Contents
The Manhattan Project Game Rules
Welcome to the world of The Manhattan Project, where you will step into the shoes of a powerful nation embarking on a high-stakes race to develop and build the deadliest nuclear weapons. In this game, each player will take on the role of a different nation, competing against others to achieve nuclear superiority.
Let me walk you through the game rules, so you can start strategizing and outmaneuvering your opponents!
The game is played over a series of rounds, with each round representing a specific period in history. You will begin with a number of workers and one laboratory tile, which you can use to build buildings and develop your nuclear program.
To start, you’ll need to assign your workers to various tasks. Workers can be assigned to gather yellowcake, which is needed for the production of plutonium; to build buildings, such as reactors and bomb factories; or to develop technology for your nation’s nuclear program.
Yellowcake is a crucial resource in this game. You’ll need it to produce plutonium, which is then used to build bombs. Plutonium can also be traded with other players, allowing you to gain a competitive advantage or secure valuable resources from them.
Building reactors and bomb factories is another vital aspect of the game. Reactors allow you to produce plutonium, while bomb factories let you assemble the bombs themselves. The more buildings you have, the more productive your nation becomes.
Developing technology is equally crucial. By investing in technology, you can unlock advanced nuclear programs and gain special abilities that give you an edge over your opponents. Be strategic in your choices, as technology can significantly impact your chances of success.
During the game, you’ll also have the opportunity to send out spies. Spies can be used to gather intelligence on your opponents, sabotaging their progress or stealing valuable resources. The espionage aspect adds an element of suspense and unpredictability to the game.
As the game progresses, tensions rise between nations. This is represented by the conflict track, which moves players closer to the brink of war. When the global tension reaches its peak, the game enters its final stage, where players can launch devastating nuclear strikes on their opponents.
The Manhattan Project is a game of strategy, resource management, and competition. It challenges you to make tactical decisions while keeping a close eye on your opponents’ actions. Victory goes to the player who can effectively balance the race for nuclear weapons with careful diplomacy and cunning tactics.
Are you ready to delve into the world of The Manhattan Project? Gather your workers, harness the power of nuclear energy, and lead your nation to victory in this thrilling and immersive game. Good luck, and may the best strategist win!

Hey there! I have some exciting news to share with you. A groundbreaking new technology has just been discovered! And guess what? All the major military powers are scrambling to harness its incredible destructive potential. Can your nation rise to the challenge and become the ultimate superpower?
Welcome to The Manhattan Project, where you’re in charge of your nation’s atomic weapons program. It’s a high-stakes race to develop the biggest and most powerful bombs. But let me tell you, this race is anything but peaceful! You’ll need to use all your cunning, espionage skills, and military might to outmaneuver your rivals and secure your nation’s rightful place at the top.
What’s Included

Here’s what you get in the box:
– Main Board
– 50 Building cards (6 Starting Buildings and 44 regular Buildings)
– 30 Bomb cards
– 5 Fighter counters (1 per player color)
– 5 Bomber counters
– 48 Money coins
– 5 Player Boards
– 5 Implosion Test counters
– 15 Player color discs
– 10 Loaded Bomb markers
– 16 Damage markers
– 40 Yellowcake cubes
– 72 Workers: 24 Laborers, 24 Scientists, 24 Engineers
Now, let me tell you what the game is all about. The goal of the game is to be the player with the most points at the end. You’ll need to strategically build and manage structures while dealing with the threat of bombs and other players. It’s a race against time and your opponents!
At the beginning of the game, each player is given a Player Board, a set of Building cards, and some Workers. The Main Board is placed in the center, and the Bomb cards are shuffled and placed face down. Each player chooses a color and takes the corresponding Fighter counter and Bomber counter.
The game is played in rounds, with each round consisting of two phases: the Action Phase and the Implosion Phase.
During the Action Phase, you’ll take turns performing actions like building new structures, upgrading existing ones, collecting resources, or deploying your workers. Each action requires a specific combination of Worker types, so you’ll need to manage your workforce wisely.
But watch out for the bombs! Every round, Bomb cards are drawn and placed face up. These bombs threaten your buildings and can cause damage. It’s up to you to defuse them using your Fighter counter or strategically sacrificing buildings to minimize the damage.
After all players have taken their actions, the Implosion Phase begins. This is when the Implosion Test counters are used to determine which buildings are destroyed. If a building gets destroyed, it’s removed from the game and you lose any points associated with it. But don’t worry, you can always rebuild if you have the resources!
The game continues with new rounds until the Bomb deck is empty. At that point, the final Implosion Phase takes place and the game ends. Players tally up their points based on their remaining buildings, resources, and completed objectives. The player with the highest score wins!
So, are you ready to take on the challenge of managing your own city in the face of constant threats? Get the game and start building your way to victory!

