Contents
- 1 Welcome to the Greed Game
Welcome to the Greed Game
Hey there! I’m here to walk you through the rules of the Greed Game. It’s a fun and exciting game that you’re sure to enjoy. So, let’s dive right in!
The Objective of the Game
The main goal of the Greed Game is to accumulate as many points as you can. Points are gained by rolling dice and adding up the numbers you get. Sounds simple, right? But there’s a catch!
The Catch
As you play, you’ll notice that not all numbers are worth the same amount of points. Some numbers are worth more than others. The numbers 1 and 5 are particularly special.
If you roll a 1, you’ll earn 100 points! That’s awesome, right? But here’s the tricky part – if you roll a 1, you can’t roll anymore dice for that turn. So, you need to be careful and decide if it’s worth stopping or taking a risk for more points.
Now, let’s talk about the number 5. If you roll a 5, you’ll earn 50 points. Like with the 1, you can choose to stop and take your points or roll again. But, unlike the 1, rolling a 5 won’t end your turn. You can keep rolling and accumulating more points.
Other Numbers
Aside from the 1 and the 5, the other numbers – 2, 3, 4, and 6 – are worth different points as well. However, they’re worth fewer points than the 1 and the 5. So, while it’s still good to roll them, they won’t give you as many points. Keep that in mind as you play!
Scoring
At the end of each turn, you’ll add up all the points you’ve earned. The points can really add up quickly if you roll a lot of 1s and 5s. The first player to reach 10,000 points is the winner!
Now that you know the rules, it’s time to start playing! Grab some dice and invite your friends for a game of Greed. Have fun and may the best roller win!
I want to make sure you get your fair share of the wealth in the city, whether you play by the rules or not.
The person who ends up with the most money will be the winner of the game!
Setting Up
We need to mix up all the cards really well. Each player will get a stack of 12 cards that they’ll keep face-down to their right. The rest of the cards will go in a pile in the middle of the playing area, which we’ll call the draw pile.
Make sure to put the money in separate piles based on its value. Keep it accessible to everyone, right next to the draw pile. You should also put the development markers there. At the beginning of the game, nobody has any money or development markers.
Game Play
When you play the game, you go through 12 rounds. In the first two rounds, you can only do the first part. But in the next 10 rounds, you do all the different parts in this order:
- Choose a card from your own stack and put it in your hand
- Play one card from your hand
- Take actions
- Use any abilities that happen “each turn”
Now, let me explain each part to you:
Phase 1: Choose one Card
So, here’s how it works: we all grab the card pile on our right and pick one card to add to our hand. Then, we take the remaining cards and put them face down on our left.
Phase 2: Time to Play!
Now it’s decision time. We each choose one card from our hand to play and place it face down in front of us. Once everyone has chosen, we all reveal our cards at the same time.
Phase 3: Let’s Get Things Going
Okay, now it’s time to compare the numbers on our cards. The player with the lowest number gets to go first and looks at the card to see if any of the following conditions apply:
There are costs listed on the card:
There are needs listed on the card:
The card doesn’t have any costs or needs listed:
In this game round, the order of players is as follows: first, we have Nikki, who is a Thug and is 21 years old. Next up is Keith, who is Holding and is 25 years old. And finally, we have Lincoln, who is Action and is 43 years old.
Here’s an example: I play the character Nikki who’s a tough person (card number 21). If I want, I can remove another character or a property from my collection by paying $10,000. So, I pay $10,000 from the money piles in the middle, and that covers the cost.
Another example: Now, Lincoln plays an action card (card number 43). To use this card, he needs one card with a #image.jpgicon and another one with a #image.jpgicon. Luckily, his collection already has cards with these icons, so he meets the requirements.
If a player has paid the costs or met the requirements, they can follow the instructions on the card.
Remember: The card that was just played, along with its icons, becomes part of the player’s collection.
In this game, I want to talk about abilities. Abilities are special powers that you can use during the game. What’s cool about them is that you can use them more than once! How awesome is that? But wait, there’s a catch. You can only use them at specific times. So, you have to be patient and choose the right moment to unleash your power.
So, you know those abilities that say “Next turn” on them? Well, they actually make something happen on the next turn, exactly when they say they will. Pretty simple, right?
Hey there! Let’s talk about the cool things you can do in this game! All the abilities in the game can be used only once, either right away or at a specific time mentioned on the card. Isn’t that interesting?
Now, let’s talk about the turn order. After the player with the lowest numbered card finishes their turn, it’s the turn of the player with the second lowest numbered card. And this goes on sequentially. Pretty simple, right?
Alright, let’s move on to the next phase: Resolving “each Turn” Abilities! Exciting stuff!
Now, in this phase, it’s time for every player to use all the “Each turn” abilities of the cards in their display. You can use them in any order you like. Just remember, each “Each turn” ability can only be used once in each turn. Cool, right? Some other abilities might trigger off specific events during the game and can be used every time that particular event occurs.
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Understanding Different Types of Cards
Action Cards
Action cards are a special type of card that have a one-time effect. Once you use an action card, it is discarded and cannot be used again. However, some action cards have effects that last until the end of the current turn. In that case, you will leave the card out until the end of the turn and then discard it.
Example: So, here’s what happened. I played the action card (56) and it was a big move. Nikki had the most development markers (4) on her holdings. That definitely caught my attention. So, I decided to follow in her footsteps and put 4 development markers on one of my own holdings. It was a strategic move, and I felt pretty good about it. Once my move was done, the action card was discarded. It was a fleeting moment, but it had a significant impact on the game.
Thugs
Now, let’s talk about thugs. These cards are incredibly useful in the game. They give players the opportunity to gain money, perform more actions, or take development markers. Thugs are like little helpers that you can add to your display. They have special icons that can be used throughout the rest of the game. It’s like having extra tools at your disposal to up your game.
Imagine this: I’m Nikki, and I just pulled off a daring move. I played the thug card, and guess what? I earned a whopping $10,000 for each thug in play. Talk about a lucky break!
I had two thugs in my display, so you know what that means? I raked in $20,000 from the money piles right in the center. Not too shabby if I do say so myself.
But that’s not all.
Here’s the deal: we’re all about building our empire, right? Well, one way to do that is by owning shares in legitimate businesses. These businesses are worth a pretty penny.
So, I decided to invest. I took some shares of these “legal” establishments, and let me tell you, it’s a smart move. How so, you ask? Well, each development marker I place on these cards is worth a cool $10,000 in my pocket at the end of the game. That’s some serious cash, my friend.
When you play a holding card, you need to put development markers on it. You should put one marker for each symbol (), that is printed on the card. Also, put one marker for each of these symbols that appear on other cards in your display.
Throughout the game, I will need two markers for the icons found on the card itself, and one marker for each of these two icons on the other cards in my display.
When the game is over, which happens after 12 game rounds, each development marker I have is worth $10,000.
To determine the winner, I will add up my cash and the worth of my development markers. The player with the most money is the winner. In the event of a tie, players will share the victory.