Contents
- 1 World Without End Game Rules
- 1.1 The Building Blocks
- 1.2 What’s the Point?
- 1.3 How to Set Up
- 1.4 2. Get Familiar with the Event Card
- 1.5 3. Get My Money
- 1.6 4. Award Favor
- 1.7 5. Play 1 Action Card
- 1.8 The Action Cards
- 1.9 End of the Round
- 1.10 End of a Chapter
- 1.11 Before We Begin: Instructions and Introduction
- 1.12 Your Important Duties
- 1.13 Penalties
- 1.14 Protection Against Penalties
- 1.15 Donations
- 1.16 Plague and Hospital Care
- 1.17 Plague Outbreak
- 1.18 The Mysterious Tower
- 1.19 End of the Game
World Without End Game Rules
Welcome to the world of World Without End! In this exciting game, you’ll be transported back to the medieval town of Kingsbridge, where you’ll navigate a web of politics, trade, and drama. Are you ready to embark on this thrilling adventure?
In World Without End, you take on the role of a citizen of Kingsbridge. You’ll be faced with a series of challenges and decisions that will shape the destiny of the town. It’s up to you to make the right choices and lead your community to prosperity.
To begin, you’ll need to gather your resources and build up your town. You’ll have limited funds, so it’s important to spend your money wisely. Consider investing in buildings that will generate income or provide valuable resources.
Trade is a crucial aspect of the game. By trading with other players, you can acquire the resources you need to expand your town. Remember, though, that trade is a double-edged sword. While it can bring prosperity, it can also lead to competition and conflict.
Politics also play a significant role in World Without End. As a citizen of Kingsbridge, you’ll have the opportunity to join the town council and shape the direction of the community. Make alliances with other players, strategize your moves, and seize opportunities to assert your influence.
But be careful! Your actions will have consequences. Every decision you make can impact the town and its inhabitants. Consider the long-term effects of your choices and be prepared to face the repercussions.
World Without End is an immersive game that will challenge your strategic thinking and decision-making skills. It is important to carefully assess the options available to you and weigh the risks and rewards. With each turn, you’ll face new challenges and opportunities, keeping the game exciting and unpredictable.
So, are you ready to dive into the world of World Without End? Gather your friends, set up the board, and let the adventure begin. Will you be the one to lead Kingsbridge to greatness? Play and find out!

It was a fascinating time in England, between the years 1337 and 1361. These were the Middle Ages, and they brought about some incredibly important events that had a big impact on the people living in Kingsbridge.
Back then, a man named Prior Phillip was in charge of overseeing the construction of a magnificent cathedral called “The Pillars of the Earth”. This colossal building still stands today, a testament to his vision and hard work. Nowadays, it’s a bustling hub of activity, with farmers, wool merchants, and builders all vying for success and recognition.
But it’s not all smooth sailing. The priory, where Prior Phillip resides, has a tense relationship with the city merchants. Their rivalry adds an extra layer of drama to the already turbulent times. As one of the players, you must navigate this delicate balance of power and influence.
Your goal is to earn victory points by living a pious and loyal life, as well as contributing to various building projects. But it’s not just about personal gain. You also have the opportunity to gain prestige and make a difference in the lives of others. For example, during the plague, you can assist in caring for the sick and earn recognition for your selflessness.
But first and foremost, don’t forget to eat. It’s easy to get caught up in the pursuit of honor and glory, but you can’t overlook the importance of taking care of your basic needs. Times can be tough, and finding enough food and income can be a real struggle, especially when the King keeps imposing high taxes to fund his never-ending wars. It often feels like we barely have enough money left after a day at the wool market.
Remember, your success in life may depend on the favor of important people. Many tradespeople understand the challenges of navigating the “World Without End” – a place where everything seems to be connected and influenced by those in power.
The Building Blocks
- 1 game board
- 30 gold markers
- 100 cards
- 57 markers
- 10 die-cut tiles
- 41 wooden resource cubes
- 37 wooden commodity pieces
- 16 wooden house pieces
- 1 wooden start player piece
- 4 wooden scoring tokens
- 4 player screens
- 1 tax die
- 1 bag
- 1 rulebook
What’s the Point?
In this game, the aim is to score as many victory points as I can. At the end of the game, whoever has their scoring marker farthest along the victory point track wins.
I can earn victory points in all sorts of ways, though mainly by getting involved in different construction projects and taking care of sick residents.
How to Set Up
Getting Started:
Playing games can be a lot of fun, but it’s important to understand the rules first. Don’t worry, I’ll explain everything you need to know in a way that’s easy to understand. Let’s get started!
Here’s what you need to do before your first game:
1. Take out the die-cut markers and tiles from the counter sheet. Be careful not to tear them!
2. Put the game board in the middle of the table. Make sure everyone can reach it easily.
3. Sit around the table like the four points on a compass. You can choose to be in the North, East, South, or West position. If you have fewer than four players, it doesn’t matter which positions are left empty.
4. Each player picks a color – blue, red, green, or yellow. You will receive a set of 12 action cards with your color on the back.
That’s it! You’re ready to start playing. Remember, the rules marked in blue are simplified for your first game, so you can learn the gameplay mechanics while still enjoying the game. Have fun!

