Contents
Ora et Labora Solo Rules
Introduction
Welcome to the Ora et Labora Solo Rules! If you’re looking to play Ora et Labora on your own, you’ve come to the right place. In these rules, I will guide you through the solo gameplay experience, ensuring you have all the information you need to immerse yourself in this captivating game.
Setting Up
To get started, you’ll need a few components from the Ora et Labora base game. Make sure you have the game board, the development cards, the wheel of fortune, and the selected starting buildings.
Step 1: Preparing the Game Board
Take the Ora et Labora game board and set it up in front of you. Make sure you have easy access to all the areas and resources depicted on the board. Take a moment to familiarize yourself with the different regions and their functions.
Step 2: Placing the Development Cards
Next, shuffle the development cards and place a number of them face-up near the game board, according to the number of players. In the solo game, you’ll be using a specific number of cards, so make sure to follow the instructions regarding this.
Step 3: Preparing the Wheel of Fortune
Take the wheel of fortune and set it up next to the game board. Make sure it is easily accessible throughout the game. Familiarize yourself with the different resources and actions depicted on the wheel.
Step 4: Selecting the Starting Buildings
Lastly, randomly select the starting buildings and place them in their designated spots on the game board. These buildings will be the foundation of your solo game, so choose wisely.
Gameplay
Now that you have set up the game, it’s time to dive into the exciting world of Ora et Labora solo gameplay. In this section, I will guide you through the key elements and actions you’ll encounter during your playthrough.
Understanding the Game Rounds
Ora et Labora is played over several rounds, with each round consisting of multiple turns. The number of rounds may vary depending on the solo variant you are playing. Make sure to consult the specific rules for your chosen variant.
Taking Your Turn
During each turn, you have the opportunity to perform a variety of actions to further your progress in the game. These actions include constructing buildings, collecting resources, and trading goods. Pay close attention to the available resources and plan your actions carefully to maximize your efficiency.
Planning Strategically
Strategic planning is key in Ora et Labora. Each action you take has a consequence and can affect your overall strategy. Keep an eye on the development cards, as they can provide valuable bonuses and advantages. Adapt your plan accordingly to make the most of these opportunities.
Managing Your Resources
Resources play a crucial role in Ora et Labora. You’ll need them to construct buildings, produce goods, and gain victory points. Efficiently managing your resources is essential for success. Make sure to balance your production, consumption, and storage to maintain a steady supply throughout the game.
Earning Victory Points
Victory points determine the winner in Ora et Labora. Throughout the game, you’ll earn victory points by constructing buildings, producing goods, and fulfilling various objectives. Keep an eye on your opponents’ progress and try to outscore them to secure your victory.
Conclusion
With these rules in mind, you are now ready to embark on a solo adventure in Ora et Labora. Immerse yourself in the strategic gameplay and enjoy the captivating world of this unique game. Good luck and may your endeavors lead to great success!

So, here’s what we’re gonna do. Grab the one to two player game board and set it up. Now, make sure you use the front side of the production wheel. You know, the one with the numbers 0, 2, 3, 4, and so on.
Now, let’s talk about the buildings. In the Ireland variant, you’re gonna use all 41 buildings. That’s right, all of ’em. But in the France variant, we gotta make some changes. Take out the Carpentry, both Grapevines, and the C-Quarry. How do you know which ones those are? Easy. Just look for the crossed-out number 1 on the cards. You won’t be needing those buildings for the solo game.

So here’s what you need to do:
First, place the Start buildings on the display. Then, take the building cards for A through D and put them in their designated spots on the edges of the solo game board. Don’t forget to add the joker to the rest of the goods indicators on the space marked with the “A” symbol.
Next, you’ll need to remove the grapes and stone indicators from the game entirely. Also, turn the district and plot piles upside down so that the most expensive landscapes are on top, making them the first ones that can be bought.
Now, Let’s Play
When you play the solo game, you start with nothing. Unfortunately, you don’t receive any starting goods. But don’t worry, we’ll make up for it with some exciting gameplay.
For the most part, the game is played just like the two-player version. After each rotation of the production wheel, you get to take two actions. However, there’s a slight twist – when the production wheel is rotated while a goods indicator is on space 10, it doesn’t get pushed along. Instead, it gets removed from the game entirely.
The Neutral Player
In the solo game, there’s a unique element called the neutral player. It’s a notable addition that adds an extra layer of excitement and challenge to your gameplay experience.

- If all three of your or the neutral player’s clergymen have been used, you gotta return them. No exceptions.
- Give that production wheel a good spin. It’s time to see what resources you’ll get.
- Now, the neutral player is going to build all the remaining buildings. They don’t mess around!
- If you’re feeling daring: You can put the neutral player’s worker on one of the newly-built buildings. But, be prepared to pay the work contract price for it.
- This part is important: the neutral player might end up getting all three clergymen back. Keep an eye out for that!
- Now, it’s time to start the settlement phase. Get ready to make some big decisions!
- Finally, it’s back to your normal game turn. Keep the momentum going!
I also have a special area called a heartland. It includes a Farmyard, a Cloister Office, and a Clay Mound. However, I don’t have any moors or forests like the other players. In my heartland, you’ll find a special building called the Builders’ Market. It’s located in the upper left hand space and is represented by the letter N. This building is important because it allows you to use the functions of my other buildings. But keep in mind that whenever you want to use one of my buildings, you have to pay 1 coin to the general supply. You can choose to place one of my clergymen, either a lay brother or a prior, onto the building you’re using. If you decide to build the Winery or the Whiskey Distillery, the cost increases to 2 coins. The cost is shown on the starting player marker. However, if you don’t want to pay the 2 coins, you can give me a present instead. It’s up to you how you want to handle it!
Hey there! Let’s talk about what happens at the start of each settlement phase in the game. It’s pretty important to know, so listen up!
Building Rules For The Neutral Player:
A round with a settlement phase
Hey there! Let’s talk about the last round of the game. In settlement phases A through D, step 7 happens after step 3. But in settlement phase E, it’s between steps 2 and 3. Cool, right? Just a little change to keep things interesting. Oh, and don’t forget, the neutral player’s building and the settlement phase happen after your turn, just like in the multiplayer game.
Time to Wrap It Up
After settlement phase E, the game comes to an end. In the solo game, your goal is to reach 500 points. It’s a bit easier to do that in the Ireland variant, by the way.