Contents
- 1 Olympus Buildings
- 1.0.0.1 Aqueduct
- 1.0.0.2 Army
- 1.0.0.3 Barracks
- 1.0.0.4 Bouleuterion
- 1.0.0.5 Colony
- 1.0.0.6 Delian League
- 1.0.0.7 Now let’s talk about the Farm.
- 1.0.0.8 Fleet
- 1.0.0.9 Gardens
- 1.0.0.10 Goldsmith
- 1.0.0.11 The Gymnasium
- 1.0.0.12 The Harbor: A Step Forward in Fishing
- 1.0.0.13 The Library and the School: Expanding Culture
- 1.0.0.14 The Lyceum: Nurturing Minds
- 1.0.0.15 The Marble Quarry: A Cost-Saving Gem
- 1.0.0.16 The Militia: Defending with Strength
- 1.0.0.17 Oracle
- 1.0.0.18 Parthenon
- 1.0.0.19 Peloponnesian League
- 1.0.0.20 A New Way of Thinking
- 1.0.0.21 A Network of Roads
- 1.0.0.22 School
- 1.0.0.23 Statue
- 1.0.0.24 Temple of Aphrodite
- 1.0.0.25 The Temple of Apollo
- 1.0.0.26 The Temple of Ares
- 1.0.0.27 Temple of Artemis
- 1.0.0.28 The Marvelous Temple of Athena
- 1.0.0.29 The Mighty Temple of Demeter
- 1.0.0.30 Temple of Hades
- 1.0.0.31 Temple of Hephaestus
- 1.0.0.32 Temple of Hestia
- 1.0.0.33 Temple of Poseidon
- 1.0.0.34 Temple of Zeus
- 1.0.0.35 But wait, there’s more!
- 1.0.0.36 And that’s not all!
- 1.0.0.37 The Workshop
Olympus Buildings
Hey there! Welcome to the world of Olympus Buildings. Let’s dive into the amazing realm of architecture, where creativity meets functionality and dreams are brought to life.
Architecture is a fascinating art form that combines science, design, and engineering. It’s a powerful tool that shapes the world we live in and influences our daily lives in ways we may not even realize.
You might be wondering, what makes Olympus Buildings so special? Well, let me tell you!
First and foremost, Olympus Buildings are known for their breathtaking designs. Whether it’s a towering skyscraper or a cozy little cottage, each building is a masterpiece in its own right. The architects behind these structures display their extraordinary talent and vision, creating spaces that are not only visually stunning but also ergonomic and practical.
Secondly, Olympus Buildings prioritize the comfort and well-being of the people who occupy them. From spacious interiors that allow natural light to flow in, to energy-efficient systems that reduce environmental impact, these buildings truly understand the importance of a harmonious living environment.
Furthermore, Olympus Buildings are built to stand the test of time. They are constructed using high-quality materials and cutting-edge techniques, ensuring durability and structural integrity. Safety is always a top priority, as these buildings are designed to withstand various natural forces, including earthquakes and harsh weather conditions.
But it doesn’t stop there! Olympus Buildings also embrace sustainability. They incorporate eco-friendly features such as green roofs, solar panels, and efficient water management systems. By reducing their carbon footprint, these buildings contribute to a healthier and more sustainable future for all of us.
So, whether you’re looking for a place to call home or a space to work and create, Olympus Buildings have got you covered. Their commitment to excellence, innovation, and sustainability sets them apart from the rest.
Now that you know a little more about Olympus Buildings, why not explore them for yourself? Visit one of their remarkable structures and experience firsthand the magic that architecture can bring to our lives. Get ready to be inspired and amazed!
When I play the game, I get to use my resources to construct different buildings. These buildings are represented by special cards called Building cards.
I have my own set of Common Building cards that I can use in the game. These cards are exclusive to me and no one else can use them. Each player has the same set of Common Building cards.
But there’s also something called Unique Building cards. At the start of the game, 12 of these cards are placed on the game board. Each Unique Building card can only be built by one player throughout the game.