Hey there! Wanna learn how to become the world’s most powerful nation? Well, it’s all about building, testing, and loading nuclear bombs. Score enough victory points, and you’ll be the undisputed superpower!
Your goal for victory points will vary depending on how many players are in the game:
- 2 Players: 70 points
- 3 Players: 60 points
- 4 Players: 50 points
- 5 Players: 45 points
Here’s how to set it all up:
1. Get things ready
Place the Main Board right in the middle of the table. Put one of each player’s colored token on the bottom space of the Plutonium Track, Enriched Uranium Track, and Espionage Track.
Next, create the General Supply area near the board. Here’s what you’ll need:

I’m excited to tell you about the cool stuff you’ll find in this game! So, let’s dive right in and check out what’s included:
– We’ve got 50 Building cards that are packed with fun and excitement.
– To keep things interesting, there are 30 Bomb cards that will definitely shake things up.
– And don’t worry, we’ve also included 10 Loaded Bomb markers to help you keep track of the explosive action.
– You’ll also find 16 Damage markers to mark any destruction along the way.
– Money makes the world go round, right? That’s why we’ve included 48 coins, with 38 of them being $1 and 10 of them being $5.
– Watch out for Yellowcake cubes! We’ve included 40 of them to add a radioactive twist to the game.
– To make sure you have all the help you need, you’ll get 12 grey Contractors to assist you in your endeavors.
– And finally, to bring some strategy into play, each player will receive 4 Engineers of their chosen color and 4 Scientists of their chosen color.
With all these awesome components, you’re in for an unforgettable gaming experience. So gather your friends, set up the game, and let the fun begin!
Let’s start by organizing the Implosion Test counters based on their value, shall we? We only need a specific number of counters depending on how many players are participating. On the back of each counter, you’ll find a number indicating the number of players it’s meant for:
- If there are 2 players, you’ll need the counters labeled “0” and “6”
- If there are 3 players, use the counters labeled “0”, “4”, and “8”
- If there are 4 players, use the counters labeled “0”, “2”, “4”, and “6”
- If there are 5 players, you’ll need all five counters
Take the counters that you need and place them in the General Supply. The remaining counters can be returned to the box.
Just a quick note: If you’re playing with fewer than five players, you can simply put back any extra counters in the box.
2. Let’s Get The Building Market Ready

Hey there! Let me break it down for you. The Building Market is where you can find all the cool Buildings that you can construct. We’ve got a bunch of Starting Building cards, which have red backs. We shuffle them up and place one on each of the first six spaces in the Building Market, starting with the $2 space.
Now, as for the regular Building cards, we’ve got 44 of those. We shuffle them too and put the top card on the $20 space in the Market. The rest of them go face down in the General Supply. Simple, right?
Ever Wondered What “yellowcake” Is?