Start Your Game Right: Okay, here’s what you need to do for your first game. In the first chapter, just focus on your 6 action cards that have a star in the lower right corner. Keep the other 6 action cards aside for now. Don’t worry, you’ll use all 12 of your action cards in chapters 2-4 when we get into the full rules for playing action cards. So, let’s take it step by step and start with those first 6 action cards. Are you ready? Let’s go!

When we start playing the game, each of us will have our own set of items. These include 4 houses, 2 donation seals, a scoring token, a player screen, and a summary card. All of these items will be in our chosen color.
To begin, we will also receive some “starting resources.” This consists of 1 wool and 2 gold. Remember to keep these resources behind your player screen.
Before we start earning victory points, we need to place all of the scoring tokens on space 8 of the victory point track. This means that each of us will begin the game with 8 victory points.
On the game board, we will find spaces for different types of resources. We need to place the 25 stone resources, which are gray, onto the “Quarry” space. Additionally, the 15 wood resources, which are brown, should be placed onto the “Forest” space.
The 10 grain resources, which are yellow, should be placed onto the “Field” space in Wigleigh on the game board.
Lastly, we need to place the 12 piety markers onto the cathedral.
Now that we have everything set up, we can begin playing World Without End! Don’t forget to refer to the official rules and the image provided for a clearer understanding of the game. Let’s have fun!
Let’s get started with setting up the game board and its components. Here’s what you need to do:

Here’s what you need to do to set up the game:
- Take the remaining 5 building projects, the tax die, the metal resource (light blue cube), and the 5 covering tiles and put them next to the game board.

