How to play Power Grid Official Rules

By: Dennis B. B. Taylor

Power Grid Game Rules

Welcome to the world of Power Grid, where electricity is the key to success! In this strategic board game, you’ll have the opportunity to become a master of energy and compete against other players to build the most efficient power grid.

How to Play

To start the game, each player will choose a color and receive a starting capital. The game board is divided into different regions, each with its own set of cities. The goal is to build power plants and connect them to as many cities as possible.

Phase 1: Auction

In the auction phase, players will bid on power plants to add to their collection. The higher the bid, the better the power plant. However, resources are limited, so you need to make strategic decisions about which power plants to pursue.

Phase 2: Buying Resources

Once the power plants are acquired, it’s time to buy resources to fuel them. Each power plant requires a specific type and amount of resources. Prices vary depending on supply and demand, so keep an eye on the market.

Phase 3: Building

In the building phase, you can expand your power grid by connecting cities. The cost depends on the distance and the number of connections already made. Plan your network carefully to maximize efficiency and minimize costs.

Phase 4: Bureaucracy

During the bureaucracy phase, you’ll receive income based on the number of cities your power grid supplies. The more cities you connect, the more money you’ll earn. Use this money wisely to invest in more power plants and resources.

Ending the Game

The game ends when a player connects a certain number of cities specified by the number of players. The player with the most cities connected is the winner. In case of a tie, the player who has powered the most cities wins.

Conclusion

Power Grid is a thrilling game of strategy and decision-making. Through careful planning, resource management, and clever tactics, you’ll strive to create the most powerful and efficient power grid. Do you have what it takes to electrify the world? Let the game begin!

How to play Power Grid Official Rules UltraFoodMess

How to play Power Grid Official Rules UltraFoodMess

  • There’s a board that has two sides, one representing Germany and the other the U.S.A. It also has a scoring track, a player order, and a resource market.
  • Each player gets 22 wooden houses, and they come in six different colors.
  • There are 84 wooden resource tokens, divided into four types: 24 coal (brown), 24 oil (black), 24 garbage (yellow), and 12 uranium (red).
  • There’s also money, called Elektro.
  • You’ll find six summary cards that explain the order of play and payments.
  • There are 43 power plant cards, including numbers 03-40, 42, 44, 46, and 50.
  • Lastly, there’s a special “Step 3” card and a sheet with the rules.

Getting Ready

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When you sit down to play the game, we need to decide where to place the board. You can choose which side you want to play on. Now, let’s take a closer look at the map. It is divided into six areas, with each area having seven cities. In this game, we can each choose an area to play in. I suggest one area per player. But remember, the areas we choose must be next to each other. During the game, we will all have the chance to play in the chosen areas.

Now, each of us needs to take an overview card. We also get some wooden houses in our chosen color and 50 Elektro. I would suggest placing one of our houses to the left of the number 1 on the scoring track. The other house should be placed on the player order board. At the start of the game, we will draw lots to determine the player order.

When you play the game, you’ll notice that the bottom of the board is where the resource market is located. This is where you can get the resources you need to power your cities. Let me explain how it works.

When the game begins, we start by placing 3 coal tokens on spaces 1 to 8. Coal is one of the resources you’ll need to generate electricity. We also put 3 oil tokens on spaces 3 to 8, as well as 3 garbage tokens on spaces 7 and 8. These resources will be used to power your cities.

You might be wondering why we don’t place any resources on spaces 10 to 16. That’s because those spaces are reserved for something else.

Now, let’s talk about uranium. At the start of the game, we put 1 uranium token on each of the spaces 14 and 16. Uranium is a special resource, and it’s a bit harder to come by. That’s why it’s only placed on these two spaces.

So, to summarize, at the beginning of the game, coal is the cheapest resource, costing 1 Elektro. Oil is a bit more expensive, costing 3 Elektro. Garbage has a higher cost of 7 Elektro, and uranium is the most expensive, costing 14 Elektro. These prices may change as the game progresses and resources become more scarce.

