Contents
- 1 Welcome to the Fantastiqa Game Rules!
- 1.1 Introduction
- 1.2 Setting Up
- 1.3 The Objective
- 1.4 Gameplay Basics
- 1.5 Quests
- 1.6 Magical Artifacts
- 1.7 The Endgame
- 1.8 Closing Thoughts
- 1.9 The Game’s Goal
- 1.10 Let’s Get Set Up!
- 1.11 Get Ready for an Adventure!
- 1.12 Game Play
- 1.13 1. Replenish The Table
- 1.14 Time to Take Action
- 1.15 Using Special Powers at a Statue
- 1.16 3. Wrap Up Your Turn
Welcome to the Fantastiqa Game Rules!
Introduction
Hello! If you’re new to Fantastiqa or just need a refresher, you’ve come to the right place. I’ll be your guide through this magical world of adventure and strategy. Together, we’ll explore the rules and mechanics of the game, helping you become a master of Fantastiqa in no time!
Setting Up
Before we dive into the gameplay, let’s set up the stage for our magical journey. Prepare yourself by laying out the board and organizing the various decks of cards. Take a moment to marvel at the stunning artwork that brings this fantastical world to life.
The Objective
Now that we’re ready, let’s talk about the objective of the game. In Fantastiqa, your goal is to amass Prestige by completing Quests and acquiring magical artifacts. The player with the highest Prestige at the end of the game will be crowned the champion of Fantastiqa!
Gameplay Basics
During each turn, you’ll have a few actions to choose from. You can explore new locations by drawing Location Cards, recruit magical creatures to aid you on your quests, or even engage in epic battles with fearsome monsters. The possibilities are boundless, and your choices will shape your destiny in this enchanted realm.
Quests
Quests are the heart and soul of Fantastiqa. They represent the challenges and adventures that await you. Each Quest requires a specific combination of resources to complete, so choose your actions wisely to gather the necessary components. Completing a Quest will not only grant you Prestige but also bring you one step closer to victory.
Magical Artifacts
In your quest for excellence, you’ll come across magical artifacts. These artifacts provide various benefits and can be used strategically to gain an edge over your opponents. Collecting artifacts will allow you to elevate your gameplay and forge your path to greatness.
The Endgame
As the game progresses, the board will fill with completed Quests and magical artifacts. When a certain number of Quests have been completed, the final round will be triggered. At that point, it’s time to tally up your Prestige points and declare the winner of Fantastiqa!
Closing Thoughts
Well, that’s all for now! I hope you feel more confident venturing into the world of Fantastiqa. Remember, the key to success lies in your strategic choices and resource management. So go forth, brave adventurer, and may the magic of Fantastiqa guide you on your journey!


- 1 Compass Token
- 6 Circular Region Tiles
- 6 Wooden Statues
- 12 +1 Point Bonus Tokens
- 4 Quest Goal Cards
- 45 Quest Cards
- 16 Peaceful Dragon Cards
- 60 Gems
- 3 Card Supply Tokens
- 18 Beast Cards
- 59 Creature Cards
- 29 Artifact Cards
- Spaces for Open Quests
- 4 Dog Cards
- 16 Flying Carpet Tokens
- 12 Reshuffle Tokens
- 4 Quest Tokens
- 4 Player Reference Cards
- 4 Individual Adventurer Kits
- Instructions
The Game’s Goal
As you and the other players explore the fantastical world of FANTASTIQA, you’ll come across bizarre creatures with unique abilities and vulnerabilities. It’s up to you to navigate this strange landscape and use your skills to overcome these creatures.
Hey there, hope you’re ready to embark on an exciting adventure with me! Let’s dive into the world of Fantastiqa, where we’ll discover how to tame creatures and unleash their power.
First things first, to subdue a creature and make it our ally, we need to play the card symbols that it’s vulnerable to. Once subdued, the creature joins our deck of cards, adding its special ability to our growing arsenal.
Some of these subdued creatures carry precious gems. We can spend these gems to obtain powerful artifacts or summon legendary beasts to aid us in our quest. Don’t worry, we start off with just a few basic items, but as we gather more allies, our power will multiply!
