Contents
Introduction
Welcome to the exciting world of Navegador, a strategic board game where you get to immerse yourself in the rich and vibrant era of Portuguese explorers. In this game, you will take on the role of a navigator, setting sail on perilous voyages, establishing colonies, and trading valuable goods. Your decisions will shape the course of history, as you strive for wealth, power, and dominance. Are you ready to embark on this thrilling adventure?
The Objective
Your main objective in Navegador is to accumulate victory points by exploring new lands, colonizing territories, and participating in lucrative trade routes. Each round presents you with multiple paths to success, and it’s up to you to make the best choices. As you navigate the treacherous waters of the Age of Exploration, always keep your eye on the goal of amassing the most victory points.
The Game Board
The game board represents the world map, divided into different regions and marked with various symbols. These symbols indicate the resources available, as well as the actions you can take. Each region has its unique advantages, and it’s crucial to strategically plan your moves based on the different opportunities presented on the board.
Gameplay
Navegador is played over a series of rounds, with each round consisting of four phases: Action Phase, Income Phase, City Phase, and Check Phase. In the Action Phase, you will take turns placing your ship markers on the board, choosing from various available actions such as exploration, trade, and colonization. The Income Phase allows you to generate income, which you can use to fund your future endeavors. In the City Phase, you have the chance to build cities in the regions you have colonized, further expanding your influence. Lastly, the Check Phase ensures that you update your score and check for any game-ending conditions.
Strategic Choices
To succeed in Navegador, you need to make strategic choices that consider both short-term and long-term goals. You must carefully manage your resources, decide when to expand your influence, and when to prioritize certain actions over others. Additionally, staying aware of your opponents’ moves can give you a valuable edge. By thinking strategically and adapting your plans as the game unfolds, you can increase your chances of victory.
Conclusion
Navegador is an immersive and strategic board game that allows you to experience the thrill of exploration in the Age of Discovery. By making sound decisions, leveraging your resources, and staying one step ahead of your opponents, you can chart your path to victory. So, gather your crew, set sail, and embark on this extraordinary journey to leave your mark in history. Good luck, navigator!

Hey there! So, picture this: You and I are trading dynasties in the fascinating world of the Portuguese colonial empire. Cool, right? Our main goal is to explore the uncharted territories of the sea. Exciting, isn’t it?
Now, check this out: Whenever one of us discovers a new region, we not only get an awesome explorer and some sweet cash but also have to give up one of our ships. It’s a small sacrifice, but totally worth it. Oh, and by the way, these intrepid explorers earn us victory points later in the game. How cool is that?
But that’s not all! We’ve got these colonies that play a crucial role in our flourishing economy. We can sell the goods produced by our colonies on the market, and that means more money in our pockets. And wait for it, we can even build factories to process the goods and make even more profit! It’s like a money-making machine, my friend.
When I’m building a ship, I head to the shipyard. When I need more workers, I rely on the church. You see, I need workers to start new colonies or construct new buildings. But here’s the thing – I have to pay these workers if I want them to work for me. It’s only fair, right? And here’s the exciting part: the more workers I have, the more victory points I can earn. These points are like little trophies that I can collect in five different categories. So, the shipyard and the church are not just buildings, they are the keys to my success in this game!

On my sheet as a player, I see the basic Victory Points (VP) for each category listed on the first line. Below that, I find the special privileges I have. Let’s use the example depicted on the side. If I have one colony, I gain 1 VP. Having a factory gives me 2 VPs, an explorer is worth 5 VPs, and a shipyard grants me 7 VPs. Lastly, each church is worth 3 VPs. Oh, and I mustn’t forget about the workers, ships, and a full 200 Cruzados, they all earn me an additional VP each.
Once all the sea regions have been explored or all the buildings have been taken, we enter the final round. In this round, each player takes one last turn. The player who has the most victory points at the end of the game wins.
Let’s talk about the components of the game. Take a look at the image below for reference:
– There are 36 ships.
– You’ll have 5 workers to use.
– You’ll receive 5 game stones.
– There are 12 wooden disks included.
– You’ll find 10 churches.
– There are 10 shipyards for your use.
– You’ll have 23 factories available.
– You’ll see 3 price markers.
– And lastly, there are 5 player sheets to utilize.
Are you familiar with the game called Navegador? Well, it’s an exciting and strategic game where players take on the role of Portuguese explorers during the Age of Discovery. In this game, you’ll have the opportunity to navigate the high seas, build colonies, and establish trade routes to become a successful explorer.
To start your adventure, you’ll need a few essential components. These include:
- 33 colony tokens
- 35 privilege tokens
- 1 Navegador card
- 2 markers for double loss of ships
- coins in 10, 50, 100, or 200 Cruzados
- 1 game board
- 1 almanac of historical persons
With these components, you’ll be ready to embark on a journey that will test your strategic thinking and decision-making skills. As you explore new lands, it’s important to keep in mind the importance of establishing colonies and trade routes to strengthen your presence and expand your influence.
Remember, the game of Navegador is a double-edged sword. While it offers exciting opportunities for growth and success, it also presents challenges that must be overcome. You’ll need to carefully manage your resources, make wise decisions, and adapt to the ever-changing game board to outmaneuver your opponents.
So, if you’re ready for an adventure in the Age of Discovery, then Navegador is the game for you. Get ready to explore new lands, establish colonies, and become a legendary Portuguese explorer. With these components in hand, the high seas await your command. Are you up for the challenge?