Throughout the game, players have the opportunity to add more supplies of coal, oil, and garbage to spaces 1 to 8. You can have a maximum of three tokens of each resource per space. As for uranium, you can only place one token per space on spaces 1 to 16. So, be strategic in how you manage your resources and plan your moves.

Alright, here’s what you need to do. First, put the rest of the resources next to the board. Easy enough. Then, get those power plant cards numbered 03 to 10 and line them up in two rows near the board. We call this the power plant market. The upper row is for power plants 03 to 06, and you arrange them from left to right in order of price, with the cheapest on the left. That’s the current market.

Now, the lower row is for power plants 07 to 10. Again, you arrange them in ascending order from left to right. This is called the future market. Whenever someone adds new power plants to the power plant market, you shuffle things up and put the four cheapest plants in the current market.

To get started, first, remove the “Step 3” card and ecological power plant number 13 from the card deck. Now, shuffle the rest of the power plant cards and put them face down as a supply stack next to the board. Take the “Step 3” card and place it face down underneath the stack. Then, take the ecological power plant number 13 and place it face down on top of the stack.

How to play Power Grid Official Rules UltraFoodMess

The Goal of the Game

In this game, I am a power company. My objective is to supply electricity to as many cities as I can. To achieve this, I will need to buy power plants, acquire resources to generate electricity, and construct a network of cities to provide power to.

How to Play

The game consists of multiple rounds, and each round is divided into five phases. In each phase, we take turns performing our actions based on the specified order. The five phases are as follows:

  1. Determining the Order of Players

This phase determines the order in which players will take their turns.

  • Auctioning Power Plants
  • In this phase, we bid on and purchase power plants. These power plants will be essential for generating electricity.

  • Buying Resources
  • During this phase, we spend our resources to acquire the necessary materials for generating electricity in our power plants.

  • Building
  • Here, we construct our network of cities, which will serve as the recipient of the electricity we generate.

  • Bureaucracy
  • This final phase involves managing the bureaucracy of our power company, which includes tasks such as replenishing resources and determining turn order for the next round.

    The player who successfully supplies the most cities with electricity by the end of the game is declared the winner!

    In this game, we go through three steps to play. Our adventure begins with Step 1, and it keeps evolving as we progress. Step 2 awaits us when a player connects a certain number of cities in their network, and then Step 3 begins when we draw the Step 3 card. Each step has its own set of rules, with some important changes compared to the previous step. Most games reach their conclusion in Step 3, but sometimes they may end in Step 2.

    Phase 1: Determining the Order of Players

    At the beginning of the game, we need to figure out the order in which the players will take their turns. The player who has the most cities in their network, represented by the first house on the scoring track, goes first. In case there is a tie between two or more players for having the most cities, the player with the highest-numbered power plant among them takes the first turn.

    When starting a game, it’s important to establish the player order. To do this, I place my house in the first position in the player order area. Then, I determine the remaining player positions using the same rules.

    Don’t forget: Before we begin, we need to draw lots to determine the player order.

    For example: Let’s say Anna has already connected 6 cities, while Dale and Angelika have connected 5 cities each, and Valerie has connected only 4 cities. Since Anna has the most connections, she becomes the first player and places her house in the first position. As for Dale and Angelika, they need to check their power plants. Dale owns the 17 plant, while Angelika has the 15 plant. With Dale having the higher number, he becomes the second player, and Angelika becomes the third player. Finally, Valerie places her house in the fourth position in the player order.

    Phase 2: Auction Power Plants

    Hey there! It’s time to talk about the auction phase in this game. So, during this phase, each player gets a chance to sell a power plant. Pretty cool, right? But that’s not all! You also have the opportunity to buy a power plant for yourself. Exciting stuff!

    Now, when it comes to buying a power plant, there’s something you should keep in mind. It’s important to have power plants that can generate enough electricity for all the cities in your network. However, it’s not mandatory. You have some flexibility here.

    Okay, let’s get into the nitty-gritty. The first player in this phase gets to make a choice. They can either sell a power plant or buy one. It’s up to them! Simple, right? Now, go ahead and make your move. Good luck!

