Welcome to the Game of Majesty!
Prepare to embark on an incredible journey into the world of Majesty: For the Realm. Get ready to make tough decisions and strategize like never before! Whether you are a seasoned gamer or new to the tabletop world, this game is sure to captivate your attention and keep you coming back for more.
So, what exactly is Majesty all about? Well, in this game, you will take on the role of a ruler, working tirelessly to develop your realm into a thriving kingdom. You will need to make smart choices, balance your resources, and compete against other players to secure victory.
The gameplay is simple yet engaging. Each round, you will have a selection of cards to choose from. These cards represent different characters, such as knights, wizards, and merchants. Each character offers unique abilities and advantages, so choose wisely!
Once you have selected your character cards, they are placed onto your personal board, becoming a part of your realm. As the game progresses, you will expand and improve your realm by adding more cards.
But it’s not just about building a beautiful kingdom. You will also need to defend it from threats. Watch out for dangerous events that could harm your realm or even eliminate your characters! The key is to find a balance between building and protecting.
Victory in Majesty is achieved by earning points. You can earn points by attracting valuable visitors to your realm or by completing special objectives. The player with the most points at the end of the game is crowned the winner!
Now, you may wonder, how do I get started? Well, first things first. Set up the game board and gather your cards. Then, follow the simple rules outlined in the instruction manual.
Remember, Majesty: For the Realm is a game that combines strategy, decision-making, and a touch of luck. You’ll need to be resourceful, adapt quickly, and outsmart your opponents to reign supreme.
So, sharpen your wits and prepare for the adventure of a lifetime. Majesty: For the Realm awaits! Are you ready to claim your throne?

In the game Majesty: For the Realm, I’m vying for the crown by creating the richest realm. To achieve this, I need to recruit skilled citizens who can help me. However, I must be cautious because my opponents will try to snatch the most valuable citizens before I can, and some may even plan to attack my borders.
Now, let’s talk about the setup.
First, there are eight locations in the game, each marked with a number and a letter in the bottom-left corner. Each location has two sides, A and B.
All players take one of each location card.
Next, arrange your location cards in front of you, with side A facing up. Make sure they’re in ascending order from left to right. Leave some space below each location to place your character cards.
In this game, we need to prepare for a challenging adventure. First, I’ll shuffle the worker cards, making sure that the knight card is included, and deal one to each of us. You’ll see this card right above your location cards. Then, we each place five meeples on our worker cards. The player who gets the worker card with the knight will go first.
Now, let’s talk about your workers. They are represented by cute meeples. We’ll keep some extra meeples nearby so we can easily access them when needed.
1. In this game, your wealth is measured in chips. You will have a collection of chips, including different denominations such as 1-point, 2-point, 10-point, 50-point, and 100-point chips. Make sure these chips are easily accessible to all players.
2. There are two tiers of cards in the game. Start by shuffling the tier 2 cards with red backs and placing them facedown in a pile in the center of the table.
3. Next, shuffle the tier 1 cards with green backs. Use the chart on the right to determine how many tier 1 cards to set aside. Take those set-aside cards and place them on top of the tier 2 cards to create the deck. Any unused tier 1 cards can be put back in the box.
4. Lastly, create the character display. Take the top 6 cards from the deck and lay them faceup in a row next to the deck.
Now let’s talk about the objective of the game.
Welcome to Majesty: For the Realm! In this game, you get to be the ruler of your own realm. You have eight location cards in front of you, and your goal is to control them all.
You won’t be alone in this challenge, though. You and your opponents will be competing for the loyalty of the people, who will assist you in your quest for success.
The main objective of the game is to recruit these loyal subjects and utilize their unique abilities to bring wealth and prosperity to your realm. Remember, the player with the most points at the end of the game emerges victorious!
How to Play

