Contents
GOLF CARD GAME RULES
Welcome to the world of the Golf Card Game! It’s a thrilling and strategic game that challenges your skills and keeps you on your toes. In this guide, I’ll walk you through the rules of the game and help you understand how to play like a pro. So, grab your deck of cards and let’s dive in!
To start the game, you need a standard deck of 52 cards. Each card represents its face value, except for face cards which count as 10 points each. Aces are low and worth only 1 point. The objective of the game is to have the lowest score possible at the end.
At the beginning of each round, you’ll receive 6 cards face-down. The remaining cards are placed in a draw pile. Your goal is to get rid of your cards as quickly as possible by swapping them with cards in the layout.
On your turn, you can either draw the topmost card from the draw pile or take the topmost card from the layout. If you choose to draw from the draw pile, you have the option to replace any of your face-down cards with the drawn card. However, if you take a card from the layout, you must replace one of your face-down cards with it.
Once you have replaced a card, you must discard the card you replaced face-up in the layout. The round continues clockwise with each player taking turns until one player has all face-up cards. At this point, the current round ends, and scores are calculated.
To calculate your score, you add up the face value of all the cards remaining in your hand. Face cards are worth 10 points each, while aces are worth 1 point. The player with the lowest score at the end of the round is the winner.
The game is played over several rounds, and the player with the lowest total score at the end is the ultimate champion. So, gather your friends, sharpen your card skills, and let the game of Golf Card Game begin!
This game is your ticket to hours of fun and excitement. So, what are you waiting for? Grab your deck and get ready to tee off into the world of the Golf Card Game. Good luck, and may the best golfer win!
Hey there, let me introduce you to a game called Golf. It’s a card game that you might not find in many books about card-playing. Why? Because it goes by different names! Some people call it Polish Polka or Polish Poker. Others refer to the 4-card version as Turtle. And if that wasn’t confusing enough, the 6-card variation is known as Hara Kiri, while the 9-card game is called Crazy Nines. I know, it’s a lot to take in!
But don’t worry, I’ve got your back! Today, I’m going to teach you how to play Golf and go over the rules for all of its variants. Are you ready? Let’s dive in!
HOW TO PLAY GOLF: THE RULES
Hey there! So, you want to learn how to play Golf, the card game? Well, you’ve come to the right place! There are actually different versions of this game, and I’ll explain each one to you. Are you ready?
Now, before we dive in, I have to mention that if you feel like playing on your own, there’s a solitaire version of Golf just for you. How cool is that?
FOUR CARD GOLF
Alright, let’s start with the most popular version of Golf, the Four Card Golf. This game is usually played with 2 to 8 players using a regular deck of 52 cards. Keep in mind, though, that it’s really best when played with 4 players. If you have more than 8 players eager to join, you can simply combine two decks.
Playing the Game
When it’s time to start the game, we need to deal the cards. First, the dealer will distribute four cards to each player, going in a clockwise direction. To keep things organized, place the cards face-down in the shape of a square.
Now, let’s talk about the cards that are left. These will be put together to form a draw pile, right in the middle of the table. It’s important to keep this draw pile face-down, just like the cards in your hand. To start the discard pile, draw the top card from the draw pile and turn it face-up next to it.
When you start playing, you can sneak a peek at the two cards that are closest to you in your square layout. You’re not allowed to check them again unless you’re getting rid of them or tallying up points at the end.
LET’S PLAY
So, here’s how we start. The person to my left, which would be you if we were playing together, goes first. Then we take turns going clockwise. And on each turn, we have three choices:
OPTION 1: PICK A CARD FROM THE PILE
Okay, so here’s what you can do. You can take a card from the pile of face-down cards in the center. That’s called the draw pile. And this card you pick can replace any of the four cards in your own layout. But here’s the catch: you can’t peek at the card you’re replacing. It’s kind of like a surprise. You can choose to replace one of the two cards you already know or one of the two cards that’s still a mystery.
Now, once you’ve made your choice and replaced a card, try your best to remember which card you switched. Move the card you replaced to the discard pile. Everyone can see the face of the cards in the discard pile.
OPTION 2: GETTING A CARD FROM THE DISCARD PILE
You can grab a card from the discard pile and add it to your hand. These cards are facing up, so if you see one you like, just take it and swap it with a card in your layout. The card you swap needs to be placed on top of the discard pile.
OPTION 3: KNOCKING
If I’m feeling confident and satisfied with my cards, I can choose to knock. When I knock, it means I’m happy with my layout, and I don’t want to exchange any of my cards. It’s like saying, “I’m good!” Once I knock, my turn is over, and the game continues for one more round. The other players still have a chance to draw or discard one last time, but they can’t knock like I can. After this final round, the game comes to an end.