    How to play Power Grid Official Rules UltraFoodMess

    • A. Skip
    • B. Pick a power plant to auction off

    A. Skip

    If I decide, I can choose not to start an auction and take a pass. By doing this, I won’t be able to bid on power plants in future auctions for now.

    B. Pick A Power Plant To Auction Off

    I get to choose one power plant from the available ones in the market (the top row). Once I’ve picked one, I can make a bid to buy it. I have to offer at least the minimum bid, which is the same number as the power plant. But I can start with a higher bid if I want to. Then it’s the other players’ turn to either make higher bids or take a pass.

    If a player passes, they can’t join the ongoing auction again. We continue bidding or passing until only one player is left. That player pays their highest bid to the bank and gets the power plant.

    When I play this game, I’m always excited to see what new power plants will be available. After selling a card, I quickly replace it with a new card and put it up for sale. I make sure to organize the power plants in order, with the lowest four being in the current market and the highest four in the future market. It helps keep things organized and makes it easier to see what plants are available.

    Here’s something important to keep in mind:

    Once I’ve purchased a power plant in a round, I can’t participate in another auction for that round. I also can’t offer a plant for auction if I’ve already bought one. It adds a bit of strategy and forces me to carefully choose which plants to bid on.

    When the player who started the auction wins and gets the power plant, it’s the next player’s turn to offer a plant for auction, as long as they haven’t bought one this round. If they have, the next player can start an auction, and so on. If a player other than the one who started the auction wins, the auctioning player can choose a new plant to auction or simply pass.

    When you’re playing the game, remember that you can only have 3 power plants at a time. If you buy a fourth one, you’ll have to get rid of one of your other power plants.

    If you do have to discard a power plant, you can move the resources from the discarded one to your remaining three power plants, as long as they use the same resources. But if there’s no room or no matching power plant, you’ll have to return the resources back to the supply.

    Here’s a tip – if you’re the last player to start an auction in a round, you can pay the minimum bid to get the power plant. It’s a nice advantage of going last in this phase.

    Exception: In the first round of the game, each player has to buy a power plant. But if no power plant is sold in a later round, we remove the lowest numbered power plant from the market. We put it back in the box and draw a new power plant from the stack. Then we organize the market according to the rules. Exception: Since the player order is randomly chosen at the start of the game, we need to determine the player order again after auctioning the power plants in phase 2. Since no player has any cities at this time, the new player order is based solely on the numbers of the power plants.

    Power Plant Cards

    How to play Power Grid Official Rules UltraFoodMess

    When you look at the upper left corner of the card, you’ll see a number that represents the power plant. This number is also the minimum bid when the plant is up for auction. In this case, the number is 14, so that’s the lowest you can bid.

    The image in the center of the card doesn’t have any special meaning in the game. It’s just a picture of the power plant.

    Now, let’s take a look at the symbols in the lower left corner and the color of the bar. These symbols represent the resources needed to produce electricity with the power plant. Different colors correspond to different resources: brown for coal, black for oil, yellow for garbage, and red for uranium. When using the power plant, you must use the exact number of resource tokens indicated by the symbols. You can’t use more or less.

    Here’s an interesting fact: every power plant can store twice as many resources as it needs to produce electricity. In this example, the power plant requires 2 garbage tokens, but it can store up to 4 garbage tokens. It’s always good to have some extra resources on hand!

    4. You see that number in the house symbol? It shows you how many cities this power plant can give electricity to. Let’s say this power plant needs 2 garbage tokens to work, and it can supply electricity to 2 cities. You can’t use just 1 garbage token to power 1 city with this plant. Even though this power plant can store twice as many resources as it needs, it can’t supply power to twice as many cities in one turn. Isn’t that interesting?

    How to play Power Grid Official Rules UltraFoodMess

    Super Power Plants

    Let’s talk about something super cool – power plants! These amazing structures have the ability to generate electricity, making our lives easier and more comfortable. Isn’t that awesome?