In this game, I want to tell you about a fascinating market. It’s where we can find prices for sugar, gold, and spices. The prices are represented by a wooden cube that is placed in a specific location on the board. You’ll notice that all three prices start on the fourth line from the top, and this line is a little lighter than the others to make it stand out. To the right of the market, you can see the revenues that players can earn by using factories. These factories do not have a marking, so it’s important to keep an eye on them.
Now, let’s talk about the players. Each player starts with a few things to help them get started. They have 2 ships of their color in the sea region called “Portugal” and 3 workers in Lisboa, which is marked with a number 3. In addition to that, each player has their octagonal game stone on the rondel. This is a special marker that they will use throughout the game.
But that’s not all! Each player also receives some starting equipment. They start with 200 Cruzados, which is the currency in this game. They also receive a King’s privilege, which is like a special advantage that only they can use. Plus, they get 5 more ships that they can use later on. All of these things are kept in their personal supply. They also have a player sheet, which is a piece of paper that has important information about their progress in the game. On this sheet, they can see that they start with a factory, a shipyard, and a church. These buildings will be helpful as they play the game.
There are three types of colonies in the game: sugar, gold, and spices. The colony tokens for these resources are turned face down, shuffled, and distributed on 12 hidden stacks on the game board.
Each stack can have 1, 2, 3, or 4 colony tokens, depending on the position on the board. One token of each type is kept hidden and not used in the game. For example, the stack of Timor shown below has 2 hidden spice tokens.
The rondel is a circular track where players choose their actions. Each player moves their game stone clockwise around the rondel to select an action. They can choose any of the next three fields without any cost. If they want to move further, it costs 1 ship for each additional field. The first position on the rondel can be chosen freely.
Hey there! Let me walk you through some important aspects of this game.
First and foremost, we have the scoring track. It’s like a path that goes around the game board and comes into play when we’re calculating victory points at the end. The game comes to a close after Nagasaki has been explored or the last building has been constructed. So, keep an eye on that track!
Next, let’s talk about the game phases. After we cross a red borderline for the first time, we enter a new game phase. For example, once we explore Cabo da Boa Esperanca, starting from the next turn, all players’ ships can sail up to 2 regions wide. Oh, and keep in mind that any additional workers and ships will cost 200 Cruzados each. It’s a good idea to consider these costs if you plan to expand your fleet!
Here’s a neat feature: with each new game phase, the gallery grants us some privileges. The number of privileges available in the gallery depends on the number of players. You can see the specific numbers in the small chart located to the right of the gallery. These privileges can come in handy, so make sure to take advantage of them!
Lastly, we have the gallery itself. Each arch inside the gallery receives its own privilege. So, as you explore and discover more, you’ll come across different privileges waiting for you!
When it comes to the game of Navegador, there are a few important elements to consider. One of these is the regions with extra loss of ships. In Nagasaki and Macau, some ships are lost, indicated by tokens on the board. This can be a bit perplexing, especially when there are only 2 or 3 players in Macau.
Another key aspect of the game is the explorers. In each sea region, except Portugal, there is an explorer, represented by a wooden disk on the compass rose. This adds an element of excitement and adventure to the gameplay.
The placement of the buildings is another crucial factor. The buildings that have yet to be built are placed on the game board. There are factories for sugar, gold, and spices, as well as shipyards and churches. The order in which they are placed is important, as the most expensive positions are left uncovered in case there are more than 2 players.
Getting Started
Now that you know the basics of the game, it’s time to set up and get started. The detailed instructions for setting up the game can be found in the quick intro, which you can download from www.pd-verlag.de/navegador. But here’s a brief summary to get you started:
Market: There are cubes that represent the prices for sugar, gold, and spices in the fourth row from the top.
Players: You and other players start with 2 ships of your color in Portugal. You place your worker in Lisboa inside the column showing “3”. Your game stone is placed in the middle of the rondel. Additionally, you receive 200 Cruzados, a special privilege from the King, and five more ships for your supply. You also get a player sheet that includes a factory (orange), a shipyard (brown), and a church (grey).
Colonies: Each region has a hidden stack of colony tokens that is randomly shuffled.
Privileges: Each arch of the gallery contains one privilege of each type.
Dangerous sea regions: In Nagasaki (and in Macau if there are 2 or 3 players), there is a token that represents the extra loss of ships.
Explorers: When exploring the sea regions, I receive a teal round wooden disk for each region, except Portugal.
Buildings: The buildings are located in the lower right corner of the game board. Inside the upper three lines, you can find 6 factories for sugar, gold, and spices. Inside the lower two lines, you’ll find the remaining shipyards and churches, placed from left to right. Note that when playing with more than two players, the more expensive fields are left empty.
Action Selection