Did you know that natural uranium ore is often called “yellowcake” because of its yellowish color? It’s fascinating, isn’t it? In this game, you’ll be collecting Yellowcake, which is represented by yellow wooden cubes, and then using it to create the fuel you need for your bombs.
Step 3: Get Ready with the Bomb Cards
Now, let’s prepare the Bomb cards. Take the 30 Bomb cards and give them a good shuffle. Draw a number of cards equal to one more than the number of players. For example, if you have three players, you’ll draw four cards. Place these cards face-up in a row next to the General Supply. These are the bombs that are currently available for development. Don’t forget to return the remaining cards to the General Supply, keeping them face-down.
Step 4: Prepare Your Player Supplies
When we start playing the game, we each need to pick a color and position our Player Board in front of us. It’s really important that we can all see each other’s boards easily and reach them comfortably. We also need to gather a few things:
- Four Laborers in our chosen color
- Ten dollars in coins
- One Fighter counter in our color, which goes on the space labeled “1” on our Fighter Track
- One Bomber counter in our color, which goes on the space labeled “1” on our Bomber Track
Our Laborers and Money go into our personal supply. Only we can use the resources from our personal supply. It’s important to keep our resources, like coins, workers, and yellowcake, visible to all players so that it’s fair and transparent.
5. Everyone Gets a Starting Bonus
Here’s how you start playing:
- First, we need to determine who goes first. We can do this by randomly selecting a starting player. As the game progresses, play will continue in a clockwise direction.
- Once we have our starting player, it’s time to give each player a starting bonus from the General Supply. The bonus will vary depending on the player’s position in turn order.
- If you’re Player 1, you won’t receive any bonus. Sorry!
- If you’re Player 1, you won’t receive any bonus. Sorry!
- If you’re Player 2, you’ll receive $2 as a starting bonus.
- If you’re Player 3, you’ll receive $4 as a starting bonus.
- If you’re Player 4, you’ll receive $2 and get to choose either 1 Scientist or 1 Engineer of your color as a bonus.
- If you’re Player 5, you’ll receive $4 and get to choose either 1 Scientist or 1 Engineer of your color as a bonus.
Now, let’s dive into the game play:

When it’s my turn to play The Manhattan Project, I get to make decisions that could turn the tide in my favor. I start by taking my turn, and then it moves on to the next player. The game keeps going in this order until someone earns enough points to win.
When it’s my turn, I have two options to choose from:
- I can place workers
- I can retrieve workers
Remember: If I have no workers left to place, I have to choose to retrieve workers.
The option I choose will determine what I can do on my turn:
Place Workers
If I choose to place workers, I need to follow these two steps in order:
- Step 1: I can put one worker on the Main Board, and
Step 2 is an opportunity for me to assign my workers to different buildings on my player board. I can do this as many times as I want until I have no more workers or buildings left. It’s not mandatory to assign workers, but I have to assign at least one during my turn.
When I assign a worker to the main board or a building, that worker can perform the action listed on the building right away. I can also perform bomb actions at any time during my turn.
Next, if I choose to retrieve workers on my turn, I have to follow these three steps in order:
Step 1: I need to return all of my permanent workers from the main board and all player boards to my personal supply. I shouldn’t take any workers from the general supply at this point.
Step 2: I will return all workers on my buildings, bombs, and implosion test counters to their appropriate supplies. Contractors will go back to the general supply, while permanent workers will go back to my personal supplies. Step 3: I will return all contractors on the main board and my personal supply to the general supply. Note: Remember, by the end of my turn, I shouldn’t have any workers on my buildings, bombs, or implosion test counters. All 12 of my permanent workers should be in my personal supply or the general supply, and there shouldn’t be any contractors on the main board or in my personal supply.
Also, keep in mind that when retrieving workers, I must make sure to retrieve at least one of my permanent workers. If I can’t do that, I’ll have to choose to place workers instead.
On my turn, I decide to retrieve my Workers. Not just any Workers, but my trusty team that I’ve assembled. Imagine everyone coming back to my personal supply, like a reunion. But mind you, only those that I’ve already acquired from the General Supply.
Now, let’s talk about all the Workers who have taken on different roles and responsibilities. The ones hanging out on my Buildings, Bombs, and Implosion Test counters, they all go back to their respective supplies – no matter who owns them.
Oh, and let’s not forget about the Contractors. They have to go back to the General Supply, all of them, whether they were on the Main Board or in my personal supply.
Okay, enough about retrieving Workers. Let’s get to the exciting part – Worker Placement.

Hey there! I want to tell you about the different types of Workers in this game. We have Laborers, Engineers, and Scientists. These Workers can do all sorts of cool things to help us out.
We can use these Workers by putting them in certain spots on the game board or on special cards. When we place a Worker, we can make them do something right away. How awesome is that?

