Contents
Welcome to the Newton Game!
I’m here to explain the rules of this exciting game to you. It’s a unique and challenging experience that you won’t find anywhere else.
First, let me tell you about Newton. Newton is a famous scientist who made important discoveries about how objects move. He developed laws of motion that still influence our understanding of the world today.
Now, let’s get into the rules of the game. The goal is to help Newton discover the laws of motion by launching objects into the air. You’ll be given a catapult and a selection of objects to launch.
To launch an object, you need to aim carefully and adjust the force of the catapult. Remember, Newton’s laws of motion tell us that the harder you push an object, the faster it will move. So, you’ll need to experiment with different levels of force to find the perfect balance.
As you launch the objects, observe how they move through the air. Do they travel in a straight line? Do they change direction? How far do they go? These observations will help you understand the laws of motion.
Your goal is to make accurate predictions about how the objects will move based on Newton’s laws. The more accurate your predictions, the higher your score will be.
But be careful! Newton’s laws can be tricky. Sometimes objects behave in unexpected ways. Don’t get discouraged if your predictions don’t always match up with reality. This is all part of the learning process.
Remember, Newton was a curious and persistent scientist. He didn’t give up when things didn’t go according to plan. Instead, he used those moments of confusion to ask more questions and dig deeper into the mysteries of the universe.
So, as you play the Newton Game, embrace the challenges and don’t be afraid to ask questions. Who knows? You might make your own discoveries along the way. Have fun and enjoy the adventure!
The Eighteenth Century is an incredible time full of mind-blowing discoveries and thrilling exploration into uncharted territories. It’s a period where science takes center stage, and I find it absolutely fascinating!
The academic world is super competitive, especially for all you young scholars out there! If you want to make a name for yourself and follow in the footsteps of the brilliant Newton, you’ll need to dedicate yourselves to groundbreaking research and constantly expanding your knowledge. That’s the key to becoming a highly respected figure in the scientific community!
Get ready for an adventure across Europe, where you’ll visit magnificent cities, prestigious universities, and ancient lands that hold countless secrets. These places were once home to immense wisdom and knowledge that still captivate our imagination today.
While on your journey, dive deep into the works of the brilliant scholars who came before us. Learn from their wisdom and let it ignite your own curiosity. In your academic pursuits, embrace original ideas and theories, and use them to create awe-inspiring inventions that can revolutionize our world.
If you want to succeed, you need to put in the effort and find financial support for your research. It’s important to seek the endorsement of influential experts in the field!
What’s Required
As an avid player, I’m sure you’re curious about what comes in the box. Well, let me break it down for you. You’ll find a variety of components neatly packaged, all geared towards creating an immersive and exciting gaming experience. Here’s what you can expect to find:
1. Map board: This serves as the foundation for your adventures, providing a visually stunning backdrop for your gameplay.
2. Study boards: Each player will have their own study board, where they can track their progress, manage resources, and strategize their next moves.
3. Tracks board: This board keeps you on track by displaying various tracks that players can progress along, each offering unique benefits and challenges.
4. Specialization tiles: These tiles represent different areas of specialization that players can focus on during the game, shaping their strategies and unlocking special abilities.
5. Medicine Income tiles: These tiles determine the income players receive from their medicine specialization.
6. Bookshelf tiles: Use these tiles to expand your knowledge and gain valuable bonuses.
7. Objective tiles: These tiles provide clear objectives for players to strive towards, adding an extra layer of challenge and excitement.
8. Income tiles: These tiles determine the income players receive from various sources, helping them fund their expeditions and research.
9. Bonus tokens: These tokens represent bonus rewards that players can earn throughout the game, giving them an edge over their opponents.
10. Potion tokens: Use these tokens to concoct powerful potions that can aid you in your quests.
11. Coins: Every adventurer needs some coins! Use these to trade, purchase resources, and fund your explorations.
12. Ancient Land tiles: Discover ancient lands that hold great secrets and untold treasures.
13. Invention tiles: Unleash your inventive side by acquiring and utilizing these tiles.
14. Development tiles: These tiles represent the progress and growth of your expedition team.
15. City tiles: Visit bustling cities on your journey, where you can trade, recruit new members, and gain valuable resources.
16. University tiles: These tiles represent prestigious universities where you can further your studies and expand your knowledge.
17. Students: Recruit and train students to join your expedition, each with their own unique abilities and skills.
18. Scientists: Employ talented scientists to aid you in your research and experiments.
19. Player Markers: Use these markers to keep track of each player’s progress and actions.
20. Master cards: These cards represent your mastery over various fields of study, granting you powerful abilities and bonuses.
