How to play Great Western Trail Official Rules

By: Dennis B. B. Taylor

Welcome to the Great Western Trail Game!

Hey there! Are you ready to embark on an exciting journey through the Wild West? This is no ordinary board game – get ready for an adventure like no other! I’m here to guide you through the rules of the game, so let’s saddle up and get started.

Objective

Alright, partner, here’s the skinny. The goal of the Great Western Trail Game is to be the most successful cattle rancher in all of the West. You’ll need to navigate through different locations, hire cowboys, and manage your herd of cattle to earn points and become the top dog.

Gameplay

As you make your way along the Great Western Trail, you’ll encounter various spaces and make important decisions. Each turn, you’ll move your cowboy pawn along the trail and take actions at different locations. But watch out for the hazards and challenges that await you!

Cowboys and Buildings

At each location, you’ll have the chance to hire cowboys and construct buildings. Cowboys are valuable assets who can help you on your journey. Buildings, on the other hand, provide special abilities and bonuses that can give you an edge. Building the right combination of cowboys and buildings is key to success.

The Herd

One of the most important aspects of the game is your herd of cattle. You’ll start with a small herd, but through careful management, you can grow it and improve its quality. As you deliver your cattle to Kansas City, you’ll earn money and points based on their value.

Hazards and Challenges

The Wild West isn’t all sunshine and rainbows, partner. Along the trail, you’ll encounter hazards and challenges that can hinder your progress. From cattle rustlers to bad weather, you’ll need to be prepared to overcome these obstacles to succeed.

End of the Game

So, how do you know when the game is over? Well, the game ends when the train reaches Kansas City for the third time. At that point, everyone will total up their points and the player with the most points is declared the winner. Yeehaw!

Are you ready for the adventure?

Now that you have a handle on the rules, it’s time to round up your friends and start playing the Great Western Trail Game. Get ready to experience the excitement and challenges of the Wild West like never before. Saddle up and let’s start the journey!

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In the 19th century, I am a rancher who regularly drives my cattle from Texas to Kansas City. It’s important for me to have my most valuable cattle with me when I arrive in Kansas City, as this is how I earn money and victory points. But achieving this is not an easy task. I need to keep my herd in good shape and make use of the buildings along the trail. It’s crucial to hire skilled cowboys to improve my herd, craftsmen to construct buildings, and engineers to manage the railroad line.

If I make smart decisions and navigate the challenges and opportunities of the Great Western Trail, I will gain victory points and emerge as the winner of the game.

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Components

Here’s what you’ll find inside the game box:

  • 1 game board
  • 54 worker tiles
  • 18 hazard tiles
  • 22 teepee tiles
  • 4 player boards
  • 4 player count tiles
  • 4 cattlemen
  • 56 player discs (14 per player)
  • 4 engines
  • 4 certificate markers
  • 92 cattle cards
  • 24 objective cards
  • 4 starting objective cards
  • 47 building tiles
  • 5 station master tiles + 55 coins
  • 1 job market token
  • 1 scoring notepad

Setup

Let’s get started with the game setup:

Put the game board in the center of the table.

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Ok, here’s what you need to do:

First, we need to shuffle the 5 station master tiles. Take those tiles and mix them up. Once they’re all shuffled, place one of them face up on each of the 5 station master spaces.

Next, grab the 7 neutral building tiles. Put them in front of you and turn each one face up. We’re going to place these tiles on the game board. There are 7 neutral spaces on the board, so we’ll place one tile on each of those spaces.

If this is your first game, you’ll notice that each tile has a matching letter from A to G. So, you’ll want to put each tile on the space that has the same letter as the tile. This will help you remember where each tile goes.

But if you’ve played before, things are going to be a bit different. This time, we’re going to shuffle the tiles so they’re all mixed up. Then, we’ll distribute them randomly onto the neutral spaces. This adds a little bit of unpredictability to the game, which can make things more fun.

So, now you know how to set up the game board. Let’s get started!

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Okay, here’s the deal. You gotta put this job market token right up there in that neat little dashed round space at the top. Got it? Good.

Now, grab those 54 worker tiles, the 22 teepee tiles, and the 18 hazard tiles, and flip ’em over. You’ll notice some numbers on the back, right? Sort ’em into three piles based on those numbers: 1, 2, and 3. Take each pile and give ’em a good shuffle. Once you’re done, put those three face-down piles next to Kansas City on the upper left side of the game board. They’re what we call the Kansas City supply. Remember that.

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Alright, let’s get started! I’m going to explain how to play this cool game called “Kansas City Supply.” Here’s what you need to know:

First, we have a bunch of tiles with different symbols on their backs. We’ll reveal them one by one and place them on the game board. Where a tile goes depends on what kind of tile it is.

If the tile has a teepee symbol (it can be green or blue), we’ll put it in the Indian trade section. There are empty spaces there with different money values above them, starting at -3. We’ll place the teepee tile in the empty space with the lowest money value.