When I play the game, there are two types of workers I can use: permanent workers and contractors. The permanent workers are in color, while the contractors are in grey.
I have the option to use both types of workers during my turn, and they have the same effect when I place them on a worker space or a building. I can even use them together.
Placing workers on the main board
The main board is divided into different sections, each representing a different activity. Each section has worker spaces where I can assign my workers.
During my turn, I can place one worker on one worker space of the main board. Each worker space can only hold one worker at a time, except for the construction space, which can hold any number of workers. The design bomb space is an exception and can hold exactly two workers. I cannot place a worker in a space that is already occupied, except for the construction space.
Putting Workers on Building Cards
When I play board games, one of my favorite aspects is strategically placing my workers on different cards. It’s a simple yet compelling mechanic that adds depth to the gameplay.
In this article, I want to discuss the importance of effectively placing workers on building cards, as well as some tips and strategies to consider.
Placing workers on building cards is a fundamental mechanic in many board games. It allows me to allocate my limited resources strategically and gain various benefits. These benefits can range from collecting resources to earning victory points and even triggering special abilities.
The first factor I consider when placing my workers on building cards is the immediate benefit it provides. Some cards may allow me to collect resources like wood or stone, which are essential for future actions. Others may give me victory points, allowing me to inch closer to victory. By understanding the immediate benefits of each card, I can make informed decisions about where to place my workers.
Another factor I take into account is the long-term advantage of placing workers on certain cards. For example, there may be cards that enhance specific actions or provide ongoing bonuses throughout the game. It’s essential to evaluate these long-term advantages and weigh them against the immediate benefits. By doing so, I can create a well-rounded strategy that balances immediate gains with long-term advantages.
Furthermore, it’s crucial to consider the competition when placing workers on building cards. If other players have placed their workers on cards I am interested in, it may limit my options. I must carefully assess the risks and rewards of competing for specific cards, as well as the potential backlash from opponents.
Placing workers on building cards is not purely a mechanical decision; it can also be a psychological strategy. By placing workers on cards that are perceived as valuable or essential, I can influence my opponents’ actions. They may feel compelled to compete with me for those cards, further diverting their attention and resources away from other strategies.
To maximize the effectiveness of placing workers on building cards, it’s important to adapt and adjust my strategy throughout the game. The game state is constantly evolving, and new opportunities can arise. Therefore, I must remain flexible and willing to change my initial plans when necessary.
In conclusion, placing workers on building cards is a vital aspect of many board games. It requires careful consideration of immediate and long-term benefits, as well as competition and psychological strategies. By mastering this mechanic, I can elevate my gameplay and increase my chances of victory. So, next time you’re playing a board game that features this mechanic, remember to think strategically when placing your workers on building cards. You might just tip the balance in your favor.

I’m here to tell you all about the Building cards in this game! These cards can hold different numbers of Workers – some can hold one, others two, and a few even hold three! You’ll notice at the top of each card there’s a number that tells you how many Workers you can place on that Building.
Now, you have the freedom to decide how to place your Workers on your Buildings. You can place them in any order you like! But remember, you can’t place a Worker on a Building that already has a Worker on it. Each Building can only hold one Worker at a time.
When it’s your turn to place Workers, you can place them on as many Buildings as you want. Just remember, you can only place Workers on your own Buildings, unless you took a special Espionage Worker Action earlier in your turn.
Throughout the game, some Buildings might be damaged by an Air Strike. If a Building is damaged, you can’t place any Workers on it. So make sure to keep an eye out for damaged Buildings!

What You Need to Know about Worker Requirements
When it comes to the Worker Spaces on the Main Board, there are certain requirements that must be met in order to place a Worker there. These requirements are clearly indicated within the Worker Space.
If the Worker Space displays a Scientist or an Engineer, it means that only a Worker of that specific type can be placed in that space. However, if there is no specific Worker shown, then you have the freedom to place any type of Worker in that space.

Worker Spaces at the office have unique needs, and they can be divided into two groups. The catch is that you only need to meet one of these requirements, not both.
Here’s an example: On the Main Board, in the green Factories section, there’s a Worker Space on the right that demands either an Engineer or a Scientist. You can choose to place one or the other, but not both.
There’s also another element to consider: Buildings. Each Building card on top displays the specific Worker requirements.


