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Witch’s Brew Game Rules
Hey there! Are you ready to dive into the spellbinding world of witchcraft and wizardry? Well, hold on to your cauldrons because I’m about to give you the lowdown on how to play the thrilling game of Witch’s Brew!
Ingredients:
Now, listen up, my apprentice, because you’re going to need a few things to get started. First off, you’ll need a deck of spell cards. These cards are going to be your secret weapon in this game. Trust me, they’re packed with all sorts of mystical and magical powers.
Next, grab a handful of dice. You’re going to be rolling these bad boys throughout the game, so make sure you have enough to go around. Oh, and don’t forget your cauldron! After all, what’s a witch without her trusty cauldron?
Gameplay:
Alright, let’s get this brewing party started! First, shuffle that spell card deck and deal each player a hand of cards. Remember, these cards are your arsenal, so choose wisely.
On your turn, I want you to channel your inner sorcerer and roll those dice. The outcome of your roll will determine the magical ingredient you’ll harvest from the mystic forest. How exciting!
Now, here comes the fun part. Every ingredient you collect will have a specific value. This value will be used to create powerful concoctions later on. So, be strategic in your choices!
Once you’ve gathered enough ingredients, it’s time to unleash your brewing skills. Combine those ingredients to brew magical potions. But beware, my friend, because other players will be concocting their potions too. It’s a race against time to be the first to brew the ultimate elixir!
Winning the Game:
Ah, victory! Isn’t it sweet? To win this magical game, you’ll need to be the first player to reach a certain number of victory points. These points can be earned by brewing powerful potions and completing special quests.
But beware, young witch or wizard, for your opponents will do everything in their power to thwart your progress. So use your cunning and wit to outsmart them and claim your well-deserved triumph!
Remember, my apprentice, the world of witchcraft is full of surprises. So prepare yourself for a bewitching adventure like no other. Grab your spell cards, roll those dice, and let the magic unfold in Witch’s Brew!
Hey there! Imagine this: You become a magical wizard, witch, or druid in this awesome game. Your mission? Brew the most valuable potions and earn victory points. But that’s not all! You’ll also get to collect cool things like wolf blood, snake venom, herb juice, and gold. Talk about an exciting adventure!
Here’s how it works: The game is divided into sets of rounds. In each set, you’ll have 12 role cards to choose from, and you pick 5 of them to use. These cards are super important because they determine your actions for that set. Now, here’s the catch: each card can be played by one player at a time. It’s a competition! You want to be the lucky one who gets to use the full power of the role card. But here’s the twist: you can also choose to settle for just a favor from the role card.
Why settle for less, you ask? Well, the favor is less valuable, but it’s also less risky. If you go for the full action, another player might snatch it away from you! So, it’s a tough decision. You have to weigh the risks and rewards. Is it worth taking the chance and going for the big win? Or should you play it safe and accept the favor instead? Only you can decide!
So here’s the deal: at the end of the game, the person with the most points wins!
What’s in the Box?
- 60 role cards
- 31 potion cards
- 8 spell books
- 60 ingredients
- 1 die-cut sheet with 45 potion vials and gold nuggets
- Instructions
Getting Ready
First, each player picks a color and gathers their materials:
- 12 role cards in their chosen color (the back of the cards will show the player’s color)
- 3 ingredients – 1 red, 1 green, and 1 white drop
- 2 gold nuggets
Keep your ingredients and gold nuggets in front of you on the table. These items will be visible to everyone during the game. Hold your role cards in your hand.
![]() Setup for 4 players |
Alright, so here’s what we need to do to set up the game:
First, let’s place the rest of the drops, gold nuggets, and the 45 potion vials in separate piles right in the middle of the table.
Next, we’ll take the 21 cauldrons and divide them into three groups. Each group will have 7 cauldrons made of copper, silver, and iron. And within each group, let’s sort them by their value, with the cheapest on top and the most expensive at the bottom. Place these face up in the middle of the table.
Now, let’s move on to the 10 potion shelves. Divide them into two groups of 5, based on the symbols at the top of each card. Sort each group by value, with the cheapest one on top. Put these face down in the middle of the table.
Take the 8 spell books, give them a good shuffle, and place them face up near the other sets in the middle of the table.
Lastly, we’ll need to decide who goes first. You can use any method you prefer to determine the starting player.
Now It’s Time to Play!
So here’s the deal: when you play the game, there are several sets. And in each set, you get to pick five role cards to use. Cool, right? Then, you and the others take turns using these roles one by one. The goal is to either totally own the ability of the role or at least get a little treat from it.
Now, here’s the catch: once all the roles have been played, the set is done. And then it’s time to start a brand new set!
