Contents
- 1 Welcome to Paperback Game Rules!
- 1.1 Objective
- 1.2 Setting Up
- 1.3 Gameplay
- 1.4 Scoring
- 1.5 End of the Game
- 1.6 That’s It!
- 1.7 Components
- 1.8 Getting Started
- 1.9 How to Use Your Deck
- 1.10 How the Game Works
- 1.11 Step 1: Make a Word
- 1.12 Step 2: Count the Word Length
- 1.13 Step 3: Activate any Special Abilities
- 1.14 4. Scoring Your Word
- 1.15 5. Purchasing Cards
- 1.16 6. Discard Cards
- 1.17 Step 7: Get 5 Cards
- 1.18 Game Over
- 1.19 Expansions
Welcome to Paperback Game Rules!
I’m thrilled that you’re here to learn about the rules of Paperback, a fantastic word-building game. Let’s dive right in!
Objective
The goal of Paperback is to create words using the cards in your hand. By doing so, you earn points, and the player with the most points at the end of the game is declared the winner!
Setting Up
Before we get started, let’s prepare the game. Shuffle the Player Decks and place them face-down in the middle of the table. Each player should draw a hand of 5 cards from their respective Player Deck. These cards will be used to form words during the game.
Gameplay
To begin, the youngest player goes first. On your turn, you have a few options:
- Form a Word: Use the cards in your hand to create a word. To do this, select any number of cards and arrange them to spell a valid word. You can add or remove cards from your hand as needed.
- Buy a Card: If you’re unable to form a word or prefer not to, you can use your points to buy a card from the Wild Card Offer or any available Reserve Cards. Pay the cost indicated on the card, discard cards from your hand equal to the cost, and add the purchased card to your hand.
- Discard Cards: If you’re unable or don’t want to form a word or buy a card, you can choose to discard any number of cards from your hand. Draw replacement cards from your Player Deck immediately after.
After taking your turn, you draw cards from your Player Deck to replenish your hand to 5 cards. Once you’ve done that, it’s the next player’s turn!
Scoring
Earning points is an essential part of Paperback. Each card has a value, and the total value of the cards you used to form a word determines your score. Wild cards are considered to have a value of 0. Write down your score on a piece of paper and keep track throughout the game.
End of the Game
The game ends when one of two conditions is met:
- If there are no more VP tokens or Fame cards left in the supply, the game ends immediately.
- If one player reaches 7 or more Fame, you finish the round, and then the game ends.
At this point, each player adds up their final score, including any bonuses from Fame cards. The player with the highest score is the winner!
That’s It!
Now you have a good grasp of the Paperback game rules. It’s time to gather your family or friends, set up the game, and start building those words! Have a blast!

Howdy, welcome to Paperback! So, we’re all a bunch of writers here, trying to finish up these paperback novels and win some good ol’ Fame! The player with the most Fame by the time we wrap up the game takes home the crown.
Components

- There are 17 wood cubes.
- You’ll find 11 dividers.
- There are 66 letter cards.
- Don’t forget about the 8 2c vowels.
- There are also 20 two-letter cards.
- You’ll discover 11 attack cards.
- Don’t miss the 50 starting deck cards.
- There are even 28 fame cards (wild).
- There are 6 common cards.
- You’ll find 5 player powers.
- Don’t forget about the 6 theme cards.
- There are 4 award cards.
Getting Started
I’ll give you your starting cards for your deck – these are the 1c K T, R, S, L and N cards and five of the 2c Fame cards.

Okay, let me break it down for you. We need to organize the Fame cards into four different piles based on their rank. Here’s how you can do it:
So here’s what you do: shuffle the Common Cards and deal out 4 of them. And then, place the pile face-up right near the Offer and on top of the length track. You want to splay the cards so that they show the length track one at a time. Got it?

In the game, you’ll need to organize the Letter and Two-Letter cards based on their price. The ones with the price range of 24-IOC should be sorted separately. Once you’ve done that, combine the piles with prices 84, 94, and 104.
After sorting and combining the cards, you should remove the Attack cards. These cards are meant for more experienced players, so it’s best to leave them out if you’re just starting.
To set up the game, shuffle each of the seven piles and place them face up in the center of the table. Take the top card from each pile and put it below the pile, following the example shown above. This creates alternate cards that you can choose from when making your purchases.
Remember: The pile with a price of 24 doesn’t have alternate cards.

