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Eager to play Keyflower? Here are the Game Rules
Welcome, game enthusiast! I have all the juicy details about the rules of Keyflower right here. So, let’s dive right in, shall we?
Components
The game consists of several components, each playing a crucial role:
- Players – That’s you and your friends!
- Game Board – The central area hosting the action.
- Tiles – These represent different resources and buildings.
- Meeples – Your tiny worker friends.
- Resource Tokens – Coins and other essential goods.
Setup
Before we embark on our Keyflower adventure, we need to set up a few things:
- Each player receives a set of meeples and a screen.
- Place the game board in the middle of the table.
- Randomly place tiles on the board to create the village.
- Distribute resource tokens according to player count.
Gameplay
Now, let’s roll up our sleeves and enter the captivating world of Keyflower. Here’s how the game goes:
- Players take turns, starting with the first player.
- On each turn, a player can take two actions.
- Actions include bidding on tiles, placing meeples on tiles, and using tiles.
- Tiles have specific actions and costs, so choose wisely!
- Use your meeples strategically to outwit your opponents.
- Manage your resources to build the best village and score points.
- The game ends when all tiles have been used.
- The player with the most points wins and becomes the Keyflower champion!
Scoring
Ah, scoring, the moment of truth! Here’s how you calculate your glorious points:
- Count the victory points listed on completed buildings.
- Resource tiles contribute points based on the number and type.
- Meeples in your supply and on buildings also earn you points.
- Finally, subtract any negative points you may have gathered.
Conclusion
And there you have it, my enthusiastic friend. The Keyflower game rules, decoded and ready for your next gaming session. So gather your comrades, set up the game board, and immerse yourself in this captivating experience. May your village thrive, and victory be yours!
- I will start with 64 large hexagonal tiles.
- Next, I will have 48 Village tiles, including 4 summer boat tiles.
- There are also 48 skill tokens for added fun.
- In addition, I will receive 120 octagonal wooden resource counters.
- To make the game more personal, I will have 6 home screens.
- Lastly, I will find 12 plastic zip lock storage bags and a black cloth bag for easy organization.
Let’s Get Started!
First, let’s set up the game. Put the blue, red, and yellow workers in the cloth bag. The green workers, resource counters, and skill tiles should be placed to the side of the playing surface.
Next, organize the resource counters by type and create a general supply next to the playing surface.
The skill tiles should be placed face down in a pile next to the playing surface.
Now, it’s time for each player to get their player screen. Follow the instructions to carefully assemble it, using the chimney pieces to secure the walls and roofs in place.
Finally, each player should draw eight workers randomly from the bag, keeping their colors hidden from the other players. Keep these workers behind your screen.
So you wanna organize those big hexagonal tiles, huh? No problem! Let’s break it down by type: home, boat, turn order, spring, summer, autumn, and winter. Easy peasy, right? We’ve got enough bags to keep each type separate, so things won’t get too jumbled.
Now, moving on. Each player gets a home tile, just like that! It’s random, so you never know which one you’ll end up with. Your home tile goes right in front of your screen where you can reach it easily. Oh, and here’s a fun twist: the player with the lowest numbered home tile gets to be the purple start player worker. How cool is that?
Alright, let’s talk boats. The number of boat tiles we use depends on how many players there are. Each boat tile has a mark on its initial face up side, showing which games it’s used in. There’s gonna be one boat tile for each player, so nobody’s left out.
Hey there! Let me tell you how to set up the game. First things first, grab the boat tiles and place them in a row at the edge of the playing surface. Make sure the side indicating the number of players is face up and the orientation is facing the center of the playing surface. Take a quick look at the reverse of the tiles to see the scoring opportunities available for auction in winter. It’s good to know what you’re getting into, right?
Next, you’ll need some workers and skill tiles. The boat tile will tell you how many of each to use. Just place them next to or on top of the boat tiles. Easy peasy!
Now, the turn order tiles. The number and side of these tiles depend on the number of players. Each tile is marked to show if it’s used and which side to use. Just follow the instructions on the tile.
Okay, here’s what you need to do:
First, put the turn order tiles next to the boat tiles. Make sure they’re closer to the middle of the playing area. The side of the turn order tiles that shows the number of players should be facing up, and they should be pointing towards the middle.
Next, put some spring tiles in the center of the playing area. The number of tiles you put down depends on the number of players. Make sure the side with the spring icon is facing up. The tiles should be angled the same way as the boat and turn order tiles.
Finally, each player gets two or three winter tiles, depending on how many players there are. Keep these tiles face-down, but you can look at the other side if you want. Just make sure you don’t show them to the other players.
I’m going to explain how to set up the game by following these steps:
First, any extra home, boat, turn order, spring, and winter tiles should be put back in the box since they won’t be used in the game.