Now, if the tile has a hazard symbol, things get a little trickier. We have different types of hazards like floods, droughts, and rockfalls. Each hazard has its own section on the board. We’ll put the hazard tile in the empty space with the lowest number in its corresponding hazard section, which can be from 1 to 4.

But wait! What happens if there are no empty spaces left in a hazard section? Well, in that case, we’ll flip the tile face down and send it back to the Kansas City supply.

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So here’s what you gotta do: keep flipping those tiles until you’ve put down a grand total of 7 tiles on the game board. Easy peasy!

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How to play Great Western Trail Official Rules UltraFoodMess

When I start the game, I get a set of worker tiles, which are hidden for now. These tiles represent the workers I can hire for my company. But first, I need to reveal them.

To reveal the tiles and make them available for hiring, I start by flipping them over to their front side. Then, I place them in the job market, which is where all the available workers are displayed.

Now, let me explain how I position the worker tiles in the job market.

I start in the top row and put the first revealed tile right below the sign that shows the number of players. The next tile goes to the right of the previous one, and I continue this pattern from left to right.

After I’ve placed a tile on the rightmost space of the top row, I move to the second row. The next tile goes in line with the player count sign, and I continue placing tiles rightwards in this row.

This continues until I reach the space to the left of the job market token. Once I’ve placed a tile there, I know that I’ve positioned all the tiles in the job market.

Depending on the number of players, there can be anywhere between 3 to 7 worker tiles in the job market.

So, here’s what I’ll do: I’ll take those 6 empty spaces in Kansas City and fill them up with tiles. Here’s how:

  • I’ll grab 2 tiles with a How to play Great Western Trail Official Rules UltraFoodMesson their back and put them face up on the foresight spaces marked 1.
  • Then, I’ll get 2 more tiles, but this time with a How to play Great Western Trail Official Rules UltraFoodMesson their back, and I’ll place them face up on the foresight spaces marked 2.
  • And finally, I’ll take 2 more tiles, this time with a How to play Great Western Trail Official Rules UltraFoodMesson their back, and put them face up on the foresight spaces marked 3.

Oh, and don’t forget this: I’ll shuffle the 36 market cattle cards and put them face down to make a stack beneath the lower left corner of the game board.

Depending on how many people are playing, I’ll draw some cattle cards from this stack:

    In a game with 2 players, I get 7 cards. If there are 3 players, I draw 10 cards. And in a game with 4 players, I draw 13 cards.

    I need to organize the cards by color and place them face up under the game board in the cattle market. They should form a row that overlaps, with the left side of each card visible. The order of the colors should be yellow, red, blue, brown, and purple. But not all colors may be present.

    Next, I take the 24 objective cards and shuffle them. Then I place them face down to the right of the game board. From this stack, I reveal 4 cards and display them face up in a column below the stack. This display is called the general objective display.

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    Okay, listen up. You’ll want to have the coins close by so that everyone can get to them easily. We call this pile of coins the bank.

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    When it comes to starting a game, the first thing you need to do is choose your player color. Everyone picks a color they like and gets a player board of that color. The player board has 14 round colored spaces on it, so you can easily identify your color.

    If there are 3 or 4 players, you’ll also get a player count tile in your color. This tile is used to cover up Phase A of your player board. It’s a handy way to keep track of the game and make sure you’re following the right steps.

    So, remember, to get started, just choose your color and set up your player board with the player count tile if you need it. Then you’ll be ready to begin!

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    First, I’ll give each player their 10 private building tiles in their color. These tiles are special because they have numbers from 1 to 10 and the letters ‘a’ and ‘b’ on them, each on one side.

    When you’re new to the game, you’ll turn your private building tiles to the ‘a’ side and arrange them in order on your player board.

    If you’re more experienced, you can try something different. Choose one player to randomly decide the sides of their building tiles (maybe by throwing them in the air). Then, that player will arrange their tiles in order on their player board. Everyone else will follow suit and copy the display by turning their tiles to match.

    So, here’s the deal: for the rest of the game, all the building tiles have the same side facing up, no matter who’s playing. No sneaky flips allowed!

    Now, it’s time to get your game pieces. Each player gets these items in their color:

    • 14 player discs – Put them on your player board to cover up all the colored disc spaces. (The only ones left empty are the two gray spaces in the upper left).
    • 1 engine – Put it on the starting space (the red building) of the railroad track on the game board.
    • 1 certificate marker – Put it on the top space of your certificate track (right next to 0).
    • 1 cattleman – Put it next to your player board for now.

    So here’s what happens: I give each player these special cattle cards, 14 of them that have a little star in their color. Those are their herd cards. They shuffle up their herd cards and put them face-down in a stack on the left side of their player board. Then, they draw 4 cards from that stack and add them to their hand.

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    Let’s start the game by shuffling the 4 starting objective cards. Each player will be dealt one random card, which they will place face up below their player board. This will be the first card of their personal objective area. Any extra starting objective cards should be returned to the box.