To score points and earn rewards, we must complete quests. The first player to meet or exceed the quest goal will emerge victorious!
Let’s Get Set Up!
- For now, let’s put aside all the cards with a Shooting Star in the lower-right corner.
![]() Behold, the Shooting Star card symbol! |
Time to Set up the Table
Know the Quest Goal

First, I’ll need you to choose a Quest Goal card. Place it face-up so we can all see it. This card tells us how many points we need to win the game. Take a look at the guide on the right to find the right Quest Goal based on how long you want to play. If it’s your first time playing, I recommend starting with a shorter game just to get the hang of everything.
Let’s set up the regions and statues.
Now we need to create the card decks.
- First, separate the Creature deck into different sections. You’ll see arrows in the lower-right corner that show you where to divide it. Any unused cards can go back in the box for now.
- Next, shuffle each section separately.
- Once each section is shuffled, stack them all together to create a single Creature deck. Keep the cards face-down as you stack them.
- Finally, place the Creature deck next to the Card Supply Token for Creature cards. Make sure the up-arrow cards are on top and the down-arrow cards are on the bottom.
Get Ready for an Adventure!
Hey there! So you’re ready to embark on a fantastic journey into the world of Fantastiqa? Well, you’ve come to the right place! Let me walk you through the basics of how to play this incredible game. Buckle up!
Shuffle the Cards
First things first, we need to shuffle the deck of cards. But hold on a minute! Don’t shuffle it again. We want to make sure everyone has an equal chance at winning, right? So let’s keep it fair and square.
Tips for Shuffling
- Spread the cards on the table with the image side down. No peeking!
- Mix them up by sliding and overlapping the cards. Woosh, woosh!
- Collect the cards neatly into a deck once you’re done. Ta-da!
- Remember, no cheating allowed! Keep things honest.
Prepare to Adventure!
Alrighty then! Now it’s time to get ourselves ready for this adventure. Each of you will need an Adventurer Standee and Adventurer Placard, along with some other cool stuff. Let me break it down for you:
- Take 1 Quest token, 3 Flying Carpet tokens, 3 Reshuffle tokens, and 3 Gems (you can mix and match the gem colors).
- Grab a set of 9 matching Adventurer cards. Oh, and don’t forget to pick up a Dog and a Peaceful Dragon card too. Look out for the Shooting Star symbols on these cards! They’re super important.

Determine the Starting Player
Alright, we’re almost there. But who gets to go first? We need to determine the Starting Player. There are a few ways you can do this, like flipping a coin or rock-paper-scissors. Choose whichever method you like best and let fate decide!
Choose Starting Quests, Artifacts, and Starting Positions in Reverse Player Order
Now that we know who’s starting first, it’s time to set up the game. But hey, let’s switch things up a bit. Instead of starting with the Starting Player, we’ll begin with the player to their right. Then we’ll continue counterclockwise until the Starting Player goes last. Mix it up, right?
So there you have it! You’re all set for an epic adventure in the world of Fantastiqa. Grab your cards, choose your starting quests and artifacts, and get ready for an unforgettable journey!
First, pick a Starting Quest and a Starting Artifact with Shooting-Star symbols. Go ahead and choose any ones you like. Then, make sure to read them out loud. Once you’ve made your choices, pass the remaining cards to the player on your right.Game Play
When it’s my turn, there are three things I need to do in order:
- Replenish the Table
- Take ONE Turn Action
- End My Turn.
1. Replenish The Table
Refill Creature Cards
![]() Creature Cards |
- I draw Creature cards one at a time from the top of the Creature deck and place them face-up in the empty spaces between Regions. I start below the Compass Token on top of the playing area and go clockwise, making sure to fill the center last. I say the name of each Creature out loud as I draw them.
- If the new Creature card has a Gem symbol in the corner, I place a Gem from the supply onto it. I cover the Gem symbol directly.
If you can’t draw a Creature card because there aren’t any left in the deck, the game ends. If you draw an EVENT card, do what it says and take it out of the game. Then draw another Creature card. Now, let’s talk about a specific Event card called the Mischievous Raven.