When I play the game, we take turns in clockwise order. I start by putting the octagonal game piece on the circular section of the board that represents the action I want to take.
On the first turn, I can choose any position on the board. But on the next turns, I have to move the game piece forward in a clockwise direction.
When I move forward, I have the option to choose any of the next three positions on the board without paying anything. However, if I want to move further than three positions, I have to give up one of my ships. I can take it from anywhere on the game board and put it back into my personal supply.
So here’s the deal: I can’t stay in the same spot for two turns in a row. If I want to do the same thing again, I’ll have to move forward 8 spots and pay 5 ships. Good to know, right? Oh, and just to be clear, if there are multiple game stones in one spot, it doesn’t matter. They don’t affect each other.
Let me give you an example. Right now, my game stone is on “Sailing”. From here, I can move to “Workers”, “Market”, or “Colony” without any cost. But if I want to go to “Privilege”, I’ll have to give back 1 ship. And if I want to go to “Ships”, I’ll need to give back 2 ships. You get the idea.
Now, Let’s Play!

The game I’m talking about has 3 phases, starting with phase I. Phases II and III kick in when the sea regions called Cabo da Boa Esperanca or Malaca are explored. You’ll notice that the border to these regions is marked in red instead of blue.
Once we’ve determined the starting player through a lucky draw, the player sitting to their right will receive a special card called “Navegador.” This card allows you to combine any turn with an extra sailing action. However, there’s a catch – in the very first round, the Navegador card can’t be used.
Let’s talk about the actions players can take. There are 7 different actions to choose from on the rondel (keep in mind that “Market” appears twice):
– Workers let you recruit more people to help you with your tasks.
– The “Ship” action allows you to build or upgrade ships for your expeditions.
– You can also use the “Workers’ House” to train your workers and improve their efficiency.
– If you want to explore new regions and claim them as your own, you’ll need to use the “Colonists” action.
– The “Plantations” action lets you establish and expand plantations, which are essential for generating resources.
– You can also take the “Construction Hut” action to build important buildings that will aid you on your journey.
– Finally, the “Market” action enables you to buy or sell goods, setting you up for success in the game.
Remember, each action has its own benefits and consequences, so choose wisely. The key to winning is strategically managing your resources and making sound decisions. Good luck!
Hey there! So, here’s the deal: if you own a church in Lisboa, you can hire new workers to help you out. It only costs 50 Cruzados per worker, which is pretty affordable, right? But here’s the catch: if you want to hire additional workers, it’s gonna cost you 100 Cruzados per game phase. So, let’s say you’re in phase III, that’s gonna be 300 Cruzados for each extra worker. Make sure to keep track of how many workers you have on the chart in Lisboa, and don’t forget to pay the costs to the bank.
Now, there are a few rules you need to keep in mind. You can have a minimum of 2 workers, but don’t get too carried away because the maximum number you can have is 9. Gotta find that perfect balance, right?
Let me give you an example to make things clearer. Let’s say you have 2 churches. Because of that, you can hire up to 2 new workers at the price of 50 Cruzados each. If you decide to hire 2 workers, you’ll need to pay 100 Cruzados to the bank. Oh, and don’t forget to move your marker on the chart in Lisboa 2 positions to the right. Now, let’s say you’re in game phase II and you want to hire 3 new workers. In that case, you’ll have to shell out 300 Cruzados (that’s 2 times 50, plus an additional 200).
If a player already has 9 workers in Lisboa, they can’t get any more. However, their churches can still recruit virtual workers for 50 Cr. each. These workers are then immediately sold to the bank for 100 Cr. each, resulting in a profit of 50 Cr. per worker. But first, the player must pay 50 Cruzados per worker in the church.
For example: Let’s say a player has 8 workers and 3 churches. They would pay 150 Cruzados for 3 workers. Their worker in Lisboa would then move to column “9”. For the remaining 2 new workers, they would receive 200 Cruzados from the bank.
Ships
The same prices apply for ships as they do for workers. A player can build as many ships as they have shipyards, each costing 50 Cruzados. However, each additional ship costs 100 Cruzados per game phase, paid to the bank (100 in phase I, 200 in phase II, 300 in phase III). All new ships are placed in the sea region of Portugal.
If I already have all my 7 ships on the game board, I can’t get any more. Any additional ships in the shipyard are sold instantly to the bank for 100 Cruzados each. But before that, I have to pay 50 Cruzados per ship.
Sailing
I can sail with all my ships into a new sea region.
During game phase I, my ship can only cross one border (blue or red) to enter an adjacent region. In phase II, it can cross up to two borders, and in phase III, it can cross up to three borders in a single turn.
Even if there are several ships in the same region, regardless of their owner, they don’t affect each other.