For your first game: Don’t pick the event cards at random for each chapter. Use the 6 event cards marked with a star in the lower right-hand corner for each chapter. Put the other 5 event cards back in the box. Shuffle each stack and follow the instructions above.
- Place the tower building project between the ‘II’ and ‘III’ stacks. Also, shuffle and place the 11 plague markers, number side down, between the ‘II’ and ‘III’ stacks (same as the Tower).
- Put the favor marker on the first (Outlaws) space of the favor track that runs along the bottom edge of the game board.
In the wool market, we need to cover the cloth space with a tile. Selling cloth is only allowed when an event card gives you permission to do so before the usual time. The player who most recently built something gets to be the start player and receives the start player figure.
Now let’s talk about the gameplay. The game is divided into 4 chapters, labeled as I through IV, and each chapter has 6 rounds. There is an event in each round, making a total of 6 events in each chapter.
Each chapter represents several years, and during this time, you and the other players can participate in various building projects to earn victory points.
At the end of each chapter, it is mandatory to pay duties. If you can’t pay, you will lose victory points and may face additional penalties.
After reading Chapter II, the people in the city get sick with a terrible plague. But don’t worry, you and the other players can help take care of them and earn victory points for your efforts.
Once you reach Chapter IV, the game ends, and the player with the most victory points wins. So make sure you do your best to earn as many points as you can throughout the game.
Now, let’s talk about how each round of the game is played. There is a sequence of steps that you need to follow:
1. The first step is to reveal the topmost Event card and then deal with any immediate event that occurs. These events can have a big impact on the game, so be ready to adapt your strategy.
2. After resolving the immediate event, you need to orient the Event card in a certain way. This will affect the gameplay and the choices you can make.
3. Next, it’s time to receive your personal income. This is like getting paid for your hard work, and it will give you resources to use in the game.
4. In the next step, you will be awarded Favor. Favor is a special currency that can be spent to gain advantages or unlock powerful abilities.
5. Finally, it’s time to play an Action card. Choose wisely, as the right card can give you an advantage, but keep in mind any long-term events that might affect your choices.
Remember, each round follows this sequence of steps, so get ready to strategize, adapt, and make the most of your actions. Good luck!
I’m the active player because I have the start player figure. So I draw the event card from the pile and read the text. The top part is just there for flavor, it’s from the novel. The important part is the text at the bottom – that’s what affects all of us. If it’s an immediate event, we have to do it right away, before we flip the card. If the event gives us a choice, I have to decide first, and then everyone else goes in order.
Long-term events have a blue background, and they stick around for a while. They can last until the end of the 4th chapter. They have an impact on the action cards you play, but their effects are only dealt with later.2. Get Familiar with the Event Card

- Once I reveal the event card, I place it face-up on the square city council space at the top of the game board. This card affects two important things in the game. First, it determines how much money each player gets this round. Second, it determines who will give me their favor this round.
- I can choose how to position the event card on the board. There are 4 options for orientation. My choice will determine which corner symbol points to each player and how far the favor marker moves.
3. Get My Money
- When we play the game, each player receives a specific amount of resources indicated by the symbol on the corner of the event card that points in their direction. We call this “personal income.” To make the game more interesting, it’s crucial that players don’t sit next to each other but instead sit around the table.
Keep in mind: When we say “personal income,” we’re just using that term for convenience during the game. It’s not actual money, but it represents what you’re doing in the current round. For example, caring for the sick or studying medical books would give you medical knowledge. Living a virtuous life would earn you piety, and being loyal to those in power would reward you with loyalty.


Example: When you orient the event card in this way, red gets 1 stone, green gets 1 grain, yellow gets 1 gold, and blue gets 1 victory point. Place your personal income items behind your player screen. But remember, this only applies to victory points, which you score on the victory point track. If there are multiple scoring tokens on the same spot, just stack them on top of each other.
Important: If the personal income you’re supposed to receive isn’t available, you’ll get 1 victory point instead.
4. Award Favor
One side of each event card has a red direction arrow. Depending on how you arrange the card, this arrow will point to a number between 0 and 3, located around the edge of the city council space.- After you and the other players receive your personal incomes, move the favor marker along the favor track the number of spaces shown by the event card’s orientation. For example: If the direction arrow points to 2, move the favor marker 2 spaces forward.

Important: If you (the active player) didn’t move the favor marker because the event card was oriented to point to 0, nothing happens. You only receive an award if you moved the favor marker.
The Amazing Spaces You Can Discover
Hey there! Let’s talk about something truly incredible: The Favor Spaces. These aren’t your ordinary spaces – they’re special places that hold a world of wonder and excitement. When you step into a Favor Space, you’re in for a mind-blowing experience that will leave you breathless!
Now, let me share some fascinating details about these unique spaces. You see, a Favor Space is a distinctive location that has a powerful impact on your emotions and imagination. It’s like entering a new realm where the ordinary rules no longer apply. You’ll encounter sights, sounds, and sensations that transport you to another dimension entirely.
The beauty of a Favor Space is that it can take many different forms. It could be a serene garden, where the gentle breeze whispers secrets in your ear. Or perhaps it’s an enchanting library, filled with books that hold the knowledge of countless generations. It might even be a bustling marketplace, alive with vibrant colors and the melodies of laughter.
When you step into a Favor Space, you have the opportunity to experience something truly remarkable. These spaces have the power to ignite your creativity, inspire your dreams, and awaken a sense of childlike wonder within you. They offer a refuge from the chaos of everyday life, allowing you to temporarily escape into a world of pure magic.
So, how do you find a Favor Space that’s perfect for you? Well, it’s all about listening to your heart and following your intuition. Think about the places that make you feel most alive, most inspired, and most connected. Is it the beach, where the crashing waves wash away your worries? Or maybe it’s the theater, where the actors on stage transport you to distant lands and times.
Remember, finding a Favor Space is a deeply personal journey. Trust your instincts and search for those places that make your soul sing. And once you find them, make it a point to visit them regularly. Take the time to immerse yourself in their magic and let them rejuvenate your spirit.
Now, go out there and discover the incredible Favor Spaces that await you. Step into a world of wonder and let your imagination soar. These spaces are waiting for you with open arms, ready to show you the unbelievable experiences they have in store. Embrace the magic and let it transform your life!