You know what ravens love? Shiny things. And guess what? Your gems are shiny. So, here’s the deal: if you happen to have the most gems, you’re going to have to part ways with half of them. The raven claims them for itself. Don’t worry, though. Those gems will go back to the supply where they came from.
It’s Quest Time
If there are any empty quest spaces on the table, it’s time to refill them. Grab the top quest card from the deck, read it out loud, and place it face-up in one of those empty spaces. This quest will be available for all players to complete.
Remember to mention the region where the quest needs to be completed. Each quest card has a specific region marked on it. It could be a forest, a field, highlands, hills, wetlands, or even frozen wastelands. So, keep an eye out for that.
Oh! And next to each new open quest, you’ll find a +1 point bonus token. Don’t forget to place those there.
Time to Take Action
Now, it’s time to make a move. But remember, you can only choose one of the following turn actions:
- Go adventuring
- Visit a statue
- Complete a quest
When it’s my turn, I can only choose to do one action. I can’t, for example, both go on an adventure and visit a statue or complete a quest.
Even though I can only do one action per turn, I can still do as many free actions as I want. If I have any free actions available, I should do them before my main action. I can see page 10 for more information about free actions.
If I don’t want to do any turn actions on my turn, I can choose to “pass.”
A. Turn Action: Go Adventuring
Every turn, I will start and end on one of six different Region tiles, which we’ll call “Regions” for short. As I travel from one Region to another, I’ll need to use cards from my hand to defeat creatures that are in my way. The creatures I defeat will join me in future adventures!
I’m going to rewrite the provided text while maintaining its key points and structure, but giving it a fresh and engaging voice. Here’s my take:
![]() Region Tiles |
Hey there! Ready for an adventure? Here’s what you need to know:
- Your Adventurer can move to any nearby Region by defeating the Creature in between. A Region is “nearby” if there’s a card connecting it directly to where you are.
- To defeat a Creature, play cards from your hand that have the same symbols at the bottom of the Creature card. Play enough matching symbols to succeed!
- You can visit as many Regions as you want on your turn, as long as you defeat each Creature you come across.
- Travel in a straight line. No diagonal moves or backtracking allowed.
Let’s Set Out on an Adventure!
Hey there! When I’m on an adventure, I like to go wild! Instead of using just one symbol, I can use any two matching symbols as a wild. But there’s a catch – these symbols must both be used to subdue the same creature. So, I can’t split them up between different creatures.
Now, here’s an important note: wilds can’t be used to complete quests. Keep that in mind!
Oh, and don’t forget: when I discard cards, they aren’t gone for good. They go on top of my own discard pile. I can use them again later on in the game. It’s like giving them a break before they come back into action.
Before we set off on our adventure, let me tell you a few more rules:
1. Right after adventuring, I get to add all the gems from the creatures I subdued to my personal supply. These gems can be used later in the turn, together with free actions if I want.
2. Some cards have special powers that I can use while going on an adventure. Pretty cool, right?
So, let’s get going! It’s time to unleash our wild side and have an amazing adventure!
Hey there! Let me give you some tips on reading cards in the game. It’s super important to remember the Golden Rule when it comes to most cards. Here’s how it works:
- First, let’s look at the top part of the card. This shows you what the card can do when you play it from your hand.
- Now, turn your attention to the bottom part of the card. This tells you what you need to do in order to claim the card.
Once you have the card in your hand, you can totally ignore all those symbols at the bottom of the card. They aren’t important anymore!
Did you know that these two card symbols can team up to become a powerful wild symbol? It’s true! When you have both of them together, you can use them to tame any Creature that you come across on the table. How awesome is that?
If you like playing card games, then you’ll love this special card called the double-symbol card. It’s like a wild card that can be used to defeat any Creature on the table.
When I’m playing the game, I like to place cards at right angles across each card I subdue. It helps me keep track of my movements and make strategic decisions.
B. Turn Action: Time to Visit a Statue
Visiting a Statue is exciting! You have a few options to choose from when you visit:
- You can draw 3 Statue cards.
