Contents
The Princes of Florence: A Guide to the Game
Welcome to “The Princes of Florence” – a fascinating and strategic board game that takes you back to the Renaissance period. In this game, I am going to guide you through the basic rules and key concepts to help you fully understand and enjoy your gaming experience.
Components
Let’s start by taking a look at the game components. You will find a game board with a beautiful countryside illustration depicting the city of Florence. The board consists of several areas, each representing different aspects of the game. There are also various cards, such as buildings, professions, and landscapes, that you will use during play.
Goal of the Game
The goal of “The Princes of Florence” is to be the player with the most Prestige Points at the end of the game. You earn Prestige Points by attracting famous personalities, constructing buildings, and creating beautiful landscapes. It is a competition to become the most esteemed ruler of Florence.
Gameplay
The game is played over the course of seven rounds. Each round, you will have to make strategic decisions to maximize your chances of gaining Prestige Points. You can acquire cards, build buildings, employ professionals, and beautify your landscapes. These actions will help you attract the attention of the Princes and increase your prestige.
Building Buildings
You have the opportunity to construct buildings in Florence, each one bringing you different benefits. Buildings can provide you with income, increase your prestige, or even allow you to perform special actions. However, be aware that building too many similar buildings might decrease their overall value.
Attracting the Princes
The Princes are the key figures in this game. By attracting their attention through your achievements, you can earn significant Prestige Points. The Princes appreciate the beauty of the landscapes you create, the number of professions you employ, and the buildings you construct. Drawing their attention will greatly contribute to your final score.
Time and Money
Time and money play vital roles in this game. Each action you take requires a certain amount of time and money to accomplish. Managing your resources efficiently is crucial for success. You must make strategic choices and plan ahead to maximize your opportunities and ensure you have enough resources to carry out your plans.
Conclusion
Now that you have a good understanding of the rules and concepts of “The Princes of Florence,” you are ready to embark on your journey through the Renaissance era. Remember, to become the most prestigious ruler, you must attract the attention of the Princes through your accomplishments. So, plan your actions wisely, manage your resources, and outmaneuver your opponents to claim victory in this captivating game!

Step into the glorious era of the Renaissance. Imagine yourself in the shoes of a powerful Italian aristocratic family like the Medici or Borgia. Your mission is to lead your family to greatness, supporting builders, artists, and scholars in creating magnificent works that will bring your family honor and prestige.
As the patrons of these talented creators, your goal is to expand your fame and reputation. However, only one player will ultimately achieve the highest level of prestige as the prince of Florence!
In this game, designed for 3 to 5 players, you will have the opportunity to construct impressive Buildings, cultivate beautiful Landscapes, and attract renowned artists and scholars to your Palazzi. Over the course of 7 rounds, you will provide these brilliant minds with the resources and facilities they need to produce remarkable Works. Each action you take in your Principality will earn you Prestige points (PP), which will be recorded on the fame track.
The cooler a Work is, meaning the higher its Work Value (WV), the more money and Prestige the player in whose Principality the Work is created can earn. Money is important to get more Buildings and Landscapes.
Plus, the Builders and Jesters, who are really helpful, expect to get paid. Players will also discover that Prestige and Bonus cards are really valuable in establishing their reputations and fame. The player who has earned the most PP after seven rounds wins!
Components

Included in the game box, you will find:
- 1 game board
- 5 player boards
- 18 Landscapes
- 12 Freedoms
- 6 Builders
- 7 Jesters
- 66 cards
- money
- 6 figures
- 6 markers
Setting Up the Game
To begin, place the game board in the center of the table.
Keep in mind that if a player’s scoring figure surpasses space 50 on the fame track, they should take note of this and continue progressing along the track. At the end of the game, these players should add 50 PP to the number of points displayed by their figures on the track.
Each player should take:
- One player board, which they should place in front of themselves on the table. The board will denote the player’s color.
- The marker, in their color, which they should place beside their player board.
I don’t know about you, but I find figuring out the rules for a new game to be a real challenge. So, let me break it down for you in simpler terms. Here’s what you’ll need to get started:
First, grab your colorful figure and place it on the space labeled “0/50” on the fame track. This is where you’ll keep track of your score throughout the game.
Next, you’ll need to choose three Profession cards from a deck of 21. To do this, shuffle the cards and deal four face down to each player. From those four cards, choose your three starting cards. Return the fourth card to the deck. Now, shuffle the remaining cards and place them face down next to the game board.
Finally, you’ll receive 3500 Florin as your starting money. That’s made up of two 1000 Florin bills, two 500 Florin bills, and five 100 Florin bills.
Take a look at the illustration below to see where everything should be placed on the game board. The remaining money will be kept as “the Bank” next to the board. And don’t forget to arrange the other game pieces next to the board as well.
Now that you’ve got everything set up, let the fun begin!