Queen: When you have at least 1 loyalty, you earn 2 victory points.
I’m going to tell you about the Queen card. When you play the Queen card, you receive 2 victory points as long as you have at least 1 loyalty. The Queen card is a powerful card that can help you in the game. It’s important to have loyalty because without it, the Queen card won’t give you any victory points. So remember, when you play the Queen card, make sure you have at least 1 loyalty to earn those valuable victory points.

I receive 1 piety from the cathedral. It’s a small amount, but it helps me in my journey to goodness.

Guild Master: I’ll give you a victory point for every house you build on the game board. Just use the House Building action, which I’ll explain below.

Prioress: If you have even just a little medical knowledge, I’ll reward you with 2 victory points!

Merchants: When you’re playing the game, you get to collect 1 wool from the supply.

King: When you are loyal to me, you earn 1 victory point. It’s like a little reward for being on my team.

Earl of Shiring: Hey there! I’ve got some great news for you. You just received 1 grain from the field.

Bishop: Every time you have piety, you earn a victory point. It’s like a reward for your devotion.

Outlaws: If you can’t pay 1 gold to the supply, you can’t put the event card in this way.
Note: You only need to show how much piety, loyalty, or medical knowledge you have, not pay any.
- If the favor marker moves past the last space on the top half of the favor track (Bishop), it keeps going clockwise along the bottom half (to the Queen).
- If the reward you’re supposed to get isn’t available in the supply, you get nothing. You don’t get victory points instead, like you would with personal income.
Note: If an event card covers up one or more spaces on the favor track, those spaces don’t count when you move the favor marker forward.
5. Play 1 Action Card
(Remember to think about any Long-term Events that apply)
- First, it’s your turn to act. Then, each player takes turns clockwise, playing and resolving one action card. You get to choose which action card to play from your hand.
- After you play an action card, leave it facing upward on the table in front of you.
- If a blue event card was revealed at the beginning of the round, you need to consider it when playing your action card. If there are multiple blue event cards along the edge of the game board from previous rounds, you must take all of them into account.
The Action Cards

Get Your Grain: When you work the field, you’ll receive 1 grain.

Piety: The cathedral gives you 1 piety.
When I visit the cathedral, it gives me something called “piety”. Do you know what piety is? Well, it’s important to understand the meaning of piety if you want to make the most of your visit to the cathedral.
Piety is a word that you might not have heard before. It means being devoted or loyal to something, especially when it comes to religion. When you are pious, you show deep reverence and respect for religious beliefs and practices.
So, when I receive 1 piety from the cathedral, it means that it is recognizing and appreciating my devotion to my faith. It’s like a reward for being faithful and showing respect to my religion.
Piety is actually a very special thing. It helps to strengthen your relationship with your faith and your community. When you have piety, you are more likely to engage in religious activities, such as attending church services, praying, and doing good deeds.
But piety is also a double-edged sword. It’s not just about following rules and rituals blindly. True piety comes from the heart. It’s about having a genuine love and belief in your religion, and letting that love guide your actions.
So, the next time you visit a cathedral or any place of worship, remember that piety is about more than just receiving something in return. It’s about being truly devoted to your faith and living a life that reflects your beliefs.
In conclusion, piety is an important concept to understand when it comes to religion. It is about being devoted and loyal to your faith, and it can help strengthen your relationship with your religion and community. So, if you want to receive piety from a cathedral or any other religious place, make sure to approach it with a sincere and genuine heart.