- You can release up to 3 cards from your hand or discard pile by paying 1 gem per card.
- If you want to travel to a Region with a matching Statue, you can teleport there by paying 2 gems.
Statue Option: Draw 3 Statue Cards
- A Statue card is any card you draw when you visit a Statue. The deck you draw from depends on the Statue in the Region where you are.
- In this game, there are three different Statues: the Artifact Tower, the Beast Bazaar, and the Quest Chest. Each Statue has its own deck of cards. Make sure to draw from the matching deck next to the appropriate Card Supply Token.
If you visit the Artifact Tower or Beast Bazaar, you can buy some of the cards that are drawn. You don’t have to buy any if you don’t want to. Each Artifact and Beast card has a cost in Gems shown at the bottom of the card. It’s up to you how many you want to buy, as long as you have enough Gems.
Here’s an image of the Artifact Tower:

And here’s an image of the Beast Bazaar:

You also have the option to release up to 3 cards from your hand or discard pile using the Statue Option. However, each released card will cost you 1 gem.
Remember, it’s your choice whether to buy cards or release them, depending on the Gems you have. So go ahead and explore the Artifact Tower and Beast Bazaar for some exciting cards!
To “release” a card means I take it out of the game forever. Sometimes, you have cards you don’t want anymore, and that’s when releasing them comes in handy. Just put those cards in a separate pile next to the game board with the fronts facing up. The released cards can’t be used again in the game.
But there’s one exception: you can never release a Peaceful Dragon at a Statue. Those dragons are so loyal that they won’t leave your side unless you put them in your opponent’s Discard Pile. Peaceful Dragons love to cause a little mischief!
Now, let’s talk about another option when you visit a Statue – teleporting to a Region with a matching Statue. These are the rules for that:
1. Return any Gems you used back to the supply. You can use them again later.
2. Take any Statue cards that nobody has claimed yet and put them face-up under the matching deck. That way, everyone knows which Statues are still available.
3. And don’t worry if all the face-down Statue cards run out. Just reshuffle the already used cards to make a new deck. That way, there will always be more Statues to explore!
Using Special Powers at a Statue
Some cards give you the ability to use Special Powers when you visit a Statue. When it’s your turn, you can take advantage of this opportunity to make use of these unique abilities. Just keep in mind that you can only activate Special Powers when you visit a Statue.
Important: Your turn ends once you have used the Special Powers granted by the Statue card.
Completing a Quest
During your turn, you have the option to complete a Quest. However, you can only complete one Quest per turn. In order to complete a Quest, you must meet certain requirements:
- If you want to complete a Personal Quest that is in front of you, or an Open Quest in the playing area, you must occupy the specific Region shown on the Quest card.
- You will also need to discard cards from your hand and/or those already committed to that Quest. The discarded cards must have an equal or greater number of symbols in the corner that match those on the Quest card.
- Keep in mind that you are not allowed to complete another player’s Personal Quests.
Remember: To complete an Open Quest, use cards from your hand and/or cards that have been committed under the Quest Token. For Personal Quests, use cards from your hand and/or cards that have been committed under the Quest card.
Hey there! So when I finish a Quest, here’s what I need to do:

When you complete a Quest, read it out loud and claim the indicated reward immediately (1-3 Gems).
3. Wrap Up Your Turn
If you have any Free Actions left to take after your Turn Action, go ahead and do them before ending your turn. To wrap up your turn, follow these steps:
- Make sure you have discarded all the cards you used this turn, as well as any cards you subdued in your playing area.
- Optional: Discard any unused cards from your hand that you don’t want to keep. You don’t have to discard any if you don’t want to. Place the discarded cards face-up next to your Adventurer Placard in your Discard Pile.
When playing this game, you have several options to consider:
1. You can choose to discard one unused card from your hand onto an opponent’s Discard Pile, but only if you are in the same Region as that opponent at the end of your turn. This move is optional and can be used strategically.
2. If you have less than five cards in your hand, it’s time to refill it. Draw from your personal Draw Deck to bring your hand back up to five cards.