    Now, you might be wondering, what exactly is a power plant? Well, it’s a place where electricity is produced on a large scale using different sources of energy. There are many types of power plants, each with its own way of generating electricity.

    One type of power plant is called a thermal power plant. This type of plant uses heat to produce electricity. How does it do that? Well, it starts by burning fossil fuels like coal, oil, or natural gas. This produces heat, which is used to boil water and create steam. The steam then turns a turbine, which is connected to a generator, and ta-da! Electricity is generated.

    Another type of power plant is called a hydroelectric power plant. This one uses the power of water to generate electricity. It does this by capturing the energy of flowing or falling water and converting it into electricity. This type of power plant is often built near rivers or dams, where there’s a good supply of water.

    There’s also a nuclear power plant, which uses nuclear reactions to generate electricity. This one might sound a bit complex, but bear with me. In a nuclear power plant, the energy is harnessed by splitting atoms in a process called nuclear fission. This releases a tremendous amount of heat, which is used to create steam and produce electricity.

    Last but not least, we have solar power plants. These plants use the power of the sun to generate electricity. They do this by using solar panels, which absorb sunlight and convert it into electricity. It’s like harnessing the power of a giant ball of fire in the sky!

    So, as you can see, power plants are super cool and have the ability to generate electricity in different ways. They play a big role in our daily lives, powering our homes, schools, and businesses. Next time you turn on a light or charge your phone, you’ll know that it’s all thanks to the amazing work of power plants. Power to the plants!

    How to play Power Grid Official Rules UltraFoodMess

    Hybrid Power Plants: Hybrid power plants have a brown/black bar and can utilize both coal and oil for fuel. As the owner of a hybrid plant, I have the option to choose between coal, oil, or a combination of both. Of course, I usually go for the cheaper resource.

    For instance, take a look at the hybrid power plant 05 (shown on the left). It can be powered by 2 coal, 2 oil, or even 1 coal and 1 oil.

    Ecological and Fusion Power Plants: These power plants don’t rely on any resources to generate electricity. Instead, they can provide power to a number of cities indicated by the house symbol.

    Phase 3: Purchasing Resources

    During this phase, I have the opportunity to buy resources for my power plants from the resource market. However, I can only purchase resources for the plants I own. It’s crucial to remember that a power plant cannot generate electricity unless it has enough resources to operate at full capacity. This phase is played in reverse order, with the last player taking their turn first.

    Did you know that every power plant has the ability to store resources? In fact, they can store twice as many resources as they need for production. It’s pretty cool, right?

    Here’s the thing: each power plant only stores the specific resource it uses for production. So, for example, a coal power plant only stores coal, while a hybrid power plant can store both coal and oil. And get this, an ecological power plant doesn’t need any resources at all, so it can’t store any tokens.

    Now, let me break it down for you. Each player can buy resources for their power plants, but there’s a limit. You can buy resources up to the maximum allowed in all your plants. This maximum limit is twice the production numbers of all your plants combined.

    Let’s take a look at an example to make things clearer. The oil power plant 03 can store up to 4 units of oil. The hybrid power plant 05, on the other hand, can store up to 4 units of coal and/or oil, in any combination that you like. But remember, the ecological power plant 13 doesn’t require any resources, so it can’t store any resource tokens.

    How to play Power Grid Official Rules UltraFoodMess

    When playing the game, you can buy resources from the resource market. Each resource space has a price for one resource token. You pay the bank for the resources you want. If a particular resource runs out, you can’t buy any more of it for the rest of the round.

    Remember: You can always move your resources around between your power plants during the game, as long as the plants can use the resources.

    Step 4: Building

    How to play Power Grid Official Rules UltraFoodMess

    Let’s talk about a crucial phase called “City Building” in this game. It’s a bit different because we play it in reverse order, with the last player going first. The goal of this phase is to start or expand our networks by adding cities to the map. You see, to win this game, we need to be able to power more cities than anyone else.

    Now, building cities is important, but it’s not just about having the most cities. We need to focus on powering them too. The player with the most powered cities will be the winner. Here’s the catch – we have to carefully balance our power plants, resources, and networks if we want to come out on top.

