How to play UnoCorns Official Rules

By: Dennis B. B. Taylor

UNOcorns Game Rules

Introduction

UNOcorns is an exciting card game that combines strategy, luck, and quick thinking. It’s all about getting rid of your cards faster than your opponents. In this game, each player tries to match a card from their hand with the card on top of the discard pile, either by color, number, or special action. The first player to get rid of all their cards wins the round!

Setup

To start playing UNOcorns, you’ll need a deck of UNOcorns cards. Shuffle the deck and give each player seven cards. Place the remaining cards face down to form a draw pile. Draw the top card from the draw pile and place it face up next to the draw pile to start the discard pile.

Gameplay

The player to the left of the dealer goes first. On your turn, you must match a card from your hand with the card on top of the discard pile. The card you play must either have the same color, number, or special action as the top card. If you don’t have a matching card, you must draw a card from the draw pile.

You can also play a Wild card or a Wild Draw Four card even if you have a matching card in your hand. Wild cards allow you to choose the color that continues the play, while Wild Draw Four cards not only let you choose the color but also force the next player to draw four cards.

If you play a Draw Two card, the next player must draw two cards and skip their turn. If you play a Reverse card, the direction of play is reversed. If you play a Skip card, the next player is skipped.

The game continues clockwise, with each player taking turns matching a card or drawing a card until one player has no cards left. That player wins the round and receives points based on the cards left in the other players’ hands.

Winning the Game

The game ends when one player reaches 500 points. The player with the fewest points at that time wins the game! If multiple players reach 500 points in the same round, the player with the lowest total points wins.

Conclusion

UNOcorns is an exciting and fast-paced card game that is easy to learn and hard to put down. With its colorful and whimsical design, it appeals to players of all ages. Whether you’re playing with friends or family, UNOcorns is sure to bring laughter and fun to any game night! So gather your UNOcorns deck and get ready to unleash your inner unicorn as you race to victory!

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Let me tell you about a fun card game called “Get Rid of It”! The goal of the game is to be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. If you’re the first player to reach 500 points, you win!

Getting Started

  1. First, each player draws a card. The player who draws the highest number gets to be the dealer. (Remember, any card with a symbol is counted as zero).
  2. The dealer shuffles the deck and deals each player 7 cards.
  3. Take the remaining cards and place them face down to create the draw pile.
  4. Turn over the top card from the draw pile to start the discard pile.

Let’s Play

The person to the left of the dealer goes first.

On your turn, you need to match a card from your hand to the card on the top of the discard pile. You can match either by number, color, or symbol (symbols represent Action Cards).

If you don’t have a card that matches the one on the discard pile, you gotta grab a card from the draw pile. If the card you grabbed can be played, you can put it down right away. If not, it’s the next person’s turn.

You can also choose to not play a card from your hand, even if it’s playable. If you do that, you have to grab a card from the draw pile. If that card can be played, you can put it down in the same turn. But remember, you can’t play any other card from your hand after that.

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Action Cards

In the world of magic and strategy, Action Cards hold an important role. They have the power to turn the tide of a battle or provide a cunning advantage. But what exactly are these mysterious cards, and how do they work?

Action Cards are special cards that can be played during a strategic card game. They offer unique abilities and effects that can be used strategically to outwit opponents and secure victory. Each Action Card has its own characteristics and purpose, allowing players to make tactical decisions based on their current situation.

One important aspect of Action Cards is their versatility. They can be used in a variety of situations and can have different effects depending on how they are played. This makes them valuable tools for adapting to changing circumstances and reacting to unexpected events.

Another key feature of Action Cards is their unpredictability. Since they are drawn from a deck, players never know exactly which card they will receive next. This element of surprise adds excitement and suspense to the game, keeping players on their toes and forcing them to think on their feet.

Action Cards also allow players to express their creativity and individuality. Each card offers a unique ability or effect, which means that players can develop their own play style and strategy. This personal touch adds depth and complexity to the game, as each player brings their own unique approach to the table.

It’s important to note that Action Cards are not the sole determinants of victory. While they can certainly give players an edge, success ultimately relies on strategy, skill, and a bit of luck. Players must carefully consider their options and make wise choices in order to secure victory.

So, the next time you find yourself immersed in a strategic card game, don’t underestimate the power of Action Cards. They are the secret weapons that can turn the tides of battle and secure your triumph. Embrace their versatility, embrace the unknown, and let your creativity shine through. The world of strategic card games is waiting for you to take action!