21. Starting Action cards: Kickstart your adventure with these cards, which provide initial actions and resources.
22. Action cards: These cards offer a wide range of actions and abilities that players can use to further their goals and hinder their opponents.
23. Summary tiles: Use these tiles as a quick reference guide, providing an overview of the game’s key rules and mechanics.
24. Travel cubes: Use these cubes to mark your progress as you travel across the map and explore new territories.
25. First Player token: This token designates the first player of each round, ensuring a fair rotation of turns.
Now that you’re familiar with the components, it’s time to set up the game and embark on an intellectual adventure like no other. Good luck, and may your discoveries be abundant!
“Hey there! Let me show you how to set up the game. It’s super easy, I promise! Here are the steps:
1. Put the Map and Tracks board in the middle of the table.
2. Then, take all the City, University, and Ancient Land tiles and put them on the Map where they fit (you’ll see spaces with the same shape).
3. Time to shuffle the Specialization tiles! Draw 5 of them and randomly place them on the Tracks board where they fit (again, spaces with the same shape). Don’t forget to put the rest of the Specialization tiles back in the box.
4. Now, let’s shuffle the Objective tiles! Take 6 of them and put them on the Map and Tracks board where they fit (yep, spaces with the same shape). Put the leftover Objective tiles back in the box.
5. If you’re playing with 4 players, it’s time for the Bonus tokens. Randomly place them on the Map and Tracks board, but pay attention to the spaces with the same shape and a gold border.
When playing a game with three players, remember not to put any tokens on spaces marked with a 4. And in a game with only two players, avoid placing Bonus tokens on spaces marked with a 4 or 3+.
Now, if you’re playing with more than two players, things change a bit. Make sure not to place any Bonus tokens on spaces marked with 4, 3+, or 2+. Take the remaining Bonus tokens and put them back in the box for later.
Here comes step six: It’s time to shuffle the Invention tiles. Draw five of them and place them randomly on the matching spaces on the Tracks board. These are the spaces with the same shape. The rest of the Invention tiles go back in the box.
Last but not least, step seven: Divide the Income tiles by type, based on the symbol on their front side. Then place them face-up on the corresponding spaces on the Tracks board.
First, let’s place the Medicine Income tiles on the Map, making sure the side showing 1 Victory Point is faceup. They have a special space just for them.
Next, we’ll create a common pool of Coins and Potion tokens by placing them on the table. Don’t worry about running out — we consider them unlimited. In the unlikely event that you need more, try substituting with something else.
Now, let’s organize the Action cards. Separate them into different levels based on the symbol on the back. Shuffle each of the three decks separately, then place them facedown on the table.
To begin the game, draw three cards from each deck and place them faceup next to their respective decks. This will form three lines of cards. If you’re playing alone, draw two cards from each deck instead of three.
First, I need to organize the Development tiles by their symbols and put them faceup on the corresponding spaces on the Tracks board.
Now, let’s get set up as players:
1. Pick a color that you like and…
a. Randomly select a Study board and place it in front of you.
b. Put 3 Bookshelf tiles of your color in each of the matching spaces on your Study board.
c. Put 1 Travel cube of your color in each of the matching spaces on your Study board.
d. Take the 6 Starting Action cards of your color.
e. Grab the Scientist of your color and place it on the Map in the starting space of Basel.
f. Take the 4 Students of your color. Put 1 of them in the starting space of the Technology track on the Tracks board, and keep the other 3 next to your Study board.
Hey there! Let’s get ready to play the game. Grab 2 markers that match your color. Put one of them in the starting space of the Work track on the Tracks board. The other one goes on the Map in the spot labeled “O” on the Victory Points track.
Now, pick up 1 Summary tile and place it next to your Study board. Any leftover Summary tiles can be put back in the box.
Don’t forget to grab 2 Coins and put them next to your Study board.
Let’s start by deciding who goes first. I’ll randomly choose someone and give them the First Player token. In a game with only one player, we don’t need to use the token.
Next, we’ll shuffle the Master cards and give each player 4 cards. Any leftover Master cards can be put back in the box.
- First, hang on to the Master cards you get in your initial game.
- In every game after that, all players will pick a card to keep and pass the rest to the player on their left. Keep doing this until each player has 4 Master cards.
- If you’re playing alone, draw 6 Master cards and choose 4 to keep.
Let’s Play the Game
Hey there! Ready to have some fun? Let me explain how the game works. We’ll play six rounds, and each round has two phases: the Action phase and the End Round phase.