Resource: You have the option to receive either 1 stone from the quarry or 1 wood from the forest.
I have a choice. I can go to the quarry and get one stone or I can go to the forest and get one piece of wood. How exciting! I get to decide which resource I want. It’s like being in control of my own adventure.
When I go to the quarry, I can see the huge rocks piled up. They are rough and hard, but I know they will be useful for building things. I can take one stone and use it to make something strong and sturdy. Maybe I’ll build a wall or a foundation for a house. There are so many possibilities with just one stone.
On the other hand, if I decide to go to the forest, I can see the tall trees standing tall and proud. I can hear the sound of the wind rustling through their leaves. It’s peaceful and calm. I can take one piece of wood and use it to make something beautiful and useful. Maybe I’ll build a table or a chair. There are so many things I can create with just one piece of wood.
It’s important to think about what I need and what I want. Maybe I need a strong foundation for a new building, so I’ll choose the stone. Or maybe I need a place to sit and relax, so I’ll choose the wood. It’s up to me to decide which resource will be the most valuable to me in this moment.
By choosing wisely, I can create something amazing. I can use my resource to build, create, and make something that will bring joy to myself and others. I have the power to shape my world and make it a better place.
So, which resource will you choose? Will you go to the quarry and get a stone, or will you go to the forest and get a piece of wood? The choice is yours, and whatever you decide, I know you’ll make something incredible.

Building Project: You can use up to 2 resources to complete one building project. You earn 3 victory points for each resource used. But you can’t use this action to work on two different building projects. Both resources must be used on the same project.
However, you can choose to use two different resources, like stone and wood. Most building projects are introduced through event cards during the game. The Bridge building project is already available at the beginning of the game, while the Tower project is only added to the board in chapter II.

Buying and Selling Wool and Cloth: Let’s talk about selling your wool and cloth at the market. You have the option to sell as much wool as you want, but you can only sell 1 piece of cloth. For every piece of wool you sell, you will receive 2 gold. And if you decide to sell your cloth, you’ll get 4 gold for it. Just remember, you can only sell 1 cloth.

Privilege: When you have the privilege, you get to repeat the same action you did in the previous round of this chapter. You can find out which action you need to repeat by looking at the topmost action card in your action pile.
Note: It’s important to understand that carrying out the action associated with an action card is completely voluntary. You always have the choice to not carry out the action if you don’t want to. Also, if you play an action card that can’t be carried out, then nothing will happen.
Example: Let’s say you play the Grain action card, but there isn’t any grain left on the field. In that case, you won’t be able to carry out the action.
For your first game: Let’s start with the 6 action cards that have stars on them. These are the only cards you’ll need for chapter I. It’s important to take the time to understand how these cards work. You’ll have a chance to learn and get comfortable with them.
Once you move on to chapter II, you’ll have access to the other 6 action cards that were set aside previously. This means you’ll have a total of 12 cards to choose from. However, you will still only play 6 action cards per round. So even though you have more options, you’ll have to carefully select the 6 cards you want to use in each round.
It’s important to note that you don’t need to read this entire section of the rules right away. You only need to read this section and the descriptions of the other 6 cards after you finish chapter I. This way, you can fully understand how to choose the cards and make strategic decisions.
The Game with all 12 Action Cards

When you play an action card, you must also choose another action card from your hand to get rid of. Place this card face-down next to the one you played, without any effect. Each chapter only allows you to use six of your twelve action cards, so you’ll have to let go of the remaining six actions. This means you’ll end up with two piles in front of you: one with the cards you played and one with the cards you discarded. Both piles grow by one card most rounds. At the end of the chapter, all action cards will have been either played or discarded. When the next chapter starts, all twelve action cards become available to play again.
Now let’s talk about the six other action cards.

