Contents
- 1 The Inuit and Their Traditional Snow Games
- 1.1 The Inuit and their Relationship with Snow
- 1.2 The Importance of Snow Games
- 1.3 Some Examples of Snow Games
- 1.4 Conclusion
- 1.5 Object of the Game
- 1.6 Optional Modules
- 1.7 Getting Started
- 1.8 How to Play the Game
- 1.9 Occupation Descriptions
- 1.10 Spirits
- 1.11 Scoring Victory Points
- 1.12 Who Will Be the Ultimate Victor?
The Inuit and Their Traditional Snow Games
Hey there! Today, I want to talk about something really fascinating and unique: the Inuit people and their traditional snow games. Have you ever heard of the Inuit? The Inuit are a group of people who live in the Arctic regions of Alaska, Canada, and Greenland.
Now, let’s dive into the world of the Inuit and their incredible snow games. These games have been a part of their culture for generations, and they play a vital role in bringing the community together and celebrating their rich heritage.
The Inuit and their Relationship with Snow
First things first, let’s talk about the Inuit’s relationship with snow. The Inuit live in incredibly cold environments, with lots of snow and ice. They have learned to adapt and thrive in these icy conditions, and snow has become an essential part of their daily lives.
The Inuit have mastered the art of living in harmony with the snow, and it’s no surprise that they have developed a wide variety of snow games. These games allow them to enjoy the snow while also honing their skills and bonding as a community.
The Importance of Snow Games
So, why are snow games so important to the Inuit people? Well, these games serve multiple purposes. First and foremost, they are a source of great enjoyment and fun. Imagine sliding down a snowy hill with your friends, laughing and having the time of your life. Snow games bring joy and happiness to the Inuit people, just like any other game does.
But beyond that, snow games also have deeper cultural significance. They help to pass on traditional knowledge and values from one generation to the next. Through these games, young Inuit children learn about their history, develop their sense of identity, and understand the environment they live in.
Additionally, snow games promote physical fitness and mental well-being. They require agility, strength, and endurance, helping the Inuit people stay fit and healthy in their challenging environment. Moreover, these games also foster teamwork, cooperation, and good sportsmanship, teaching important social skills that are crucial for a tight-knit community.
Some Examples of Snow Games
Now, let’s take a look at a few examples of the amazing snow games the Inuit people play. One of the most popular games is called “Nalukataq.” In this game, a group of players gathers on a large snow-covered field and competes to see who can pull the most sealskin food bags. It’s a test of strength, endurance, and teamwork.
Another fascinating snow game is “Aglaktiit.” This game involves two teams trying to manipulate a large walrus bladder with their feet and pass it through their opponents’ goalposts. It requires balance, coordination, and strategic thinking.
There are many more snow games the Inuit people play, each with its own unique rules and challenges. These games are a testament to the resourcefulness and creativity of the Inuit and their ability to make the most out of their snowy surroundings.
Conclusion
As you can see, snow games are not just games for the Inuit people; they are a way of life. These games connect people, celebrate cultural heritage, and promote physical and mental well-being. So, the next time you see snow, take a moment to appreciate the incredible snow games that have been passed down through generations and have become an integral part of the Inuit culture.


- 4 Village boards
- 1 First Player card
- 1 Polar Nightfall card
- 10 Polar Bear cards
- 13 Orca cards
- 19 Seal cards
- 7 Spirit cards
- 14 Rite cards
- 28 Inuit (adult) cards
- 24 Inuit (child) cards
- 1 Scoring pad
- 46 Optional Modules cards
- Instructions
Object of the Game
Hey there! So, as the big boss of a cool Inuit village, your job is to make sure our little community thrives and grows. You can do this by welcoming new peeps, amassing resources, and making the spirit of nature really, really happy. When the polar night rolls in, the player who has built the most successful and prosperous village will be declared the ultimate winner! So let’s get to work!
Optional Modules
Important! Inuit: Mt SNOW fOU is a game that comes with two expansion modules: The Spirit of the Great White
and Rising Sun
. But for your first game, I recommend playing without these expansions.
Now, let’s talk about the setup. I’ll explain it to you using only the base game components.
Getting Started

- First, let’s find the First Player card and the Polar Nightfall card and set them aside. We want to make sure we have them ready.
- Now, I want you to count out ten cards from the deck and place them face down. Then, take the Polar Nightfall card and add it as the eleventh card. Give these eleven cards a good shuffle and place them near the center of the table. The rest of the deck goes on top of these cards.