How to Use Your Deck
When I play a game, I have a deck of cards. The cards are all mixed up and face down. We call this pile the “Draw pile”. To start my turn, I draw some cards from the Draw pile and make a hand. Then, I decide which cards I want to play. After I’m done, I have to get rid of any cards I didn’t use. I put them in a different pile called the “Discard pile”. These cards are face up so everyone can see them.
But here’s the thing – when I need to draw more cards and the Draw pile is empty, I have to shuffle the Discard pile. After shuffling, it becomes the new Draw pile. It’s like recycling the cards! I have to wait until the Draw pile is empty before I can shuffle the Discard pile.
Sometimes, I need to shuffle the cards in the middle of making my hand. That’s okay! I just take a quick break to shuffle the cards and then keep on drawing. The cards go back and forth between the Discard pile and the Draw pile.
How the Game Works
Alright, folks! Let’s get this party started! We all start by drawing our very first hand of 5 cards. The lucky person to go first is the one who’s most recently crushed a novel. From there, it’s smooth sailing in a clockwise fashion.
Now, pay close attention, because here’s how a turn works:

- Make a word
- Check how long the word is
- Sort out any special abilities
- Give the word a score
- Get some cards
- Get rid of some cards
- Pick your next set of cards
Hey there! Let me walk you through the steps to play the word game:
- Step 1: Make a word
First things first, think of a word you want to play. It can be any word you like!
Next, take a look at the number of letters in your word. This will be important later on!
Now, if your word has any special abilities or powers, make sure to figure them out. These can give you an advantage during the game!
Assign a score to your word based on the length and any special abilities it may have. The longer and more powerful the word, the higher the score!
Time to collect your cards! These cards will help you form your word and earn points.
If you have any cards that you don’t need or want, you can discard them. This will make room for new cards in your hand.
Finally, draw your next set of cards. This will give you new options for forming words and scoring points.
And that’s it! You’re ready to start playing the word game. Have fun and enjoy the challenge!
Step 1: Make a Word
First, I want you to create a word. Take a look at the cards in your hand and find the ones you need to form a word. Lay the cards face-up in front of you, showing everyone the word you’ve made. Remember, you can use a Fame card as any letter you like.
It’s important to know that you don’t have to use all the cards in your hand to make a word. And just like most word games, you can’t use proper nouns, names, or places.
Step 2: Count the Word Length
Next, let’s figure out how long your word is. Count up the number of letters in your word, including any Wild cards you’ve used. If your word is as long as or longer than the highest number showing on the Length Track, you get to take the Common Card. This card will show the next word for everyone and also increase the length needed to earn the next card. The game will end when the last Common Card is taken.
Step 3: Activate any Special Abilities
Before we move on, let’s resolve any special abilities. Some cards may have special powers that you can use to your advantage. Make sure to read the instructions on the cards carefully and follow their rules.
When you have cards with special abilities in your word, those abilities activate. Only the cards used to form the word activate their special abilities, and any unused cards’ abilities remain dormant. Sometimes, certain abilities only activate under specific conditions.
If you see an ability that gives you the option to do something, like “may,” it means you can choose whether or not to use it. However, if an ability doesn’t give you a choice, you must use it. Do bear in mind that abilities on unused cards do not activate. Keep an eye out for abilities that grant you extra cards on your next turn.
4. Scoring Your Word
To calculate your word score, add up the scores of all the letters in your word, including the Common Card if you used it. Also, apply any score bonuses that come from the card abilities used in the word. Just remember, for scoring your letters, refer to the score values in the top left corner, not the lower left corner.
5. Purchasing Cards
Hey there! Let’s talk about how you can use your score to buy cards from the Offer. You’ll see some cards on display, including Fame cards. Feel free to buy multiple cards, as long as the total cost doesn’t go over your current word score.
Once you buy a card, it goes to your discard pile. If you buy an alternate card, just swap it with the top card from the corresponding pile. Remember, always keep two cards available for purchase from each pile, except for the 2 pile.
Don’t forget – buying letters can help you make longer and better words, but don’t underestimate the importance of purchasing Fame Cards to win the game.
6. Discard Cards
When you play this card, you have to put all the cards you have from your word and hand into your discard pile. Don’t forget that any attack cards from your word will stay in play for one round, so make sure to let the other players know that the attack is in play. However, you need to discard the attack at the beginning of your next turn.
Step 7: Get 5 Cards
Here’s the fun part! When it’s your turn to draw cards, you get to draw 5 of them. But wait, there’s more! If you have any abilities in your last word that grant you additional cards, you get to draw those too. If, after drawing your cards, you find yourself without any left in your hand, don’t fret. Simply shuffle up your discard pile and create a brand new draw pile. Keep drawing cards from that pile until you reach your hand limit. So, go ahead and enjoy the excitement of drawing new cards!