Even though Unique Building cards are treated like Common Building cards in most ways, they usually offer more powerful benefits.
Note: If I build a building that allows me to wage war, such as the “Peloponnesian League,” “Oracle,” or “Acropolis,” I don’t have to declare the target of the war when I build these buildings.
I am the harbinger of war. Only once the ceremonial rites have concluded and all offerings have been bestowed upon those who sent priests, do I reveal the chosen target and unleash the fury of battle.
Let me elucidate the purpose and effects of each building in this game:
Achaean League:
An alliance of city-states residing in the north of Greece. Should a player possess the “Achaean League” during Step 3 of the Upkeep phase, they can count their priests located on any gods or goddesses’ spaces. Accumulating at least two grants them the power to advance one of their progress markers by a single space.
Acropolis:
This is the pinnacle of a city-state. When Step 3 of the Upkeep phase arrives, the “Acropolis” bestows its player with the favor of the deity who commands the smallest following.
If there’s a tie for the fewest worshippers, you get to choose which favor you want. Deities without any worshippers automatically have the fewest worshippers. Keep in mind that the deity you receive this benefit from doesn’t count as “worshipped”. So, this effect doesn’t trigger the effects of the “Temple of Athena” or “Temple of Aphrodite”.
If you have the “Temple of Zeus” and use the “Acropolis” to receive a favor, you’ll get Zeus’s favor instead. And if you have the “Temple of Hera” and use the “Acropolis” to receive a favor, you’ll get her favor instead.
Now, let’s talk about the “Agora”. It’s a public square and marketplace. If you build an “Agora”, your population can go beyond 5.
Next, we have the “Amphitheatre”.
An amphitheater is an outdoor venue where you can watch dramatic performances. If I have an “Amphitheatre” card during the third step of the Upkeep phase, I count the number of priests I have on any gods or goddesses spaces. If I have at least two priests, I earn 1 victory point.
Aqueduct
When I produce resources, my production progress marker is considered to be one space higher than where it actually is on the track.
If my production progress marker is already on the last space of the track, I only receive the normal production for that space, which is four resource cubes.
Army
If I have both an “Army” and a “Barracks,” my military might can go beyond 6.
Barracks
If I build a “Barracks,” my military might can go beyond 3, but not beyond 6, unless I also build the “Army”.
Bouleuterion
The council chamber of a city-state. If I have a “Bouleuterion” during Step 3 of the Upkeep phase, I can pay any resource cube from my warehouse to advance one of my progress markers one space. I can only do this once each round.
Colony
When I build the “Colony,” I can advance any three of my progress markers one space each.
Delian League
A group of states under the leadership of Athens that unified against the Persians in the 5th century BCE. If I have the “Delian League,” I gain an additional progress marker during Step 3 of the Upkeep phase.
Have you ever heard of the Delian League? It’s a powerful alliance of city-states, with Athens at its helm. Here’s an interesting rule: if I have the “Delian League” and I win a war as the attacker, and my opponent can’t pay all the tribute they owe me, I get the rest from the supply. But here’s the catch – I have to take all of my opponent’s resources first, before I can dip into the supply.
Let me give you an example to make it clearer. Imagine I’m playing against Carl, and I defeat him in a war by 3 points. But here’s the twist – Carl only has two fish cubes. Now, since I have the “Delian League”, not only can I take both of Carl’s fish cubes, but I can also take any one cube from the supply. Pretty neat, huh?
Now let’s talk about the Farm.
This is a cool building that lets me advance my markers on the agriculture, hunting, and fishing production progress tracks. Every time I build the “Farm”, I get to move my markers up by one each. It’s like a little boost to my resource production, making things a bit easier for me.
Fleet
The “Fleet” is a valuable asset for players as it boosts their military strength without affecting their progress marker. This advantage comes into play even if the player cannot normally advance their progress marker due to a missing building or it already being at the maximum level.
