How to play Mars Attacks The Dice Game Official Rules

By: Dennis B. B. Taylor

Mars Attacks: The Dice Game Game Rules

Welcome to the exciting world of Mars Attacks! In this dice game, you’ll be battling against the infamous Martian invaders in a race to save Earth. It’s a thrilling and strategic game that will keep you on the edge of your seat!

The objective of Mars Attacks: The Dice Game is to defeat the Martian invaders and protect Earth. You’ll do this by rolling dice and using the results to attack the Martians and defend yourself. The game is played in rounds, and each round consists of several turns.

On your turn, you’ll start by rolling all the dice. The dice have different symbols on them, representing different actions you can take. These symbols include attacks, defenses, and special abilities. You can reroll any dice up to two times, trying to get the results you want.

Once you’re done rolling, you’ll use the dice results to take your actions. You can use your attacks to damage the Martians and remove their saucers from the game. Each Martian saucer has a certain amount of health, and you’ll need to reduce it to zero to defeat the saucer.

But be careful, because the Martians will also be attacking you! You can use your defense dice to block their attacks and protect yourself. Each defense die has a shield symbol, which can cancel out an incoming attack. Be strategic with your defenses to minimize the damage you take.

In addition to attacks and defenses, the dice also have special abilities that can give you an advantage. These abilities can help you deal extra damage, heal yourself, or even manipulate the dice rolls. Use them wisely to gain the upper hand in battle.

The game continues with each player taking turns rolling the dice and taking actions. The round ends when all the Martian saucers are defeated or when all the players are eliminated. The player with the most victory points at the end of the game wins!

Mars Attacks: The Dice Game is an exciting and fast-paced game that combines luck and strategy. Can you outsmart the Martians and save Earth? Grab your dice and find out!

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So, you wanna be the ultimate invader, huh? Well, get ready to unleash some serious chaos! Your mission? Take over this puny Earth and show those humans who’s boss. It’s time to bring destruction to their precious cities and crush anyone who dares to stand in your way!

But wait, it’s not enough to just wreak havoc on their cities. You’ve gotta leave your mark, show off your conquests. How? By taking some epic pictures of those famous human monuments and adding them to your trophy wall. And of course, after you’ve captured the moment, it’s time to demolish those monuments and leave no trace behind.

So, gear up and get ready for the ultimate invasion. It’s time to show these Earthlings what you’re made of. Get out there and unleash your power – because nobody messes with the supreme invader!

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About the Game

Get ready to embark on an intergalactic adventure with Mars Attacks: The Dice Game. This thrilling game brings the iconic Mars Attacks universe to life, offering endless entertainment for players of all ages. From the strategic decision-making to the thrill of chance, this game has it all.

Game Components

  • 10 Mars Attacks dice
  • 30 cards
  • 24 player tokens
  • 1 first-player marker
  • Rulebook

Game Setup

First, every player chooses four tokens of the same color. These tokens will represent their presence in the game.

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Figure 1: Player tokens

After selecting tokens, it’s time to determine the first player. This is an important decision, as the first player will have the first-player marker throughout the game. It’s important to remember this for later.

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Figure 2: First-player marker

Alright, I’m going to explain how to play Mars Attacks: The Dice Game. It’s a fun game that can be adjusted to make it easier or harder, depending on your preferences. Let me break it down for you!

First, we need to set up the game. Grab the difficulty card and place it on the table for everyone to see. This card has two sides, each with a different number of Nuke symbols. For an easier game, make sure two Nuke symbols are showing. If you’re up for a challenge, flip the card over so that only one Nuke symbol is showing. Simple, right?

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Figure 4: Starting setup
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Figure 3: Difficulty card

Next, it’s time to shuffle the remaining cards and deal them out. Create a row of four stacks in the center of the table, with each stack having the same number of cards as there are players in the game. For example, if you have five players, each stack should have five cards. Any leftover cards can simply be returned to the box without revealing them.

That’s it for setup! Now you’re ready to start playing Mars Attacks: The Dice Game. Have fun!