Keep in mind that if you peek at your face-down cards during the game (except for the beginning), you must get rid of the card you looked at and replace it with the one you draw.
SCORING
Once a player knocks and everyone else has one more turn to improve their layout, scoring begins. All players’ cards are flipped face-up for scoring.
Here’s how you score in Four Card Golf:
– Number cards are worth their value, such as Ace = 1 and Five = 5.
– Jack and Queen are both worth 10 points.
– King is worth 0 points.
Keep playing 8 more rounds for a total of 9 plays.
The player with the lowest total score, like in regular golf, wins after 9 plays!
Exciting Twists in Four Card Golf Rules
Hey there! I want to share with you some exhilarating variations of the traditional rules for four card golf. These twists add extra fun and excitement to the game, so let’s dive right in!
Here are a few thrilling variations to consider:
- When we start the game, how about we spice things up? Instead of just peeking at the two cards closest to you, you can choose any two cards from your hand to take a sneak peek!
- Throughout the game, you have the power to take a peek at any of your four cards whenever you want. However, every time you do so, you’ll receive a penalty of 1 point. It’s a risk-reward game!
- Ever heard of Six Card Golf? Well, here’s a cool twist! Whenever you replace a card, the new card is placed face-up in your layout for everyone to see. The game ends when all your cards are face-up, but don’t worry – the other players get one last chance to improve their own layouts.
If you have two cards with the same value, those cards cancel each other out and score zero. For example, if you have two 4s, instead of scoring 8, you score 0. Another thing to keep in mind is that if you play with the 2 jokers in the deck, each of them is worth -5 points. So be careful!
Here’s another twist: if the player who knocks doesn’t have the lowest score among all the players, they get a penalty of 10 points.
If you want to make the game even more exciting, you can play with power cards. These magic cards have special abilities and can change the course of the game. This variation of Four Card Golf is known by other names like Cambio, Cabo, or Pablo. It’s a fun way to mix things up and add a new level of challenge to the game.
PLAYING CAMBIO
So here’s how it goes. We all start with four cards, facedown in front of us. And guess what? We get to peek at the bottom two cards! It’s exciting, I know. And then, one by one, we take our turns, just like in regular Four Card Golf.
POWER CARDS
But wait, there’s more! Some cards are super special and have powers of their own. If you pick a card from the draw pile (not the discard pile), you have a choice: either swap it with one of your cards, or unleash its special power.
Check out these power cards in Four Card Golf, also known as Cambio:
- 7 and 8: You can secretly peek at one of your cards without any penalty. Sneaky, right?
- 9 and 10: You can take a peek at one of your opponents’ cards. Now you’re playing detective!
Card Swapping and Point Values in Four Card Golf+
I want to tell you all about the card swapping feature in Four Card Golf+. It adds a whole new level of strategy to the game! Let’s dive in.
First, let me explain how the card swapping works. There are two special cards that allow you to swap cards with other players. Here they are:
– Jack: You can blind swap any two cards belonging to players, even your own! It’s a powerful move that can shake things up.
– Queen: With the Queen, you get to look at any two cards belonging to any player, including yourself. After you look, you have to swap them! So make sure you choose wisely before taking a peek.
Now, let’s talk about the point values of the cards in Four Card Golf+. They are mostly the same as in the regular game, but there are a few differences:
– Black King: This card is worth a whopping 12 points! So, you definitely don’t want to have it in your layout. Keep an eye out for it and try to avoid it at all costs.
– Red King: The Red King, on the other hand, is worth -1 point. While it’s not as bad as the Black King, it’s still not great for your score. Be careful when you come across this card.
– Joker: Lastly, we have the Joker, which is worth -2 points. It’s the lowest-scoring card in the game, so try your best to avoid it.
Remember, card swapping can be a game-changer, and the point values of the cards can impact your score dramatically. So be strategic, make your moves wisely, and aim for the lowest score possible. Good luck and have fun playing Four Card Golf+!
Let me explain a cool twist in the game. If there’s a card in the discard pile that matches one of yours or your opponents’ cards (and you can figure this out with the power cards), you can grab that card from the layout and smack it on top of the card in the discard pile.
When you do this, two things can happen:
- If you slap down one of your own cards, you’ll have one less card to worry about, which gives you an advantage.
- If you slap down one of your opponents’ cards, you can then make them take one of your cards as a penalty.
TIME FOR A CHANGE
When playing the Cambio variation of Four Card Golf, things work a little differently. Instead of knocking on the table to signal that I have the best layout (the lowest score), I simply say, “Cambio.” This gives everyone else one more chance to improve their own layout before we record our scores.