Note: Just so you know, in this game, the number of each type of Freedom tile available is the same as the number of players minus one. So, if there are three players, you’ll use 2 Religion tiles, 2 Opinion tiles, and 2 Travel tiles. Any extra Freedom tiles should be put back in the box.
Now, let’s get started with the setup. Place the black round marker on space “1” of the round/minimum WV table.
Next, place the black starting player figure in front of the starting player, who is usually the oldest player. This figure is for the first round only.
Time to Play!
This game is played over 7 rounds, and the starting player changes each round, going clockwise. The game will come to an end once the 7th round is complete.
Each round is made up of 2 phases:
- The Auction phase: During this phase, every player gets to auction off 1 object.
- The Action phase: This is where the real fun begins! Each player gets to execute 2 actions.
During the Auction phase, we players compete against each other to win different items. Then, in the Action phase, we take turns executing our actions in a clockwise order.
Now, let’s talk about the Auction phase. It’s the heart of the game, and it involves 7 stacks of various “objects” located to the left of the game board. These objects are Forests, Lakes, Parks, Jesters, Builders, Prestige cards, and Recruiting cards. Each object grants specific advantages to the players who possess them throughout the game.
Here are the basic rules for the Auction phase:
1. Each of us can acquire only one object per round. Once we have an object, we cannot bid for any more objects in that round.
2. Only one object from each stack can be auctioned off in each round. Once an object from a stack is acquired, no more objects from that stack can be auctioned in the same round.
3. When a stack is empty and all its objects have been acquired, no more objects of that type can be auctioned.
These rules ensure that the Auction phase proceeds smoothly and gives everyone a fair chance to obtain valuable items.
The Flow of the Auction Phase
So, here’s how it goes: I start off by picking an item from one of the 7 stacks. When I choose an item, I automatically kick off the bidding at 200 Florin. Then, it’s time for the other players to join in. We all take turns bidding on the object, with each bid increasing the current bid by exactly 100 Florin.
It’s important to note that I have to start the bid at 200 Florin – no more, no less. And after that, every bid increase has to be exactly 100 Florin. No more, no less. If someone doesn’t want to bid or can’t bid, they have to pass on this object for this round.
The bidding keeps going, clockwise, until everyone except one player has passed. The player with the highest bid wins the object and has to pay the bid amount to the Bank. The other players don’t have to pay anything. The winner takes the object and puts their marker on the stack.
When I see the marker, it means that no one can auction off any objects from that stack for the rest of the round. And not only that, I can’t even bid on any of the objects. It’s like I’m out of the game for that part.
But if I’m the one who started the auction and I’m not the highest bidder, don’t worry, I can just choose another object to auction off. It can’t be one of the objects with markers or from an empty stack, though. Then I can start a new auction for that object by bidding 200 Florin. Nothing really changes for this new auction, same rules as before.
Now, if I’m the one who started the auction and I am actually the highest bidder, things play out a little differently. The next player in line, going clockwise, gets to choose an object to auction off from the available ones. Just like before, objects with markers or from empty stacks are off-limits. And again, we all follow the same auction rules as before.
In every auction, everyone can bid, except those who have already gotten an item this round (they have markers on the stacks).
If there is only one player who hasn’t gotten an item yet this round (excluding players who passed on their chance to name an item), they can simply pay the Bank 200 Florin to choose any available item (items with markers and empty stacks are not available).
They don’t have to do this; they can pay nothing and take nothing. Once all the players have gotten items or chosen not to get items this round, the Auction phase is over and everyone retrieves their markers from the item stacks.
Remember: The last player to start an auction in the Auction phase doesn’t start an auction, but can take any available item for 200 Florin!
Examples:
In a game with four players, I am the one who starts. I declare a Park and I get it for 200 Florin, as the other players decide to pass instead of bidding. I pay the price and I put the Park in my possession. To signal this, I place my marker on the Park stack. This lets everyone know that the Park stack cannot be auctioned again this round, and I am not allowed to bid in any future auctions in this round.
Bob is up next in the clockwise order, and he decides to auction off a Jester. I’m interested too, so I make the first bid at 300 Florin. David also wants the Jester and outbids me with a bid of 400 Florin. Now it’s back to Bob, and he raises the bid to 500 Florin. I try to top it with a bid of 600 Florin, and David counters with 700 Florin. At this point, both Bob and I decide to pass, giving David the victory in the auction. David pays the Bank 700 Florin, takes the Jester, and places his marker on the Jester stack. His bid was the highest, so he gets to take home the Jester and enjoy its benefits.
700.
So, here’s what happened: Bob and Chris were in an auction for a Forest. Bob, who didn’t win the last auction, decided to go for it again. This time, it was just between him and Chris. Bob started by bidding 300 Florin, but Chris raised it to 400. Not one to back down, Bob upped the bid to 500, and then 600. Eventually, Chris decided to pass, leaving the Forest all for Bob. He paid 600 Florin to the Bank and proudly added the Forest to his collection. To mark his victory, Bob placed his marker on the Forest stack.
Now, let’s talk about the points. Bob now had 600 points, while Chris had 200.
Now, let me tell you something important about these objects. You see, each object has its own specific advantages, but it only works in the Principality it’s in. Pretty cool, right? And here’s another thing, a player can get as many of each object as they can, except for Builders, where they’re limited to only 3.
Alright, let’s focus on the Forest now.