Once upon a time: I have 3 ships in Portugal and 1 ship in Guine, and we’re in phase II of the game.
The ship from Guine is heading to Cabo da Boa Esperanza. It’s the only ship that can make it there because, in phase II, ships can only cross 2 borders at most. Two ships from Portugal are sailing to Angola, and one ship is going to Bahia.
Adventurer:

When I’m sailing across unknown waters, I can’t just go in alone. It takes at least 2 ships to enter those uncharted territories at the same time. If I only have one ship, I’m out of luck and can’t go in. But sometimes, I lose one of my ships in those mysterious waters. When that happens, here’s what I do:
- I have to take one of my exploring ships and put it back in my supply.
- I take the round wooden disk that represents the explorer and put it on my player sheet.
- Then, I reveal the colony tokens that belong to that region and place them on display.
- Finally, I get a bonus from the bank. The bonus is equal to the cost of the cheapest colony token I revealed.
Now, those newly revealed colony tokens are face up in that region. Just a reminder, I can only explore one new sea region per turn.
If you’re sailing through sea areas that have the symbol for losing two ships (like Nagasaki or Macau), you’ll have to bring back two ships from your supply instead of just one. This means you need to have at least three ships in order to enter that area.

Example: I sail from Guine and Rio de Janeiro with red sails to explore the mysterious sea region of Angola. Along the way, I encounter challenges and risks. Although I lose one of my ships, I gain the valuable explorer disk on my player sheet. As I continue my journey, I uncover the hidden colonies waiting to be discovered in Angola.

Hey, did you know that the cheapest colony in Angola only costs 70 Cruzados? And get this, if you decide to found a colony, you’ll even get a cool bonus of 70 Cruzados from the bank. Pretty sweet deal, right?
Founding a Colony
So, here’s the deal. You have the option to start one or more new colonies. All you have to do is pay the prices written on the colony tokens to the bank, and you get to keep those tokens for yourself. But wait, there’s a catch. Before you can found a new colony, you need to meet two requirements:
- You must have at least one of your own ships in the same region.
- You need to have two workers in Lisboa.
Don’t worry, founding a colony doesn’t cost you any ships or workers. But remember, you can only use each ship and worker once per turn. So if you want to found two colonies in the same region at the same time, you’ll need to have at least two ships in that region and four workers in Lisboa. It’s all about strategy, my friend.
Now, let’s talk about the prices for colonies. Here’s the breakdown:
- Sugar (white): Costs anywhere between 40 and 120 Cruzados.
- Gold (yellow): priced from 50 to 150 Cruzados
- Spices (brown): priced from 60 to 180 Cruzados
- 3 workers for each new factory
- 4 workers for each new shipyard
- 5 workers for each new church
- either after exploring the sea region of Nagasaki,
- or after taking the last building.
,
If you have a choice, you would always choose the colony with the lowest price because colonies of the same type are identical, aside from their cost.