Hey there! So, let me explain how the building works. If you see a question mark at the top of a building, you can put any worker on that card. Easy peasy, right? But if you see multiple question marks, here’s the deal – you can put any combo of workers on that card, as long as the number of workers matches the number of symbols.
Now, if you come across a building that has engineers or scientists on top, listen up! You can only put the type of worker that’s shown on the card. And remember, the number of workers you place has to match the number of workers shown on the top of the card.
Alright, let’s move on to worker actions. When you put workers on a building or worker space, you get to take the worker action right away. Talk about efficient, huh?
So there you have it, my friend. That’s how the building works and what you need to know about worker actions. Have fun exploring and making the most of your workers!
Worker Actions
When you place Workers on a Building or Worker Space, you may immediately take the Worker Action shown.
Hey there! So, here’s the deal – you don’t have to do anything if you don’t want to. Yup, that’s right! Sometimes, you can just put one of your Workers on a space or card without actually taking the action. Pretty cool, huh? You might do this to, you know, block a certain space or card so that nobody else can use it.
But hold on a sec, there’s a catch. Even if you decide not to take the action, you still gotta meet all the requirements to put your Worker there. That means you need to have all the necessary stuff, like resources, ready to go. Can’t wiggle your way out of that one!
Important: Money and Yellowcake are resources that you can use without limits. If the General Supply runs out of either one, just find a suitable substitute. Other resources, like Bomb Fuel or aircraft, have limits that are shown on the appropriate tracks.
Workers (both permanent and Contractors) are limited by the supplies in the game. Even if you can only get part of the resources from a Worker Action, you can still use it – just take whatever resources are available or move your counter to the top of the matching track.

When you look at the Building Market and the green Factories section, you’ll notice that there are three spaces in each that are marked with a red dollar sign. These special spaces are quite important and can make a big difference in the game.
If you choose to construct one of these Buildings or place a Worker on one of these Factory spaces, something interesting happens. A $1 coin from the General Supply is taken and added to the Bribe Pile, which you can find to the left of the Building Market, in the ashtray. You might be wondering, what is this Bribe Pile?
The Bribe Pile is where all the money from the special red dollar sign spaces goes. There is no limit to how much money can be in the Bribe Pile, so it can really add up over time!
Did you know that some Worker Spaces and Buildings offer different options for output? It’s true! When you place workers on one of these spaces, you have to choose between the two outputs, you can’t have both.
Let me give you an example. Take this Factory, for instance. It lets you produce either 1 Fighter or $2. Pretty cool, right?
Let me tell you about the Main Board Worker Actions.
When you place workers on a Worker Space on the Main Board, you get to take the action or actions displayed at the bottom of that space. Usually, this action involves producing resources or more workers. It’s called the “Output” of the worker action. Some other Worker Spaces might allow you to construct buildings, launch attacks against other players, or even design bombs! How awesome is that?

Hey there! Let me explain something cool to you. You might have noticed those spaces with cycling arrows around them. They represent resources or actions that all the other players get when you put a Worker in that spot. Pretty neat, huh? Here’s the best part: even if you don’t take the action shown at the bottom of the Worker Space, everyone still gets the benefit. So, it’s like a little bonus for everyone, even if you’re not directly involved in the action. How cool is that?

Building Cards: At the top of the Main Board, there is a section called the Building Market. This is where you can find the seven Building cards that are available for you to buy and construct. You can only choose from these cards when it comes to constructing buildings.

When it comes to the Construction space in the game, you have the flexibility to choose any type of Worker to help build a Building. However, keep in mind that you will need to pay the cost listed above the Building card you want to purchase.
If you decide to place an Engineer in the Construction space, you get a special advantage. With an Engineer, you can build one of the two cheapest Buildings for free. These Buildings are located in the $2 or $3 spaces, which are conveniently marked with an Engineer symbol as a reminder.
Once you have chosen your Building card, don’t worry about the space on your Player Board. You have the freedom to place additional Buildings anywhere next to your Player Board.
Now that you have taken your Building card, it’s time to refresh the market. Push all the other Buildings in the market to the left, filling any empty spaces. Then, draw a new Building card from the deck and place it in the $20 space. However, be aware that if the deck runs out of cards, no new Buildings will be added to the market.
If you decide to construct one of the three most expensive Buildings, which are located at the right end of the Building Market, you must remember to place one $1 coin from the General Supply into the Bribe Pile.
On the other hand, if you choose to build the cheapest Building, which is located in the $2 space, you will be rewarded. You get to collect all of the Money that is currently in the Bribe Pile and add it to your personal supply. However, please note that this money cannot be used to pay for the Building itself. You must have $2 on hand or place an Engineer in the Construction space.
Now, let’s talk about the Main Board Worker Actions. It’s important to note that unlike other Worker Spaces, there is no limit to the number of Workers that can be placed in the Construction space. So, even if the Construction space is already occupied, you are still allowed to place another Worker there.