For example: Let’s say Greg has a military strength of 3 and possesses a “Fleet”. Despite not having a “Barracks”, he can engage in warfare with a total military strength of 4 when attacking opponents who don’t have a “Fleet”.
If a player has a “Fleet” and their priest occupies Ares’s ? space, they will not benefit from both tie-breaker effects. Instead, they will only win ties by a margin of 1 point.
Gardens
Building the “Gardens” enables players to advance their hunting production progress marker by one space, enhancing their hunting capabilities.
Goldsmith
When I reach Step 3 of the Upkeep phase, I have the option to exchange one of my resource cubes for a victory point. This can only be done once per round.
The Gymnasium
The Gymnasium serves as a training ground for athletes preparing for the Olympic Games. If I construct a “Gymnasium,” I’ll be able to reduce the minimum culture required to build any building by 1.
The Harbor: A Step Forward in Fishing
When I construct the “Harbor,” my fishing production progress advances by one space. It’s like pushing the boundaries, making progress in my journey as a fisherman.
The Library and the School: Expanding Culture
If I have both a “Library” and a “School,” my culture can go beyond the limit of 7. It’s like having two sources that elevate my knowledge and understanding of the world.
The Lyceum: Nurturing Minds
The “Lyceum” is the school founded by Aristotle. When I build it, my population and culture progress markers move forward by one space each. It’s like creating a haven where learning flourishes, enriching both my people and their way of life.
The Marble Quarry: A Cost-Saving Gem
Having a “Marble Quarry” brings a significant advantage. It reduces the cost of all buildings, whether they’re common or unique, by one resource of my choice. However, it doesn’t apply to its own construction cost. It’s a double-edged sword that challenges my decision-making, forcing me to strategize and optimize my resources.
This cost-saving effect is mandatory. I cannot choose to pay the full cost of a building once I have the quarry. It’s a reminder that every action has consequences, and I must seize this opportunity wisely.
The Militia: Defending with Strength
When I build the “Militia,” my population and military progress markers move forward by one space. It’s a small step, but it helps me advance.
Oracle
Now, let’s talk about the “Oracle.” When I build it, I get to choose any deity I want and receive their favor. If I choose Apollo, I can only select his God of the Sun aspect and gain 2 victory points. Unfortunately, causing a plague is not an option. On the other hand, if I choose Ares and declare war on another player, I get the tie-breaker benefit that a priest in Ares’s area would normally receive.
Parthenon
Ah, the magnificent “Parthenon.” It’s a temple dedicated to Athena in the city-state of Athens. When I construct it, my culture progress marker moves ahead by one space. That’s progress! But that’s not all. Once the Parthenon is built, I can use the resources in my tribute area as if they were in my warehouse for the rest of the game. Talk about a handy advantage!
Peloponnesian League
The powerful alliance of city-states led by Sparta is known as the Peloponnesian League. When I build the “Peloponnesian League”, I advance my military progress marker by two spaces and then I can declare war.
A New Way of Thinking
This card doesn’t cost anything, but I still need to meet the culture requirement in order to build it.
Starting with the player to my left, each player takes turns declaring if they want a free resource (and which one) from the supply. I, as the builder, receive an identical resource cube from the supply for each resource taken by my opponents.
We place these resources in our warehouse. If none of my opponents take any resources, I don’t gain any resources from “Philosophy”.
The effect of “Philosophy” happens immediately, so all players can use the resources they receive right away.
A Network of Roads
When you build the “Road System,” you can move your population progress marker forward one space.
School
By constructing a “School,” you can increase your culture beyond 4. However, if you want to exceed 7, you’ll need to also build the “Library.”
Statue
When you construct the “Statue,” you can advance one of your production progress markers one space of your choosing. Additionally, your culture progress marker moves forward one space.
Temple of Aphrodite
When you worship Aphrodite, which means placing a priest on either her Φ or Ψ space, you get more than just favor. In addition to the regular favor, you also get to choose two resources for yourself.