Building a House: When you want to build a house, you can do so by paying 1 gold and 1 type of resource (either stone or wood). This building action takes place in one of the 14 building spaces found in the lower left corner of the game board.
You can determine the type of resource required by looking at the symbol on the space. By constructing houses, you gain access to the House Rent action and receive the income shown above the building space.
Remember: You cannot construct houses on two spaces that provide the same income.

House Rent: When it comes to the game board, it’s important to take into account the income you can receive from the houses you’ve built. You are allowed to earn money from up to two houses, but if you have more than two, you have to choose which ones you want to receive income from.
The building spaces on the board indicate how much income you can get. However, it’s crucial to understand that some resources, like piety and grain, may not always be available. If they’re not there, you won’t receive them as part of your income.

Donate: Give money to one of the building projects on the board.
Pay 1 gold and put one of your two donation seals on the building project you picked.
Note: If an event card stops work on a building project, you can’t donate to that project.

Producing Cloth: You have two options for trading wool to obtain cloth. You can exchange 1 wool for 1 cloth or trade 2 wool for 2 cloth.

Medicine: You have a choice. You can either get 1 gold and 1 victory point (for a little bit of medical help) or, once chapter III begins, take care of one (or more) of the people in Kingsbridge who have the plague.
If you choose to help them, you’ll get 2 victory points for each person and some extra advantages.

Favor: When you receive favor, you get to move your favor marker one spot on the favor track. This means you’re getting closer to earning an award! The award you’ll receive depends on which space your marker is on.
End of the Round