    Now, it’s time to determine the starting player. The starting player will receive 6 dollars from the bank as starting capital, which they will place in front of them. The player next in clockwise direction will receive 7 dollars, the third player (if there is one) will receive 8 dollars, and the fourth player (if there is one) will receive 9 dollars as starting capital.

    Objective of the Game

    When it’s my turn, I get to move my cattleman along a twisty trail on the game board that goes from the bottom right corner all the way to Kansas City in the upper left. As I make my way along, I can do different actions that help me earn victory points. For example, I can place private building tiles, buy cattle from the cattle market, upgrade train stations, and get rid of hazards.

    Every time my cattleman reaches Kansas City, I have to send some cattle off on a train to another city. This can also earn me victory points. After that, my cattleman starts its journey again from the bottom right corner and it will reach Kansas City about 5 to 7 times throughout the game.

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    When it comes to scoring in the game, all victory points are given out at the end. This is where you tally up how many victory point symbols you have on the different game pieces in front of you, as well as the ones that have your color on the game board. The player who ends up with the highest number of victory points is declared the winner.

    What Exactly Is Your Herd Deck?

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    Your herd deck is like a group of animals that you lead on a journey. Each card in the deck represents one animal and has a color and breeding value.

    When the game starts, everyone has a deck of cards with low breeding values.

    But as you play, you can make your deck better by adding cards with higher breeding values and objective cards.

    Your herd deck has these parts:

    • A stack of face-down cards next to your player board.
    • Cards in your hand that you draw from the draw stack. You can only have a certain number of cards in your hand at a time (you start with 4 cards).
    • A pile of face-up cards on your discard pile. You put cards here when you get rid of them or get new cards during the game.

    Hey there! So, picture this: you’re playing a game and you run out of cards to draw from. That’s when things get interesting. Here’s what you do – take all the cards you’ve discarded so far, mix them up, and create a new draw stack with them. Place it to the left of your player board. Now, you can keep drawing cards like before.

    What’s the deal with the cattle cards?

    Well, when you’re moving along the trail, there are certain actions that require you to get rid of specific cattle cards from your hand to get rewards. It’s all part of the strategy.

    But here’s where it gets fascinating. When you make it to Kansas City, you want to have a diverse set of cattle with high breeding values in your hand. The more varied and valuable those cows are, the more money and victory points you’ll earn. Pretty cool, right? Check out pages 8 and 9 for all the juicy details.

    Let the game begin!

    When the game begins, I, the player with the least amount of starting money ($6), will start. Then, we will take turns clockwise.

    When it’s my turn, I must complete these phases in order:

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    1. First, I’ll move my cattleman to a different spot along the trail.
    2. Next, I’ll use the action(s) available at my chosen location.
    3. Then, I can draw cards to replenish my hand up to the maximum limit.

    Once I’ve completed my turn, it’s the next player’s chance to make their moves.

    I. Phase A: Move your cattleman

    What counts as a location?

    The main location in this game is Kansas City. However, any tile that’s placed on a space along the trail is also considered a location. This includes building tiles, hazard tiles, and teepee tiles. But remember, spaces without any tiles are not considered locations! On my very first turn, I can place my cattleman on any neutral building tile, and then I can move on to phase B. It’s even okay if other players have already chosen the same building tile as me.

    Alright, I’m here to help you with the next phase of your cattleman journey. We need to get your cattleman from one spot on the trail to another spot. Sounds simple, right? Let’s go over the rules:

    • We measure your cattleman’s movement in steps. Each location on the path counts as 1 step. Just remember, empty spaces don’t count as locations.
    • You have to move your cattleman at least 1 step, but don’t go over the step limit shown on your player board. At the beginning, your step limit is either 3 or 4, depending on how many players there are. You might be able to increase your limit later in the game.
    • Always move your cattleman forward in the direction of the trail. Just follow the arrows.
    • If the trail splits, you can choose which path to take.

    When your cattleman finishes moving, either by your choice or because you’re out of steps, you use that location for phase B. You can’t go through Kansas City, so when your cattleman gets there, it has to stop. Other players’ cattlemen don’t affect yours, and multiple cattlemen can be in the same location.

    Pay attention to the locations with green or black hands, or both. If your cattleman goes to or passes over one of these locations, you have to pay a fee. If it’s a hazard or teepee tile, you pay the fee to the bank. If it’s another player’s private building tile, you pay the fee to that player. The amount of the fee depends on the number of players and the color of the hand(s).

    When it comes to playing a game with a friend, there are some important things to keep in mind. First, it’s important to choose the right game for both of you. You want to find a game that you both enjoy and that is suited to your skill levels. Plus, it’s always more fun when everyone is on a level playing field.

    Another important factor to consider is the goal of the game. What are you trying to achieve? Are you looking to beat your friend and claim victory, or are you more interested in simply having a good time together? Understanding the goal can help shape your strategy and make the game more enjoyable.

