Persian rummy – learn to play with

By: Dennis B. B. Taylor

Welcome to Persian Rummy!

Persian Rummy is an exciting twist on the classic card game, Partnership 500 Rummy. In this team-based game, you’ll be challenged to outsmart your opponents over two intense deals. Brace yourself for a thrilling adventure!

Let’s Talk Cards and Deals

In Persian Rummy, we play with a special deck of 56 cards. This includes the standard 52-card French deck, along with 4 powerful Jokers. To determine the teams, each player will draw a card from the deck. Remember, Aces are ranked low and Jokers are ranked high. The two players with the lowest cards will be partners, while the other two players will team up against them. Get ready for some friendly competition!

When we play Persian Rummy, the player with the lowest card becomes the dealer. I’ll be the dealer this time! It’s my job to keep score for the whole game. I collect the cards, shuffle them up, and deal seven cards to each player. The rest of the cards become the draw pile. Let’s start by flipping over the top card to begin the discard pile.

Let’s Talk About Melds

In Persian Rummy, there are two types of melds: sets and runs.

A set is when you have three or four cards of the same rank. For example, if you have 4 of spades, 4 of diamonds, and 4 of hearts, you have a set.

A run is when you have three or more cards of the same suit in sequential order. For example, if you have the Jack, Queen, King, and Ace of spades, you have a run.

And remember, in runs, Aces are always high!

Let’s Play the Game!

Each player’s turn has three parts: draw, meld, and discard.

Let’s start with the player to my left, and they can choose to take a card either from the draw pile or the discard pile. Remember, any card in the discard pile is fair game. But if you take a card from the discard pile, you have to take all the cards on top of it too. The top card that you take must be played right away.

Once you’ve drawn a card, you can play melds on the table. You can also play one or more cards on someone else’s melds. If you’re playing on the other team’s melds, you need to say which meld you’re adding to and then play your card in front of you. But if you’re adding to your own or your partner’s meld, just add your cards to the meld.

When you’re done with your turn, you need to discard a card. Just choose one and add it to the discard pile. The discard pile is set up in such a way that you can see all the cards.

When I play, I keep going until I lay down all my cards. I have to play my last card to finish the round. Just putting it in the discard pile doesn’t end the game.

If we run out of cards in the draw pile, I have two options. I can pick a card from the discard pile if I can use it in a set. Or, I can pass and not take a card.

JOKERS

When I have jokers, I can only use them in a set. I can’t use them in a run.

SCORING

After the round, my team gets points for the cards we laid down. But we lose points for the cards we still have in our hand.

The team that finished the round gets 25 points.

Each joker is worth 20 points.

Each ace is worth 15 points.

Jacks, queens, and kings are each worth 10 points.

The value of the card determines how many points it’s worth if it’s a 2 through 9.

When you combine four cards into one set on the table, it becomes extra valuable and earns you double points. To illustrate, let’s say you have three Jacks laid out, and you manage to add a fourth Jack later on. That set would be worth 40 points. However, if you were able to meld all four Jacks together at once, that set would be worth a whopping 80 points!

DECIDING THE WINNER

Once two rounds of dealing cards have been completed, the team with the highest total points takes home the victory. So, it’s crucial to strategize and aim for that top score!

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