Game of Kingdoms Game Rules
Contents
Game of Kingdoms Game Rules
Welcome to the Game of Kingdoms! I’m here to explain the rules of this exciting game to you. So let’s dive right in!
Objective:
The goal of the Game of Kingdoms is to establish your kingdom as the most powerful one in the realm. You will have to conquer territories, gather resources, and build up your army to achieve this.
How to Play:
To play the Game of Kingdoms, you will need a game board, playing cards, and tokens to represent your army. Each player starts with their own kingdom on the game board.
On your turn, you can take several actions. You can draw cards from the deck, play cards to attack other players’ territories, gather resources, or strengthen your defenses. The choices you make will determine your success in the game.
You can conquer territories by playing attack cards on them. The strength of your attack will depend on the cards you play and the resources you have accumulated. The more territories you control, the more resources you will gain.
As you gather resources, you can use them to build up your army and strengthen your defenses. This will make it harder for other players to conquer your territories.
Winning the Game:
The Game of Kingdoms ends when one player has conquered all the territories on the game board or when a predetermined number of rounds have been played. The player with the most territories at the end of the game is the winner and will be crowned the ruler of the realm!
Hey there! Let me explain the game to you. It’s called Do not lose! The loser is the player who still has cards when everyone else is out. Simple, right?
The Cards
Alright, so we have a deck of 40 playing cards. These cards are ranked in a certain order, from the strongest to the weakest. Let me break it down for you:
We’ve got 4 Heroes, 4 Kings, 4 Queens, 4 Knights, and 4 sets of Squires (10, 9, 8, 7, 6, 5). Each set of Squires comes in different colors: Red, Blue, Green, and Yellow.
Now, here’s the interesting part: each card can beat any other card that is of lower rank, but only if they are of the same color. Makes sense? For example, a Red can beat another Red, a Blue can beat another Blue, and so on.
But wait, there’s more! The Hero is the top card. It’s the boss of all the cards and can beat any other card. The Queen is pretty powerful too – she can beat the Knight and all the Squires. However, the Queen has her limits. She’s no match for the King or the Hero.
Now, let’s talk about the Squires. An 8 Squire can beat a 7 Squire or any Squire with a lower number. But if there’s a 9 Squire or a higher number, the 8 Squire is out of luck.
If you want to know more about the rank order of the cards, check out THE CARDS section below.
Why, hello there! Let me tell you about this cool thing called a trump color card. It’s like a secret weapon that can beat any other color card, no matter how fancy or powerful it is. Seriously, it’s the ultimate trick up your sleeve!
But here’s the thing, my friend. This trump color card may be a big shot when it’s in a battle against other colors, but when it’s up against its own kind, it’s just another average Joe. In other words, it’s just like any other card in its own color gang.
So, imagine this situation. You’re playing a card game, and you have this awesome trump card in your hand. The best part is, you know that no matter what color the other players throw down, you can lay down your trump card and be all like, “Boom! I win!” It’s a pretty powerful feeling, I gotta say.
But, and this is a big “but,” my friend, you can’t just go trumping around willy-nilly. You’ve gotta play your cards right (pun intended). See, this trump card can be your best friend, but it can also turn into your worst enemy if you don’t use it wisely.
So here’s the deal. You’ve gotta be strategic. Save that trump card for the perfect moment when you really need it. Don’t use it too early or too late. It’s all about timing, my friend.
Now, I’m not saying you should rely solely on your trump card. That would be no fun at all. You’ve gotta have a mix of different cards in your hand to keep things interesting. But having that trump card in your back pocket, ready to whip out when you need it most, can give you a serious edge in the game.
So, my friend, next time you’re playing a card game and you’ve got that trump card in your hand, remember this little secret. It may seem like just another card, but deep down, it’s a supercard that can turn the tide of the game in your favor. Use it wisely, and you’ll be the champion of the card table!
Imagine this: Picture a world where colors have the power to dictate the outcome of a game. I’m talking about a world where the trump color, let’s say it’s Red, possesses a certain authority. It reigns supreme and holds the key to victory. In this alternate reality, a Red 7 Squires card can conquer any opponent of a different color. Whether it’s Blue, Greer, or even the mighty Hero, King, and Queen, they all bow down to the unmatched might of a Red 7 Squires card.
However, even the dominant Red 7 Squires has its limits. There are other Red cards that can best it, starting from the Red 8 Squires and ascending. The Red 7 Squires must lower its head in defeat when faced with these higher-ranked Red cards. Yet, it still retains its supremacy over the Red 6 Squires and any lower-ranked Red cards that dare to challenge its authority.
Let’s Get Started!
First, shuffle the deck of cards. Take each player and deal them 6 cards. Make sure to deal them one card at a time and place them facedown.