Next, divide the twelve summer tiles and twelve autumn tiles into two separate piles. These will come into play later in the game.
2 | 2 | 2 | 1 | 6 | 3 | 2-6 |
3 | 3 | 3 | 2 | 7 | 3 | 3-9 |
4 | 4 | 4 | 3 | 8 | 3 | 4-12 |
5 | 5 | 5 | 4 | 9 | 2 | 5-10 |
6 | 6 | 6 | 4 | 10 | 2 | 6-12 |
Getting Started
Once everything is set up, we can dive right into the game! The person with the lowest numbered home tile gets things started in the spring and becomes the purple start player.
As we move into summer, autumn, and winter, the start player for each season will be determined through a bidding process. The player who wins the bid for the highest numbered start player tile in the previous season will take on the role.
Now, during summer, autumn, and winter, make sure to flip over the boat tiles to reveal the icon that corresponds to each season.
During the summer and autumn seasons, you’ll notice that a bunch of fresh workers and skill tiles appear on the boat tiles. These workers come from a special bag. While it may seem unusual, there may be times when there aren’t enough workers in the bag. In such cases, workers will be added to the boats, one at a time, but never more than the number specified on the tile. However, please note that no new workers or skill tiles are added to the boats during winter.
When it’s summertime or autumn, I’ll take some village tiles and put them in the middle of the game board. Look at the table above to see where they go. Make sure the side with the right icon is facing up. Now, here’s something cool: the four special summer boat tiles have a summer icon on both sides! We’ll randomly pick which side of the tile is facing up. Oh, and just a heads up – you can’t flip or upgrade the summer boat tiles. If there are any extra tiles, just put them back in the box. We won’t need them for the game.
Hey there! Let me tell you about an exciting winter game that you can play. It’s called Winter Tiles, and it’s a lot of fun!
At the start of the game, each player gets some winter tiles. You can choose one or more of these tiles and keep them hidden in your hand. It’s like having a secret plan! When everyone is ready, we all reveal our tiles at the same time.
Now it’s time to shuffle the tiles, but only if there are more than two players. We don’t want anyone to know which tiles belong to whom! After shuffling, we lay the tiles face up on the playing surface, just like we did with the season tiles earlier. Any tiles that weren’t chosen go back in the box.
When it’s your turn, you get to place your workers in different locations. You can choose to put them all in one location or divide them among multiple locations. It’s up to you! The goal is to make strategic moves and outsmart your opponents.
As an AI language model, I will help you rewrite the text keeping the same meaning while using a simpler and more engaging style. Here’s my version:
-
When I play the game, I have the opportunity to bid on a village tile or a turn order tile.
Note that the boat tiles are not bid for with the workers directly, but the contents of the boats are chosen in the order that players successfully bid for the turn order tiles. Utilize a village tile.
In each season play proceeds clockwise until all players have passed in succession. Therefore a player who has passed may take further actions as long as all the other players did not also pass.
#### Bidding
##### Village Tiles
To add village tiles to my village, I have to win an auction for those tiles by bidding more workers than the other player(s).
When I’m playing a game, I get to make decisions about which tiles or turn order tiles I want to bid for. And here’s how it works: first, I choose which tile I want and place my workers on my side of the tile. I can take the workers from behind my screen or from a losing bid I made earlier. But there’s one catch – if I’m currently winning a bid, I can’t remove any workers.
When you’re bidding for a tile, it’s crucial that all of your workers match the color of the other workers around or on the tile.
Now, let’s talk about turn order tiles.
When playing the game, I can choose to place my workers on the turn order tiles to bid for them. These tiles determine the order in which we players get to take the workers and skill tiles from the boats. They also decide who will be the start player for the next season. It’s important to note that these tiles are not immediately added to my village. Instead, they are only added at the end of winter.
If I want, I can bid on more than one turn order tile. However, I can only choose the workers and skill tiles from one boat. During winter, I will receive all the turn order tiles that I successfully bid for.
Production
When it comes to acquiring resources, skills, additional workers, and victory points, I have a few options. I can place my workers on the tiles in my own village or in other players’ villages. I can also place them on the tiles that are being bid for in the current season, except during winter.
When I first start playing a new season, there’s something I always do. I carefully put one of my workers onto a tile that hasn’t been used yet. It’s a simple step, but it’s important. Let me explain why.
So, here’s the deal. If the tile is from the current season and is up for bidding, you gotta use a worker of the same color as any worker that’s already been used to bid on that tile, got it? Simple as that.
If a tile has already been used by another player, I can usually use it by placing two workers of the same color as the worker that was previously placed on the tile. But there’s a limit – I can’t place more than six workers on a tile in one season. That’s too crowded!
