Star Wars Rebellion Advanced Rules

By: Dennis B. B. Taylor

Star Wars: Rebellion Advanced Rules

Hey there! I wanted to chat with you about the advanced rules for Star Wars: Rebellion. This game is super cool, and if you’re a fan of Star Wars, you’re gonna love it even more.

Now, the advanced rules take the game to a whole new level. They add extra layers of strategy and depth that really make you feel like you’re in the Star Wars universe. It’s a game-changer, trust me.

So, let’s dive into these advanced rules, shall we?

First things first, we have the Leaders. These are special characters that can join your cause and lead your troops. They have unique abilities and can turn the tide of battle in your favor. It’s like having your very own Jedi Knight or Sith Lord at your side. How awesome is that?

Next up, we have the Combat Cards. These cards represent special tactics and maneuvers that can be used in battles. They can give you a much-needed boost, turning the tables when things are not going your way. It’s all about outsmarting your opponent and playing your cards right, literally.

Talking about battles, you can now engage in Space Battles. That’s right, you can now command your own fleet and fight epic space battles. Just imagine controlling X-Wings, TIE fighters, and Star Destroyers. It’s every Star Wars fan’s dream come true.

But that’s not all! The advanced rules also introduce the concept of Projects. These are long-term objectives that you can work towards. They can give you powerful advantages, such as building a Death Star or recruiting Boba Fett. It’s all about planning ahead and making strategic choices to achieve your goals.

Lastly, we have the Espionage missions. These sneaky operations allow you to gather information about your opponent and disrupt their plans. It’s like being a secret agent in the Star Wars universe. You can gather intel, sabotage their production, and even capture their leaders. It adds a whole new level of excitement and suspense to the game.

So, there you have it, my friend. The advanced rules for Star Wars: Rebellion. It’s a game-changer, taking the excitement and strategy to a whole new galaxy. I hope you’re as excited as I am to dive into these advanced rules and experience the Star Wars universe like never before. May the Force be with you!

Once you’ve played your first game, it’s time to dive deeper with some advanced rules. This section will walk you through the variable setup rules and the special abilities of each leader’s thematic action cards.

Getting Set Up

When you’re setting up the game, you have the freedom to start with loyalty in different systems. Think strategically and choose wisely where to place your units.

When you reach step 8 of setup, don’t follow the “First Game Setup” instructions. Instead, follow these steps:

  1. I’ll start by taking the probe deck and shuffling it. Then, I’ll reveal cards from the top of the deck until I have three Rebel systems and five Imperial systems. In each of the three Rebel systems, I’ll place a Rebel loyalty marker. As for the Imperial systems, I’ll place a subjugation marker in the first two Imperial systems I draw, and an Imperial loyalty marker in the other three Imperial systems. I’ll put the five Imperial probe cards back into the game box and shuffle all the other probe cards back into the probe deck.
  2. As the Imperial player, you’ll receive some powerful units. You’ll get 3 Star Destroyers, 3 Assault Carriers, 12 TIE Fighters, 12 Stormtroopers, 5 AT-STs, 1 AT-AT, and 1 Death Star. You can place these units in any system that has an Imperial loyalty marker or a subjugation marker. Just remember, each Imperial system must have at least 1 ground unit.

I get to start the game with some awesome units in my mighty Rebel fleet! I’ll have a Corellian Corvette, a Rebel Transport, 2 X-Wings, 2 Y-Wings, 6 Rebel Troopers, and 2 Airspeeders. These units are all super cool and powerful, and I can place them in the “Rebel Base” space on the game board or in any Rebel or neutral system.

As if that’s not enough, each faction also gets to draw two special action cards to start the game. These are really cool because they give you special abilities that you can only use once during the game. It’s like having a secret weapon up your sleeve!

Once we’ve done all that, it’s time to get back to the regular setup steps and start the game. I can’t wait to see what happens next!

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Action Cards

Action cards are an essential part of many popular trading card games. They add excitement, strategy, and unpredictability to gameplay. I love action cards because they can completely change the course of a game in just one play. In fact, they are so influential that they can turn a losing situation into a victory and vice versa. It’s incredible how one well-timed action card can completely flip the game on its head.

You may be wondering, “What exactly are action cards?” Well, let me explain. Action cards are special cards that players can play during their turn to perform a specific action or ability. These cards often have a unique effect that can impact the game in various ways. They can allow you to draw extra cards, deal damage to your opponent, prevent damage to yourself, or even summon powerful creatures to aid you in battle. The possibilities are endless!

One of the things I find most fascinating about action cards is their versatility. They can be used in different ways depending on the situation and your strategy. Sometimes, you may want to save your action cards for a crucial moment to catch your opponent off guard. Other times, you may want to use them to gain an immediate advantage. The decision is up to you, and that’s what makes action cards so exciting.

Another great thing about action cards is that they can create memorable moments in a game. Whether it’s playing a card that turns the tide of battle in your favor or pulling off a clever combo, action cards have the power to make every game unique and memorable. It’s these moments that keep me coming back to the game again and again.

So, if you’re looking to add some excitement and unpredictability to your gameplay, action cards are a must-have. Their ability to completely change the course of a game in a single play is what makes them so thrilling. So go ahead, grab some action cards, and prepare to unleash their power in your next game. Trust me, you won’t be disappointed!

Hey there! Let’s talk about action cards and how they can give leaders some cool hidden abilities. When we start the game, each of us get two action cards that we keep secret near our faction sheet. We can peek at them anytime we want.

Now, there are some other starting action cards, but we don’t use them in this game. They just go back in the box.

Here’s the thing about action cards: you can only use each one once in the whole game. So, when you want to use a card, you flip it faceup, do its cool thing, and then put it back in the game box.

Oh, and here’s an important rule: if you want to use an action card during a mission or combat, one of the leaders shown on the card has to already be in the system. The part in bold on the card tells you when you can use it.

Assignment: When it’s time to assign a leader to a mission, instead of doing that, I can flip this card faceup and use its ability.

Start of Combat: Right after we add a leader in combat, I can use this card.

Immediate: As soon as I get this card, whether it’s during setup or when I recruit a leader, I have to use it right away. I reveal it and do what it says.

Special: I can use this card when it says so on the card.

If I want more action cards, I can get them during the “Advance Time Marker” part of the Refresh Phase. When I recruit a leader at this time, I put the action card I choose facedown next to my faction sheet. and I put the action card I don’t choose facedown at the bottom of my action deck.

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