Six Card Golf
Now, in Six Card Golf, pairs in a column don’t score any points. So, the main objective is to create as many pairs as I can. It’s all about finding those matches!
DEALING
When playing a game with 2 to 4 players, all you need is a regular deck of 52 cards. If you have 4 to 8 players, you’ll need two decks, and if there are more than 8 players, you’ll need three. Just remember, the deal and the play always go clockwise. The dealer will give each player 6 cards, one at a time. These cards will be arranged in a rectangular layout with 2 columns and 3 rows.
In the middle of the table, you’ll have the draw pile, which contains the remaining cards. Take the top card from the draw pile and flip it over, placing it next to the pile to create the discard pile. Before the game begins, you have the option to flip any two cards in your layout face-up. However, you can’t look at any other cards unless you’re getting rid of them or revealing them during the game.
PLAYING
When the game starts, it’s the player to the left of the dealer who goes first. And then from there, we keep going clockwise. So, during your turn, you have a couple of options. You can either draw a card from the draw or discard pile. And the card you draw can be used to replace one of the 6 cards in your layout. Here’s the catch though, if you want to replace a face-down card, it’s a bit of a gamble. You can’t look at it before making your decision. So, choose wisely! The new card you draw goes face-up in your layout, while the old card goes face-up on the discard pile. And that’s it, your turn is over.
Here’s something to keep in mind. If you draw a card from the face-down pile, you have the option to discard it without replacing one of your own cards. But if you draw a card from the discard pile, you must use it to replace a card in your layout.
Now, the game ends when all players have their cards face-up. And that’s when the real fun begins – scoring!
SCORING
When we finish playing, it’s time to score. We flip all our cards face-up and tally up the points. Here’s how you score:
- An Ace is worth 1 point.
- A Two will cost you 2 points.
- Number cards from 3 to 10 are worth their face value.
- A Jack or a Queen is worth 10 points.
- A King doesn’t affect your score, it’s worth 0 points.
- If you have two equal cards in the same column, they cancel each other out and give you 0 points.
After nine plays, we add up the scores. The player with the lowest total score wins.
DIFFERENT WAYS TO PLAY SIX CARD GOLF
Just like Four Card Golf, there are lots of variations for Six Card Golf. If you want to make the game more exciting, try these variations:
- If you include jokers, they will cost you 2 points. And the twos, instead of negative points, are worth 2 points each.
When I start the game, the first thing I do is flip over two cards. It’s important that these two cards are in the same column. This rule adds an extra layer of challenge and strategy to the game. But, there’s another twist! Sometimes, I can also start the game by flipping over two cards that are in different columns. This makes the game even more unpredictable and exciting.
Before we start playing, we don’t flip over any cards. Instead, we get to secretly look at the three cards that are closest to us. This gives us a chance to study our options and plan our moves strategically. It’s like having a sneak peek before the game begins.
During my turn, instead of drawing a card from the deck, I have the option to flip over one of my face-down cards. This allows me to expose a card that was previously hidden and use it strategically to my advantage. It’s a great way to surprise my opponents and keep them guessing.
If I manage to collect four cards of the same value in two columns, I win a special prize of -10 points. This reward motivates me to strategize and look for opportunities to create powerful combinations. If I’m playing with two or more decks, the prize doubles to -20 points when I collect all six cards of the same value. It’s a high-risk, high-reward scenario that adds an extra level of excitement to the game.
However, there’s also a penalty to watch out for. If I have four cards of the same value in two columns that are next to each other, I incur a penalty of -20 points. This reminds me to be careful and consider my moves wisely. It’s a double-edged sword that keeps me on my toes.
Here’s another interesting rule: the two cards of the same value don’t have to be in the same column. This means I have more flexibility in creating winning combinations. It’s like unlocking a secret strategy that can give me an edge over my opponents.
Lastly, instead of playing the standard nine rounds, I have the option to play for 18 rounds. This extended gameplay allows for more excitement and strategic thinking. It’s perfect for those times when I want to dive deeper into the game and explore all the possibilities.
So, if you’re looking for a thrilling card game that combines strategy, luck, and surprises, then you’ll love this one. It’s a game where every turn counts and every move can make a difference. By following these rules and keeping an eye on the prize, you’ll have a blast playing this captivating game. Good luck and have fun!
Hello, I’m here to tell you about the game of Eight Card Golf!
Have you ever played Six Card Golf? Well, Eight Card Golf is really similar, but with a small twist. Instead of having 3 columns, we now have 4 columns of 2 cards each. You can play with 2 to 4 players, and if you want to, you can even add more decks.