3. If, at any point, you run out of cards in your Draw Deck and need to draw more, simply shuffle your Discards to form a new face-down Draw Deck. Place this new deck next to your Adventurer Placard.
4. After you have completed your turn, the player to your left will take her turn. The game continues in this manner, with each player taking their turn in order.
A few important reminders:
– You are allowed to check and inspect the cards in your own Discard pile whenever you like. However, you are not allowed to look through your Draw Deck.
– Make sure to keep the HTML markup intact while rephrasing the content. This includes the formatting of the list items and headings.
Now that you understand the basic rules and options, it’s time to dive into the exciting world of the game! Have fun and may victory be yours.
You can always ask other players how many cards they have in their hands, like if you want to know how many quests they’ve completed. But remember, you can’t ask about their total score or take a peek at their Draw Deck or Discard Pile.
Oh, and one more thing. You can’t actually remove any of your cards from the game, unless a specific action allows you to do so. Whenever you use a card, it goes on top of your Discard Pile.
Now, let’s talk about Free Actions. These are things you can do before or after your main Turn Action, but not during it. Here’s what you can do:
– Commit, Withdraw, or Discard a card.
– Use a Treasure Token.
– Use a Card’s Special Power.
– Use an Artifact Card.
So go ahead and make the most of these actions to strategize and win the game!
When you have available resources, you can perform Free Actions. These actions can be the same or different, and they can have a powerful impact when combined!
Free Action: Commit, Withdraw, or Discard a card
As a Free Action, you can make choices with your cards. You can commit them to Quests, withdraw and discard cards that were already committed to Quests, or simply discard cards from your hand. Take a look at the example on the right.
- You have the freedom to commit as many cards as you want from your hand. You can use them for your own Personal Quests or for the two Open Quests that are displayed in the playing area.
To complete my Personal Quests, I need to select cards with symbols that match the symbols on the Quest. Once I’ve chosen the right card, I tuck it partially behind the Quest card to “lock” it in place. This way, everyone can see which cards I’ve committed.
If I have extra symbols on a card that aren’t required, I can still commit them. However, I can’t commit any more symbols of a kind that I’ve already matched. For example, if I’ve already matched all the Wand symbols I need, I can’t commit any more Wand cards. But if I still need one more Wand, I can play a double-Wand card to fulfill that requirement.
To begin an Open Quest, I’ll need to secretly place one or more cards face-down in front of me. Then, I’ll put the Quest token on top of these cards so I can tell them apart from the others. But I can’t have more than five cards face down under my Quest token at any time. If I have more than five, I have to get rid of some committed cards until I only have five left in this stack.
I can commit any card, even a Peaceful Dragon, face-down beneath my Quest token. It doesn’t have to match a displayed Quest symbol. However, I have three options for these committed cards: they can either stay there, be used to fulfill an Open Quest, or be discarded. I can’t use these cards for any other purpose. And it’s important to note that I can’t use cards committed beneath my Quest token for Personal Quests!
When it comes to playing the game, there are a few important things to keep in mind. One of the key aspects is managing your quest cards. You have the ability to withdraw cards from any quest, whether it’s a personal quest or an open one. When you withdraw cards, make sure to move them to your discard pile and not back into your hand. It’s important to note that personal quests themselves cannot be removed – only the cards can be taken out.
If you decide to withdraw and discard cards from a personal quest or from under the quest token, you have the freedom to choose how many cards you want to withdraw. You can take out as many or as few as you like. Any remaining cards can be left committed for future use.
You also have the option to commit cards to a quest as a free action and complete that quest as your regular turn action. However, keep in mind that you can’t perform any other turn actions if you choose to do this in the same turn.
And don’t forget, you can freely discard any unwanted cards in your hand into your discard pile. This way, you can keep your hand tidy and only have the cards you need for your quests.
Here’s a strategy tip for you: When you pick cards for a Quest, remember that you won’t be able to use those cards again until the Quest is done! So, it’s important to be careful and not commit cards that you might need to defeat Creatures.
A good rule to follow is to wait until you have at least two cards with the same symbol in your deck before adding one of them to a Quest.