So here’s what you do – let’s turn over the top card from each stack to reveal the starting cards. Make sure to place the difficulty card in line with the four stacks. Oh, and don’t forget to rotate the cards so that the Nuke symbols in the lower-right corners align with the Nuke symbols on the other face-up cards. Take a look at Figure 4 for reference.

Now, listen up! These face-up cards are gonna be in play until one of us claims them. And when you claim a card, just flip over the next one in the stack and put it into play, got it? Oh, and by the way, that difficulty card is gonna stick around for the whole game.

Alright, here’s the deal – the object of the game is to target cards in play and roll the dice. Your goal is to try to match the symbols shown in the numbered spaces. Roll ’em dice, baby! Once you’ve rolled enough matching symbols to meet or beat the highest numbered space on the card you’re targeting, you claim that card and your turn is over. Your turn then passes to the left. Easy peasy!

Sometimes, it may take a few tries to gather the right symbols. Use your player tokens to keep track of your progress on the cards you’re targeting. When you go back to that card later, your results add up to what you had before.

You earn victory points (VP) for each card you claim. Check out Figure 5 to the right. The player with the most VP at the end of the game is the winner!

Here’s a picture of victory points:

[FIGURE 5]

Now, let’s talk about the symbols on the dice:

Here’s a picture of a Martian:

[MARTIAN]

Martians represent your invading army. They can help you re-roll dice during your turn.

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Ray Gun

Hey there! You know what? These Ray Guns are super important because they’re the key to taking out most of the human cities!

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Nuke

And oh boy, these Nukes are some serious business. The humans are tryna fight back, so they detonate these bad boys to repel your attack!

Cards

Let me tell ya, there are a few different types of cards in this game. Besides the difficulty card, there are cities and monuments.

Cities

Now, cities are the most common cards you’ll come across. Usually, you gotta roll those Ray Guns to claim ’em, but some cities have different rules.

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Figure 6: Cities

Monuments

When you’re going after a monument, your goal is to knock out some Martians. Whatever Martians you manage to defeat will count towards destroying the monument, and you can’t roll them again. Monuments give you lots of victory points, so they’re a tough prize to claim.

![Figure 7: Monuments](/images/how-to-play-mars-attacks-the-dice-game-official_4.webp)

## Special Rules

Certain cards have special rules printed on them. If a special rule contradicts the regular game rules, you should follow the instructions on the card.

#### Red Special Rules

When a special rule is printed in red, it only applies while the card is in play. Once a player claims the card, resolves its effects, and ends their turn, the red special rule is no longer in effect.

For instance, with Indianapolis, you get to take an extra turn right after the one in which you claimed the card.

As I dig into the thrilling realm of Mars Attacks: the Dice Game, there are some little-known nuggets of wisdom that I’m eager to share with you, dear adventurer. Let’s dive into the captivating world of special rules and the strategies that make this game so exhilarating!

But first, let’s unravel the mysteries of the red special rules. These rules come alive once you’ve claimed a card. You’ll see them boldly labeled as “ONGOING” on the card itself. Once you’ve claimed that card, these rules stay with you throughout the entire game. Isn’t that neat?

Here’s the best part: you have the freedom to decide whether or not to make use of these ongoing rules on any given turn. Unless a rule specifically states otherwise, you’re not obligated to activate the ongoing rules. It’s all up to you, my friend!

Now, let’s take a peek at the enticing green special rules. Just like the red ones, these rules only kick in once you’ve claimed a card. They also proudly bear the “ONGOING” label, ensuring you won’t miss them. And just like their red companions, the green rules stay in effect for the entire game once you’ve claimed the card.

However, here’s the twist: you have the power to decide whether or not to make use of these ongoing rules on a turn. You’re not bound to them unless a rule explicitly says so. It’s your call, my fellow adventurer!

Here’s an example to illustrate this concept: with the Seattle card, you’ll be able to place one die on any side you desire before rolling the rest. That special die becomes a part of your regular roll. How awesome is that?

Now that we’ve uncovered the beauty of special rules, let’s move on to the heart of the game: gameplay itself. Each turn consists of a set of steps that will keep you on the edge of your seat. Get ready for the thrill, my friend!