    When playing a game with a friend, communication is key. You want to be able to talk to each other and collaborate on strategies. This can make the game more challenging and exciting, as you work together to overcome obstacles and achieve success. It’s also a great way to bond and strengthen your friendship.

    However, it’s important to remember that games can sometimes be a double-edged sword. While they can bring joy and excitement, they can also lead to frustration and disappointment. It’s important to keep your emotions in check and remember that the goal is to have fun, not to win at all costs.

    Overall, playing a game with a friend is a great way to spend time together and have fun. Just remember to choose the right game, understand the goal, communicate effectively, and keep a positive attitude. By following these tips, you can have an enjoyable and rewarding gaming experience with your friend.

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    Hey there! Let’s talk about the cost of hands in a game.

    In this game, there are two types of hands: green hands and black hands.

    • Each green hand costs 2 Dollars
    • Each black hand also costs 2 Dollars

    If there are three players in the game, this is how it works:

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    • Green hands cost 2 Dollars each
    • Black hands cost 1 Dollar each

    Let me break it down for you. In a 4-player game, there are two colors of hands: green and black. The green hands cost 2 dollars each, while the black hands cost only 1 dollar each. So, if you’re looking to spice up your game with some extra hands, you’ll need to take their prices into account. It’s important to know that each player can only have one hand. So, if you end up with a hand that you don’t want, tough luck! You can’t exchange it or trade it with someone else. The only option you have is to regenerate your response by choosing another hand, but remember, it will cost you some extra cash. Happy gaming!

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    Hey there! Let me break down the rules for you in simpler terms:

    First things first, each green hand costs $1, while each black hand costs $2.

    Here’s something you need to remember: if you can’t pay for all or some of the hands on your path, don’t worry! You can still keep moving. So, let’s say your cattleman moves to a location with a fee you can’t pay. Just pay as much as you can and continue with the game like normal.

    Oh, and here’s the great news: you don’t have to pay any fees retroactively. So, even if you receive money while you’re still at a location where you couldn’t pay the fee before, you’re off the hook. This only applies to fees charged by hands though. Everything else in the game, like costs and requirements, must always be paid or met in full.

    Phase B: Using actions at your reached location

    Now that you’ve moved your cattleman, it’s time to use the location where it ended up.

    But hold on, the options at each location vary depending on whether it’s:

      Your Building Actions in Great Western Trail

      In the popular board game Great Western Trail, your strategic choices are crucial in determining your success on the trail. As you move across the board, you’ll encounter different types of building tiles and locations that offer unique opportunities. Let’s delve into the various options you have when landing on a specific tile:

      1. A neutral building tile or a private building tile of your own color
      2. A private building tile of another player, a hazard tile, or a teepee tile
      3. Kansas City

      a) On a neutral building tile or a private building tile of your own color

      When you find yourself on a neutral building tile or a private building tile of your own color, you have two options:

      Use The Local Action(s)
      • You can now carry out each of that tile’s local actions once.
      • You have the freedom to perform these local actions in any order you prefer.
      • Keep in mind that you are not obligated to complete all of the available local actions. However, if an action specifies a cost or requirement, you must satisfy it entirely to receive the reward for that particular action.
      • Some tiles feature two actions that are separated by a white slash within the same local action.
      • You are only permitted to choose and perform one of those actions.

      There are some parts of the trail that have risky actions. If a building tile is placed on one of these spaces, the risky action becomes a part of that tile’s actions. This means that the owner of the tile can perform the risky action every time they reach that location.

      But here’s the catch: If you choose not to perform any of the actions on the tile you reach, you can perform one single auxiliary action instead. Your auxiliary actions are listed on the left side of your player board in the auxiliary action section.

      At the start of the game, you only have access to two auxiliary actions. You can unlock the others by clearing at least one of the two disc spaces associated with each action (don’t worry, I’ll explain how to do that soon enough).

      Now let’s move on to another important topic: private building tiles owned by other players.

      When you find yourself on another player’s building tile, a hazard tile, or a teepee tile, you only have one option: perform a single auxiliary action.

      Keep in mind: This means that your best bet is usually to reach a neutral building tile or a building tile of your own color, since you can only perform local actions there.

      C) Kansas City

      Once you reach Kansas City, you must complete all 5 subphases in order.

      To make sure you don’t forget any subphase, move your cattleman along the numbered spots and complete the corresponding subphase before moving on to the next spot.

      The 5 Kansas City subphases are:

      • Foresight 1: Choose one of the 2 tiles in the foresight spaces below spot 1 and move it to its corresponding section.