Let’s imagine a scenario: I have 6 workers under my employ, 2 ships docked in Bahia, and another ship in Guine. With these resources, I can establish 2 colonies – one in Guine for 80 Cruzados and one in Bahia for 100 Cruzados. To claim both colonies, I must pay the bank a total of 180 Cruzados.
It’s worth noting that if I had 2 ships in Guine, I could establish 3 colonies, assuming I had the financial means. However, I cannot establish colonies in Rio de Janeiro since I don’t have a ship stationed there. Furthermore, if I had only 3 workers, I’d only be able to establish 1 colony since each new colony requires a minimum of 2 workers.
Affordable Buildings
Now, let’s discuss the possibility of constructing new buildings, such as factories, shipyards, and churches. These endeavors come at a cost – the respective prices listed on the chart. Additionally, you’ll need:
I need to make sure I have enough workers for all the new buildings I’m constructing. The number of workers in Lisbon will stay the same since it doesn’t require any additional workers to build.

In this example, I have 7 workers and these are the available buildings:
Let’s say I decide to build 1 gold factory and 1 shipyard. If I choose this combination, I will need to pay 220 Cruzados to the bank (70 for the gold factory and 150 for the shipyard).
Another option is to build 2 gold factories or 1 gold factory and 1 spice factory. In both cases, I would need to pay 170 Cruzados. However, since I only have 7 workers, I cannot build 2 shipyards (because that would require 8 workers). If I wanted to build a church, I couldn’t build a second building at the same time.
Market
In the market, I can sell goods with my colonies and take goods from the market to process them in my factories. Selling or processing goods doesn’t change the number of colonies or factories I have.
Selling Goods With Colonies
So, here’s how it works: each colony has its own set of goods, and you can sell one unit of those goods on the market. When you sell a unit, you’ll get the current price for it. But here’s the twist – the price will go down after each sale. For every unit sold, the price marker moves down on the market. Once it reaches the bottom line, it stays there, but you can still sell more units at that price. It’s a simple concept, but it can have a big impact on how much you earn.

Example: I have three gold colonies, and I’m selling them for 50 Cruzados each (even though the current price is covered by the marker, you can still read it because every number occurs twice).
I receive 150 Cruzados (3 x 50) from the bank, and the price marker moves down to the upper “30”. If I were selling five gold colonies, I would get 250 Cruzados, and the marker would drop to the bottom line. The next player who wants to sell gold would only get 30 Cruzados for each colony.
Using Factories to Process Goods
With every factory, I can process one unit of goods. The white factories handle sugar, the yellow factories process gold, and the brown factories take care of spices. The starting factory, which is orange, is like a wildcard. I can use it to process one unit of any type of goods for free.

When I process a unit, I get money from the bank. The amount of money I receive is shown by the number of Cruzados inside the red column on the price marker. Let’s say the price of spices is 60. That means I get 40 Cruzados for each spice factory I have. After I receive my income, the price marker moves up a certain number of fields equal to the number of units I processed. If the price marker reaches the highest line of its column, it stays there, but I can still process more units.
Now, let’s talk about selling and processing. I have to make a decision for each type of goods separately. I can choose to sell one type and process the other type, but I can’t process and sell goods of the same type at the same time.
You have a choice as a player whether to sell or process some of the available units. By doing this, you can impact the prices on the market and potentially benefit your future plans.