Money, Money, Money!
When I put a Worker on one of the green Factory spaces, I get the money shown from the General Supply. For the left space, I need to pay three Yellowcake. It’s like a little fee to access the money. But the middle space is even better! It pays me $2 from the General Supply, and the best part is that it pays that to every other player. Finally, the right space requires either an Engineer or Scientist to unlock the money.
Oh, and here’s a tip: don’t forget to take an extra $1 coin from the General Supply and put it in the Bribe Pile when you place a Worker on a Factory space. It’s like a little payment to keep things running smoothly.
Fighters and Bombers Galore!
Ah, the green Aircraft Factory spaces are where the real action happens! When I place a Worker there, I get the aircraft shown, and they go right on the tracks of my Player Board. The left space gives me 2 fighters, while the right space gives me 2 bombers. But there’s a catch – I can only have a maximum of 10 Fighters and 10 Bombers at a time, as indicated by the tracks on my Player Board. So I better make sure I use them wisely!

Mine spaces produce Yellowcake: When you put Workers on a yellow Mine space, you get the displayed Yellowcake. The left space costs $5. The middle space also gives one Yellowcake from the General Supply to each of the other players. The right space needs an Engineer.

University spaces make workers: When you put workers on the purple university spaces, you get the workers that are shown. The left space makes three laborers. The second space makes one engineer.
The third space makes one scientist. The right space makes either an engineer or a scientist, but it costs $3.
You have to take these workers from the general supply. You can choose between permanent workers or contractors, depending on what’s available.
The Reactor Space: Producing Plutonium
Here’s what you need to do: place a Scientist in the Reactor space and offer two Yellowcake to the General Supply. This will allow you to move your token up one space on the Plutonium Track of the Main Board. Remember, though, you can’t hold more than eight units of Plutonium at a time.
The Enrichment Plant Space: Producing Enriched Uranium
For this task, you’ll need to place a Scientist in the Enrichment Plant space and provide two Yellowcake and $3 to the General Supply. This will enable you to advance your token by one space on the Enriched Uranium Track of the Main Board. Just keep in mind that you can’t hold more than eight units of Enriched Uranium at a time.
Air Strikes: Taking a Heavy Toll

Attacking with your aircraft: Using Air Strike Spaces
Hey there! Do you want to know how to use Air Strike spaces to attack other players with your awesome aircraft? Well, I’ve got you covered!
When you place one of your Workers on an Air Strike space, you can launch some serious Air Strikes against your opponents. The best part? You can launch as many Air Strikes as you have aircraft! That’s right, the number of Air Strikes you can launch depends on how many aircraft you own. Pretty cool, huh?
There are two Air Strike boxes on the game board, and they are both exactly the same.
Now, here’s the fun part: you get to choose who you want to target with your Air Strikes. You can target the same opponent multiple times or choose different opponents for each Air Strike. It’s totally up to you!
So, let me break it down for you. There are two types of Air Strikes you can unleash:
1. Single Target Air Strike: This type of Air Strike allows you to focus all your firepower on a single opponent. Boom! Take that!
2. Multiple Target Air Strike: With this type of Air Strike, you can spread the love (or destruction) by attacking multiple opponents at once. Kaboom!
Now that you know how to use Air Strike spaces to attack other players, you’re ready to dominate the game! Bye for now, and happy striking!

Attacking with Fighter: When I use a Fighter to attack, I can destroy one enemy aircraft, whether it’s a Fighter or a Bomber. I have to spend one of my Fighters from the Fighter Track to do this. Once I destroy the enemy aircraft, I have to reduce my own Fighters on the track by one. But here’s the best part – I get to choose an opponent who also has to reduce either their Fighters or Bombers by one. It’s a double punch!

Bombing Run: When you use one of your Bombers, you can choose to attack an opponent’s Building. However, there’s a catch – you can only make a Bombing Run if your opponent doesn’t have any Fighters on their Fighter Track.
To perform a Bombing Run, you need to reduce the number of Bombers on your Bomber Track by one. Then, you place a Damage counter from the General Supply on the target Building. If there’s already a counter on the Building, just flip it to the “2” side.
Feel free to go all out with the Bombing Runs – there’s no limit to how many Damage counters you can place on a Building. And don’t worry if the General Supply runs out of counters; you can use any suitable substitute.

