AIM OF DOS: To win the game, be the first player to reach 200 points or more. PLAYING DOS: DOS can be played with 2 to 4 players. DECK OF CARDS: A total of 108 cards are needed to play DOS. TYPE OF GAME: DOS is a hand shedding game. FOR WHOM: DOS is suitable for both kids and adults. LET’S GET STARTED WITH DOS
DOS is an exciting game where the objective is to be the first player to earn 200 points or more. It can be played with 2 to 4 players, making it perfect for family game nights or gatherings with friends.
The game requires a deck of 108 cards. DOS is a hand shedding game, which means the goal is to get rid of all the cards in your hand. It’s a simple concept, but the strategy and timing involved make it a thrilling and challenging experience.
DOS is suitable for both kids and adults, making it a versatile game that can be enjoyed by players of all ages. Whether you’re a seasoned card player or new to the world of card games, DOS offers an engaging and fun experience for everyone.
So gather your family and friends, grab a deck of cards, and get ready to dive into the world of DOS. With its simple rules and exciting gameplay, DOS is sure to become a favorite at your next game night.
Hey there! Have you heard of DOS? It’s a super fun card game that was created by Mattel back in 2017. It’s actually a bit more challenging than UNO, which makes it even more exciting!
So, how do you play DOS? Well, the goal is still to be the first player to get rid of all the cards in your hand. But instead of just playing one card at a time, you get to make matches with multiple cards in the center of the playing area.
Now, when it comes to making matches, you can use one or two cards. The key is to match the numbers on the cards. And hey, if you manage to match the colors too, you’ll even earn a bonus that lets you get rid of even more cards from your hand!
As the game progresses and more cards are added to the center, you’ll have even more options for making matches. It’s like a puzzle that keeps getting more and more interesting!
Contents
MATERIALS
Let’s talk about the materials you’ll need to play DOS. The deck is made up of 108 cards in total. You’ve got 24 Blue cards, 24 Green cards, 24 Red cards, 24 Yellow cards, and 12 Wild DOS cards.
WILD # CARD
What if I told you there was a wildcard in the deck? It’s called the Wild # card. This special card can be a game-changer because it can be played as any number in the card’s color. Isn’t that amazing?
Imagine this: you’re playing a game and you’re left with this Wild # card. You can choose any number you want, and it can be a total surprise to your opponents. Just think of the shock and awe on their faces when you announce the number you’re playing!
But wait, there’s more. This Wild # card not only gives you the power to choose any number, but it also allows you to strategize and plan your moves more carefully. You can use it to your advantage and make calculated decisions that will give you an edge in the game.
So, next time you come across the Wild # card, remember its incredible potential. Don’t just play it randomly; think strategically and choose the number that will give you the best chance of winning. The Wild # card is a game-changer, so use it wisely!
Calling all card game enthusiasts! Have you heard of the Wild DOS card?
It’s a special card that really shakes things up. You see, the Wild DOS card is like a chameleon – it can be any color you want it to be! Pretty cool, right?
Here’s how it works. When you play the Wild DOS card, you get to choose what color it is. So, if you’re running low on blue cards, you can make it blue and keep the game going. It’s all up to you!
But that’s not all. If the Wild DOS card happens to be in the center row, you still have the power to decide its color. It’s like having a magic wand that grants you the ability to match the card to any color you like.
So, next time you dive into a game of DOS, don’t forget about the Wild DOS card. It’s a game-changer that adds a whole new level of strategy and excitement. Trust me, you’ll have a blast!
Let’s Get Started
Okay, here’s what we’re going to do. We need to figure out who the first dealer is, so let’s draw some cards. We’ll each draw one card, and the player with the highest card will be the first dealer. Remember, any cards that aren’t numbers, like face cards or jokers, are worth zero. Got it? Great!
Now that we know who’s going first, let’s shuffle the deck and deal 7 cards to each player. Make sure everyone has an equal number of cards. We want this to be a fair game, after all.
Once everyone has their cards, we can start setting up the playing area. Take the rest of the deck and place it face down in the middle of our playing space. Then, we’ll turn up two cards and put them next to each other. These two cards will be the Center Row, or CR for short. The CR is an important part of the game, so keep an eye on it.
Oh, and one more thing. The dealer is going to change each round, so the deal will pass to the left after each game. That way, everyone gets a chance to be the dealer.
The Game Explained
When you play this game, your goal is to get rid of your cards by finding matching ones in the Collection Row. Let me explain how you can do this.
Matching Numbers
You can make a Single Match by playing a card with the same number as one in the Collection Row.
If you want to make a Double Match, you play two cards whose numbers add up to one of the cards in the Collection Row.
Remember, you can only match each card in the Collection Row once.
Matching Colors
If the card you play matches the color of the Collection Row card, you earn a Color Match Bonus. You get this bonus for each card you match.
Single Color Match: When you play a card in the CR that matches both in number and color, you can add another card from your hand to the CR. This increases the number of cards in the CR.
Double Color Match: If you make a Double Match that adds up to the number on the CR card, and both cards have the same color as the CR card, the other players have to draw one card from the draw pile as a penalty. Furthermore, you get to put one card from your hand face up in the CR.
The Excitement of Drawing
If I can’t or don’t want to play any cards, I get to draw a card from the draw pile. And you know what’s really cool? If that card matches the CR, I can play it! But if I draw a card and it doesn’t match, I have to add one more card face up to the CR. It’s like a little mystery each time I draw!
Wrapping Up My Turn
When it’s time to end my turn, I get to collect all the matching cards I played to the CR, along with the CR cards that those matches were played upon. Those cards go straight onto the discard pile. But wait, there’s more! If I earned any Color Match Bonuses, I get to add those cards to the CR too. And just in case the CR is looking a bit empty, I refill it back to two cards from the draw pile. Sometimes, my pile of matching cards gets really big!
Hey there! Just a heads up, in CR, you can match as many cards as you want at once.
What happens when the round finishes?
The round ends when you get rid of all your cards. You’ll score points for the cards your opponents still have. If you go out with a Double Color Match bonus, your opponents have to draw before we tally up the scores.
Keep playing rounds until we meet the endgame condition.
Points, points, points!
When you empty your hand, you score points for the cards your opponents are holding.
Number cards are worth the number value on the card. Wild DOS cards are worth 20 points each, while Wild # cards are worth 40 points each.
Who’s the winner?
The first player to reach 200 points or more takes the crown!