DESK-JOGGING
Hey there! Have you ever heard of Desk-Jogging? It’s a cool dice game created by Reiner Knizia. It’s a bit different from other dice games, but it’s super fun! In Desk-Jogging, you’ll be challenged in unique ways as you try to build bigger and bigger dice combinations to score points.
THE PLAY
So, to play Desk-Jogging, here’s what you’ll need: four six-sided dice and something to keep score. First, let’s determine who goes first. Each player will roll a single die. The one with the highest roll gets to be the first player. And guess what? The player who rolls the lowest will be in charge of keeping score for the whole game.
When it’s my turn, I start by rolling all four dice. After rolling, I have to keep at least one die. I can’t roll the dice I keep again. I have to keep at least one die on each roll. Once I’ve finished rolling no more than four times, I have to group my dice.
When you’re playing the dice game, there are special rules that determine how you can group your dice. After you finish rolling, you can group your dice into 1 to 4 groups. But there’s a catch – the groups must be arranged in order from smallest to largest. Let me give you an example to make it clearer: let’s say you roll the dice four times and end up with the numbers 1, 2, 2, and 4. Well, you can group them like this: (1, 2) and (2, 4). By doing this, you would earn a score of 9 for that round. Simple, right?
Now, when we’re playing the game, it’s important to keep track of our scores. Each player gets two lines on their scorecard. The top line is where we write our running total, which is the total score we’ve accumulated so far. The bottom line is where we record our highest combination from the most recent turn. Let’s use the example I just mentioned to illustrate this. Since the player scored 9 in the last round, they would write that number on the top line of their scorecard. And because the highest combination they rolled was 6, they would write that on the bottom line. It’s a clever way to keep track of our progress!
When we enter the second round, we have to build combinations that are higher than our previous highest roll. Let’s say my lowest roll for round two was a combination of 7 or more. To illustrate, I could roll 3, 4, 4, 4. I would group the dice like this: (3, 4) and (4, 4). That would give me a total of 15 points for the round and a new highest roll of 8.
If I finish my final roll and can’t meet the requirements of the turn, my turn ends, and I don’t receive any points.
WINNING
The first player to reach 100 points or more wins.
The first player to reach 100 points or more wins.