Here’s what happens when a long-term event occurs during the current round in the game: I move it to the first event card space along the upper edge of the game board. If that space is already filled, then I fill the second event card space instead. But I can never have more than two event cards along the upper edge at the same time. Once both spaces are filled, the next long-term event I draw will replace the longest-lasting previous event.
Note: Remember, there can never be more than 3 long-term events in each chapter.
End of a Chapter
After 6 rounds, the chapter comes to an end. I read the text on the appropriate chapter card and follow the instructions:
- To show progress in building projects, put a resource on each one. Fill the stone space first if both stone and wood spaces are available.
- If there are any tiles covering the board because of events, remove them. If the tile covering the cloth market is still there at the end of the first chapter, remove it too.
- Take out all long-term events from the game board. These events won’t affect the new chapter.
- Lastly, you and the other players need to pay mandatory duties (see below). If you can’t make the payment, you’ll lose victory points and face a penalty at the beginning of the next chapter.
- If you have any piety, grain, or gold remaining after paying duties, you can keep it for use in the next chapter.
- You, the starting player, will pass the starting player figure to the player on your left.
- If you have just completed Chapter I, where only 6 action cards are used, you and the other players need to add the additional 6 action cards to your hands. From then on, play the rest of the game with the full rules in effect.
- After Chapter II, place the Tower building project on the game board along with the 11 plague markers.
To show your virtue, you must pay 2 piety and return it to the supply (the cathedral). If you only have 1 piety, then pay that instead. However, if you haven’t been pious enough and cannot pay any piety, you will lose 3 victory points for each piety you cannot pay. You will also need to perform penance at the start of the next chapter.-
First things first, you gotta make sure you have enough food to survive. And to do that, you’ve gotta pay up! It’s gonna cost you 2 grain, but if you only have one, no worries, just pay that instead. Now, if you don’t have enough food, uh-oh, there are consequences! You’ll lose 2 victory points for every grain you can’t cough up, and you’ll be begging for food at the beginning of the next chapter. Not fun. -
Alright, next up is the taxman. You gotta pay your dues to the King. The amount you have to pay depends on a roll of the tax die. It could be anywhere from 2 to 5 gold. Now, if you can’t pay the full amount, don’t panic. Just pay what you can. But be warned, for every gold you can’t pay, you’ll lose a victory point. And on top of that, you’ll have to face the royal court at the start of the next chapter. Yikes! - When you play your Donation action card, you have the option to contribute to a building project. To do so, pay 1 gold and place one of your donation seals on the project.
Multiple players can contribute to the same building project. However, you cannot make multiple contributions to the same project. For example, if both Red and Green players donate, they each receive 1 victory point and 1 cloth.- Once the building project is finished, the players who donated will get their seals back.
- Donating towards the Tower and the Chapel of the Virgin Mary earns players 2 victory points, but no additional benefits.
- If you donated to the hospital, you can provide medical assistance to a person affected by the plague if you have enough medical knowledge. If multiple players donated to the hospital, each player takes turns caring for an affected person, starting with the active player.
- In chapter III, Kingsbridge is hit by the plague. During rounds in chapter III and chapter IV, people in one house may get sick. To simulate this, at the end of chapter II, shuffle the 11 plague markers and place them face down on the numbered locations on the game board: 10 houses and 1 forest hideout (#11) marked for an outlaw.
Whenever an event card is drawn for chapters III and IV, a specific house’s residents will become sick. There are 11 event cards in total for these chapters, numbered from 1 to 11. Before reading the event text, we must identify the house whose residents are affected this round. We will then turn over the corresponding plague marker to indicate this. For example, if the inhabitants of house number 9 fall ill, we will turn over the plague marker for that house.
The number on the plague marker represents the level of medical knowledge required to care for the sick residents. The required knowledge can range from 1 to 5. For instance, if you want to care for the sick residents of a specific house, you must have at least 3 medical knowledge.- As soon as the Tower building project has filled its 8 regular building spaces (6 grey and 2 brown), something special happens. It gets completed by filling the light blue building space at the top of the tower. And you know what? The Tower becomes the tallest structure in England. How cool is that?
- Now, here’s the exciting part. The player with the most loyalty gets a special metal resource from the royal mines. And where do they put it? Right at the top of the tower, filling that light blue space. And not only that, they also earn a whopping 3 victory points. But hang on, what if there’s more than one player with the most loyalty? Well, one of them can place the metal, but everyone in the tie gets 1 victory point each. Fair and square!
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Before We Begin: Instructions and Introduction
Before we start playing, there are a few important things to keep in mind. First, let’s go over the rules of the game.
Your Important Duties
Let’s talk about your responsibilities in the game. There are a few things you must do to demonstrate that you have lived a virtuous and pious life. First, you need to pay piety.
Hey there! So, here’s what you need to know:
Penalties
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Penance: If I didn’t have enough piety at the end of the previous chapter, I have to perform penance by letting another player randomly draw an action card from my hand at the start of the next chapter. That card is then discarded with no effect. However, once I perform my first action of the chapter, I don’t need to discard another action card anymore. Begging: If I didn’t have enough food at the end of the previous chapter and have to go begging, I must sacrifice my personal income in the first round of the next chapter. Royal Court: If you find yourself in front of the royal court due to unpaid taxes in the previous chapter, you’ll have fewer actions in the next chapter. Instead of the usual six actions, you’ll only have five. At the beginning of the next chapter, you still need to play one action card and discard another, but you won’t be able to take the associated action. Going before the royal court replaces your regular action card phase. Exception: If the first event card drawn in chapter II is the ‘King Edward III leads a war against France’ card, you are exempt from discarding an additional 2 action cards. All other players must still carry out the effect of the event card as usual. Exception at the end of chapter IV: If you do not have enough grain, piety, or gold at the end of the game, you do not have to go begging, perform penance, or go before the royal court. Instead, you will incur double victory point losses for each missing grain, piety, or gold. Example: If you are missing 1 grain and 2 gold, you will lose double the normal amount of victory points. Instead of losing just 4 points (2 for the grain and 2 for the gold), you will lose a total of 8 points.
Protection Against Penalties

If you give 1 loyalty, you can avoid one penalty at the end of each chapter, no matter how much you’re missing.
But here’s the thing – you still lose the victory points.
You can protect yourself from multiple penalties if you pay 1 loyalty for each one.
Let’s say you’re missing 2 grain and 1 piety. You can pay 2 loyalty and avoid having to go begging and perform penance. But you can also choose to pay only 1 loyalty and be protected from just one of the two penalties.
Remember, the player screens have all the info about the duties at the end of a chapter. The summary cards also tell you about begging, penance, and the royal court.
Now let’s talk about building projects.