When you get a Forest, you have to put it right away in your Principality, in any empty space you have. You can put it next to Buildings and other Landscapes. A Forest gives you some advantages:

- Out of the 21 artists and scholars (the Profs), nine of them love spending time in Forests. So, when one of these 9 Profs finishes a task in the Action phase and there’s at least one Forest in the Principality where the task is done, the WV for that task goes up by 3.
- When you put a second Forest in your Principality (it doesn’t have to be next to the first one), you earn 3 PP. You move your piece 3 spaces forward on the fame track. When you add a third Forest (it doesn’t have to be next to the other two), you get 3 PP, and so on).
Lake
Lakes work just like Forests. The only difference is that Lakes are smaller and only attract 7 of the Profs for some recreation time.
Park

When it comes to Parks, they serve the same purpose as Forests. The only distinction is that Parks are smaller in size and cater to just five Professions who visit for leisure activities.

A Jester is like a breath of fresh air for artists and scholars, providing them with much-needed relaxation and entertainment. When you have a Jester, you can put it on your Palazzo and watch the magic happen. Each Jester in a Principality boosts the WV (Wonder Value) of a completed Work by 2. It’s like adding an extra layer of charm and brilliance to your creation. But that’s not all, let me introduce you to the Builder. They are the architects of your dreams, bringing your vision to life with their skills and expertise. With a Builder on your team, you can create amazing structures that stand the test of time and inspire awe in all who see them. So, why not add a Jester or a Builder to your collection? They will take your creativity to new heights and make your Principality shine brighter than ever before.

When I get a Builder, I put it in the leftmost space on my player board. This lets me save 400 Florin when I want to build a Building. It’s a good deal compared to the usual cost of 700 Florin.
If I get another Builder, I’ll put it in the middle space on my player board. This means I can now build buildings next to each other, which allows me to create even bigger and better structures.
And if I’m lucky enough to get a third Builder, I’ll put it in the rightmost space on my player board. This is when things get really exciting because I can build Buildings for free. That means I don’t have to spend any Florin at all. It’s like getting a double-edged sword – I can build without worrying about the cost, but it also means other players might try to get ahead by stealing my Builders or finding other ways to slow me down.
Getting a second Builder also comes with another perk. I earn 3 Prestige Points (PP) when I acquire it. And if I manage to get a third Builder, I’ll earn another 3 PP. That’s a nice bonus for expanding my building empire.
So, as I’m playing the game, I’ll keep an eye out for opportunities to acquire more Builders. With each one I get, I’ll gain more benefits and advantages, making it easier for me to build the grandest structures and earn the most Prestige Points.
Now, let’s move on to another important aspect of the game – Prestige Cards.

