Five crowns rules – learn to play with

By: Dennis B. B. Taylor

FIVE CROWNS RULES

Hey there! Are you ready to become a Five Crowns expert? Buckle up and let’s dive into the rules of this exciting game!

To start with, Five Crowns is a card game that combines elements of rummy and poker. The goal is to be the player with the lowest score at the end of the game. Sound good? Let’s get started!

The game is played with a standard deck of 52 cards, plus four jokers. Each round, the number of cards dealt to each player increases, starting with three cards in the first round and ending with thirteen cards in the last. The catch is that each round has a different wild card!

In the first round, threes are wild, meaning they can be used as any card you need to complete a set or run. As you progress to the second round, the wild card changes to fours, then fives, and so on, until you reach the eleventh round where jokers become the wild card! It’s a wild ride, don’t you think?

When it’s your turn, you have two options. You can draw a card from the deck or the discard pile. If you draw from the discard pile, you must use that card on the same turn. But be careful! You want to make sure you’re not helping your opponents by giving them a card they need!

Once you’ve taken your turn, it’s time to get rid of your cards. You can lay down sets (three or more cards of the same rank) or runs (three or more cards of consecutive ranks in the same suit). The wild card can be used as any card in a set or run.

When someone gets rid of all their cards, the round ends, and the other players add up the point value of the cards they are left holding. Number cards are worth their face value, while face cards are worth 10 points and jokers are worth 50 points! The total points are added to each player’s score, and the game continues with a new round.

The game ends after the last and final round. The player with the lowest score is the winner! So, make sure you keep track of your points and strategize wisely.

Remember, with Five Crowns, the rules change with every round, and it’s up to you to adapt and make the best of every hand. It’s a game that combines skill, strategy, and a bit of luck. So, gather your friends, shuffle those cards, and let the fun begin!

Hey there! I want to tell you about an awesome game called Five Crowns. It’s a really cool card game that’s all about strategy and trying to win!

So here’s how it works: In each round of the game, the goal is to be the first person to get rid of all the cards in your hand. Sounds easy, right? Well, there’s a twist! Each round, you’ll be given a different number of cards to start with, so you’ll have to think on your feet and come up with a winning strategy.

But wait, there’s more! Every round, there’s a different card that becomes a wild card. That means it can become any card you want it to be. It’s like having a secret weapon up your sleeve!

Okay, let’s talk about the stuff you’ll need to play Five Crowns:

You’ll need two decks of cards. Each deck has 58 cards and they’re pretty special. You see, instead of the usual four suits, each deck has FIVE suits. These suits range from 3’s to Kings. The suits are: Hearts, Spades, Clubs, Diamonds, and Stars. Oh, and you’ll also get six special cards called Jokers. They’re like the wild cards I mentioned earlier!

Five crowns rules - learn to play with

PREPARING TO PLAY FIVE CROWNS

To get started, we need to shuffle the cards and hand out three cards to each player, one card at a time. As we progress through each round, we will add one more card to everyone’s hand, until we reach the last round.

In the second round, each player will receive four cards. In the third round, it goes up to five cards, and so on. By the final round, each player will have a total of thirteen cards.

Once the dealing is done, we will take the remaining cards and place them face down in a stack. This stack is called the draw pile. Then, we will flip over the top card and put it beside the draw pile. This card will become the discard pile.

Five crowns rules - learn to play with

Welcome to the World of Five Crowns

Hey there! I’m here to introduce you to an exciting and fun game called Five Crowns. It’s a bit like Phase 10, but with its own unique twist. Let’s dive right in and learn how to play!

Books and Runs: The Heart of the Game

When playing Five Crowns, your goal is simple: be the first to fill your hand with books and runs. But what exactly are books and runs? Let me break it down for you.

A book is when you have three or more cards of the same rank. So, for example, if you have three Queens or four 5s, that’s a book! Easy enough, right?

Now, let’s talk about runs. A run is when you have three or more cards in sequential order, and they all share the same suit. So, if you have the 2, 3, and 4 of hearts, you’ve got yourself a run!

But wait, there’s more! In Five Crowns, you can include as many wild cards as you want in your books and runs. However, there are a few rules to keep in mind. A book can never have more than five cards, and if you’re creating a run, the cards must not go beyond the King or be less than 3.

Five crowns rules - learn to play with

Let’s Play a Game!

When we play this game, I get to start first because I’m sitting to the left of the dealer. Then, we’ll take turns in that same order. Each turn, we can either draw a card from the discard pile or the draw pile. It’s up to us to decide which one we want.

Once we have our new card, we have to pick one card from our hand to get rid of. We’ll place it on top of the discard pile. This ends our turn, and the next player gets a chance to go.

Getting Closer to Victory

We keep playing like this until one of us is able to go out. Going out happens when every card in our hand is part of a book or run. When it’s our turn and we can go out, we still follow the same rules. We draw a card, and then we discard to signal the end of our turn. But remember, we have to discard on our final turn.

When someone successfully goes out, they show all their books and runs to the other players. It’s like showing off our victory! But the game isn’t over yet. The remaining players get one more turn to try and catch up.

When it’s my final turn, I draw a card, lay down all of my books and runs, and then discard one final time.

Let’s Talk Jokers & Wilds

In each round, we have a new card that becomes wild. In the first round, it’s the threes. In the next round, it’s the fours, and so on. The number of cards we are dealt is the same as the rank of the cards that are wild for that round.

Scoring In Five Crowns

When the round ends, the player who went out doesn’t earn any points. But the rest of us earn points based on the cards we have that are not part of a book or a meld.

Each card is worth the same as its rank. So if it’s a 3, it’s worth 3 points, and so on. Jacks are worth 11 points, Queens are worth 12 points, Kings are worth 13 points. The wild cards for the round are really valuable, as they are worth 20 points each. And the Jokers? They’re super special, worth a whopping 50 points!

Five crowns rules - learn to play with

In the picture above, I earn 14 points for the round.

VICTORY

Once the final round is finished, the player who has the fewest points wins.

Five crowns rules - learn to play with

If you liked Five Crowns, you should definitely give Rummy 500 a try. It’s another fun rummy game that you’ll enjoy.

FREQUENTLY ASKED QUESTIONS

Can you play Five Crowns alone?

Yes, there is a variant of Five Crowns called Five Crowns Solitaire that you can play alone. In this variation, you’ll deal 11 piles of cards. The first pile will have 3 cards, and each subsequent pile will have one more card, up to 13 cards in the 11th pile. All the cards in the piles are flipped over so you can see them.

In Five Crowns Solitaire, the wild card for each pile is determined by the number of cards in that pile. For example, the first pile’s wild card is three, and the 11th pile’s wild card is King.

To play, you’ll have a draw pile with the remaining cards. You’ll draw the top card from the draw pile and play it on one of the face-up piles. Then, you’ll choose one card from the pile to discard. Once discarded, those cards won’t be used again in the game.

So, here’s how it goes. I’ll explain the rules of a game called Five Crowns, a game I really enjoy playing. It’s all about forming books and runs with the cards you’re dealt. The game continues until you either complete all the books and runs or run out of cards to draw.

First off, how many cards do we get?

In the first round, each player gets 3 cards. Then, in each following round, an additional card is dealt to each player. This goes on until the final round, where each player is dealt a total of 13 cards.

Now, what happens when “kings go wild”?

When “kings go wild,” it means that for that particular round, kings become the wild card. They can be used to represent any other card you need to complete a set or a run. It’s also a way of letting everyone know which round is being played. The first wild card is the number 3, and as the rounds progress, the rank of the wild card increases.

Lastly, how many points is each card worth?

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