In the game, there are five building projects that can come into play through the event cards. However, not all event cards are used in each game, so it’s possible that not all building projects will show up every time. There are also two projects, the Bridge and the Tower, that are not connected to the event cards. The Bridge is available from the beginning, while the Tower can only be worked on starting from chapter III. When chapter III begins, you should place the Tower building project onto its designated space on the game board.
When a building project enters the game, you need to put the corresponding project tile on the designated space on the board. The event card shows a picture of the building project, and its name is displayed on the appropriate space on the board. For example, if the Fulling Mill is being built, you would place its tile on the board.
When you play the Building Project action card, you have the option to work on a single project. To do this, you can place either one or two of your own resources on any unoccupied grey or brown building spaces found on the building project tile. Note that stone must be placed specifically on the grey spaces, while wood should be placed on the brown spaces.
You will earn three victory points for each building space that you fill with your resources.
When constructing buildings, you have the flexibility to fill the building spaces in any desired order. For instance: If you choose to place one stone and one wood resource, you will be granted six victory points. 
Donations

Note: If there aren’t enough resources available, all players who donated will not receive any benefits.
Plague and Hospital Care
Plague Outbreak
To take care of the people in a house, you need to use your Medicine action card and have enough medical knowledge. You show your medical knowledge and choose which location you want to take care of.
When you take care of a location, you earn 2 victory points and receive a benefit that depends on that location. The benefits can be things like gold, loyalty, cloth, or more victory points. For example, if you take care of house nine, you get 2 victory points and can immediately build a house on the game board without paying for it with resources or gold.
However, if you take care of the outlaws (11) in the forest hideout, you only get the 2 victory points and no additional benefits.
The Mysterious Tower
When I first set my eyes upon the tower, I was immediately captivated. Its towering presence seemed to beckon me, as if it held secrets waiting to be uncovered. The ancient stone structure stood tall, surrounded by an air of mystery that had lingered for centuries.
As I ventured closer, the intricate carvings on the tower’s facade caught my attention. They depicted scenes of a bygone era, telling stories of forgotten heroes and lost civilizations. Each delicate detail spoke volumes, as if trying to communicate a message from the past to those willing to listen.
The enigma of the tower grew with every step I took. Its darkened windows seemed to hide untold wonders within, while time had weathered its walls, adding to the aura of intrigue. I couldn’t help but wonder what tales the tower held and what secrets it had safeguarded over the years.
With curiosity guiding me, I made my way inside, cautiously stepping through the crumbling entrance. The interior was a labyrinth of hallways and chambers, shrouded in darkness. As I ventured further, a mixture of excitement and trepidation filled the air. There was an unmistakable sense of the unknown, urging me to press on.
As I explored, whispers of the tower’s history reached my ears. Legends spoke of sorcery and forgotten rituals that took place within its walls. They whispered of lost artifacts and ancient knowledge that lay hidden, waiting for the right person to discover them.
The tower had become an enigmatic puzzle, and I knew it called to me for a reason. I felt a deep connection to its mysteries, as if they were a part of my own story waiting to be unraveled. I couldn’t help but feel that within these walls, answers awaited and possibilities unfolded.
So, my fellow wanderers, as I share this tale with you, I invite you to embrace the allure of the unknown. Explore the mysteries that surround you, for they may hold the key to uncovering a truth that is uniquely yours, just like the mysterious tower did for me.

Important: Keep in mind that the Tower might be completed immediately due to a specific event card. In such a case, utilize stone from the quarry and wood from the forest to fill any remaining spaces. Then, determine which player has the highest loyalty and reward them with the metal building resource and victory points.
End of the Game
The game concludes after the fourth chapter. Once you have fulfilled your mandatory duties, you and the other players need to tally up your remaining resources. Each stone and wood that you still possess is worth 1 victory point.
For every 2 gold you have left, you also earn 1 victory point (calculate this by dividing your gold in half). Anything else you have is considered worthless.
The player with the most victory points emerges as the winner.
You might have half victory points due to halving your gold holdings.