Redraw Phase.
If you use a Shield or Deflect card, you’ve stopped the trash attack in your stronghold. Now, let’s move on to Phase 2: Burn or Repair.
Phase 2: Burn Or Repair
After a trash attack is blocked in your stronghold, whether by a Shield card or by crashing into one of your fortress walls, it’s time to assess the battle damage and strengthen the fortifications.
You have two options during this phase. You can choose to use a Burn card to eliminate trash from your fortress walls. Alternatively, you can use a Repair card to fix a fallen Wall card by turning it face up. (Read the descriptions of Burn Trash card and Repair Wall card below for more information.)
When it’s my turn, I can’t both burn and repair at the same time. I have to choose one or the other.
However, I need to be careful when using Burn cards. They can’t be used as defense cards to protect myself against incoming trash. I can only burn trash after it has hit my wall and caused its full damage. This means that I might lose a Wall card before I even get a chance to burn the trash.
Phase 3: Time to Fight Back!

It’s payback time. Take a Trash card from your hand and throw it at an opponent by placing it on one of their Wall cards. You get to choose which one.
If you don’t have a Trash card in your hand, you have to discard one card and draw a new one from the draw pile.
If the new card you draw is a Trash card, you have to play it right away. If it’s not, the turn passes to the player on your left.
Phase 4: Re-draw
Now it’s time to replenish your hand. Draw cards from the draw pile until you have 5 cards in your hand.
Toppling Wall Cards
If a Wall card gets hit with 4 points of trash damage, it’s destroyed and has to be turned over. If a player’s three Wall cards are all turned over, their fortress is destroyed and they’re out of the game.
The Cards
Defense Cards
During the Defense Phase (phase 1), you can use any of the following cards:
Mace Card

When it comes to the tools of a knight, the mace is definitely the most reliable. With just a bit of effort and a well-aimed swing, you can use a Mace card to knock away incoming trash and send it flying towards other players’ fortress walls.
During the Defense Phase (phase 1) of your turn, right before the trash hits your wall, you have the chance to play a Mace card. Each Mace card specifies where you can send the incoming trash. You have the option to bat it towards the player on your right or left.
If someone sends trash your way, you can even bat it back to them. And if you’re feeling daring, you have the ability to send trash towards any player’s fortress wall. Just make sure to read the Mace card carefully before playing it to see where the trash will land.
Keep in mind that once you use a Mace card, your turn is over. You won’t be able to continue with the rest of your turn phases. The game then moves on to the defending player.
It’s important to note that you’re not allowed to use a Burn card to get rid of trash after playing a Mace card. So choose wisely!
When you play Mace cards, you should quickly put them in the correct discard pile (more about discarding rules below).

The Power of Deflection
When it comes to defending your fortress, it’s not always about the amount of damage you can dish out. Sometimes, the key lies in redirecting incoming threats to stronger defenses within your walls.
With the Deflection card, you have the ability to override your opponent’s aim and direct incoming attacks towards a specific section of your fortress. This means that while you may still take a hit, you have the power to choose where the damage lands.
After playing a Deflection card, make sure to immediately discard it according to the prescribed rules.
The Protective Shield

When trash is flying through the air, ready to attack your fortress, you need a strong defense to stay safe. It’s time to raise your shields!
You can use a Shield card to block the incoming trash. However, keep in mind that different trash items have different levels of strength.
In order to block incoming trash with a Shield card, the Shield card’s defense value must be equal to or greater than the damage value of the Trash card.
For example, if you have a Shield card with a defense value of 3, you can use it to block a Trash card with a damage value of 3, 2, or 1. But if the Trash card has a damage value of 3, a Shield card with a defense value of 2 won’t be enough to block it.
Once you have used a Shield card to block an attack, you must immediately discard it to the appropriate discard pile. We’ll cover the rules for discarding in more detail below.
Wall Cards

When the game starts, you and I will each create our fortresses by putting 3 Wall cards on the table facing up in front of us. These walls protect our fortress.
If a Wall card gets hit with 4 or more trash damage points, it gets destroyed. We’ll turn it face down to show that it’s destroyed. But don’t worry, we can fix our destroyed walls using Repair Wall cards during the Burn and Repair phase of a turn.
Trash Cards

Trash, the weapon of choice for brave warriors, is deployed to demolish enemy fortress walls. To strike at your opponents, simply place Trash cards on their fortress Walls.
When attacking, you have the power to select which wall card you want to target. Each Trash card is carefully labeled with a damage value, indicating its destructive potential.
If a Wall card endures 4 or more accumulated trash damage points, it crumbles and is destroyed (flipped over).
Catapults