Okay, let’s get things started! You and I will reveal the top five cards from the deck and set them face-up next to the deck – this will be our Great White.
Now it’s time to dive into the game!

How to Play the Game
Playing the game consists of three simple steps. Let me walk you through them:
Step 1 – Replenish the Great White
First, I’ll reveal the top card of the deck and place it face up in the Great White.
Step 2 – Scout (Optional)
If you have any Scouts in your village, you can use them to your advantage. For each Scout you have, you may reveal an additional card from the deck and add it face-up to the Great White.
Step 3 – Occupations
Now it’s time to choose an Occupation from your Village board. Each Occupation has a unique ability that can help you in the game. No matter which Occupation you choose, its ability will allow you to take a specific type of card from the Great White.
That’s it! You’re now ready to embark on an exciting journey. Have fun and may the odds be ever in your favor!
When it comes to the game, you can collect cards based on the number of Inuit cards you’ve assigned to each Occupation, plus one for the Occupation itself on your Village board. Look at the descriptions below to learn more about each Occupation.
Remember, it’s important that all players can clearly see the cards on your Village board.
Once Step 3 (Occupations) is resolved, it will be the next player’s turn.
Occupation Descriptions

In the game, we all start with an Inuit in each Occupation. These Inuit are already printed on the Village board. As we go along, we can assign more Inuit to different Occupations, which makes the effects of those Occupations even better.
When it’s time to resolve an Occupation, the first thing we need to do is count how many Inuit we have assigned to that Occupation. Don’t forget to include the starting Inuit on your Village board!
This number tells us the maximum number of cards we can take from the Great White. The Occupation itself tells us which types of cards we’re allowed to take. We can’t take cards of any other types, but we can choose to take fewer cards than what our number of Inuit allows.
Elder
If you have any Elders in your village, you can choose one Inuit card (adult or child) from the Great White for each of them. Once you have a new Inuit card, you can put it under any Occupation space that you want.

When you welcome new members to your village, it brings great value! The more Inuit people you have assigned to a single job, the stronger the action of that job becomes!
You can place each Inuit person below the Elder job to make room for more Inuit cards in the future. Alternatively, you can place them below any other job to increase its power.
While you can choose Inuit cards of any color, it’s important to note that Inuit from different villages perform their duties in the same way. However, be cautious because if an Inuit card doesn’t match your village’s color, it will deduct points from your final score.
All Inuit, male or female, are loyal to only one village, which means they have only one color.
Children, on the other hand, have two colors because they are born to parents from different villages.
The Wise Shaman

You might be wondering, what’s the deal with these Shamans in my village? Well, let me break it down for you. Each Shaman gives you the option to choose either a Rite or a Spirit from the Great White. And here’s the kicker – you can mix and match them however you like!
Once you’ve decided which cards you want to take, it’s time to put them into action. First, resolve the effects of all the Rites you’ve chosen in any order you prefer. These Rites go right above your Village board, on the Shaman space.
But wait, there’s more! The Spirits you’ve chosen also go above the Shaman space on your Village board. And here’s the exciting part – they’ll earn you extra Victory Points when the game comes to an end.
Warrior