Let me give you an example of a Free Action: Committing Cards to Quests.
Imagine the active player has two Quests already in play. During her turn, in addition to her regular Turn Action, she can also commit cards to Quests as Free Actions.
In this example, she decides to commit one card with a Web symbol (the Net), one card with a Tooth symbol (Rabbits), and one card with a double-Flame symbol (Dragon) from her hand.

When I’m playing a game, I always try to complete Quests in the center. It’s exciting to see what challenges await me and how I can overcome them. But there’s a catch – I can only have five cards at a time beneath my Quest token.
So, what do I do when I already have five cards there and I want to add two more? Well, I need to make some space. I grab two cards from beneath my Quest token, and instead of discarding them randomly, I place them in my Discard Pile. This way, I can make room for the new cards that I want to add.

Ready for a Special Move? Use Your Treasure Token!
Did you know that you can unleash a powerful move with just one Treasure Token? It’s true! Whenever you come across a Treasure Token, you can spend it to perform a special action right away. And the best part is, you can do this repeatedly! Each Treasure Token can be used once, so don’t worry about running out.
But what can you actually do with a Treasure Token? Well, the possibilities are endless! Let me tell you about a few of the amazing things you can do:
- Unlock a secret passage to discover hidden treasures
- Blast obstacles out of your way with a massive explosion
- Create a protective shield that keeps you safe from harm
- Summon a magical creature to aid you on your journey
See? It’s like having a magic wand in your pocket! Whenever you find a Treasure Token, you’ll have the power to wield incredible abilities at your fingertips. So keep your eyes peeled, because you never know when one might appear.
Now, I bet you’re wondering how to recognize a Treasure Token when you see one. Well, they come in all shapes and sizes, but they always shimmer and sparkle, making them easy to spot. Just be careful not to mistake them for regular coins!
Remember, my friend, your magical adventure gets even more exciting when you have Treasure Tokens in your possession. So, gather up those tokens, and let your inner hero shine!

-
Soaring on a Magic Carpet: When you want to move to a new location, you can use a Flying Carpet to glide over a Creature card to an adjoining Region. Don’t forget, the Creature card stays put in its original spot. Just keep in mind that you can only fly in a straight line – no diagonal trips allowed!

Hey there! Let’s talk about an important move in the game called “Reshuffle.” This move allows me to move all the cards from my Tent back into my Rucksack. But that’s not all – I also get to shuffle my Discards together with my existing Draw Deck to form a brand-new Draw Deck. It’s like hitting the reset button and refreshing my options!
Here’s a strategy tip for you – try to reshuffle right after you acquire powerful new cards in your Discard Pile. This way, you’ll have a better chance of drawing those powerful cards again when you need them the most.
Now, let’s talk about something cool – using a card’s Special Power. You see, some cards have a circular symbol near the upper-left corner, and that means they have Special Powers. These Special Powers allow me to perform a Free Action instead of the card’s main ability. Whenever I use a card for a Free Action, I place it in my Discard Pile.
And hey, look at this awesome image! It shows you the Flying Carpet symbol, which lets you fly to an adjacent Region. Imagine the possibilities!
- The Flying Carpet symbol lets you fly to an adjacent Region (see Treasure Tokens, above).
When you come across the Peaceful Dragon symbol, you can summon a Peaceful Dragon. Just draw a Peaceful Dragon card from the supply and place it on top of any opponent’s Discard Pile right away. However, keep in mind that the Peaceful Dragon won’t be of much use in battle or on a Quest. It simply enjoys sipping tea and refusing to fight!
If you spot the Gem symbol on a Dog card, it means you get to claim a Gem from the supply. Your furry companion has a keen sense of smell for finding hidden treasures! Remember, though, that the Gem symbols at the BOTTOM of Creature cards mean you should place a Gem on the card right when it’s placed on the table. You don’t get to claim a Gem every time one of these cards enters your hand!
Cards with the “+S” symbol allow you to draw an additional card, instead of claiming one, when you visit a Statue. This gives you more options to choose from and helps you build a stronger hand. Just remember to play the “+S” cards before you draw a card.