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Hey, Check Out This Card!

When you slam down this awesome card, the next player has no choice but to suck it up and take two extra cards, which means they’ll also have to sit out their turn. Bummer for them!

But wait, there’s a catch! This card can only be dropped if it matches the color of the previous card or if another Draw Two card is already in play. Oh, and if it happens to show up right at the start of the game, well guess what? Same rules apply, baby.

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Reverso Card

When I play this card, something interesting happens – the direction in which we’re playing switches. If we were going to the left, we’ll now go to the right, and vice versa. Pretty cool, huh? I can only play this card if the color matches or if there’s already another Reverso card in play.

Oh, and here’s a twist – if this card shows up right at the start of the game, the dealer gets to make the first move, and then we start going to the right instead of the left. Talk about turning things around!

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Skip Card

When I play this card, you lose your next turn. You can only play this card if it matches the color of the previous card or if another Skip card is in play.

If a Skip card is revealed at the start of the game, the player on the left of the dealer is skipped, and the player on their left begins the game.

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The Mysterious Wild Card

When I play this mesmerizing card, I have the power to select the color that will dominate the game from that point onward – any color of my choosing, be it the same as the color in play before I laid down this wild card, or a completely different one.

It’s fascinating, isn’t it? I can play a Wild card on my turn, regardless of whether I possess another card that could be played. It’s like I hold the key to an alternate dimension within my grasp.

On another note, if a Wild card is unveiled at the very inception of the game, the fate of the game lies in the hands of the person seated to the left of the dealer. It’s quite a responsibility, as they have the privilege of choosing the color that will guide us through this extraordinary adventure.

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Wild Draw 4 Card

Hey there! When you play this awesome card, you get to be the boss and choose the color that everyone has to follow. Plus, the next player has to draw a whopping 4 cards from the draw pile and sadly lose their turn.

But hold on, there’s a catch! You can only play this powerful card when you don’t have any other card in your hand that matches the color on the discard pile. Don’t worry though, it’s totally fine to play this card if you have a card with the same number or an Action Card!

If this card pops up at the start of the game, just shuffle it back in the deck and pick another card. Easy peasy!

Oh, and here’s a little something: If you suspect that someone is trying to cheat by playing a Wild Draw 4 card when they actually have a matching card, you can call them out on it! It’s a challenge. And guess what? The player who’s been challenged has to show you their entire hand. Isn’t that cool?

If I’m caught, I gotta pick up four cards. But if you’re not sure and you challenge me, and I’m actually innocent, then, ha! You gotta pick up six cards instead of just four. That’s right, a total of six cards! So be careful who you accuse, because it could backfire on you!

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Welcome to the Wild Narwhal Rule Card!

When you play this card, I’ll need you and everyone else to draw a card from the Draw Pile and stick it to your forehead. Don’t peek at it! It’s a surprise!

On your turn, you’ll have to take a guess at the color of the card on your forehead. But here’s the twist: if the card is a wild card (Wild, Wild Draw 4, Wild Narwhal), any color you guess will be correct!

If you manage to guess the color of your card correctly, you can discard it and continue playing as usual. Your turn isn’t over yet!

However, if you can’t guess the color correctly, you’ll have to wait until your next turn to try again. We can’t move on until you figure it out!

When I play this card, I get to choose the color that everyone has to play next. It’s like having a special power!

The Exciting Finish

When I have just one card left, I have to shout “UNO” to let everyone know. If I forget and someone catches me before the next player starts their turn, I have to pick up two more cards. That wouldn’t be very good!

Once I don’t have any cards left, it means the game is over. We count up the points and start playing again.

If the very last card that someone plays is a Draw Two or Wild Draw Four card, the next player has to pick up either two or four cards. It’s important to remember that those cards are worth points too!

If no player runs out of cards before the draw pile runs out, we’ll shuffle the discard pile and keep playing.

Here’s how you score points:

– Each number card (0-9) is worth its face value.

– Draw Two, Reverse, and Skip cards are all worth 20 points each.

– Wild cards and Wild Draw Four cards are worth 50 points each.

– And there’s a special rule called the Wild Narwhal Rule that’s also worth 50 points.

Once we tally up the points for the round, if nobody has reached 500 points yet, we’ll shuffle the cards and start a new round.

The winner is the first player to reach 500 points.

There’s also an alternative way to score and win the game.

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