In the Action phase, it’s time to do some cool stuff! You’ll place cards on your desk, called the Study Board, to perform different actions. Each card you play is important because it adds value to the actions you can take later.
But here’s the twist: at the end of each round, you have to tuck away one of the cards you played under your desk. It can’t be used again, but the symbol on it will make your future actions even better. Neat, right?
Time to Take Action!
Now that you understand the Action phase, let’s get into the nitty-gritty. We’ll take turns, going clockwise from the first player. Each player gets a chance to play their cards and make some moves. It’s an exciting back-and-forth as we all take our turns.
Victory Points Will Make You a Winner
Now, let’s talk about Victory Points! They’re the key to victory in this game. You can earn Victory Points right away, get them as income during the game, or score them from Objective tiles and Master cards at the end of the game. The more Victory Points you have, the better your chances of winning.
So, after all the rounds are done, the player with the most Victory Points takes the crown! Will it be you?
When it’s my turn to play, I have to choose one Action card from my hand and place it on the desk in front of me. I can also do some Quick actions if I want to. Each Action card has a symbol on it that shows its basic action and it might have another symbol that represents a special effect. To play an Action card, I just take it from my hand and put it on the desk in the first available spot, starting from the left. Then, I can do the basic action and apply the special effect, or I can choose not to do either of them if I want to. I have the freedom to decide the order in which I want to perform these actions and I can also do some Quick actions along the way.
The worth of a Basic Action is determined by how many symbols of that specific action you see on your desk, including the one on the Action card you just played.
Remember, you have the option to perform a Basic action with fewer symbols than the total amount visible on your desk.
#image.jpgHow to Work in the Game
When I want to make progress in the game, I can move my Marker forward on the Work track. The number of spaces I move depends on the value of the action. I can move an equal or lower number of spaces.
When I do Work, I can also earn Coins. The number of Coins I get is equal to the value of the action. I take these Coins from the common pool and add them to my own supply.
If I have already reached the last space on the Work track, I can still do the Work action to earn Coins. I don’t have to move my Marker anymore.
If I want to activate the effects of a Special space on the track, I need to end my movement in that exact space. For more information about the effects of tiles and the Master space, you can check page 12 and onwards.
If you want to finish your move on one of the special spaces and activate its effects, you can choose to move your Marker by a value lower than the total number of symbols on your desk. However, if you do this, you will only receive a number of Coins equal to the number of moves your Marker makes.
To reach the Objective space at the end of the track, you need to meet the requirement shown next to it.
Example: Let’s say I perform a Work action with a value of 3. However, I decide that I only want to move my Marker forward by 2 spaces so I can activate the Special Space. As a result, I receive 2 Coins and move my Marker forward by 2 spaces.
#image.jpgTechnology
If you choose the Technology action, you can move ONE of your Students forward on the Technology track. The number of spaces you can move is equal to or less than the value of the action.
At first, the technology track starts in one space. However, it later splits into different paths. Whenever you reach a fork in the road, you have to make a decision and choose which path you want to take. Keep in mind that the last 6 spaces on the track are marked with a special symbol.
It’s important to note that your Students can only move forward on the track. They cannot go back down a path once they’ve chosen one.
When playing, you’re only allowed to move one Student at a time. This means you can’t split your actions between multiple Students. Keep in mind that if you don’t have any Students on the track or starting space, you won’t be able to perform a Technology action.
If your Student passes over a Bonus token, make sure to take it and activate its effect. To activate the effects of a special space on the track, your Student must end its movement on that specific space. And if you want to move your Student into the Objective space at the end of any of the four paths, you must meet the depicted requirement next to it.
It’s important to note that you can’t have more than one Student of the same color on the last space of a path. However, there’s no limit to the number of Students that can occupy the same space along the path.
Example: I perform the Technology action with a value of 3. I decide to move the Student depicted. After my first step, I take and activate the Bonus token. Then, I decide to take the route on the right and end the movement on the Special Space to activate it.
#image.jpgTravel
Move your Scientist along the routes on the Map by moving a number of spaces equal to or less than the value of the action.
Every time you move your Scientist along a route that requires Coins to be paid, you must first pay the indicated number of Coins.
Hey there! Let me tell you about this cool Map I found. It’s got all sorts of places, like Universities, Ancient Lands, Cities, Villages, and more. There’s even a Master space and an Objective space to check out. And, of course, we can’t forget about the starting space!
When you travel around the Map, you can take different routes. Some routes go over land, some go over the sea, and some even do both! Oh, and here’s the fun part – some routes cost Coins to use. So, keep an eye on your budget!
Now, here’s where things get really interesting. Your Scientist is on the move, and when they pass over a Bonus token, something special happens. You get to take that token and activate its effect. Pretty neat, huh?