Choose Your Role Cards
Alright, here’s how we’ll kick things off. We each pick 5 cards we wanna use from our stack of 12 role cards. Put the ones you choose in your hand, keep ’em a secret, and the remaining 7 go face-down in your play area.
Now, these role cards have two handy actions: the top part is the big move, and the bottom part is the favor.
Let the Potion Contest Commence
And we’re off! The starting player gets things going by taking one of their hand cards and flipping it face-up in their play area. They gotta announce loud and clear what card they picked. Something like, “I’m the witch!” oughta do the trick!
Ok, here’s what’s happening:
I’m going to be the witch this time, and the rest of you will have to make a choice. Let me explain:
- If you don’t have the card that I just played, you say “pass” and that’s it.
- If you do have the card, you play it and then you have a decision to make. You can either:
- Take over the action of the card I just played by saying “I am the witch!” This means you become the new witch, and I have to put my card away. But be careful, because someone else might take it from you later on.
When you play the game, someone has to take on the role described on the card. This person is given a special favor to carry out. If they can’t or don’t want to do it, they simply say so and don’t take any action. Then, they place their card face down on their pile of face down cards.
- He goes,”So be it!” and accepts the claim to the role made by the previous player. Then he performs the favor described on the lower part of the card.
Multiple players can choose the favor.
The favor is not as strong as the full action, but it can be chosen by multiple players and is not lost to another player.
Once all players have taken their turns in the round, the person who still has the role card face up in their playing area wins the right to the full action of the card and carries out the action described on the top part of the card.
Once I’ve finished my turn in a game of “I am the”, I take my card and put it face down on top of my stack. Then, I get ready for the next round by picking a card from my hand and flipping it face up in my play area. I make sure to announce, “I am the…” to let everyone know which card I’ve chosen.
Example: I start the round by placing my warlock card face up in my play area, confidently proclaiming, “I am the warlock!” As the first player, I keep the upper hand and can’t start with “So be it!”
Barb, holding the warlock card in her hand, decides to play it safe. With three more players left to take their turns, she doesn’t want to risk losing the role. Barb confidently declares, “So be it!” and claims the favor described on the card. She takes a gold nugget from the supply, adding it to her play area, and sets her warlock card face down on her stack of cards.
Now, it’s Carl’s turn. He also has the warlock card and chooses to take a chance. “I am the warlock!” he boldly announces.
Seeing this, I immediately concede. I place my warlock card face down on my stack of cards and accept that this round is not for me.
Next up is Daniel. He confidently plays his warlock card face up in his play area and declares, “I am the warlock!” Now, Carl has no choice but to place his warlock card face down on his stack of cards and accept his fate of getting nothing this round.
Finally, it’s Emma’s turn, but she doesn’t have the warlock card in her hand. She passes, and with all players having taken their turns, Daniel emerges as the winner, earning the right to be the warlock. He takes the action described on the top part of the card and uses the spell shown on the top-most spell book card.
In the next round, Daniel kicks things off by playing his alchemist card and confidently announcing, “I am the Alchemist!”
More Important Rules
- When you win the right to take a full action, you must choose the upper action on the card, and you cannot choose the lower action.
- You always have the choice to not take the allowed action. This can be because you can’t afford it or simply because you don’t want to do it.
- If you “won” the right to the full action in the previous round, you must start the new round, even if you didn’t actually take the action.
- If the player starting the new round has no cards left in their hand, the task of starting the round moves to the player on their left, and so on around the table until a player with cards remaining is found.
- If I play a role card that has already been played in this set, I must place it face down on my stack of cards and play another one. There is no punishment for forgetting to play a required card.
- I must always fan my cards so that everyone can see how many cards I have left in my hand.
- The most important rule is that I cannot suggest or hint whether or not I have a certain role card before my turn in a round.
I must wait until it is my turn and then take the appropriate action: “Pass”, “I am the ” or “So be it!”
The Next Set
When all players have played all 5 cards in their hands, a set comes to an end. It’s possible for one player to play alone for multiple turns if they are the only one with cards left.
If you’re playing alone, you always win the full action of the card and can’t choose the favor.
For the next set, each player selects 5 cards from their set of 12 role cards. You can choose the same 5 cards as before or pick different ones – it’s up to you. The player who “won” the opportunity to take the full action of the last role card in the previous set starts the new set, following the same steps as before.
Game Over
The game ends when the players have collected at least four potion cards with ravens in their play areas. There are two ravens in each of the five stacks.
So here’s how you determine the winner: add up the victory points from the glass bulbs on your potion cards and the number of potion vials you have. The player with the highest total victory points wins!
If there’s a tie for the most victory points, then we look at the number of ingredients and gold nuggets each player has left. The player with the most leftovers becomes the winner. And if there’s still a tie after that, well, those players can share in the glory of their victory!