Here’s an example for you: Above, you can see the player’s 4 colonies and 4 factories, along with the current market prices. The player sells 2 units of gold for a total of 100 Cruzados and 1 unit of spices for 80 Cruzados. However, they can’t process both gold and spices in the same turn.
As a result, the player’s spice factory can’t be used, and their orange factory can only process sugar. They decide to process 3 units of sugar, which will bring them a revenue of 90 Cruzados. In total, the bank will pay them 270 Cruzados – 100 Cruzados for gold, 80 Cruzados for spices, and 90 Cruzados for sugar.
On the right, you can see the new prices. Another option for the player would be to not use their factories at all and instead sell 1 unit of sugar. This would mean they receive 40 Cruzados less from the bank, but it would set the market up for better revenues from sugar factories in the future.
Privilege
Hey there! Let me tell you about this cool game I found. It’s got a game board with a gallery of historic figures on the top. These figures give you cash right away and victory points at the end of the game.
Here’s how it works: You start with one less worker in Lisboa, but you get to choose a privilege from the game board in return. The privileges are pretty awesome. From left to right, they reward you for having colonies, factories, explorers, shipyards, and churches.
But here’s the catch: you can only grab one privilege token per turn. Once you do, you place it on your player sheet in the highest available position in the matching column. The bonus you get decreases each time. The new bonus is multiplied by the number of achievements you have (colonies, factories, explorers, shipyards, churches), and then you get paid that amount from the bank. Sweet deal, right?
Hey there! Let’s talk about privileges in the game of Lisboa. It’s pretty neat, so I’ll break it down for you.
So, here’s how it goes: during the game, each player can grab up to 3 privileges of each type. Now, what’s a privilege, you ask? Well, privileges are like bonus perks that give you some cool benefits in the game.
But hold on a second! There’s a catch. If you only have 2 workers, you can’t snag a privilege at all. You see, it’s important to always have at least two workers in Lisboa, so they say.
So remember, when you’re playing Lisboa, you can grab up to 3 privileges of each type. But if you only have 2 workers, no privileges for you! Gotta keep that worker count high, my friend. Happy gaming!

For example: There are different types of privileges in the gallery. When I pay with 1 worker and take a church privilege, it goes in the second position from above and shows a bonus of “40”.
Since I already own one privilege of this type, my 2 churches now give me a bonus of 80 Cruzados (40+40) from the bank. If I had chosen an explorer privilege, I would have received 5 times 20, which is 100 Cruzados. And if I had taken a shipyard privilege, I would have gotten 50 Cruzados. In the first column, I would have received 30 Cruzados per colony, and in the second column, it would have been 20 Cruzados per factory.
Phases of the Game

The game begins in phase I. Once we explore Cabo da Boa Esperanza, we move on to phase II, and after exploring Malaca, we enter phase III. You can easily spot these phases on the game board because they are outlined in red instead of the usual blue. There’s also a little diagram showing the phase numbers, which change as we progress.
Look at the diagram on the right for phase II. It tells us that ships can now sail up to 2 regions per turn. Additionally, workers and ships now cost 200 Cruzados each. In phase III, ships can sail up to 3 regions, and the cost of additional workers and ships is 300 Cruzados each.
Keep in mind that the new phase takes effect on the next turn. So, if we explore a new sea region, the old sailing distance still applies to all ships in that turn.

When I start a new phase, I get new privileges based on how many players there are. I can see on the game board chart which number of privileges I’ll get.
If there are 2 of us playing, we get 1 privilege of each type at the beginning of each new phase. But if there are 5 of us, we start phase II with 2 privileges of each type, and phase III with 3 privileges of each type.

Hey there! Let me tell you about the “Navegador” card. It’s a pretty cool card that lets you take an extra sailing action right before your turn on the rondel. It’s like a bonus move!
Once you use the card, you pass it to the player sitting to your right. They get to use it next. It’s a nice way to share the fun.
When you use the “Navegador” card, you follow the regular rules for sailing. You can even use it to explore a sea region you’ve never been to before. So you can make some awesome discoveries!
If you combine the “Navegador” card with a regular sailing turn, you can even take two explorers before the next player takes their turn. It’s like a double dose of adventure!
If using the “Navegador” card leads to a new game phase, the new phase starts right after you use the card. So keep that in mind when planning your moves on the rondel.
Just a heads up: if you don’t use the “Navegador” card within one full round on the rondel, it automatically goes away. So make sure you don’t miss out on that extra sailing action!
The round is marked with an orange ship, which is placed on the rondel at the position of the player who gets the “Navegador” card. So you can always keep track of where it is!