    When I first start playing the game, I don’t have any cities or a network. I have to pick a city from the available options on the map, as long as no one else has chosen it already. I place one of my houses on the designated spot, numbered 10, to show that it’s now part of my network.

    For this starting city, I have to pay a building cost of 10. The rules for building houses in cities and the associated costs can change depending on the stage of the game (see Steps of the game below).

    When I’m building my network of cities, I need to make sure that each new city I add is connected to at least one city that I already have. This means that I have to pay attention to the paths between the new city and my existing cities, as well as the cost of connecting them. And of course, I also have to pay for the lowest empty space in the new city.

    Connecting to a new city is a bit like finding the cheapest and most convenient route. I have to choose the connection that costs me the least, and then pay that amount to the bank. I can connect to as many new cities as I want in a single round, as long as I can afford the building and connecting costs.

    Here are some rules to remember when connecting cities to my network:

    How to play Power Grid Official Rules UltraFoodMess

      I have an interesting game to tell you about! Let me break it down for you.

    • In the first step of the game, each city can only be connected by one player. In the second step, two players can connect to a city. And in the third step, three players can connect to a city. Pretty cool, right?
    • When you want to add a city to your network, you pay a fee. The fee depends on how many houses you already have in that city. It’s 10 Elektro for the first house, 15 Elektro for the second house, and 20 Elektro for the third house. And don’t forget, there are also connection costs between the cities.
    • You can add any city to your network, no matter how far away it is from your other cities. And get this, you can even build through a city without putting a house there. Maybe you don’t have enough room or you just don’t want to. The choice is yours!
    • But here’s the catch – you can never connect to the same city twice. Once you’ve connected to it, that’s it.
    • Oh, and after you connect to a new city, you get to place one of your houses there. How cool is that? You can choose any empty space in the city, and the cost will be either 10, 15, or 20 Elektro. It depends on which space you choose.

    In the game, I can only expand my network, and I can’t start a second one on the map. I always have to pay for all the costs of connecting and building, even if I already used a connection earlier in the game.

    Each city can only be connected to a maximum of three different networks. This rule applies to the beginning of the different steps of the game.

    For example: Let’s say I’m Anna. I want to expand my network from Duisburg to Essen, and it will cost me 10 Elektro because there are no connecting costs between these two cities. But if I want to add Dortmund, I have to pay 12 Elektro (10 + 2) if I choose the cheaper connection from Munster. To connect to Aachen, the total cost would be 21 Elektro (10 + 9 + 2) because I have to pay for the connection through Dusseldorf.

    Now let’s consider Bob. The connection costs to Duisburg are also cheap for him. He can build the connection through Essen for 12 Elektro (10 + 2 + 0).

    If I’m in step 2 of the game, I have a couple of options for adding cities to my network. I can choose to add Dusseldorf for 17 Elektro or Koln for 21 Elektro. It’s worth noting that in step 2, I’m allowed to add second houses to cities. This is explained in more detail in the steps of the game below.

    If I decide to add both Dusseldorf and Koln to my network, I’ll have to pay a total of 36 Elektro. First, I’ll add Dusseldorf for 17 Elektro. Then, starting from Dusseldorf, I’ll add Koln for an additional 19 Elektro.

    Here’s an important point to keep in mind:

    Players are not required to choose their starting cities in the first round. They can wait until later rounds to start their networks, which can give them an advantage in the playing order.

    Whenever a player adds a new city to their network, they immediately update their position on the scoring track. This allows all players to see how many cities each player has.

    If there’s ever a power plant in the market that has a number equal to or lower than the number of cities any player has, we get rid of it and replace it with a new card. But don’t worry, this only applies to power plants in the market, not the ones we already own.

    Here’s an example to make it clearer. Let’s say I add a city to my network, so now I have 6 cities. If the power plant numbered 06 is still in the market, it gets removed and replaced with a new card from the draw stack. But don’t worry, everyone gets to keep their power plants numbered 03 to 05. Then, I draw a new card from the stack and add it to the market following the normal rules. Sometimes, the newly drawn power plant might have to be discarded right away, but we just draw another card to replace it.