I have a really cool tip for you! Did you know that you can use something called “+S” cards to get extra cards at a Statue? Yeah, it’s pretty awesome! All you gotta do is pay 1 Gem for each card you want to release. And here’s another cool thing: there are cards with a Key symbol that let you Visit a Statue as a Free Action. That means you can visit a Statue without using up your Turn Action. So cool, right? Just thought you might like to know!

Use an Artifact Card for Free
Artifact cards have strange powers. When you use an Artifact as a Free Action, you have to put it in your Discard Pile.
The prices listed below are the original costs of purchasing an Artifact. There is no cost for using cards that are already in your hand.
Descriptions of Artifact Cards
Cost: 2 Gems (or Starting Artifact)
- Bell of Summoning: Draw 3 cards from your Draw Deck. Keep one and discard the others.
- Bitter Brew: Choose one card from your Discard Pile or Hand and put it in any opponent’s Discard Pile!
Sometimes, you come across these really cool things in a game called Fantastiqa. Let me tell you about a few amazing items you can find in this game:
1. Looking Glass: This item is special because it lets you double the symbol value of any card you play during your turn while you’re Adventuring! So when you double symbols, you get a wild symbol. And you know what’s even better? If you have two sets of matching symbols, that counts as a double-wild! But remember, you can’t use the Looking Glass for Quests.
2. Rogue’s Purse: This item is a sneaky one. It allows you to snatch one Gem from each opponent who has more Gems than you. It’s like stealing from them! But here’s the catch: if no opponent has more Gems than you, then you don’t get to steal anything. So make sure you use it wisely and when it will actually benefit you.
3. Wardrobe of Changing: This item is pretty unique. It lets you exchange any two Creatures that are on the table. And guess what? You can even move any Gems that are in play along with the Creatures when you switch their places. It’s like a magical wardrobe that rearranges everything!
Oh, and I almost forgot to mention the Cost of these items. They require 3 Gems each to acquire.
Now, let’s take a look at some cool Creature Cards you can find in Fantastiqa:
1. Bag of Bulging: This card is awesome because when you use it, you get to draw two extra cards from your Draw Deck! More cards means more options and strategies, so this card can really come in handy during the game.
So there you have it! These are just a few examples of the incredible items and Creature Cards you can find in Fantastiqa. They add a whole new level of excitement and strategy to the game. So go ahead, explore the world of Fantastiqa and discover even more amazing things!
- Bent Pentacle: Hey there! Draw a card from the Creature Deck and put it in your Discard Pile!
- Deck of Misadventure: How about this? Switch the spots of any two Adventurers on the table! You can swap your own Adventurer or someone else’s.
- Gnomish Portal: Look at this! You can teleport to any Region that has a Statue just like the one in your current Region!
- Smelly Alchemy: Guess what? You can bring back any card from your Discard Pile and add it to your hand! And the best part? You can use that card right away!
Cost: 4 Gems
- Double Espresso: Let’s amp it up! Take an extra Turn Action! Remember, you need to do your actions in order and you can’t interrupt them. But hey, you can do some Free Actions before and after this extra turn if you want. No need to draw another card between turns.
When you play the “New-Fangled Pentangle” card during your turn, you have the opportunity to draw a card from the Creature Deck and add it to your hand. This card can be a valuable addition to your strategy!
To win the game, you need to achieve a total score that is equal to or higher than the Quest Goal. Each completed Quest is worth a number of points equal to the cups shown on it. However, be careful, as Incomplete Quests will subtract the same amount of points from your total score. So even if you reach the Quest Goal with completed quests, you still need to subtract the points from your Incomplete Quests to determine your final score.
In some rare cases, the game can end if a player is unable to refill the playing area because the Creature deck has run out. In this situation, the player with the highest score becomes the winner of the game.
If there is a tie between players, the tiebreaker is determined by the number of completed Quest cards. The player with the most completed Quests will be declared the winner. However, if there is still a tie after considering the Quest cards, the victory is shared between the tied players.
So make sure to strategically choose when to play your cards and complete your quests to increase your chances of winning the game!


