Variants for Word Slam

By: Dennis B. B. Taylor

Word Slam Variant Rules

Okay, listen up! I want to talk to you about a super fun game called Word Slam. I’m going to tell you all about some cool new rules you can use to make the game even more exciting. Are you ready? Let’s dive in!

First up, we’ve got the Mystery Words. These are special words that only the clue-giver knows about. When the clue-giver gives clues for the Mystery Words, they can’t use any gestures or sounds. They can only use the word cards provided. It’s a real challenge, but it adds a whole new level of excitement to the game.

Next, we’ve got the Speed Run. In this variant, teams have to guess the word as quickly as possible. The clue-giver can give clues as fast as they want, and there’s no limit on the number of guesses the team can make. It’s a fast-paced race against the clock, and it really gets your adrenaline pumping.

Now, let’s talk about the Switcheroo. In this version, each team has their own set of word cards, and they can only use those cards to give clues. But here’s the twist – the teams switch their word cards with each other halfway through the round! This means they have to quickly adapt to new cards and come up with new ways to give clues. It’s a real test of flexibility and creativity.

And finally, we’ve got the Silent Slam. This is another variation that adds an extra level of challenge. In this version, the clue-giver can’t say a single word. They can only use gestures, sounds, and the word cards. It’s a great way to test your communication skills and see how well you can get your team to guess the word without using any words yourself.

So there you have it – some exciting new rules to spice up your Word Slam game. Whether you try the Mystery Words, the Speed Run, the Switcheroo, or the Silent Slam, I guarantee you’ll have a blast. Give them a try and see which one becomes your new favorite. Happy slamming!

For a three-player game or as an alternative for more players, you can try this variant. The rules are mostly the same, but there are a few differences:

  • Instead of using both sets of story word cards, you only use one (blue or orange).
  • There is only one storyteller.
  • The storyteller always flips the hourglass before revealing the story word cards.
  • If someone guesses the answer correctly before time runs out, they get the answer card. The storyteller also takes a guess card from the pile of unused answer cards.

If you don’t guess the answer correctly before time runs out, you’ll have to take that answer card out of the game. Then, it’s the next person’s turn to be the storyteller, and a new round starts. Easy as that! The answer cards come in four different difficulty levels, so you can choose the level that suits you best and challenge yourself as much as you want. And remember, it’s all about having fun and letting your imagination run wild! Enjoy the game, and may the best storyteller win!

When you’re putting together the deck of answer cards, you have the power to personalize the game by adjusting the level of difficulty. Start by organizing the answer cards by color and giving them a good shuffle.

Next, depending on how challenging you want the game to be (whether you’re a beginner, easy, experienced, or expert player) and how many people are playing, you can select cards based on their level of difficulty. Here are our recommendations:

  • For players who have already played a few games and want a bit more challenge, we suggest using ten green and yellow answer cards, with a focus on the yellow and red ones.
  • If you consider yourself an expert player, go for the predominantly red and black answer cards.

Once you’ve collected a variety of answer cards, it’s time to organize them for the game. For mixed groups, gather green and yellow cards for younger or less experienced players, and red and black cards for older or more experienced players. Another option is to create two separate decks – one easier deck with green and yellow cards, and another advanced deck with red and black cards.

Before you begin the game, be sure to thoroughly shuffle the answer card deck. If you have two decks, shuffle them separately. Any unused cards can be set aside for later use.

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