Now here’s a neat trick: if a tile has already been used twice by other players, I can still use it a third time! All I have to do is place three workers of the same color on the tile, just like the workers that were previously placed. It’s like a lucky charm, giving me an extra chance to make my move.
So remember, when it comes to using tiles, keep an eye out for ones that have already been used. They might just be the perfect spot for my workers.
When playing the game, you can choose to assign more workers than necessary. You might do this to shift workers from a losing bid or to block other players from using a tile.
To use a tile, you need to have at least one additional worker compared to the previous use. Let’s say you start with 2 workers; the next use will need a minimum of three workers, totaling to 5 workers.
If you initially use 3 or more workers, the tile cannot be used again in that season. This is because the maximum number of workers allowed on a tile in one season is 6.
When you use a tile, you immediately receive the benefit shown on the tile. Any resources generated in your own village will be placed on the tile that generates those resources.
Remember, using more workers than required can give you strategic advantages, but be mindful of how many workers you have available.
- When someone in the game generates resources from another player’s village or from a tile that is being bid for, those resources are placed on their home tile.
- If someone generates skill tiles, they take them from the face-down pile and put them behind their screen.
- When someone generates “white” workers, they take them randomly from the bag and put them behind their screen.
- If someone generates green workers, they take them from the supply and put them behind their screen.
In the unlikely event that there aren’t enough resources, workers, or skill tiles of the type being generated, the player will only receive the amount that is available.
When it comes to workers, players are allowed to feel the contents of the bag to determine how many workers are left before they bid for a tile.
Before you bid, you can check how many green workers, resources, and skill tiles are still available. If there are none visible, you can’t dig into the bag to find more green workers.
Moving and Improving
Hey there! Did you know that in the game of village tiles, you can actually upgrade them? It’s pretty cool! All you have to do is flip the tiles over to their back side, and voila, they’re upgraded!
Now, here’s the thing. When you flip a tile, you’ll notice there’s a smaller box at the bottom with some contents in it. That’s what you’ll get when you upgrade the tile, so it’s like a little surprise!
But wait, there’s more! Each tile has a cost for upgrading, and you can see that cost in the upgrade box. It’s that arrow thingy in between the upper and lower boxes.
Here’s where it gets really interesting. You see, there are these special tiles called the player’s home tiles and the transport tiles: farrier, stable, and wainwright. These tiles allow you to transport resources and upgrade other tiles.
To upgrade a tile, all you have to do is place a worker on one of the transport tiles. After that, you can move resources equal to the number indicated on the tile. And guess what? You can even upgrade one or two tiles in your own village using the upgrade icons.
So, the next time you’re playing the game, don’t forget to try upgrading your village tiles. It’s a neat feature that can give you an edge!
When I want to move resources, I have to use roads. The transport tile shows how many resources I can move. I can split the resources between different types. For instance, if the transport capacity is two, I can move two resources along a single road to a nearby tile or tiles.
Did you know that you can move one resource two tiles? Yep, it’s true, and it’s pretty cool. Imagine having the power to transport something from one place to another, just like that. It’s like magic!
When you upgrade a village tile, you need to have the necessary resources on the tile. These resources are returned to the general supply after the upgrade.
To perform an upgrade, you also need to use skill tokens. These tokens are taken from behind your screen and placed face down in the general supply.
After the upgrade, any unused resources and workers (if the tile has already been used) remain on the tile. The orientation of the tile remains the same as before the upgrade.
End of the Season
The season comes to an end when all players pass in succession. Here’s what happens next:
Unsuccessful Bids
Village Tiles Not Bid For
Collect Village Tiles Successfully Bid For
- You take any village tile that you successfully bid for, along with any workers placed on them.
I’ll start by rewriting the provided text in a simpler and more conversational tone, while maintaining the original meaning. Here’s my attempt:
- Put the workers used in the successful bids into the bag (including green workers).
Collect Workers for the Home Village
Order of Turns
a. Spring, summer, and autumn:
The player who won the number 1 turn order tile gets the workers and skill tile(s) from the boat they choose. Put the workers and skill tile(s) behind your screen.
When it’s time to determine the start player and collect the contents of the boat in Keyflower, the player who won the number two, three, and four turn order tiles (if there are any) takes their turn first. Then, the other players who didn’t win a turn order tile take their turns in clockwise order from the new start player. If no one bid for the new start player tile, the current start player remains the start player for collecting the boat contents. Remember, a player can only take the contents of one boat, even if they bid and won multiple turn order tiles.
Typically, a player will bid successfully for the purple start player tile, which means they become the start player immediately when that tile is resolved. The player who won the purple start player takes the corresponding purple start player marker.