      Hey there! Let’s talk about some important game mechanics in Foresight 2. Here are a couple of things you should know:

      • Foresight 2: You get to choose one of the two tiles in the foresight spaces below spot 2. Once you’ve made your choice, you need to move it to its corresponding section.
      • Foresight 3: Similar to Foresight 2, you have the option to choose one of the two tiles in the foresight spaces below spot 3. Once you’ve made your selection, move it to its corresponding section.
      • Income: It’s time to reveal your entire hand! After you’ve done that, calculate your income and gain that amount from the bank. Be sure to discard your hand into your personal discard pile.
      • Delivery: Here’s another action for you to consider. Move one of your player discs from your player board onto a city crest. Just keep in mind that you’ll need to pay any transport costs that come up.

      Now, let’s talk about the tiles you choose in the subphases. It’s important to note that each tile you choose must be immediately moved to its corresponding section. No time to waste!

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      If you come across a teepee tile (green or blue), you need to put it in the Indian trade section. Look for the empty space with the lowest money value and place the tile there. But, if there are no empty spaces left, you have to remove the teepee tile from the game and put it back in the box.

      If you find a hazard tile, it needs to be put in the corresponding hazard section. Check for the empty space with the lowest number (1 to 4) and place the tile there. Again, if there are no empty spaces left, you should remove the hazard tile from the game and return it to the box.

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      When a worker tile is placed onto the job market, it needs to go in the next available spot. Here’s how you figure out which spot that is:

      How to play Great Western Trail Official Rules UltraFoodMess

      The placement of the worker tiles in the game follows a specific set of rules. Here’s how it works:

      • I always have to place my tile in the same row as the job market token.
      • In that row, I have to fill the spaces from left to right.
      • If we’re playing with less than 4 players, there are some extra rules to consider:
        • In a game with 3 players, each row only has 3 spaces, starting under the sign that says “3 players”. The whole left column is empty.
        • In a game with 2 players, each row only has 2 spaces, starting under the sign that says “2 players”. Both left columns are empty.
      • The last space to be filled in each row is always the one with the job market token. When I place a worker tile there, I move the job market token along the arrow to the next row.

      When I move the job market token to the next row, not much usually happens. But, there’s an interesting twist when the token moves along a colored arrow:

      How to play Great Western Trail Official Rules UltraFoodMess

      If the job market token gets moved along a yellow arrow, you have to quickly refill the cattle market. When this happens, grab enough cards from the cattle market stack to bring the number of cards back to its original amount:

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      In a game with two people, I need to make sure the cattle market has a total of seven cards. For a game with three people, I’ll need to fill the cattle market with ten cards. And in a game with four people, the cattle market needs to have thirteen cards.

      Once the cards are ready, I’ll sort them by color and place them in a row. Each card should overlap a bit, with the left side of each card showing. To make it easier to see, I’ll arrange the cards in the usual order: yellow, red, blue, brown, and purple.

      Remember, it’s important to follow these steps to set up the game and get everything ready for a great time.

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      If you need to fill up the cattle market, but there are already enough or more cattle cards than the total number of players, don’t add any more cards. And if the cattle market is empty, you don’t add any cards either.

      When the job market token is moved along the red arrow from the bottom row, it triggers the end of the game.

      Now, let’s talk about income:

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      Okay, listen up! I’m gonna let you in on a little secret: to get ahead in this game, you gotta know the value of your cattle. Here’s how you do it:

      First things first, reveal all your cards to the other players. Lay ’em out on the table, so everyone can see what you’re working with.

      Next, it’s time to crunch some numbers. Add up the breeding values of each type of cow you have. Easy peasy, right? Just remember, you only count each type once, no matter how many cards you have for that type.

      Now, here’s the tricky part. Forget about those victory points and objective cards for now. We’ll deal with those later. Right now, we’re just focused on breeding values.

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      If you want to boost your breeding value even more, you have the option to add certificates to it. There are two types of certificates to consider: temporary certificates and permanent certificates.

      Temporary certificates are the ones on your certificate track. You can see how many you have available by looking at the number next to your current certificate marker. You can use as many of these temporary certificates as you want by moving your certificate marker backwards.

      On the other hand, permanent certificates are the ones on the upper half of any station master tiles in front of you. Each of these certificates automatically increases your total breeding value by 1 for the rest of the game.

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      When you have determined your overall breeding value, including any certificates, it’s time to collect that amount of money from the bank. Keep this money separate from the rest of your funds to keep track of your total breeding value during subphase 5.

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      To get started, simply put all the cards in your hand into your own discard pile.

      Shipping:

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      So, you’ve just received your income from selling your cattle, and now it’s time to deliver them to a city along the railroad. Each city has a crest that represents its value, which is based on the cattle’s breeding. The higher the breeding value, the more valuable the city is, and the farther up the railroad you can deliver your cattle.

      Now, here’s where it gets interesting. You have to choose a city to deliver your cattle to, but there’s a catch. You can only choose a city whose value is equal to or lower than your cattle’s breeding value. Makes sense, right? But wait, there’s more. You can’t deliver your cattle to a city that already has one of your discs on its city space. No cheating!

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      In this game, you have two options for delivery destinations: the local town, Kansas City, and the terminal town, San Francisco.