So, here’s the deal. When you win an auction for a Prestige card, you get to take the top 5 cards from the Prestige deck (or all of them if there are less than 5). Then, you get to choose one of those cards and put it face down next to your player board. The other four cards? Well, you just put them face down at the bottom of the Prestige deck in any order you want. Easy peasy!
Now, here’s where things get interesting. Depending on the cards you snag, you could earn a whopping 8 PP for each of those Prestige cards at the end of the game. Talk about a sweet deal!
But hold on, there’s a catch. To actually earn those points, you’ve got to fulfill the requirements listed on the card in your very own Principality. And here’s the kicker: a lot of these cards want you to be the only player who meets those requirements in order to earn the full number of PP. If you happen to tie with other players, you’ll only get half the points. Bummer, right?
Let me give you an example. Imagine that Bob has a card that says, “For the most buildings you earn 6 PP (3)”. This means that if Bob has the most buildings in his area, he will receive 6 PP (princess points). However, if there are other players who also have the same number of buildings as Bob, he will only receive 3 PP instead. But if Chris has the most buildings, then Bob won’t earn any PP.
Getting New Cards

If you want more Profession cards, you have two options:
- You can recruit from another player using a Recruiting card.
- You can take a Profession card in the Action phase.
When you get a Recruiting card, you can use it right away or save it for later. To use a Recruiting card, choose any face-up Profession card on the board (from any opponent), take it into your hand, and replace it with the Recruiting card.
If you decide to use the Recruiting card later, take it into your hand and play it during your turn in the Action phase of any round. You can use the recruited Profession card right away or use it in a later round to complete a Work.
Note: A Recruiting card is considered a Profession card and adds 1 WV to every completed Work. This applies to the rules about completing a Work. It also counts as a Profession card for any Bonus or Prestige cards that mention Profession cards.
Action Phase
During the Action phase, each player takes turns clockwise, starting with the first player. You can take two actions on your turn. First, complete your first action, and then complete your second action. It’s important to note that you cannot start one action and then switch to the second action.
Here are the possible actions:
- Complete a Work (once or twice)
- Build a Building (once or twice)
- Take a Profession card (once only)
- Introduce a Freedom (once only)
- Acquire a Bonus card (once or twice)
When I’m playing the game, there are a few things I can do in the Action phase. I can complete a Work, build a Building, and acquire a Bonus card. Each of these actions can be done once or twice per round.
Complete A Work
If I want to complete a Work, I need to play a Profession card from my hand. The type of Profession card I play depends on whether I want to be an artist or a scholar for this Work. But there’s a catch! The value of the Work I want to complete must be equal to or higher than the minimum value shown in the round/minimum WV table. Basically, as the rounds progress, the minimum value for completing a Work increases.
So, when you want an artist or scholar to complete a Work, here’s what you do:
First, grab the appropriate Profession card from your hand and place it on the table next to your player board. This card represents the artist or scholar who will be working on the project. Keep in mind that once you use this card, you can’t use it again until someone else takes it from you. But don’t worry, someone else can recruit this card and use it in their own Principality.
Next, you need to calculate the WV (Work Value) points based on how well the objects in your Principality match the preferences of the artist or scholar. Look at the Profession card to see what they like, and start with a WV of 0. Here’s how it works:
- If you happen to have the specific Building that the artist or scholar prefers to work in, you’ll earn an extra 4 points for this Work. So add 4 to your WV score.
If I want to recreate a landscape in my work, I’ll add 3 points to the Work’s WV. That’s the same for any artist or scholar. I just have to make sure the Landscape matches the one I have in mind.
If I support freedom in my work, I add 3 points to the WV. I guess it’s important to have a theme that I believe in.
Having Jesters in my Palazzo can boost my WV. Each Jester adds 2 points. I can see how their playful nature can elevate the overall value of the work.
Any Profession or Recruiting card I have in my hand or on the table adds 1 point to the WV. It’s good to have some extra cards up my sleeve for that boost.
If I play a Bonuscard, I’ll add X points to the WV. It’s like a little surprise that brings extra value to my work.
The total of all these points is the Work’s WV. To track my fame, I’ll put my marker on the corresponding space on the fame track. For example, if I earned a WV of 15, I’ll place my marker on space 15. But remember, the WV points themselves don’t count as PP.
Hey there! Just a quick reminder: you need to make sure that your WV is at least as high as the minimum WV required for this round. If it’s not, you won’t be able to play your Profession card and complete the Work.
Let me give you an example of how Work Scoring works:

In the third round, when I have at least 12 Work Values (WV), I choose to complete a project with a Poet. I place the Poet Profession card face up on the table beside my player board. In my Principality, I have a Theater, a Travel Freedom tile, and 2 Jesters.
Right now, I have 4 Profession cards on the table and in my hand, including the Poet I just played and a Recruiting card. I don’t have a Lake in my Principality, and I don’t play any Bonus cards.
Now, I need to calculate my fame points. I place my marker on space 15 of the fame track and take 1,500 Florin from the Bank. However, I realize that I don’t really need the money right now. Instead, I exchange the money for the most possible Prestige Points (PP). I return 1,400 Florin to the Bank and move my scoring figure 7 spaces along the fame track.
Build A Building
I’m going to tell you about something called Buildings in the game of Princes of Florence. Buildings are important because they make your Prestige higher and increase the value of completed Works. There are different types of Buildings:
– There are 3 large Buildings that take up 7 empty spaces.
– There are 5 medium Buildings that take up 5 empty spaces.
– There are 2 small Buildings that take up 3 empty spaces.
When you build a Building, it helps you in two ways:
– First, you immediately earn 3 PP.
– Second, it can make a Work more valuable. If the artist or scholar chooses to work in a specific Building, it adds 4 points to the value of that Work.
So, Buildings are really useful in the game. They give you points and make your Works more valuable.
When you want to build a Building in the game, you need to pay a certain amount of Florin to the bank. The cost doesn’t depend on the size of the Building, whether it’s large, medium, or small. Instead, it’s a fixed amount of 700 Florin.
However, there is an exception to this rule. If you have 1 or 2 Builders in your Principality, the cost to build a Building is reduced to only 300 Florin, regardless of its size. And if you’re lucky enough to have 3 Builders, you don’t need to pay anything at all to build Buildings. You can find more information about Builders in the “Builder” section.
When you decide to build a Building, you need to pay the building cost to the Bank. After that, you can choose a Building from the supply and place it in your Principality right away. However, keep in mind that if the Building you want to build is not available in the supply, you won’t be able to build it.
You have the freedom to place a Building or a Landscape anywhere you like in your Principality, as long as you follow these rules:
- If you want to, you can even build a Building or Landscape right next to a Landscape.
- But here’s the catch: you can only build each Building once in your Principality.
- Once you’ve placed a Building or Landscape in your Principality, you can’t move it or get rid of it during the game.
In the game, you can put a Building or a Landscape on the grid. You can put it in any direction you want, as long as it fits on the grid. The pieces have two sides, so you can choose which side to put facing up.
You can’t put a Building or a Landscape on top of another one. They can’t overlap at all, not even a little bit.
You can’t put a Building right next to another one. They can touch at the corners, but not directly next to each other. This rule also applies to the Palazzo.

It’s pretty neat when you have more than one Builder in your Principality because then you can place a new Building right next to an existing one!
Let’s talk about building and landscaping rules in the game. There are a few important things to consider when placing structures on the board. These rules will help guide you in creating a functional and visually appealing city.
Rule 1: No violation allowed. A building cannot be placed outside of the grid.
Rule 2: No overlap. A building or landscape cannot overlap with another building or landscape already on the board.
Rule 3: No adjacency. A building cannot be placed next to another building or the Palazzo, unless you have 2 or 3 builders.
Rule 4: No restriction. This rule doesn’t exist.
Rule 5: No duplicates. Two buildings of the same type cannot be placed next to each other. This means you can’t have two towers right beside each other.
Take A Profession Card
If you want a new profession card, just follow these steps: pay 300 Florin to the bank, draw the top five cards from the profession card deck (or all the cards if there are less than 5), look at them, choose one card, and add it to your hand.
Hey there! So, here’s what you gotta do. Take those cards you didn’t choose and slap ’em face down, any order you like, at the bottom of the job deck. You can use those cards later to finish a job, either in this round if you’ve got an action left, or in a future round. Just keep in mind that once the job deck is all used up, you can’t choose this action anymore.
Bring on the Freedom
Listen, artists and scholars are all about livin’ it up in a Principality that gives ’em certain Freedoms: Travel, Opinion, or Religion. You know, the good stuff. And trust me, when they got those Freedoms, they’ll produce even more epic stuff.
Now, each artist or scholar has a specific Freedom that’s important to ’em, and it’s written right there on their job card. If you wanna introduce a Freedom to your Principality, just pay the Bank 300 Florin, grab the Freedom tile you want from the supply, and pop it in the right spot on your player board. Easy-peasy, right?
In this Principality, I have noticed that the WV of a Work increases by 3 points when this Freedom is the one that is important to the artist or scholar completing the Work. It’s pretty cool how this Freedom can make such a difference!
Now, here’s something to keep in mind: you can only introduce each Freedom once to your Principality. So if the Freedom you want is not available, sorry, but you can’t introduce it.
Get a Bonus Card
If you want to boost the WV of your Work even more, you can use Bonus cards. These cards can really make a big difference! Here’s how it works: when you want a Bonus card, you pay 300 Florin to the Bank. Then, you get to draw the top five cards from the Bonus card deck (if there are less than 5 cards left, you get them all). Take a good look at the cards, pick one that you like, and add it to your hand. Simple, right?