Hey there! When you have warriors in your village, you can grab a card from the Great White. You can pick either an adult or child card – it’s up to you!
Now, here’s the cool part: whenever you get a new Inuit card, put it facedown above the Warrior area. These cards represent the weapons of the warriors you’ve defeated.
Weapons are not just for show – they bring you Victory Points! But here’s a sneaky tactic: you can use your weapons to stop other players from grabbing new Inuit cards. That way, you keep those juicy cards all to yourself!
The Whaler, Bear Hunter, and Seal Trapper
If you have a Whaler in your village, you can take an Orca from the Great White. The Orca will help you collect Game cards. The same goes for Bear Hunters and Seal Trappers – they allow you to collect Polar Bear and Seal cards, respectively. Just remember to place the new Game card above its corresponding hunter card.
These Game cards will give you extra Victory Points when the game ends.
Scout

The Scout Occupation is a bit different from the other Occupations in the game. It has its own special step, Step 2 (Scout), which happens before Step 3 (Occupations).
During the Scout step, you get to do something cool. For each Scout you have in your village, you can reveal an extra card from the deck. You add this card face-up to the Great White, where everyone can see it.
You get to reveal the cards one by one, and you can stop whenever you want. It’s all up to you!
Scouts are really helpful because they let you have more cards in the Great White. This means you have more options for what you can do with your other Occupations. But there’s a catch – if you reveal more cards, you’re also giving other players more chances to do cool things too.
So, it’s all about balance. As a Scout, you have the power to expand the possibilities, but also the risk of making things easier for your opponents. Keep that in mind as you play!
Now let’s talk about Rites.
Once you’ve collected all the cards you wanted from the Great White, you can resolve the effects of the Rites you’ve taken in any order you like. Keep in mind that a Rite’s effect may be nullified by another Rite you’ve already taken.

The Journey of Growth

Hey there! Today I want to talk about a really cool game called “The Rite of Fertile.” It’s super fun and exciting, and I think you’re going to love it. But before we dive in, let’s go over a little rule that you need to know.
Let’s Get Rid of Those Inuit Cards!

If someone has more Game cards than you, they need to get rid of one of them. Those cards that are discarded are taken out of the game completely. Once the game is over, this Rite is worth 1 Victory Point.
The Rite of Sacrifice

Hey there! Let’s talk about a cool game called Inuit. Have you heard of it? It’s a game where you choose a card from your village and use it as a Weapon. How cool is that? At the end of the game, this special move, called the Rite Of Clear Sight, will earn you 1 Victory Point. That’s pretty awesome, right?

If someone has more Game cards than you, they have to get rid of one of their cards. These cards are taken out of the game completely. When the game ends, this action is worth 1 Victory Point. If someone has more Spirit and Rite cards combined than you, they have to discard one of their Spirit cards (unless they don’t have any Spirit cards, in which case nothing happens). These discarded cards are taken out of the game completely. When the game ends, this action is worth 1 Victory Point.
The Rite of Inspiration
Spirits
To score a Spirit card, don’t forget to count the Inuit cards in your village, including the starting Inuit printed on your Village board!

Scoring Victory Points
Once someone plays the Polar Nightfall card, the game comes to an end. We continue playing until every player has taken an equal number of turns. The player sitting to the immediate right of the person who has the First Player card will have the final turn.
After that, it’s time to calculate our Victory Points.
Remember: When calculating your Victory Points, don’t move or remove any cards from your Village board until everyone is done tallying up their scores!
This is really important because some cards’ scores depend on the cards that are present in other players’ villages.
Any Victory Points you get for having certain types of cards (like earning an extra 2 Victory Points for each Weapon card when using the Spirit of Might) are added to the card’s original Victory Point value.

Discover Inuit Cards in Different Colors
Uncover Inuit Cards in Your Village
Game Cards for Hours of Fun
Mighty Weapons for Adventurous Play
Traditional Rites to Explore and Learn
Mysterious Spirits to Encounter
Who Will Be the Ultimate Victor?
The player who has earned the most Victory Points reigns supreme!
In the event of a tie, the player with the fewest Inuit cards (adults and children combined) takes the prize. If a tie still remains, the player farthest from the starting position claims victory.