Here’s how the dealing works:
First, we shuffle the deck of cards. Then, the dealer starts giving each player eight cards. They give out one card at a time, going in a rectangular shape. There are 4 columns and 2 rows, so it goes like this: 1-2-3-4, 1-2-3-4. The cards that are left after dealing go in the draw pile. And don’t forget, the dealer flips over the top card from the draw pile to start the discard pile. The player on the left side of the dealer goes first, and then the game continues clockwise.
LET’S PLAY
First, I’ll flip over two cards in one column on my turn. Now, I have three options:
- I can use the card I just drew to replace one of the face-up cards. I’ll discard the old card face-up in the discard pile.
- I can use the card I just drew to replace one of the face-down cards. But here’s the catch – I can’t peek at the card before swapping it out. It’s a mystery! After swapping, I’ll discard my previous card face-up in the discard pile.
- If the card I drew is from the draw pile and I don’t want it in my layout, I can put it face-up on top of the discard pile. Then, I’ll flip over one of my face-down cards in my layout.
Once everyone has taken their first turn, the game continues in the same direction. We’ll keep drawing cards from the draw or discard piles as we go along.
If you have only one card left face down in your layout, you can choose to draw a card from the deck and discard it without flipping over your last card. Why would you do that? Well, when you reveal all your cards and they are all face up, you only have one turn left. Every other player also gets one final turn to improve their layout. After that, everyone turns over their face-down cards to score.
SCORING
- A Joker is worth -5 points
- A King is worth 0 points
- A Jack or a Queen is worth 10 points
- An Ace is worth 1 point
- Number cards from 2 to 10 are worth their face value
- A pair in a column is worth 0 points
- Two pairs in two columns are worth -10 points
As you can see, it’s possible to end up with a negative score. The player with the lowest total score, calculated after nine rounds, is the winner!
A FUN TWIST TO EIGHT CARD GOLF
If you’re up for a change, there’s a fun variation of Eight Card Golf that you can try. It adds a unique twist to the game! Here are the new rules:
- At the beginning of your turn, you can flip over any two cards, regardless of whether they are in the same column. This gives you more flexibility and strategic options.
- Once both cards in a column are face-up, you cannot swap or change them. So, choose wisely when revealing your cards!
TIME FOR NINE CARD GOLF
Nine Card Golf, also known as Crazy Nines or Nines, is another exciting variation you can explore. To play this version, you’ll need at least 2 standard decks of cards. Here’s how it works:
The layout consists of nine cards arranged in a square shape, with 3 cards in each row and column. To start the game, three cards are turned face-up.
The rules for Nine Card Golf are similar to Six Card Golf, with one special exception: instead of pairs scoring zero points, you need to have three matching cards in a column to score zero points! It adds an extra element of challenge and strategy to the game.
DIFFERENT WAYS TO PLAY NINE CARD GOLF
Let me show you some fun and exciting variations of Nine Card Golf that will surely keep you entertained:
- When we start the game, let’s flip over only two cards.
- In this version, twos will give us 2 points and jokers will subtract 2 points each.
- If you manage to form a vertical, horizontal, or diagonal line of three identical cards, it won’t affect your score – you’ll get 0 points.
- But be careful! Having four cards of the same value in a square will cost you -25 points.
Let’s Play Ten Card Golf!
Ready to have some fun? Gather your friends and grab at least two decks of playing cards. We’re about to play a fantastic game called Ten Card Golf. Don’t worry, it’s easy to learn!
In Ten Card Golf, each player is dealt five cards. Just like other versions of Golf, we arrange these cards in a 5×2 rectangular grid. Here comes the twist: we can choose any two cards and flip them face-up.
Once the face-up cards are determined, we’re ready to roll! The regular rules of Six Card Golf now apply. Time to put your strategy to the test and make the best hand possible with the remaining cards. Remember, the goal is to have the lowest score by the end of the game. Good luck!
I bet you’re loving this game, huh? If so, you should give Taki a try!
ANSWERING YOUR BURNING QUESTIONS
How Many Decks of Cards Do I Need for Golf?
You’ll usually need one to three decks, depending on the version you’re playing and how many people are joining in.
What’s the Deal with Jokers in Golf?
Jokers are only used in specific variations, and they usually come with negative points, typically -2 points.
Can I Play Golf with 2 Players?
Of course! All the golf variations I mentioned earlier can be played with just two players.
How Do I Win at Golf the Card Game?
The objective of Golf is to have the lowest score by the end of a set number of rounds, usually 9 or 18.