Game Over
When any two of the Fame piles are empty or there are no more Common Cards, the game comes to an end. If you happen to be the player who takes the very last Common Card, your turn is complete, and the game is officially over.
Now, it’s time to determine the winner. Each player needs to add up the Fame points on all the cards in their deck. Remember to include the cards in your hand, as well as the ones in your draw and discard piles.
The player who has accumulated the highest number of Fame points emerges as the ultimate victor of the game. Yes, they are crowned the winner!
But wait, what if there’s a tie? Well, in case of a tie, the player with the most Common Cards will break the deadlock and secure the win.
Some Important Things to Keep in Mind
- Pay attention to the cards that have two letters on them. Both letters need to be used when forming words. Remember, the letters must remain together and their order cannot be reversed. Oh, and by the way, these cards count as two letters towards your Word Length. So, they carry some extra power!
- Remember that you can only use the Common Card once in each word. Don’t get carried away!
- If you happen to copy the “Double Word Score” ability from another card, just know that it will triple your word score, not quadruple it. It’s a nice little bonus for you!
- Wild cannot be replicated as a skill.
- For each Fame pile, there are two separate sets of cover art. Both sets have the same functionality but differ in appearance.
- If a card references +lC, it adds +1 to the word score.
Essential Terminology
Hand – This refers to the cards that you have in your hand but didn’t use in your word. These cards will be discarded before you draw new ones for your next hand. Trash – The term “trash” doesn’t mean you’re throwing the card away. Instead, it means you remove a card from the game entirely. When you trash a card, it is taken out of play. It can be helpful to create a separate pile for trashed cards so that players can easily keep track of them.
Trashing cards can be really useful because it allows you to get rid of weaker cards. By trashing these weaker cards, you increase your chances of drawing more powerful cards in future hands.
Gain – This means to acquire a card and add it to your discard pile. When you gain a card, you’re essentially getting a new card to use in future words. Attack – When you use an attack card in your word, it stays in play until your next turn. It only affects other players during the current round and can limit their actions in various ways. At the start of your next turn, the attack card is discarded.
Expansions
Spacebar
If you have a Common Card, you can use it to create two words from your hand. This will give you a score boost.
Dyslexic
If you have a Common Card, you can use it to reverse the letters in a Two-Letter Card. If you do this, you will score extra points.
Attacks
If you want more direct conflict in the game, you can add the Attack cards to the Offer piles when you’re setting up the game.
Player Powers
If you choose to play with Player Powers, shuffle them and deal one to each player at the beginning of the game. Each player will have their own unique power to use during their turn.
Award Cards
Shuffle the Award cards and reveal one. Place it in the Offer. This card will be awarded at the end of the game, based on the conditions listed on the card.
Theme Cards
Alright, let’s play a fun game! Here’s how it works:
I’ll shuffle the Theme cards and reveal one. This card will go in the Offer. It’s given to the player who can come up with a word that matches the theme written on the card. You can find some examples on the card to help you out.
Now, when a player wants to claim the Theme card, everyone gets to vote. We all need to decide if the word fits the theme or not.
If most of us agree, the player can take the card and place it face up in their play area. But here’s the trick – the Theme card doesn’t get added to their deck. It’s just there for bragging rights!
If another player comes up with a word that also fits the Theme card later in the game, they can snatch it (along with the points) from the previous player.
Finally, at the end of the game, the player who holds the Theme card adds its points to their final Fame total. Pretty cool, huh?