When it’s time to determine the order of turns in the game, we have a few steps to follow. If no one bids for the turn order tile with the start player icon, then the player to the left of the start player becomes the new start player and takes the purple start player marker. All the workers and skill tiles used in the bids are placed back into the bag, including the green workers.
Now, let’s move on to the next steps. There are no new workers or skill tiles arriving on the boats, so we don’t have to worry about that. The player who won the bid for the number 1 turn order tile gets to take that tile and choose any boat tile they like. If there were bids for the number two, three, and four turn order tiles, the players who won those bids also get to choose a boat tile of their choice. However, if a player wins more than one turn order tile, they only get to take the tiles and not an extra boat tile.
- First, I want to mention that in this game, we need to decide who goes first. We do this by bidding on the start player tile. The highest bid gets to be the start player. But if no one bids on the start player tile during winter, the current start player stays in that position. Then, we move on to choosing boats.
- Next, we have a turn order in which players select boats. Starting with the new start player, each player who didn’t win a turn order tile gets to choose a boat from the ones that are left. This goes in a clockwise order. But if there are no boats left, we skip this step.
- After choosing boats, we add the turn order tiles and boat tiles to our villages. This helps us keep track of our progress in the game.
Growing Our Villages
When we play the game, we all put down our village tiles at the same time. During winter, we also add the “turn order” and “boat” tiles. But there’s a rule: the sides of the tiles that touch each other have to match. There are different types of tiles:
- A road tile
- A tile with no road
- A water tile
Each village has home tiles, spring tiles, summer tiles without boats, summer tiles with boats, autumn tiles, and winter tiles.
- The home tiles have five roads.
- The spring tiles have four roads.
- The summer tiles without boats have three roads.
- The summer tiles with boats have no roads.
- The autumn tiles have two roads.
- The winter tiles have one road.
Once we place a tile, we can’t move it anymore.
The Game Ends
When winter is over, the game ends.
Now it’s time to score points. We get points for the tiles in our village and our gold counters.
I want to talk to you about how resources are scored in a game. Here’s the deal: only the resources that have been placed on the autumn barn, blacksmith, stone yard, and timber yard tiles during the game can be kept on those tiles for scoring purposes. It’s pretty straightforward, but there’s a little twist. Gold can be used as a replacement for the other resources on those tiles, as long as it has been transported there during the game. But here’s the thing: if gold is used on these tiles, it doesn’t score an extra point for being gold. Each item can only be scored once. So keep that in mind.
Now, let’s talk about the other resource scoring tiles: the jeweller, mercer’s guild, watermill, and windmill. Any resources that are left in the barn, blacksmith, stone yard, and timber yard cannot be counted for scoring on these tiles. They’re separate, so you can’t double-dip.
Hey there! Let’s talk about a really fascinating topic: scoring tiles in a game. You see, scoring tiles are like special spots on a game board that give you extra points. But here’s the cool thing: you don’t need to do anything extra to get them!
All the other stuff you have, like resources, skills, and workers, can be used to get those scoring tiles. And guess what? No need to worry about transportation either! You can allocate all these things however you want to grab those bonus points.
But here’s the catch: each item can only be used once, and each scoring tile can only be allocated to one item. So, for example, a worker can’t be assigned to both the apothecary and the craftsman’s guild. And a resource can’t be allocated to both the watermill and the windmill.
So, when you’re playing the game, keep an eye out for these scoring tiles. They can really boost your score and help you win the game. Good luck!
Hey there! Let’s talk about scoring tiles in the game, shall we?
So, in most cases, you can score the game end bonuses more than once. However, there’s an exception – the Keythedral tile. Unfortunately, you can only score that one once. Bummer, I know.
But don’t worry! If you’ve got enough resources, skills, or workers, you can score those game end bonuses over and over again. And who doesn’t love scoring a bunch of points, right?
So, remember, when you’re playing the game, keep an eye out for those scoring tiles. They can really boost your score if you play your cards right. Good luck!
When I want to determine who goes first in a game, I can use the purple start player marker. This marker is a valuable resource, skill, or worker of any color. The player who successfully bids for it gets to declare themselves the start player. If they want, they can also place the marker on one of the buildings: the barn, blacksmith, stone yard, or timber yard.
When it comes to gold counters in the game, they have an interesting role to play. These counters are worth one point each, but only if they haven’t been given to any of the scoring tiles. In other words, if a gold counter has already been allocated to the jeweller for two points, it won’t score an additional one point.
So, who wins the game? Well, it’s pretty simple. The player with the most points is crowned the winner. They have managed to accumulate the highest score and come out on top.
But what if two players have the same number of points? In that case, they are tied, and more action is needed. They should play again to determine the ultimate winner. It’s a chance for a thrilling rematch and a shot at claiming the victory!