If I enter or pass that field again without using the card, it is given to the player on my right, and the ship on the rondel is moved to the new owner’s current position on the rondel.
In this situation, I should use my yellow card before my turn, otherwise the Navegador card will expire.
The Game Ends
The game can end in two ways:
After the game ends in one of these ways, each player, including the one who triggered the end, takes one final turn and then the game ultimately finishes.
When I explore Nagasaki using my Navegador card, I can take my regular turn first, and then every player, including me, gets to take their final turn.
Now let’s talk about scoring. Each player will use their game stone from the rondel to count their final victory points (VPs) on the scoring track that goes around the game board.
If my score goes over 100 VPs, I’ll place my ship marker on the scoring track to show that I have reached 100 VPs. The player with the most VPs will be the winner. If there’s a tie, the player who currently has the Navegador card will win. If no one has the card, then the next player in line will win.
Here are some Victory Points (VPs) for reference: [List of Victory Points]
So, when I explore Nagasaki using my Navegador card, I can take my regular turn first, and then it’s time for the final turns of all the players. Scoring is done by counting victory points (VPs) using the game stone from the rondel. If my score exceeds 100 VPs, I’ll mark it on the scoring track with a ship. The player with the most VPs wins, and if there’s a tie, the winner is determined by who has the Navegador card or who would receive it next. Good luck!

When you play Lisboa, you earn 1 VP for each worker, ship, and 200 Cruzados cash you have.
Next, we evaluate the player sheets. We multiply each sum in the 5 columns by the corresponding achievements. For example, in this situation, each colony counts as 4 VPs, each factory counts as 2 VPs, each explorer counts as 5 VPs, each shipyard counts as 7 VPs, and each church counts as 5 VPs.
Before we calculate the final results, you need to place your King’s privilege on one of the free positions on your player sheet. You won’t receive any cash bonus for this privilege. The King’s privilege represents a chosen type of privilege: 2 VPs for a shipyard or church, or 1 VP for one of the other 3 columns.
Here’s an example of how the scoring works:
Hey there! I wanted to share some really interesting information with you. Let’s talk about the game I’m playing. It’s pretty cool! So, in this game, I have 3 ships sailing on the sea and 5 workers in Lisboa. When I finish the game, I get a final score. Exciting, right?
Okay, let me break it down for you. I have these ships and workers, and at the end of the game, I get points based on how well I did. It’s like a reward for all my hard work and clever strategies. I have to make sure I use my ships and workers wisely to get the best score possible.
It’s important to think carefully about how I use my resources. Every decision matters! If I make smart choices, I can get a high score and feel really accomplished. But if I’m not careful, my score might not be as good as I hoped.
So, what do you think? Sounds fun, right? If you enjoy this type of game, you should definitely give it a try. I think you’ll love it!

| Calculation | VPs | |
| Ships | Game board | 3 |
| Workers | Lisboa | 5 |
| Cash | per full 200 | 2 |
| Colonies | 1 VP x 4 | 4 |
| Factories | 5 VP x 7 | 35 |
| Explorers | 7 VP x 5 | 35 |
| Shipyards | 3 VP x 1 | 3 |
| Churches | 5 VP x 2 | 10 |
| Result | 97 |
If you’re wondering how the VPs are calculated in this game, let me break it down for you. It’s actually quite simple once you understand the different factors that contribute to your overall score.
First, we have Ships on the game board. These ships are worth 3 VPs each. So, if you have 2 ships on the board, you would get 6 VPs.
Next, we have Workers in the city of Lisboa. Each worker is worth 5 VPs. So, if you have 3 workers in Lisboa, you would get 15 VPs.
Cash is another way to earn VPs. For every full 200 currency units you have, you get 2 VPs. So, if you have 600 currency units, you would get 6 VPs.
Then we move on to the Colonies. Each colony is worth 1 VP. If you have 4 colonies, you would get 4 VPs.
Factories are another source of VPs. Each factory is worth 5 VPs, and there are 7 factories in total. So, if you have all 7 factories, you would get 35 VPs.
Explorers also contribute to your score. Each explorer is worth 7 VPs, and there are 5 explorers in total. So, if you have all 5 explorers, you would get 35 VPs.
Shipyards are worth 3 VPs each, and there is 1 shipyard in the game. So, if you have the shipyard, you would get 3 VPs.
Churches are the last factor to consider. Each church is worth 5 VPs, and there are 2 churches in total. So, if you have both churches, you would get 10 VPs.
When you add up all these VPs, you get the final result. In this case, it’s 97 VPs.
So, as you can see, there are many different factors that contribute to your score in this game. By strategically managing your ships, workers, cash, colonies, factories, explorers, shipyards, and churches, you can maximize your VPs and come out on top. Good luck!