What if I told you that you could turn the tide of battle by using some seriously heavy firepower? With the Catapult card, you have the power to launch up to 3 Trash cards, regardless of their damage value, straight at your opponent’s Wall card. Talk about a game-changer!
But wait, there’s a catch. Defending players have a trick up their sleeves too. They can use defense cards like Mace, Deflect, or Shield against the incoming Trash cards. The number of defense cards they can use matches the number of Trash cards coming their way, so things can get pretty strategic.
Let me break it down for you. Say you’re the attacker and you use the catapult to launch 2 Trash cards. Well, the defender can choose to use up to 2 defense cards (Mace, Shield, or Deflect) to protect their Wall from the onslaught. It’s a battle of strategy and wits!
Oh, and one more thing. After you’ve unleashed the power of the catapult, you have to immediately discard the Catapult card. It’s one-time use only, folks!
Burn the Trash!
If you want to fortify your defenses even further, you can burn away the Trash cards. It’s like removing all the junk and making your ramparts stronger than ever. Talk about a fiery strategy!

Hey there! Did you know that you can use Burn cards to get rid of the Trash cards on your walls? It’s super handy! During phase 2 of your turn, which is the Burn or Repair Phase, you can use one Burn card to remove trash from your Wall cards.
All you have to do is burn any Trash cards that have a total damage value equal to or less than the burn value of a single Burn card. Let me explain. If you have a Burn card with a burn value of 3, you can burn one Trash card that has a damage value of 3, or you can burn three Trash cards that each have a damage value of 1. See how it works?
Oh, and here’s another cool thing – you can burn trash from multiple Wall cards using just one Burn card. The only rule is that the total damage value of all the Trash cards you’re burning can’t be more than the burn value of the Burn card you’re using. So make sure you don’t exceed that limit!
In case you didn’t know, you can’t use Burn cards to get rid of incoming trash. Burn cards can only be used during the Burn or Repair Phase (phase 2) of your turn, after damage to the walls has happened. So, there’s a chance your wall might be destroyed before you even get a chance to burn the trash.
Oh, and here’s another thing: you can’t use both a Burn Trash card and a Repair Wall card in the same turn. It’s one or the other.
Once you’ve played a Burn card, don’t forget to immediately discard it to the appropriate discard pile, following the discarding rules I’ll explain below.

Fixing a Wall
Hey there! Let me tell you about an awesome card called Repair Wall. It’s super handy during the Burn or Repair phase of your turn.
When you have a damaged wall in your fortress, simply discard a Repair Wall card and watch the magic happen. It will bring your wall back to life!
Just a friendly reminder, though: you can’t use both a Burn Trash and a Repair Wall card in the same turn. Gotta choose one or the other.
Ditching or Burning Cards

When I start the game, I make sure to leave some space on both sides of the draw pile. This is important because I need room for 2 separate discard piles: the recycle discard pile and the torched card pile.
As I play cards, I have to decide which pile to place them on, depending on the type of card. Then, I immediately draw my hand back up to 5 cards from the draw pile.
The recycle discard pile is a pile that I can recycle back into play. But the torched card pile is different. Depending on the Torching Phase, which I’ll explain later, cards placed on the torched card pile are permanently eliminated from the game.
Recycling the Draw Pile
When the draw pile runs out of cards, I shuffle the recycle discard pile and turn it face down. This new pile becomes the new draw pile. This process is called recycling the draw pile. And each time I do this, it marks the beginning of a new Torching Phase. There are two Torching Phases in total.
Torching Phases
When you see cards with torches in the bottom right corner, they eventually get removed from the game during the Torching Phase.

At the start of the game, the first Torching Phase begins. When setting up the game, make sure to leave space on the table for two discard piles: the recycle discard pile and the torched card pile.
During this initial Torching Phase, any card that has one torch on the bottom right corner is placed face-up on the torched card pile when played.
Once the draw pile runs out of cards, you need to recycle it and remove the torched card pile from the game.
Then, the second Torching Phase starts. Any card played with two torches on the bottom right corner is discarded face-up onto the torched card pile.
After depleting the draw pile to zero cards for the second time, you need to recycle it again and remove the torched card pile from the game once more.
Alright, here’s where we’re at now: all the cards with torches on them have been taken out of the game, except for the ones you’re still holding. You can still play those cards, but instead of putting them in the discard pile, they’re gone for good when you play them.
If you need to, you can shuffle the draw pile again during the game to keep it going.
Wishing you lots of luck, and may the landfill gods smile upon you in battle!