Once everyone has their 6 cards, it’s time to reveal the first card. Flip over the next card in the deck and put it in the middle of the table with its face-up.
Now, take the rest of the deck and place it facedown on top of the face-up card. Make sure to cover the card only halfway. This face-up card will determine the trump color.
Example: So, we have a face-up card on the table, and it’s a Red 10 Squires. That means that the trump color for this game is Red. Exciting, right? Now, here’s the fun part. We can all take a look at our cards, but shh, don’t show them to anyone else!
Alright, here’s the deal. The player with the lowest trump card gets to go first. If you think you have the lowest trump card, speak up! If nobody else claims to have a lower trump card, congratulations, it’s your turn to shine. Oh, and remember, you have to show your card to everyone as proof.
Now, the player who goes first is called the Attacker. It’s like being the leader of the pack. Going in a clockwise direction, the Attacker chooses any card and throws it down. But here’s the twist – she wants the Defender to beat her card. The Defender is the player sitting to the Attacker’s left, by the way. It’s a back-and-forth battle between these two!
Now, it’s the Defender’s turn to shine. Here’s the rule – the Defender must beat the card that the Attacker threw down. If he can’t beat it, well, tough luck buddy, he has to pick it up.
But wait, there’s more! During the round, the Attacker can keep adding more cards of the same rank to the ones she already played. It’s like a sneaky strategy to really pile on the pressure.
And that’s basically how the game goes! Now it’s your turn to jump in, have fun, and show everyone what you’ve got. Good luck!
Example: So, I start off the round by playing a Blue 10 Squires card, but then you come in and crush it with a Blue King. That means I can respond with any 10 Squires or King of any color that I want.
Let’s say I want to try my luck with a Yellow 10 Squires this time, but you shut it down with a Knight. Now I’m back to square one, but with a new twist! I can play any 10 Squires, King, or Knight of any color.
The game keeps getting more interesting with each move. It’s a constant battle of strategy and cunning, where every play has the potential to turn the tide. So, what will you do next? The choice is yours.
When it’s my turn to attack, I can play up to 6 cards or however many cards the defender has left. Once I’m finished attacking, I can simply say “done” and the round will be over.
If the defender manages to beat all of my cards, all the cards in play will be discarded into the discard pile and the game will continue.
If the defender can’t beat all of my cards, they have to pick up all the cards in play and they will miss their turn to attack. Then, the player to their left will become the attacker and the game will continue.
After every round, all players need to refresh their cards. They can pick up as many cards as they need from the draw pile to have a total of 6 cards in their hand. If someone already has 6 cards or more, they don’t need to pick up any more.
If I run out of cards during a round, I still have to draw cards from the draw pile, even if there’s only one card left. I have to keep playing.
Cards are refreshed in a specific order: first the Attacker, then the Defender. If I run out of cards and there are no more to draw, I’m out of the game, but I’m not the loser.
The face-up trump card is the last one to be drawn, and its color stays the same until the game ends.
We keep playing until we run out of cards.
When there are no more cards in the draw pile, we keep playing until all players get rid of their cards. The person who still has cards when everyone else is out is the loser.
More Rules
When we play the game again, I’m the one who deals the cards.
When I’m the attacker, I can play multiple cards of the same rank all at once. If I have two, three, or four cards that are all the same, I can throw them down together.
Game Of Kingdoms: The Ruthless Edition
Get ready for an even more exciting and captivating way to play!
Welcome to the thrilling Game of Kingdoms! In this new version, everyone gets to attack and pass cards to other players.
During a round, when an Attacker goes up against a Defender, other players can join in the action by playing cards to challenge the Defender. However, they can only do so once the Defender has successfully beaten the initial card(s) played by the Attacker.
But beware! If players get carried away and play too many cards, the Defender gets to choose which ones to defeat. Once the Defender has managed to beat all the attacking cards, the unconquered cards go back to their rightful owners.
Here’s an interesting twist: when an Attacker engages a Defender, the Defender can pass the cards to the next player who has a card of the same rank.
Example: Imagine this: you’re playing a game where you have to throw down a Blue Knight. But guess what? The other player has a Green Knight, and that’s even better! You can throw down your Green Knight and pass both cards to the next player, showing them who’s boss.
And get this: if that next player also has a Knight, they can do the exact same thing! It’s like a never-ending cycle of power moves. This can only happen at the start, before anyone else has thrown down any cards.
Here’s some tips:
Believe it or not, sometimes it’s a clever strategy to intentionally collect cards.
And here’s a cool idea: try to gather as many cards of the same rank as you can. This way, when you attack, you’ll have a stronger impact.
Oh, and here’s a little secret: it’s smart to defend yourself with cards of the same rank. That way, the other player won’t have the chance to throw down even more cards. Sneaky, huh?