How to play Nautilus Official Rules

By: Dennis B. B. Taylor

Nautilus Game Rules

Welcome to Nautilus, where the underwater adventure begins!

I’m here to guide you through the rules and ensure you have an amazing time exploring the depths of the ocean. So, grab your gear and let’s dive right in!

First things first, safety is paramount. Whenever you’re playing Nautilus, make sure to have an adult present. Remember, it’s always better to be safe than sorry. Now, let’s move on to the exciting part!

To start the game, set up the Nautilus board and distribute all the cards evenly among the players. Each player will have their own hand of cards, which they’ll use strategically throughout the game.

The objective of Nautilus is to explore the ocean depths, uncover hidden treasures, and encounter fascinating sea creatures. Are you ready for the adventure of a lifetime? I know I am!

On your turn, you’ll have two actions to choose from. You can either explore a new location by flipping over a location card, or you can play a card from your hand to make an exciting action.

Exploring new locations allows you to uncover valuable artifacts and resources. Each location card will reveal something unique, so choose wisely and keep your eyes peeled for special bonuses.

Playing cards from your hand will allow you to perform various actions. You can capture sea creatures, enhance your diving capabilities, or sabotage your opponents’ progress. The choice is yours!

As you navigate through the depths of the ocean, you’ll encounter sea creatures. Be cautious, as not all of them are friendly. Some might try to impede your progress. But fear not! With the right strategy, you’ll overcome any obstacle that comes your way.

Throughout the game, keep an eye on your resources. They’re crucial for executing actions and earning points. So, manage them wisely to maximize your chances of victory.

The game ends when all the location cards have been explored. At this point, it’s time to tally up your points and determine the winner. The player with the most points is crowned the ultimate explorer of Nautilus!

Now that you have a good grasp of the rules, it’s time to embark on your underwater adventure. So, gather your friends, dive into the world of Nautilus, and let the exploration begin!

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Hey there! Captain Nemo needs to pick someone to be the first mate on the Nautilus. To make sure you’re the right fit, you’ll need to show off your skills in five different areas that Captain Nemo really cares about.

What You’ll Need

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I’ve got something exciting to tell you about! Have you ever heard of a game called “The Nautilus”? Well, let me tell you all about it and what makes it so special.

In “The Nautilus,” you’ll find a folding game board that looks just like the famous submarine. Isn’t that cool? The game also includes a token that represents Captain Nemo, the first player of the round.

But that’s not all! There are also 14 Diver cards, each with a different number from 1 to 14. These cards are important for playing the game and making strategic moves.

And here’s where it gets really interesting – “The Nautilus” includes 30 Domain cards, divided into 5 domains. That means there are 6 cards for each domain. These cards give you special abilities and help you navigate through the game.

But wait, there’s more! There are 6 special cards that add an extra layer of excitement and surprise to the game. These cards can give you an advantage or throw a curveball at your opponents.

So, if you’re looking for a thrilling game that combines strategy and adventure, “The Nautilus” is the one for you. It’s like diving into an underwater world of discovery and challenge. Are you ready to embark on this marvelous journey? Then grab “The Nautilus” and let the fun begin!

How to Play the Game

In this game, the goal is to gain an advantage in five different areas: Science, Exploration, Navigation, Engineering, and War.

During the six rounds of the game, you’ll need to strategically place your divers to win in as many domains as possible.

At the end of the game, the player who has won in the most domains will be declared the winner.

Preparing for the Game

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Imagine this: You and I are playing a thrilling game called “The Diver.” To set up the game, we first place the gameboard between us. The Diver cards are shuffled and placed face down in a pile at the front of the Nautilus. Exciting, isn’t it?

Next, we shuffle the special cards and put them in another pile at the back of the Nautilus, also face down. Then, we shuffle the Domain cards and place five of them face-up on the five empty spaces of the game board. This will set the stage for some epic adventures!

Now, remember the remaining cards? They form the draw pile, which we place next to the game board, face down.

Oh, and before we begin, we need to determine who goes first. The youngest player gets the Nemo token, and that lucky player becomes the first player of the round.

Let’s Get Ready!

Now, it’s time to prepare for the upcoming round. Each of us will receive 5 Diver cards, but shh, it’s a secret! Don’t show them to your opponent just yet.

Okay, here comes the fun part. The first player draws two special cards. Take a peek, but keep it to yourself! Choose one card to keep for yourself and pass the other card to your opponent. It’s all part of the strategy!

When you play AquaSphere, you have a variety of special cards that you can use strategically. Some of these cards can be played right at the beginning of the round, while others can be played during the round. Regardless of when they are played, all of these cards will be discarded at the end of the round, whether you’ve played them or not.

How Turns Work

To start the game, the first player chooses one of their Diver cards and places it face-up in front of a Domain card, either on their own side or on their opponent’s side. Then, it’s the other player’s turn to do the same. This back-and-forth continues until all 10 spaces (5 on each side of the Nautilus) have been filled with cards.

Note: At the end of the round, the value of the Diver cards placed face-up on both sides of the Nautilus will determine who gets the Domain cards.

Some Diver cards have arrows pointing horizontally or vertically. When you play these cards, they cause a movement action:

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    When you come across a Diver card with a vertical arrow, like the ones with the values 6 and 9, you have a special power. You get to send another Diver card to the empty space on the opposite side of the board, straight across from where the arrow card is played. Just remember, the card you move needs to be on the same side as the arrow card when you play it.

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Hey there! Let’s talk about the cards in this game. You’ll notice some cards have a horizontal arrow, like the 7 and 8. These special cards let you move another Diver card to an empty space on the same side of the board. Just remember, the card you move must already be on the same side as the arrow card you’re playing.

Time to Wrap It Up

Once all 10 spaces on both sides of the Nautilus are filled with cards, the round is over. It’s time to award the Domain cards. You’ll earn a Domain card if the value of your Diver card is higher than the one on the opposite side of the board.

Oh, and one more thing: there’s an exception to this rule. The Diver card with a crab on it, valued at 1, always wins against the card with a value of 14, but only against that card.

Alright, let me explain how gaining and using Domain cards works in this game. When you acquire Domain cards, they go face-down in front of you, with any cards you’ve already won. You can take a look at this pile whenever you want.

Now, if there aren’t any more Domain cards left in the draw pile, we’ll get to the end of the game and do some scoring. But if there are still some left, here’s what happens: you pass the Nemo token to your opponent, and we put 5 fresh Domain cards face-up on the gameboard. The Diver cards that were already played during the previous round go back in their draw pile, which we shuffle again. Oh, and those special cards we drew at the start? We keep them separate, whether we used them or not. And then, a new round begins.

Oh, before I forget: When the 3rd round comes to an end, we’ll reshuffle those special cards. We take the ones we used and the ones we discarded, shuffle them together, and that becomes our new draw pile for the special cards.

The Game’s End

We keep playing until we reach the end of the 6th round, or until we run out of Domain cards. That’s when the game comes to an end.

So, here’s how it works: each of us gets our own pile of Domain cards that we’ve won. We’ve got 5 different domains: Science, Exploration, Navigation, Engineering, and War. Now, here’s the deal: for each domain, we’re gonna compare our totals. If you’ve got two stars, you get 2 points. If you’ve got one star, that’s worth 1 point. But watch out, if you’ve got an ink blot, that takes away 1 point from that domain.

Now, the player with the highest points in a domain wins that domain. And guess what? If you win the most domains overall, you win the whole game! So, let’s get those cards and start counting those points!

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