If your population is 10, you get even more. In that case, you get to choose three resources in total.
What’s really cool is that you even get the third resource if worshipping Aphrodite is what brought your population up to 10 in the first place!
The Temple of Apollo
If you build the “Temple of Apollo,” something awesome happens. You won’t be affected by the plague for the whole game. Isn’t that great?
The Temple of Ares
If I win a war, and I still have some priests left in my supply, I can choose one of them and move it to my city-state sheet. I can use that priest later on in the round.
The “Temple of Ares” doesn’t do anything if all of my priests are already in play.
But it’s important to remember that during the Upkeep phase, all priests are returned to my supply. So any priests I gain through the “Temple of Ares” are not permanent. I can only use them during the current round.
Temple of Artemis
When I build this building, I move my hunting production progress marker forward one space. Then, I take the number of red cubes shown on the square where my marker is, from the supply. That’s how much meat I produce.
Hey there! Let me tell you something cool. If you manage to build the Temple of Athena, you’ll get a special advantage throughout the rest of the game. How? Well, let me explain.
Once the Temple of Athena is constructed, you gain the ability to use those meat resource cubes in a pretty interesting way. From that point on, these meat cubes become like wild cards for you. You can use them as any type of resource you want.
Imagine that! You’re no longer limited by the restrictions of specific resources. You have the power to transform those meat cubes into whatever resource you need at any given moment. It’s like having magical resource cubes at your disposal!
So, when you have the opportunity to build the Temple of Athena, go for it! It’s definitely a game-changer that will give you a significant advantage. Plus, who doesn’t love a little taste of magic?
The Marvelous Temple of Athena
When I worship Athena by placing a priest on either her ? or ? space, something interesting happens. Not only do I receive the usual favor, but I also get to advance anyone’s progress marker by one space. Pretty cool, right?
But here’s the catch: if my culture is 6 or higher, my opponents are in for a little setback. They each have to move one of their progress markers back by one space. The thing is, you can’t move a progress marker that’s already on the first space of its track.
Now, here’s where it gets really interesting. My opponents are allowed to choose which progress markers to move back, but only if they can actually be moved. It’s not optional; they have to do it. So, if my worship of Athena pushes my culture past 6, it’s going to have a negative effect on my opponents.
But wait, there’s more. If my worship of Athena only gets my culture to 5, and then I use the special power of the “Temple of Athena” to bump it up to 6, the negative effect doesn’t happen. It’s like getting the best of both worlds!
The Mighty Temple of Demeter
When you build the Temple of Hades, you will make progress in your agriculture production. This will move your progress marker one space forward, and then you will receive grain from the supply based on the amount shown on the square where your marker is.
But that’s not all! From now on, you can use grain cubes as any type of resource. They become versatile and can be used for whatever you need.
Temple of Hades
Whenever you build this building, your opponents have a tough choice to make. They must either move two of their progress markers back by one space each or give up 3 victory points. It’s up to each opponent to decide which penalty they’re willing to take.
Keep in mind: You can’t move a progress marker back if it’s already in the first space of its track. Each opponent needs to choose two markers that can be moved back, unless they’d rather lose 3 victory points instead.
When you only have one progress marker and you choose to use this option, you’ll move that marker back one space on its track. No other penalties apply if you’re in this situation. And if all your progress markers are already on the first space of their tracks, you won’t suffer any negative effects.
If you decide to give up 3 victory points but you don’t have that many, you’ll only lose the points you do have. Your score can’t go below zero, and there won’t be any other consequences.
The impact of the “Temple of Hades” is immediate. So if you’re waiting to receive a favor from the current deity, you’ll be affected by the temple’s effect before you get your favor.