But that’s not all. If your Scientist ends up in a City, University, Ancient Land, Objective, or Master space, you get to do something really cool. You take a Travel cube from your Study board and put it on that space. It’s like leaving your mark on the Map!
Oh, and there’s a little trick to remember. You have to take the Travel cubes from your Study board from top to bottom and from right to left. It’s like following a secret code!
Now, here’s the best part. When you place your 9th, 10th, 11th, or 12th Travel cube, something amazing happens. You instantly get 1, 2, 4, or 8 Victory Points respectively. How awesome is that? It’s like getting a reward for exploring the Map!
So here’s the deal. You can’t have more than 1 Travel cube of each color in the same spot. But Scientists, well, they’re a different story. You can have as many of those as you want in a single space on the Map.
Now, let’s talk about getting your Scientist into the Objective space. It’s not as simple as just plopping them down. You’ve got to meet a requirement or two first, and you’ll see what that requirement is right next to the Objective space.
Example: So, here’s what happened: I’m playing this game called Newton, right? My character, Frank, decides to do a Travel action with a value of 4. But he’s feeling a little lazy, so he only moves his scientist 3 spaces and stops in Istanbul. In the middle of his journey, Frank comes across a Bonus token and decides to grab it. He then places one of his Travel cubes on the City tile. Cool, right?
Now, let me tell you about Lessons. So, in this game, you can take ONE of the available Action cards with a value that’s equal to or less than the value of the action you played. You add that card to your hand and can use it in the next turn. But here’s the thing: you don’t replace the card you just took. The Action cards will be replaced later during the End Round phase.
Oh, and by the way, the value of an Action card is determined by the number of Lessons symbols shown on the back of the card. Makes sense, right?
Listen up: It’s super important for you to grab new Action cards and put them under your Study board at the end of each round. If you don’t, you’ll be left high and dry with no cards to play later on!
Here’s the deal: Non-Starting Action cards always come with a special effect that gives you more options to choose from. Pretty nifty, huh?
Now, pay attention: You can’t take more than one card per action. That means you can’t split the value of an action between multiple cards.
If you find yourself without any Action cards in your hand during your turn, you won’t be able to perform Basic Actions. Bummer, I know!
Example: I perform a Lessons action and I can choose one of the highlighted cards.
#image.jpgLearn
I take one of my books and put it on my bookshelf in a space that matches or is lower in value than the action.
The bookshelf next to my study area has squares arranged in three rows, each with a different number of study symbols (1/2/3). Every square has a specific requirement (check below).
The empty squares on the bookshelf are separated by windowpanes. The tile in the bottom left corner is already there.
When I fill all the empty spaces next to each other in a row or column, I make an exciting scientific discovery. I can then earn Victory Points based on the number shown by the arrow. At the bottom of the bookshelf, there are 5 spaces for Income or Medicine Income tiles.
If I want to place a Bookshelf tile, I need to meet the requirements shown in the book space where I want to put it. Check the next page for the requirements. I have to take Bookshelf tiles from the top of my supply. When I take the third tile from a pile, I get a bonus right away. It could be 1 Potion token, 4 Coins, 1 Master card, or 8 Victory Points.
I’m only allowed to place one Bookshelf tile in each action. I can’t split the value of an action between different book spaces. If I run out of Bookshelf tiles in my supply, I won’t be able to perform a Study action.
Completing a row or column of book spaces will earn you Victory Points based on the number indicated by the arrow on that row or column.
I visited the University of Bologna (II). I took action to Study and had a value of 2. I found a Bookshelf tile and placed it on my bookshelf, which rewarded me with 1 Potion token.
There were highlighted book spaces, and I could place my bookshelf tile on either of them. The requirements were that I had to visit the University II and have a blue Volume on my desk. Thankfully, I met both requirements and placed it on the blue Volume space.
Placing the bookshelf tile on the blue Volume space activated the column income for that column. From now on, at the end of each round, I will receive 2 Victory Points.
Now, let’s talk about the Joker action cards. These cards have a Joker symbol and can be used for any basic action of your choice. They give you the freedom to choose what action to take.
When you perform an action, the value of that action is determined by the total number of symbols of that action that you can see on your desk, plus 1 for the Joker that you played. However, if you played the Joker, the Joker symbol on your desk is not counted when you calculate the value of actions in subsequent turns.
It’s worth noting that the Joker symbol is never considered when determining the value of an action, even if the Joker is placed under your Study board at the end of a round.