The Impact of Damage: When a building is damaged, you won’t be able to use it anymore. It becomes unusable for any player.
You also won’t be able to place any workers on the damaged building.
If you already had workers on the damaged building, don’t worry. They have already been alerted by the air raid sirens and have safely made their way to underground bunkers. You can retrieve them as you normally would.
Negotiations: Before I launch an Air Strike, I might want to make deals with my fellow players. We could team up and attack a common enemy by using both Air Strike spaces, or we could agree not to attack each other. These deals would only last for the current round, until it’s my turn again, and they would only involve the Air Strike spaces on the Main Board or Fighter Attacks and Bombing Runs. We can’t exchange any resources or take any other actions as part of these deals. If we make an agreement, we all have to stick to it.
Repairing Buildings and Designing Bombs

Welcome to the Repair Space! Here’s what you need to know: When you put one of your Workers on the Repair Space, you have to give $5.
You can fix up to three points of damage on any of your Buildings. You have the flexibility to either fix multiple buildings or put all your efforts into repairing one.
Any Damage counters you remove go back to the General Supply, and there are no extra costs for these repairs.
Once your repairs are done, the other players can also fix their Buildings, but they have to pay a bit more. The first point of damage someone else repairs costs them $2, the second costs $3, and the third costs $5. So, if another player repairs three points of damage, they have to pay a total of $10. They can only fix up to three points of damage as well.

In the Design Bombs space, you’re able to pick Bomb cards from the General Supply. What’s interesting is that you can put more than one Worker on the Main Board in a single turn here – one Engineer and one Scientist.
When you place your Workers in this space, everyone gets to take Bomb cards. But there’s a catch – you can only choose from the face-up Bomb cards in the General Supply.
Now, let’s talk about how you actually Design Bombs. Here’s what you need to do:
1. Take all the face-up Bomb cards, but don’t mix them with the Bomb cards in your hand.
2. Pick one Bomb card secretly and add it to your hand.
3. Pass the rest of the Bomb cards to the player on your left.
4. Each player takes turns picking one Bomb card secretly and passing the remaining cards to the left.
Remember, you can only Design Bombs here and nowhere else. So make the most of it and choose wisely!
The final card comes back to you, and you add it to your hand. This means that you’ll have a total of 2 Bomb cards.
Next, you need to replenish the supply of face-up Bomb cards from the deck. The number of new Bomb cards drawn is always one more than the number of players. For example, in a game with three players, you’ll draw four Bomb cards.
If there aren’t enough Bomb cards left in the deck, you won’t replace any Bomb cards. This means that the Design Bomb action won’t be available for the rest of the game.
Let’s move on to another exciting part – Espionage Uncovered.


In the Espionage space, you can recruit spies and send your workers to your opponents’ buildings. When you put a worker here, you need to pay $3 to the General Supply. Your position on the Spy Track on the Main Board will move up by one. Remember, you can have a maximum of six spies.
During Step 2 of this turn, you have the option to place your workers on your opponents’ buildings along with your own. If you decide to place workers on an opponent’s building, you must meet all the placement requirements for that building as if it were your own.
Your workers are able to use those buildings and take actions as if you were the owner. The number of opponents’ buildings you can place workers on is limited to the number of spies you have on the Spy Track.
So, here’s the thing. Even if you’ve already collected all 6 spies, you can still put a worker in the Espionage Space. Yeah, you won’t be able to get another spy, but don’t worry, you can still use Espionage in the second part of your turn.
Now, listen up: the spies you collect, they stay with you for the whole game. But here’s the catch, you can’t go placing workers on other players’ buildings every turn. Nope! You can only do that when you place a worker on the Espionage space at the same time.
Building Worker Actions
Bomb Actions
End of the Game

Hey there! Did you know that every game has an ending? It’s true! And in this game, things wrap up when someone reaches a certain number of victory points. At the beginning of the game, we set a target number of victory points that players need to reach in order to win.
- If it’s just two of us playing: We’ll need to get 70 points to win.
- If there are three of us playing: The victory point goal is 60 points.
- For four-player games: The target is set at 50 points.
- If there are five of us playing: We’ll have to rack up 45 points to take the win.
Once a player reaches their required victory points, they become a superpower! That’s right, they emerge as the big winner of the game!