So, here’s what I do with those cards that I don’t choose: I put ’em face down, right? And then I get to decide in what order I wanna stack ’em at the bottom of my Bonus card deck. Pretty cool, huh?
Now, when I finish a Work, I have the option to play some of those Bonus cards. And get this, I can play ’em even if I just got ’em in the same round! It’s not like some whole new thing I gotta do or anything. It’s all part of the “Complete a Work” action.
Now, these Bonus cards, they add to the value of my completed Work. How much they add depends on what’s on the card and if I’ve got any of those things. Could be a little boost, could be a big one.
But here’s the deal: I can only play each Bonus card once. Once it’s played, it’s out of the game. I’ll just put it face up by the game board, and that’s that. Oh, and when we run out of Bonus cards in the deck, I can’t pick any more.
The Best Work
Once everyone has finished taking their turns in the Action phase, including those who chose to take fewer than two actions, it’s time to compare the scores. Take a look at the WV markers on the fame track. The player with the highest WV for the round will earn 3 PP and move their figure forward on the fame track by 3 spaces.
If two or more players have the same highest WV, they all earn 3 PP. But if only one player managed to complete a Work in the round, they automatically become the highest and earn 3 PP. And if no player completes a Work in the round, no one will earn the 3 PP for that round.
After tallying the scores for the best Work, all players who completed Works in the round can remove their markers from the fame track.
New Round
Once I’ve secured the top Work, it’s time for the Action phase to come to a close. To kick things off, I hand over the starting player token to my neighbor on the left. This lucky individual becomes the new starting player, ready to take charge. They shift the round marker to the next spot on the round/minimum WV table, signaling the start of a brand new round.
Making Some Cash
Money makes the world go round, and in this game, I can earn it in two different ways:
- Whenever I manage to complete a Work, I rake in the dough. For every WV point, I pocket a cool 100 Florin. (For more details, refer to the “Complete a Work” section).
- If I fancy, I can move my game piece backwards on the fame track at any point during the game. Each space I retreat from awards me with a hefty 100 Florin from the Bank.
The Grand Finale
The game ends once we finish the 7th round. Now it’s time to tally up our Prestige cards. If you’ve fulfilled the requirements on any of your Prestige cards, you’ll score the corresponding number of Prestige Points (PP).
The player with the most PP, indicated by their figure on the fame track, is the winner. However, if there’s a tie, the player among them with the most money takes home the victory.
For those playing with just two players, there are some special rules to follow. You’ll still use the original rules for the game, but with a few changes. And don’t worry, you can still include other expansions.
To set up the game, each player starts with 2500 Florin in starting money. That’s 1 @ 1000, 2 @ 500, and 5 @ 100. Additionally, each player gets 5 freedoms, 1 of each type, with the other 2 freedoms chosen randomly. If you’re up for a challenge, you can play with just 4 freedoms.
Important Rules and Tips for Playing “The Auction”
Playing the game of “The Auction” can be both exciting and challenging. As a player, it’s crucial to understand the rules and consider various factors before making your moves. Here are some important things to keep in mind:
Game Play
- In “The Auction,” the starting bid is 300 Florins, instead of the usual 200 Florins. This means you’ll need a little more strategy and planning.
- There is an interesting twist in the game. Instead of auctioning each landscape type separately, you’ll be auctioning all three landscape types (forest, lake, and park) as one item. The person who wins the auction gets to choose which landscape they want. However, the other player will not have the opportunity to bid on another landscape during that round.
Keep these rules in mind as you play “The Auction.” They add an extra layer of decision-making and excitement to the game. Good luck and have fun!