I’m the first player if I have the worker card with the knight. On my turn, I need to choose a character from the display and put it in the matching location in my realm. Once I do that, the location becomes active and I might get points, attack other players, or make them gain points. Then, it’s the next player’s turn, the one on my left. They also choose a character from the display, place it in their realm, and activate its location.
If I get points, I take the corresponding chips from the supply. If I lose points, I return the chips to the supply. Whenever I want, I can exchange my chips with chips of the same value from the supply.
We keep playing like this until every player has exactly 12 character cards in their realm.
When it’s time, we all tally up our points and see who comes out on top.
Picking a Card
At the beginning of my turn, I get to choose one character card from the lineup. The card that’s farthest from the deck is in the front space, and the one nearest to the deck is in the back space. The character card in the front space is always available for me to take. But if I want to grab a card from another space, I have to put one of my meeples on each card, starting from the front space all the way up to the card I want.
If I don’t have enough meeples to put on each card leading up to the one I want, then I can’t choose that character card.
You’re in a situation where you want to select the Knight, but you only have two meeples available. In this case, you make the decision to opt for the Noble instead. You proceed to position one of your meeples on the Witch and another on the Miller. In addition to this, you seize the opportunity to take the Noble card from the display.

Oh, look at those cute little meeples sitting on the cards in the display. I wonder what I can do with them?
Getting Meeples
Hey, you can get meeples in a couple of ways. You can either grab a card from the display that already has meeples on it, or you can use a location’s special ability (that’s explained on the next page). When you get meeples, just put them in any open spots on your worker card. If you have more meeples than open spots, don’t worry. Just keep them near your worker card until the turn is over.
On a later turn, you’ll have the opportunity to choose the Miller tile. This tile is easily recognizable by the 2 meeples on it.

When you have only one empty space on your worker card, you can place one meeple on the card and another one next to it.
Where to Put the Characters

When you choose a character card from the selection, just put it in the matching spot.
Every character card has a little icon on the top-right. This icon shows you where the character goes and helps with location powers that use character cards. When you put your character in its spot, activate that location and do what it says.
You can have as many characters as you want in a spot.

Hey there! You can choose to put this cool split card either at the Brewery as a Brewer or the Cottage as a Witch. Your call!
Split Character Cards
Check this out: some character cards are like double trouble. You’ll find two different characters on one card, with each character on a different half. When you get one of these split cards, you gotta decide which character you wanna play with. Just put the card with the character you choose in the spot where that character should go.
Here are all the characters and spots you’ll see:
How Abilities Work
When I put a character in a location, I need to resolve that location’s abilities in a specific order. First, I look at the abilities at the top of the location card and work my way down. These abilities usually give me points or meeples depending on which characters I have in my realm.
Some locations have unique abilities that are described on a signpost. These abilities can have different effects, and they add an extra layer of strategy to the game.

So here’s what you do: grab a Miller and put it in your Mill. Boom! You just scored 2 points.

When it’s your turn again, you can choose to take another Miller card. By doing this, you will earn two points for each card you take.

So here’s what happens: You have a Witch, right? And you also have two Millers. Well, in your realm, each Miller, Brewer, and Witch is worth 2 points. Since you have three of them, you gain a total of 6 points.
End Of Turn
Once you’ve dealt with all the abilities of the location you’re in, your turn is over. If there are any meeples next to your worker card, put them back in the supply and get 1 point for each meeple you return.
After that, it’s time to close the gap in the display. Just slide each remaining card one space closer to the front. Then, grab the top character card and put it faceup in the back space.
Don’t forget to keep your meeples on their cards. Now it’s the next player’s turn, and the order goes clockwise from you.

Move each of the remaining cards one space to the front.
This is an essential step in the process. By sliding each card closer to the front, you’re making sure that they are all organized and at the ready. It might seem like a small task, but it can have a big impact on your workflow.
Think about it – when you need a specific card, you want to be able to grab it quickly and easily. By rearranging them like this, you’re setting yourself up for success.
So go ahead, give it a try! Slide each card one space toward the front and see how it feels. You might be surprised by how much of a difference it makes.
Remember, it’s all about finding a system that works for you. And this simple step can help make your workday that much smoother.