    Now let’s move on to Phase 5: Bureaucracy.

    When I play this game, there’s a phase where I can earn money, get more resources, and switch out a power plant for a new one. It’s a really important part of the game because it allows me to keep up with the changing market and make strategic decisions.

    How to play Power Grid Official Rules UltraFoodMess

    Earning money: Let’s start with you. How many cities do you want to power with electricity? Remember, the more cities you power, the more money you earn. Take a look at the payment table to see how much cash you’ll get for each city. Don’t worry if you can’t power any cities – you’ll still get a guaranteed minimum of 10 Elektro.

    Once you’ve decided how many cities to power, remove the resources from your power plants that produced electricity this round. Put those resources in the supply next to the board. You can choose to power fewer cities than you have in your network if you want.

    Remember, you only get paid for the cities you actually power. If you produce more electricity than the number of cities in your network, the extra electricity goes to waste. It’s up to you to decide which power plants to use and how many of them to use. You don’t have to power all of your cities if you don’t want to.

    Payment: Let’s talk about how you get paid.

    How to play Power Grid Official Rules UltraFoodMess

    Replenishing the Resource Market: When playing the game, I need to make sure that I keep the resource market well-stocked. This is done by taking resources from the supply and placing them on the appropriate spaces on the market table. I always start by placing resources on the highest-priced spaces that have room for more tokens.

    There is one exception to this rule. Uranium is a special resource that can only be refilled from space 16, and I can only place one token in each space.

    It’s important to note that if there are not enough resources left in the supply, I won’t be able to fully restock the market. This can happen if I have stored too many resources in my power plants. So, I need to manage my resources wisely to ensure that I can always restock the market effectively.

    Remember, the number of resource tokens is limited, so I need to make strategic decisions about when and where to place them on the resource market.

    How to play Power Grid Official Rules UltraFoodMess

    Hey there! So, here’s what I found out from the table: in step 1, we need to restock resources for 5 players. Here’s what they need: 5 coal, 4 oil, 3 garbage, and 2 uranium. But here’s the thing – we only have 4 coal tokens left in the supply, and the rest are stored on power plants.

    So, what the players do is they place those 4 coal tokens: 1 on space 4 and 3 on space 3. Makes sense, right?

    Now, for the oil. They put 2 oil tokens on space 3 and 2 oil tokens on space 2. And for garbage, they place 1 token on space 7 and 2 tokens on space 6. Lastly, they put 1 uranium token each on spaces 12 and 10.

    Oh, and one more thing. In this round, the price for coal is higher – now it’s 3 Elektro. But guess what? The price for oil is cheaper, now it’s only 2 Elektro. Isn’t that interesting?

    Updating the Power Plant Market: I’ll take the highest numbered power plant from the future market and place it face down under the draw stack. Then, I’ll draw a new power plant to replace it. After that, I’ll rearrange the market to reflect this change. It’s important to note that the highest numbered power plants will be collected under the “Step 3” card and will only become available during step 3 of the game.

    Phase 5 and the entire round are now finished. We’re ready to start a new round with phase 1.

    The Game’s Steps

    In this part, I’ll explain the different rule changes for the three steps. Steps refer to the different stages of the game, while phases refer to the 5 phases within one round.

    Step 1

    The game begins with Step 1. In this step, each city can only have one house. The cost to build the first house is 10 Elektro. You can find the re-supply numbers for Step 1 in the resource table provided in the rules.

    Moving on to Step 2, it starts before Phase 5 (bureaucracy) after a player has built their 7th city during Phase 4 (Building). It’s possible for multiple players to build their 7th cities in the same round, or for a player to build more than 7 cities in one round.

    To begin Step 2, remove the lowest numbered power plant from the game once, and replace it with a new one from the draw stack. Make sure to rearrange the market as usual.

    In Step 2, two players can now have houses in each city. The building cost for the second connection is 15 Elektro. Refer to the tables for the updated re-supply of resources in Step 2.