      Here’s the exciting part – you have the freedom to deliver to either of these cities, whether or not you already have discs there. The choice is yours!

      Once you’ve made up your mind, simply place one of your player discs onto the chosen city space. If there are other discs already there, just stack yours on top. Easy!

      To place your disc on the city space, select a disc from any of the disc spaces on your player board. It’s important to note that there are two types of disc spaces to consider: the ones with white corners and the ones with dark corners.

      By clearing a disc space and removing the disc, you unlock its special ability. Keep in mind that some disc spaces with dark corners may require certain conditions to be met or may even offer rewards when cleared.

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      When you place your disc on a city space, something interesting happens – you have the chance to either gain or lose victory points at the end of the game. Not only that, but you may also trigger delivery actions that you must immediately perform. It’s like a gamble, with the potential for both good and bad outcomes.

      But here’s the thing: the action on any of the green arrows doesn’t happen right away. It only gets triggered when both adjacent crests have one of your discs on them. This applies to both victory points and delivery actions. In other words, if you want to unlock the victory points between the crests, you need to have your discs on both of them.

      So, be strategic when placing your discs on city spaces. Consider the potential risks and rewards. Think about how you can maximize your chances of gaining victory points and triggering delivery actions. It’s all about making the right moves and seizing opportunities.

      How to play Great Western Trail Official Rules UltraFoodMess

      Hey there! Let’s talk about the transport costs for your delivery. It’s important to know if you’ll need to pay anything extra. Here’s how it works:

      If your engine is positioned on the railroad track with its nose beneath or farther up from the city crest where you placed your disc, then luckily, you don’t have any transport costs. No need to worry about that!

      However, if your engine is farther down the track than the city crest, you’ll have to pay some transport costs. But don’t worry, I’ll walk you through it. You’ll need to pay the bank 1 Dollar for each cross between the nose of your engine and the city value of that crest.

      Now, here’s a little note to keep in mind: Since you receive your income beforehand, you’ll always have enough money to cover any transport costs that come up. You’ve got this!

      Once you’ve finished the Delivery subphase, there are just two more steps left to complete. We’re almost there!

      When I play the game, here’s what I need to do:

      First, I have to move my cattleman to the beginning of the trail. I can do this by putting it on the horseman space in the lower right corner of the game board. Then, on my next turn, my cattleman will start from there.

      Next, I need to refill the empty foresight spaces in Kansas City. There are 3 spaces in total, and I need to fill each one with a face-up tile from the Kansas City supply. I have to make sure that the number on the back of the tile matches the number of the space.

      Phase C: Drawing up to my hand limit

      Hey there! Let me break down the rules for you in a simple and easy-to-understand way. Here’s the deal:

      At the beginning of the game, each player is allowed to hold a maximum of 4 cards in their hand. But don’t worry, you can increase your hand limit up to 6 cards as the game progresses.

      If you currently have fewer cards in your hand than your player board indicates as the hand limit, you need to bring your hand up to that limit. To do this, simply draw cards from your personal draw stack until you have enough cards to reach the hand limit. If you need more cards, just shuffle your personal discard pile and use it to replace your draw stack.

      Note: If you’ve just completed the subphases of Kansas City, you’ll need to replenish your entire hand with new cards. It’s all part of the game!

      Once you’ve completed your turn, it’s time for the next player to take their turn.

      How to play Great Western Trail Official Rules UltraFoodMess

      Example: So, here’s what happened to me. I have a limit of 5 cards in my hand because I already cleared one of the relevant disc spaces on my player board. In phase B, I decided to discard 2 cards from my hand to perform a local action. But, uh-oh, that meant I only had 3 cards left in my hand. So, what did I do? I had to draw 2 cards to bring my hand back up to 5. Luckily, I still had 2 cards left in my personal draw stack, so I drew those. Now, here’s the interesting part. Even though my personal draw stack is empty now, I don’t create a new one from my personal discard pile just yet. I’ll do that right before I have to draw my next card. Pretty cool, huh?

      Let’s Get Into the Actions

      Time for Objective Cards

      How to play Great Western Trail Official Rules UltraFoodMess

      Hey there! So, during the game, you can get objective cards by doing certain things. These cards go into your discard pile and will eventually make their way back into your hand.

      When it’s your turn, if you have one or more objective cards in your hand, you have a few options. You can play them either:

      • before you start doing phase A, or
      • before or after you do any one action in phase B.

      This means that you can’t play objective cards in the middle of an action or after you start phase C.

      When you play an objective card, put it face up in your personal objective area, which is under your player board. Then, you can either do the immediate action shown in the upper left corner of the card or give it up.