Temple of Hephaestus
This building lets you use 1 victory point as a resource when you construct a building. You can only do this once for each building you build, so you can’t use multiple victory points instead of resources for the same card. Keep in mind that the “Temple of Hephaestus” can’t reduce its own costs, because the benefit only kicks in after it’s been paid for and built. It’s up to you whether you want to use this effect every time you construct. Just remember, you can’t use victory points you don’t have – your victory point score can’t go negative. Let me introduce you to the “Temple of Hera” as well.
When you receive Hera’s favor, you’ll get the benefit of her favor instead.
Temple of Hestia
This building doesn’t have any effects, but it’s worth several victory points.
Temple of Poseidon
When you build this building, you’ll move your fishing production progress marker forward one space. Then, you’ll produce fish by taking the number of fish (blue cubes) shown on the space where your fishing production progress marker is currently placed, from the supply.
What’s more, for the rest of the game, you can use fish resource cubes as any type of resource. Those fish cubes are like “wild” resources for you.
Temple of Zeus
When I receive Zeus’s favor, I don’t just get any old benefit – I get his special favor. It’s like a little gift just for me!
Let’s talk about this cool place called Tholos. It’s a round temple sanctuary. And you know what’s great about it? It makes things easier for me. During Step 5 of the Upkeep phase, I usually have to meet certain requirements to earn extra priests. But when I have Tholos on my side, those requirements go down by one. Instead of needing a population of 6 or higher, I only need a population of 5 or higher. And instead of needing a culture of 8 or higher, I only need a culture of 7 or higher. It’s like a little cheat code for the game!
Now, let’s talk about Trade Route. This building is pretty nifty. During Step 3 of the Upkeep phase, I can swap one of my resources for the other two. But here’s the catch – it only works if I actually have resources in my warehouse. I can’t use this power if my warehouse is empty. It’s all about timing, you see.
Oh, and one more thing about Trade Route – I can only use its effect once per round. So I have to choose wisely when to take advantage of it. It’s like a special move in a video game – you gotta save it for just the right moment.
Last but not least, we have Trispastos. It’s a name that sounds fancy, but it’s actually just another cool building. And let me tell you, it’s a super useful one. When I have Trispastos, I can double my production of a resource for one round. It’s like a turbo boost for my resources – they go into overdrive!
So there you have it – Zeus’s favor, Tholos, Trade Route, and Trispastos. These are some seriously cool things that can give me an edge in the game. Now I just have to figure out how to get my hands on them!
Imagine a crane with three pulleys, lifting heavy loads with ease. It’s a powerful tool, just like the “Trispastos” in our game. When I build the “Trispastos,” I get an incredible advantage – I can immediately construct any two buildings that only require 1 culture. And guess what? These buildings are absolutely free! It’s a fantastic deal, wouldn’t you agree?
Now, here’s an interesting twist. If I’ve already built six out of the seven buildings, I only need to construct the one that’s missing. The “Trispastos” helps me complete my collection effortlessly. On the other hand, if I’ve already built all seven buildings, the “Trispastos” doesn’t have any additional effect. It’s like having a full toolbox – nothing more to add!
But wait, there’s more!
Let me introduce you to the “Well.” When I build this remarkable structure, my agriculture production progress takes a leap forward. My marker moves ahead by one space, bringing me closer to farming greatness. It’s like leveling up in a video game – progress and rewards!
And that’s not all!
Now, feast your eyes on the “Wonder.” When I construct this magnificent edifice, something magical happens. All my priests, regardless of which deity they serve, are summoned back to my city-state sheet from any space on the game board. It’s a grand reunion of all my spiritual forces, ready to unleash their power in the next phase of the game. Truly awe-inspiring, isn’t it?
If I need to, I can use these priests again later in the Worship phase. It’s mandatory to activate the “Wonder” effect, so I can’t leave any priests on ? spaces of the game board.
The Workshop
When I build the “Workshop”, I get to choose one of these benefits: advance my military, agriculture, hunting, or fishing progress markers by one space, produce resources of any type, or earn an extra victory point.
If I’m the first player to build a “Workshop”, I’m lucky because I get to choose two different benefits from the list instead of just one.