1. Special Rules

First, you need to check if there are any special rules that would affect your turn. Make sure to pay attention to these rules before continuing.

2. Choose Your Target

Now it’s time to choose which card you want to go after. You can select any card in play, except for the difficulty card. Remember, you cannot choose a card that has already been claimed by another player.

Even if the card you want to target has an opponent’s token on it, you can still choose it. You might even be able to claim it for yourself before your opponent does!

If you have one of your tokens on a card from a previous turn, you can target that card again and add to your total. However, you are not required to choose the same card again. Just make sure not to move an opponent’s token. Each player keeps track of their own progress using their own tokens.

3. Roll The Dice

Alright, let’s roll all ten dice and see what happens. Once we’ve rolled the dice, a few different things can happen.

Uh-oh, You’ve Been Nuked!

If we roll any Nuke symbols, we need to place those dice directly on the Nuke symbols in the lower-right corners of the cards on the table. Each Nuke symbol needs to be covered by one die.

Now, here’s the important part. If we manage to cover up all of the Nuke symbols on the cards in play, including the difficulty card, we’ve been nuked. Unfortunately, this means we don’t get to use any other results we may have rolled, and our turn is over.

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Figure 10: Nuke die placement

By the way, some cards have Nuke symbols in the numbered spaces. But don’t worry, those numbered spaces don’t count towards getting nuked. Only the Nuke symbols in the lower-right corners of the cards in play are important.

Hey there! Let’s dive into how to play Mars Attacks: The Dice Game. Check out the image below for a visual reference.

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Figure 11: Cool numbered spaces

Ready to claim a card? Here’s how it works! Once you roll enough matching symbols to fulfill the requirements on the card you want (unless you’ve been nuked), go ahead and claim it. Put the card face-up in front of you so that everyone knows how many victory points (VP) you have and the special rules you can use.

Oh, and here’s an important tip: if you’re targeting a card that already has one of your player tokens on a numbered space, simply move your token to the matching numbered space for the new total. No need to add another token! If you meet the card’s requirements, claim it, resolve any special rules, and end your turn.

Remember, you can only claim one card per turn. So make it count!

Now, let’s talk about continuing the attack. Should you go for another card? It’s up to you! You can keep rolling those dice and targeting more cards. Just remember, you can only claim one card per turn. So choose wisely and keep those victory points coming!

That’s the basics of how to play Mars Attacks: The Dice Game. Have a blast and may the best player win!

Once I roll the dice and find out that I haven’t been nuked, but also haven’t fulfilled the requirements to claim my targeted card, I have two choices: keep going by re-rolling all of my Martians, or stop and end my turn.

If I decide to continue my turn, I need to re-roll ALL of the dice showing Martians (except for the Ray Guns and Nukes, of course). I can keep trying to get better results by re-rolling the Martians, but I need to be careful because there’s always a chance of getting nuked.

Once I re-roll, if I manage to avoid being nuked and meet the requirements of the targeted card, I can claim the card, follow any special rules it has, and end my turn. However, if I run out of Martians to re-roll, I have to end my turn.

When you decide to stop, you can’t go again. Take one of your Martian game pieces and cover the numbered space that matches the symbols you rolled this turn.

If your game piece is already on a numbered space, add the new results to the total shown on your piece. Move your game piece to the numbered space that matches the new total (don’t add another piece to the card).

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Figure 12: Put your game pieces on and move them

When you’re going for a monument, you can’t reroll the Martians. After your first roll, stop and end your turn.

When I play this game, I put one of my player tokens on the space that has the same number as the Martians I rolled. If I already have a token on that space, I move it to show the new total.

The Game Ends

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When I claim the last card from one of the stacks in the center of the table, we keep playing until it is my turn again. The game ends before my turn comes up once more.

I add up the VP on all of the cards I have claimed during the game.

I am the winner if I have the highest VP total!

If there is a tie, I am the winner if I claimed the most cards. If there is still a tie, I am the winner if I am the latest in turn order among the tied players.

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