Unleash Your Strategic Skills: Capture the Commander
Introduction to the Epic Game
Hey there! Have you heard of Capture the Commander? It’s an awesome game created by Danny and Isabella Bruggeling that combines War, Memory Match, and Pyramid Solitaire. It’s like nothing you’ve ever played before! Get ready for a unique and exciting card battle experience.
In this game, the goal is simple – be the last player standing with a Commander. But, to achieve victory, you’ll need to put your memory to the test and make smart choices.
The Cards & Dealing Them Out
Capture the Commander is played using a standard 52-card deck. To start, give each player thirteen cards after giving the deck a good shuffle. But hold up! Here’s the twist – before looking at your cards, build your own pyramid layout. The pyramid begins with one card, then two, then three, another three, and finally a row of four cards.
Now you’re ready to dive into the action-packed battles that will lead you to your opponents’ Commanders. Keep your wits about you and remember, only the player with a Commander by the end will claim victory in this thrilling game!
Card number thirteen is your Commander.
It’s your turn to play when it’s your left neighbor’s player’s turn. The game continues in this direction.
Your cards can be covered or uncovered.
A covered card is completely blocked by the cards in the row above. At the beginning of the game, all cards except for numbers one, two, three, and four are covered.
A partially uncovered card is only halfway blocked. Look at the picture below to see cards six and seven partially uncovered.
When I’m playing a card game, I want to make sure that all the cards on the table are completely visible. This happens when there are no cards in the row above that are blocking the view. Take a look at the example below to see what I mean. In this case, cards two, four, and eight are fully uncovered.
THE ART OF ATTACK
When it’s my turn, I get to launch an attack against another player. To do this, I choose one of my uncovered cards and make it my attacking card. Then, I pick one of my opponents’ cards, whether it’s fully or partially uncovered, and we both reveal our chosen cards simultaneously. The card with the highest rank wins, and it gets snatched away from the loser’s layout. The winner keeps their card, but flips it face down, keeping its rank as a secret.
If, by any chance, we both play cards of the same rank, things get interesting. We each select another card adjacent to the ones we originally battled with and flip them over simultaneously. Whoever loses this round must remove all the cards that were revealed. But here’s the tricky part – if I run out of cards to reveal during a battle, the battle stops and the player with the most remaining cards emerges victoriously.
Playing the game goes on until there is only one Commander left.
How to Win
If you are the last player standing with a Commander, then you win the game.