So, here’s what you do: Take the top card from the character deck and put it faceup in the space at the back.
At the end of my turn, if I have a meeple next to my worker card, I return it to the supply and earn 1 point.
Now, let’s talk about special abilities. Some locations have a special ability written on a signpost above their other abilities. When I activate a location with a special ability, I need to resolve the abilities from top to bottom. This means I first resolve the special ability, and then I can resolve the other abilities on the card.
One of the special abilities is called “Defend.”

When you have a Guard stationed at the Guardhouse, it provides you with protection against attacks launched by other players.
Offensive Maneuvers

When I place a Knight at my Barracks, I attack each opponent one by one. If an opponent has the same number of Guards or more as I have Knights, my attack fails, and nothing happens. But if an opponent has fewer Guards than I have Knights, my attack succeeds.

I have two Guards to protect me, but my opponent only has one Knight. This attack is doomed to fail.
So here’s the scoop: I’m the defender, armed with two mighty Guards, while you are the gutsy attacker, sporting three fierce Knights. Well, let’s just say your gutsy move paid off, and your attack succeeded.
Now, when that happens, you get to choose one character from your lineup and send them packing to your Infirmary. Just plop them down facedown on top of any other characters already there.
Now, here’s the catch – for each attack, you’re only allowed to send one character to the Infirmary. Oh, and just so you know, any special abilities related to locations don’t apply when it comes to counting the characters at the Infirmary.

If you get attacked, one of your Brewers will get sent to the Infirmary. But while they’re at the Infirmary, they won’t be involved in any actions or abilities that involve Brewers.
Heal the Top Card

So, here’s the thing. When you put a Witch at the Cottage, something pretty cool happens. You get to bring back a card from your Infirmary, but the best part is that you don’t even have to use or activate the location. It’s like getting a freebie!

So here’s the plan. I’ve got a Witch, and I need to put it in my Cottage. But first, I need to make a move with my Brewer. I’ll take it out of the Infirmary and put it back in the Brewery (no need to activate it).
So here’s the deal: if you have two Brewers and two Witches, you’re in luck! You’ll get a sweet bonus of 8 points. Nice!
Now, when it comes to healing a split card, you get to decide where it goes. See, healing happens before anything else, so the character you healed will still be there when you activate the rest of the Cottage’s powers. It’s like getting the best of both worlds!
Only Happens at the End of the Game

When it’s time for the final scoring, the Infirmary comes into play with its unique ability. Placing characters in the Infirmary won’t cost you any points.
Wrapping Up

Hey there! So, here’s what happens when we reach the end of the game and it’s time to calculate our final scores. Ready? Let’s go!
1. Infirmary
First things first, we need to deal with our Infirmary. If you have any characters chilling in your Infirmary, you lose 1 point for each of them. Tough break, I know. But hey, it’s time to say goodbye to those cards anyway. They’re not part of your realm anymore, so back to the box they go!
2. Variety
Now, this step is all about variety. We want to see how many of our locations have at least one character. For each of these locations, you’ll score points equal to the total number of such locations multiplied by itself. So, if you have, say, 3 locations with characters, you’ll earn 9 points (3 x 3 = 9). Easy peasy, right?
Oh, and just in case you forget, each location card has a handy reminder in the bottom-right corner with all the icons you need for this step. Gotta love those little reminders!

If you have 12 characters, but they’re only in four places, you get 16 points. That’s because four times four equals sixteen.

When it comes to the game, one of the most crucial factors is understanding the value of The Mill, which is set at 10 points. As the player with the highest number of Millers, you have the advantage of gaining those 10 points for yourself.
3. Having the Most Millers

When you look at each location card, you’ll notice a coin on the bottom-right corner. That little coin represents the value of that location.
Count the number of Millers you have at your Mill. It’s important to keep track!
Now, here’s the fun part: the player with the most Millers among everyone gets points equal to the value of the Mill. Make sure to do this for each location that has a value. If there’s a tie, don’t worry! Each tied player gets points equal to that location’s value.
It’s Time to Claim The Crown!
Let’s see who comes out on top! Everyone compares their points, and the player with the most points is the winner. If there’s a tie, guess what? The tied players share the victory – because sharing is caring!