Welcome! Let me tell you about an exciting game called “The Bookshelf.” In this game, I get to play the Joker card and perform a Travel action. This action has a value of 4 because there are already 3 symbols of that action visible on the desk.
Requirements, Volumes, and Potions
To place Bookshelf tiles and activate Objective tiles, I need to meet certain requirements. These requirements are shown as Volumes, University, or Ancient Land in the book or Objective space.
If I want to meet a University or Ancient Land requirement, I must first visit the University or Ancient Land indicated on their space. This means one of my Travel cubes needs to be on that specific space.
Meeting a Volumes requirement is a bit different. I must have the necessary Volumes available, which means they should be visible on my desk. If I have them, I can use any available Volume to fulfill different requirements during the same round.
If you ever need to fulfill a requirement, whether it’s for a study action or to activate an objective tile, you can use potion tokens to make things easier. Here’s how:
Hey there! Let me break this down for you in simple terms. Instead of using a Volume, you can use a Potion token, which serves the same purpose. So, if you have a book space or an Objective tile that requires a Volume, you can spend 1 Potion token instead. And here’s the cool part: you can even use multiple Potion tokens to replace multiple Volumes. It’s as easy as that!
#image.jpg
If you have 3 Potion tokens, you can use them instead of a University or Ancient Land that a book space requires.
Things you can do quickly
Before, during, or after doing a Basic Action, you can use Coins to do any number of these quick actions.
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I’ll show you how to play two action cards from a deck. Are you ready?.
Cost: 1 Coin. You can do this multiple times. Spend 1 Coin and draw the first 2 Action cards from any deck you like. Put them faceup next to that deck.
So, here’s the deal. You don’t need to worry about moving any Action cards that are already drawn. Just leave them right where they are. And guess what? There’s no limit to how many cards you can have in a line. Cool, huh?
Now, let’s talk about increasing the value of a basic action. You can totally do that! It’s like making a good thing even better. Sweet!
Cost: Spend 2 Coins once per turn. Boost the value of your Basic Action by 1. This fast move can only be used once per turn and can only raise the value of a basic action that you’re doing with an Action card. You can’t pay 4 Coins to increase an action’s value by 2, and you can’t increase the value of a basic action being done with an Invention tile or a Master card. Get a Potion token.
Price: It’ll cost you 3 Coins. You can do it multiple times. All you have to do is spend 3 Coins, and you’ll receive 1 Potion token from the common pool, which you can add to your personal supply. In addition, you’ll be able to Enroll a new Student.
Cost: Spend 5 Coins. You can repeat this action. Just take a Student from your personal supply and put them in the starting space of the Technology track.
Example: Let’s say I’m Sarah. I want to perform a Travel action, so I play the Joker card. To increase the value of that action, I spend 2 Coins. The total value of that action would be 5, which includes the 3 visible symbols on the desk, 1 for the Joker, and 1 for the quick action.
End Round Phase
The action phase will come to an end when every player has finished playing their 5 turns. You’ll be able to see this by looking at the players’ desks, which will be filled with Action cards.
To speed up the game, all players can play the end round phase at the same time.
When you play the game, there’s an important step you need to take. It’s called choosing an Action card. Each player has their own set of Action cards, and you have to pick one to use. Once you’ve made your choice, you place the card under your Study board in the first column of free drawers on the left side of the desk. This is where things get interesting. The special effects of the card are no longer available for the rest of the game.
But that’s not all. There’s more to the game than just picking an Action card. You have to understand when the game ends. It’s important to know when it’s all over. When you reach that point, you know it’s time to stop playing.
So let’s talk about the end of the game. When you’ve reached the end, it means the game is finished. There’s no more playing. You’ve done all you can do. It’s time to wrap things up. The end of the game is the final moment, the last step. It’s important to understand when this moment comes.
Now that you know the steps of playing the game and when it ends, you’re ready to start. It’s time to dive in and have fun. Just remember, the choices you make and the actions you take will determine how the game unfolds. So choose wisely and enjoy!
The game comes to an end once the sixth round’s end phase is completed. To determine the number of rounds played, simply count the number of Action cards placed beneath the players’ Study boards.
Once you’ve placed the fifth Action card under your desk and filled all available spaces, the action phase of the fifth round concludes, and you must play for an additional round!
Each player earns Victory Points for occupying Objective spaces with their pieces (a Travel cube, a Student, or a Marker). Additionally, players earn Victory Points indicated on the Master cards they’ve played throughout the game.
The player with the highest point total emerges victorious. In the event of a tie, the tied players share the triumph!
Scoring for One Player
Upon conclusion of the game, compare your score with the table below to determine your level of academic glory!