      • Hey there! Let me explain how to play this game using simple terms.
      • First, you can move your cattleman up to 3 steps ahead on the trail. Just ignore any green and black hands. Keep in mind that you can’t use the location where you stop. If you move your cattleman before phase A, you can start the usual movement of phase A from that location. If you move your cattleman after using a location in phase B, you’ll directly carry out phase C once your cattleman reaches the new location. Oh, and don’t forget, you can’t move to Kansas City through this immediate action.
      • Next, you can draw up to 3 cards from your personal draw stack. After that, you need to discard the same number of cards that you drew.
      • You also have the option to move your engine up to 2 or 3 spaces forward.
      • Additionally, you gain 2 Dollars.
      • Lastly, you can choose to perform either a single or double auxiliary action.

      When I play this game, I have these cards called objective cards. These cards show me different tasks that I need to complete by the end of the game. If I can finish all of the tasks on an objective card, I earn victory points. The number of points is shown on the card.

      How to play Great Western Trail Official Rules UltraFoodMess

      If you don’t complete all the tasks on an objective card, you’ll lose the negative victory points that are listed on it. But don’t worry, your starting objective card doesn’t have any negative points.

      Remember, each task can only count toward one objective card. So if multiple cards have the same tasks, you have to complete each task individually.

      Here are the tasks you’ll find on objective cards:

      • Put 1 building tile on the game board.
      • Have 1 green teepee tile in front of you.
      • Have 1 blue teepee tile in front of you.
      • Have 1 hazard tile in front of you (of any kind).
      • Place 1 of your discs on a train station.
      • Add 1 cattle card with a breeding value of 3 to your deck.
      • Include 1 “West Highland” cattle card in your deck.

      Have you ever wondered how to make your deck in the “Texas Longhorn” cattle card game more powerful? Or how to dominate the board by strategically placing your discs on the city space of San Francisco? Well, I’ve got some tips for you!

      First, let’s talk about the “Texas Longhorn” cattle card. This card is a must-have in your deck. With its special abilities and high value, it can make all the difference in a game. So, make sure to include it in your strategy and use it wisely to gain an advantage over your opponents.

      Next, let’s move on to the city space of San Francisco. Placing your discs on this space can give you a significant advantage on the board. It allows you to control the city and its resources, giving you more options and strategic opportunities. So, be sure to aim for this space and secure it as early as possible in the game.

      Now, let’s talk about some general tips for building a powerful deck and dominating the game. It’s important to have a balanced mix of cards that complement each other and work well together. Consider the strengths and weaknesses of each card and choose wisely. Additionally, don’t forget to adapt your strategy based on the actions of your opponents. Be flexible and ready to change your plans if needed.

      In conclusion, if you want to increase your chances of winning in the “Texas Longhorn” cattle card game, make sure to include the “Texas Longhorn” cattle card in your deck and aim to place your discs on the city space of San Francisco. By following these tips and strategies, you’ll be on your way to becoming a formidable player. So, what are you waiting for? Grab your deck and get ready for some exciting gameplay!

      How to play Great Western Trail Official Rules UltraFoodMess

      Hey there! You don’t have to play your objective cards if you don’t want to. You can choose to keep some or all of them in your deck using the regular methods, like discarding them with the icon. At the end of the game, you can decide whether or not you want to score the objective cards that are still in your deck. But the objective cards in your personal objective area must be scored – you don’t have a choice there.

      Game Over

      How to play Great Western Trail Official Rules UltraFoodMess

      When I play the game, it’s important to know that the end is triggered when I place a worker tile on the last space of the job market while doing subphase 2 or 3 in Kansas City.

      Once I do this, the job market token moves along the red arrow out of the job market, and I immediately take the token and place it in front of me.

      If this happens during subphase 2, I continue to subphase 3 but I can’t choose another worker tile because there are no more spaces in the job market. If only worker tiles are left, I skip phase 3 completely. After that, I proceed with subphases 4 and 5 as usual, and I also refill any empty foresight spaces at the end of my turn. This will be my last turn.

      In this scenario, each player gets one last turn before the game ends. During this turn, players can move their cattleman and use the space they land on. If they choose to move to Kansas City, they must follow the usual 5 subphases.

      However, there’s a catch. Players cannot choose worker tiles from the foresight spaces during subphases 2 and 3. If there are only worker tiles left, they skip those subphases entirely. At the end of their turn, though, they must make sure to refill any empty foresight spaces.

      Once the final player has completed her last turn, the game comes to an end. Now, it’s time for the final scoring.

      The Final Scoring

      Grab the scoring note pad and go over its 11 categories.

      In each category, write the victory points for every player like this:

        When you play Great Western Trail, there are multiple ways for you to score victory points and increase your chances of winning the game. Let me break them down for you:

        1. Cash Money: For every 5 dollars you have, you’ll earn 1 victory point. So, the more money you accumulate, the more points you’ll score.

        2. Private Buildings: By placing your building tiles on the game board, you’ll earn victory points based on the values printed on them. The higher the value, the more points you’ll receive. It’s a great way to boost your score.

        3. City Crests: When you place your discs on the city crests, you unlock victory points. The total sum of all the points you unlock is added to your score. Just remember, if you have any negative points, you’ll need to subtract them. So, be strategic with your disc placement to maximize your points.