    Finally, let’s move on to Step 3.

    When I draw the “Step 3” card from the draw stack, step 3 begins at the start of the next phase of the game. And there are three possible scenarios for this to happen:

    1. If I draw the “Step 3” card during phase 2, which is the Auction Power Plants phase, I treat it as the highest power plant. I then place it at the end of the future market. After that, I immediately shuffle the remaining power plants that were placed under the draw stack during steps 1 and 2 of the game. I place the shuffled stack face down next to the game board. Now I can continue with the auction of power plants and draw replacements if needed. All players will have a chance to buy a new power plant or pass. Once phase 2 is complete, I remove the lowest numbered power plant and the “Step 3” card from the market without replacing them. This means that step 3 is now ready to begin in phase 3.

    If you draw the “Step 3” card during phase 4 (Building) because your power plants are too small, here’s what happens: Remove the “Step 3” card and the smallest numbered power plant from the game. Don’t draw any replacements. Take the remaining power plants, shuffle them, and place them face down next to the game board. Step 3 will start during phase 5.

    But, if you draw the “Step 3” card during phase 5 (Bureaucracy), the process is a bit different: Remove the “Step 3” card and the lowest numbered power plant from the game. Again, no replacements are drawn. Shuffle the remaining power plants and place them face down next to the game board. This time, use the re-supply of resources for Step 2 one last time. Step 3 will begin in phase 1 of the next turn.

    Hey there! So, in step 3 of the game, we’re dealing with 6 power plants that are up for grabs in the market. These power plants are available to be auctioned, and there’s no future market in this step. It’s all about the here and now.

    In step 3, each city has the potential to have three houses. Now, here’s the catch: the building price for the third house is 20 Elektro. So, you gotta keep that in mind when you’re making your moves. Don’t forget to check out the tables for changes in resource re-supply. It’s important to stay on top of that.

    Now, let’s talk about phase 5 in the following rounds of step 3. Here’s what happens: we remove the smallest numbered power plant from the game and draw a replacement from the draw stack. But hold on, as we get closer to the end of the game, there’s a chance that the draw stack might run out of power plants. What a dilemma!

    But hey, the game continues. In each phase 5, the players keep removing the smallest numbered power plant. And you know what? If this keeps going on for several rounds, it’s actually possible to run out of power plants completely. Talk about a game-changer!

    The Grand Finale

    How to play Power Grid Official Rules UltraFoodMess

    Hey there! Let’s talk about the game of power and strategy, where you build electric networks and compete to become the ultimate champion. The game comes to an end after phase 4 when a player reaches 17 cities in their network. At this point, no one can buy more resources or power plants. The excitement is building!

    Now, here’s the thrilling part – the winner is the player who can supply electricity to the most cities in their network using the power plants and resources they have. It’s all about efficient management and smart decision-making. Are you ready to shine?

    In case there is a tie, we have a couple of tiebreaker rules in place. Firstly, we look at the player’s remaining money. The one with the most money left after all the action will take the lead. But wait, if the tie still persists, we take a look at the number of cities in the player’s network. The more cities, the merrier! Each city counts towards your chances of victory.

    Now, here comes a little twist. It’s important to note that sometimes, things can get unpredictable. Don’t be surprised if someone else, who hasn’t reached 17 cities, ends up winning. How is that possible, you ask? Well, it’s because they’re unable to supply electricity to all their cities. They might not have big enough power plants or enough resources to fuel the ones they have. A tough break, but that’s the double-edged sword of the game.

    So here’s the deal: balancing power plants, resources, and networks is crucial for players like you and me. It’s like doing a tricky juggling act, but in the world of energy management.

    What’s the Catch?

    Now, depending on how many buddies are playing with us, some things might change. Let me break it down for you with this handy table:

    Number of Players
    Power Plants Allowed
    2 Up to 4
    3 Up to 3
    4 Up to 3
    5 Up to 4

    So, depending on the crowd, we might have to adjust our strategies and play the game a bit differently. Flexibility is key!

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