        4. Train Stations: The victory points printed next to each train station are yours to gain if you have your disc on it. These points can give you a nice boost, so try to control as many train stations as you can.

        With all these ways to score points, it’s important to strategize and plan your moves carefully. Keep an eye on your money, place your buildings strategically, unlock points with your city crests, and control train stations whenever possible. By doing so, you’ll increase your chances of coming out on top in Great Western Trail. Good luck!

        When I play, I earn victory points based on the hazard tiles I collect. Each tile has a number of victory points printed on it, and I add up the points from all the tiles I have in front of me. How to play Great Western Trail Official Rules UltraFoodMessHow to play Great Western Trail Official Rules UltraFoodMess

        How to play Great Western Trail Official Rules UltraFoodMess

        When I’m playing the game, I take a look at my deck, which includes my personal draw stack, hand cards, and personal discard pile. The goal is to find all the cattle cards that have victory points on them. I add up the victory points from those cards and that becomes my score.

      1. How to play Great Western Trail Official Rules UltraFoodMessFirst, I need to find all the objective cards that are still left in my deck. Once I’ve done that, I have to decide if I want to remove each objective card from the game or add it to my personal objective area. I can add it there without using its immediate action.
      2. After I’ve added all the objective cards to my personal objective area, I need to check each card individually to see if I’ve completed all its tasks. If I have, I’ll add up the positive victory points printed on the card. If I haven’t completed all the tasks, I’ll subtract the negative points printed on the card. The result will be my victory points, which can be positive or negative.

      When it comes to playing the game, one important thing to keep in mind is the significance of the station master tiles. These tiles have individual tasks that can earn you victory points. It’s important to note that these tasks are separate from the objectives on the objective cards.

      Let’s take a closer look at the tasks on the station master tiles:

      1. The first task is related to the number of workers in your worker section, including those already printed on your player board. For each worker, you gain 1 victory point. So the more workers you have, the more victory points you can earn.

      2. The second task involves the objective cards in your objective area. For every 2 objective cards, whether you’ve fulfilled them or not, you gain 3 victory points. This means that even if you haven’t completed the objectives, you can still earn points based on the number of cards you have.

      By following these tasks on the station master tiles, you can earn victory points and boost your chances of winning the game. So make sure to keep an eye on these tasks and strategize accordingly. Happy playing!

      I get it. Sometimes when you’re playing a game, it’s hard to keep track of all the rules and points. But don’t worry, I’m here to help make it easier for you to understand. Let’s break it down:

      First, you can earn 3 victory points for every 2 hazard tiles you have in front of you. It doesn’t matter what kind of hazard tiles they are. So the more hazard tiles you have, the more points you can earn.

      Next, there’s a special rule for teepee tiles. If you have a pair consisting of one green teepee tile and one blue teepee tile in front of you, you can earn 3 victory points. It’s like a little bonus for collecting those specific tiles.

      Now, let’s talk about certificates. You can earn 3 victory points for every 2 certificates you have. It doesn’t matter if the certificates are permanent or temporary. As long as you have them, you can score points.

      Lastly, there’s a way to earn 4 victory points for each worker you place on the fifth or sixth space of any row in your worker section. It’s like a reward for strategically placing your workers in those spots.

      So, as you can see, there are different ways to score points in the game. It’s all about making smart moves and collecting the right tiles and certificates. Good luck!

      Hey there! Let me explain the victory points system to you. It’s an interesting part of the game that can really make a difference.

      1. How to play Great Western Trail Official Rules UltraFoodMessDuring the game, if you manage to clear this disc space, you’ll gain 3 victory points. That’s pretty cool, right?
      2. How to play Great Western Trail Official Rules UltraFoodMessIf you have the job market token in front of you, that’s worth 2 victory points. You’ll definitely want to keep an eye on that.

      In the end, the player with the most victory points wins! But if there’s a tie, then victory is shared. That’s fair, don’t you think?

      A Few Things to Keep in Mind

      • Money is unlimited in this game, so no need to worry about running out. If the bank should run low on cash, just use something else as a substitute.
      • If the objective stack runs out, the empty spaces in the general objective display won’t be refilled. So, if the general objective display is empty, you won’t be able to gain any new objective cards. Keep that in mind!
      • You can always check the cards in your discard pile, but you can’t look at your draw stack.
      • When you take an extra action to remove cards from the game, you can make your deck smaller. There’s no limit to how small it can be. But be careful! If you don’t have enough cards in your deck to refill your hand, you’ll have to make do with fewer cards.

      If you need to put a disc on a city space or upgrade a train station but encounter a few complications, here’s what you can do. In the first case, if you’re required to place a disc on a space with white corners but only have discs with dark corners left, you can use one of those dark-cornered discs on the space with white corners. In the second case, if you’re supposed to place a disc but don’t have any left or can’t afford them, you can remove one of your discs from any train station and use that one instead.

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